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Schena
Isodyne Research and Production
0
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Posted - 2011.12.17 17:14:00 -
[1] - Quote
Heya! I returned to eve a couple of weeks ago after 2 years of inactivity. Sold nearly all my assets to play on the market and I've managed to get my isk from 2b to 11b so far. But I'm bored of trading all the time so I thought that maybe doing some missions in between would be some fun.
I had a golem before but I sold it to be able to play on the market. Anyways. I'm want some comments on a T2 Torp fit
4x Siege Missile Launcher II with T2 Javelin and Rage torpedoes. 3x Small Tractor Beam II
2x Caldari Navy Invulnerability Field 1x Afterburner of some sort 1x Dread Guristas X-Large Shield Booster 1x Dread Guristas Shield Boost Amplifier 1x Taget Painter 1x Cap Recharger II
3x Caldari Navy Ballistic Controll System 1x Capacitor Flux Coil II ??
5x Medium Drones 5x Light Drones
My second character will fly and ishtar for support until she's ready for a machariel. Any suggestions?
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Julia Connor
Caldari Provisions Caldari State
10
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Posted - 2011.12.17 17:38:00 -
[2] - Quote
I can haz 1 bil then we play together, pwetty plz?
Anyway, the fit looks ok but you can try fitting a cap booster instead of a cap recharger and a 4th BCU instead of a flux coil. You should be able to carry enough cap boosters so you just have to pulse it when need be. I'd also go for a Gist-C X large shield booster for a much better boost to cap efficiency [you'll thank me for this]. As for the tractor beams, I don't know the quality of mission drops atm but I don't think it's worth it, but if it turns out to be, a dedicated salvager in a noctis can vacuum a bazillion metric cube of space quickly. A second painter in place of the shield boost amp doesn't sound like a bad idea since the changes I've made above lower your cap consumption and give you full control over cap so you almost never run out. |

Schena
Isodyne Research and Production
0
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Posted - 2011.12.17 18:05:00 -
[3] - Quote
Cheers for the reply! My isk is almost never in my wallet but in market orders instead so it would be difficult to give you 1b :)
Thanks for the advice. I'm gonna look this up in EFT and look at the changes. I'm doing this for the lulz since I'm making alot more ISK on the market than I'm ever going to do on missions and I like collecting loot and salvage so that's something I'm gonna do. |

kyrieee
The Scope Gallente Federation
1
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Posted - 2011.12.17 18:50:00 -
[4] - Quote
On a torp Golem you want: 4x damage mods - because :damage: (last one doesn't need to be faction) At least two, preferably 3 target painters - because torps need them to do full damage and with 2 you sometimes have to wait for them to cycle 2x Large Hydralic Bay Thrusters II - because torps have **** range without them
Use a cap booster to make it work (Golem has plenty of caro). You could target paint from the Ishtar, but it's easier to just drop sentries and assist them to the Golem
edit: also, a salvager instead of just 3x tractor beams |

Schena
Isodyne Research and Production
0
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Posted - 2011.12.17 18:59:00 -
[5] - Quote
The ishtar will take on Cruisers and smaller targets while the golem goes to work on BC and above. Aye, forgot about the rigs.. ofc it will have torp range rigs :)
I will fit a cap booster since I will have the cargo. 3 tractor beams will be used to loot the wrecks and then I will go back with a salvageship after completion so no salvagers needed. |

Sjugar
Science and Trade Institute Caldari State
0
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Posted - 2011.12.17 19:01:00 -
[6] - Quote
Schena wrote:The ishtar will take on Cruisers and smaller targets while the golem goes to work on BC and above. Aye, forgot about the rigs.. ofc it will have torp range rigs :)
I will fit a cap booster since I will have the cargo. 3 tractor beams will be used to loot the wrecks and then I will go back with a salvageship after completion so no salvagers needed. You can put the salvagers on the ishtar. |

stoicfaux
418
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Posted - 2011.12.17 19:33:00 -
[7] - Quote
Schena wrote: 4x Siege Missile Launcher II with T2 Javelin and Rage torpedoes.
Do NOT use Rage torpedoes because they'll do less damage than CN torps against all but a couple of NPC battleships, plus you'll need 3+ TPs to make Rage torps work even then.
I would recommend using two TPs against battleships and BCs.
If you're easily amused, use the Ishtar for RR and use this fitting: 5 TP Golem. With that many TPs, you can kill even small fast cruisers quickly.
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
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Mike712
Science and Trade Institute Caldari State
4
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Posted - 2011.12.18 07:46:00 -
[8] - Quote
Rather than CN invulns invest in a really good shield booster, pithum A-type med is best by far for a golem in my opinion. Having a near cap stable tank means you can focus on getting you're target painter cycles right and not wasting torp vollies.
This is the setup I've used for ages:
[Golem, Lv4 Golem] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Pithum A-Type Medium Shield Booster Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II
Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Small Tractor Beam II Small Tractor Beam II Salvager II
Large Rocket Fuel Cache Partition II Large Hydraulic Bay Thrusters II
Hammerhead II x5 Hobgoblin II x5
To compliment you're golem you will want a CNR, the golem is terrible for some missions and completely unusable for guristas due to NPC jamming.
[Raven Navy Issue, Lv4 CNR] Capacitor Flux Coil II (or signal amp/gravimetric sensor backup array) Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
ECCM - Gravimetric II (or afterburner/target painter) Pithum A-Type Medium Shield Booster Shield Boost Amplifier II (or afterburner/target painter/omnidirectional tracking link) Shield Boost Amplifier II Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field
Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Cruise Missile Launcher II, Wrath Fury Cruise Missile Small Tractor Beam II (or drone link augmentor)
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Garde II x3 Hobgoblin II x5
You could even share the faction ballistic controls and shield booster between the 2 ships to save some isk, but I doubt that's an issue for you as you're rather flush right now.
With just these 2 ships you'll have an incredibly effective solution for all level 4s.
The implants I recommend to get maximum performance are:
Slot 6: 'Squire' CR8 - +5% cap recharge Slot 7: 'Deadeye' ZML1000 +5 missile velocity (takes effective torp range to a little over 60km) Slot 8: 'Deadeye' ZMA1000 -5% explosion radius Slot 9: 'Deadeye' ZMS1000 +5% explosion velocity Slot 10: 'Deadeye' ZMM1000 +5% launcher ROF |

Fix My Lasers
Center for Advanced Studies Gallente Federation
41
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Posted - 2011.12.19 10:02:00 -
[9] - Quote
Schena wrote:Heya! I returned to eve a couple of weeks ago after 2 years of inactivity. Sold nearly all my assets to play on the market and I've managed to get my isk from 2b to 11b so far. But I'm bored of trading all the time so I thought that maybe doing some missions in between would be some fun.
I had a golem before but I sold it to be able to play on the market. Anyways. I'm want some comments on a T2 Torp fit
4x Siege Missile Launcher II with T2 Javelin and Rage torpedoes. 3x Small Tractor Beam II
2x Caldari Navy Invulnerability Field 1x Afterburner of some sort 1x Dread Guristas X-Large Shield Booster 1x Dread Guristas Shield Boost Amplifier 1x Taget Painter 1x Cap Recharger II
3x Caldari Navy Ballistic Controll System 1x Capacitor Flux Coil II ??
5x Medium Drones 5x Light Drones
My second character will fly and ishtar for support until she's ready for a machariel. Any suggestions?
With golem you want 2 painters minimum.
Also rage torps are so-so from time to time. Faction ones are good overall for a close-mid range.
After flying it for a long time I tend to use Javelin and simple t1 torps. Faction torps are overkill when you have all skills at 5. Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html
http://eve.battleclinic.com/item/i12832-Lux-L-details.html |

astara989
Pax Emunio The Forsaken.
5
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Posted - 2011.12.19 13:18:00 -
[10] - Quote
It alot depends on what you want to spend, I used to run with:
4x Caldair Navy BCU's
Gist-C X large 3x Republic fleet Target painters (or two and 100MN rupublic fleet afterburner) CN navy innvul 2 x mission specfic resist's
4x tech two launchers, using both tech 2 ammo types
2 of those missile speed rigs (for extra range)\
I used a noctis so salvage so put a tractor in a high to grab mission objectives.
If I had the extra money I would have gone with a Pithi A Medium booster
Sold my golem and got a night hawk and have never looked back.
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wallenbergaren
University of Caille Gallente Federation
0
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Posted - 2011.12.19 13:51:00 -
[11] - Quote
Nighthawk? Bad troll? At least get a Tengu |

Mike712
Science and Trade Institute Caldari State
4
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Posted - 2011.12.19 14:11:00 -
[12] - Quote
wallenbergaren wrote:Nighthawk? Bad troll? At least get a Tengu
No nighthawk is really quite good, for isntance.
Here is a setup I came up with a while back:
[Nighthawk, Cheap Anti-Guristas Nighthawk] Gravimetric Backup Array II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN Afterburner II Gistii B-Type Small Shield Booster Invulnerability Field II Ballistic Deflection Field II Ballistic Deflection Field II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Small Tractor Beam I
Medium Bay Loading Accelerator II Medium Warhead Rigor Catalyst I
For a little over 300 mil It does an insignificant amount less DPS than a tengu with 4 faction BCS(with drones factored in), It has enough tank for all kin/therm level 4s and can tank most others with a bit of kiting. With a few inexpensive changes it can tank many 0.0 kin/therm DEDs and it has that wonderful explosion velocity bonus enabling you to reach the full damage potential of fury tech 2 ammo even against cruiser NPCs.
Don't write of the nighthawk it's a really great ship.
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FlinchingNinja Kishunuba
Perkone Caldari State
13
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Posted - 2011.12.19 14:18:00 -
[13] - Quote
Skill reqs for a Nighthawk are pretty high. Is it really that good? |

Glarrion
Enterprise Industries Corp Home Front Coalition
1
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Posted - 2011.12.19 14:24:00 -
[14] - Quote
try this
http://www.google.pl/url?sa=t&rct=j&q=golem%20that%20actually%20has%20tp&source=web&cd=1&ved=0CBwQFjAA&url=http%3A%2F%2Feve.battleclinic.com%2Floadout%2F21813-Golem-that-actually-has-TP-039-s.html&ei=9kjvTsqRGtGk-gbY05GKAg&usg=AFQjCNHdje9_7yTQ08fH30a4B9QDbXZpHQ&sig2=FLq-3PnCDC3VslxY3Ag1QA |

Mike712
Science and Trade Institute Caldari State
4
|
Posted - 2011.12.19 14:42:00 -
[15] - Quote
FlinchingNinja Kishunuba wrote:Skill reqs for a Nighthawk are pretty high. Is it really that good?
Oh if you were skilling specifically for a mission runner sure, tengu would probably be an easier option, but if you're the sort of person that pvp's allot in battlecuisers, battlecruiser lv5 is a great skill to have.
It basically comes down to battlecruiser 5 and if whether you feel that skill is useful to you, as everything else needed to fly a NH is either short to train for or very transferable to many other ships.
And yes, training aside it really is very good and much much cheaper than a comparatively effective tengu.
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BearJews
YOU BETTER
5
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Posted - 2011.12.19 14:59:00 -
[16] - Quote
Tengu is a must have route if you are a mission runner. They also get you in incursions where you make the really good isk :) . |

BearJews
YOU BETTER
5
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Posted - 2011.12.19 15:03:00 -
[17] - Quote
double |

stoicfaux
419
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Posted - 2011.12.19 15:09:00 -
[18] - Quote
FlinchingNinja Kishunuba wrote:Skill reqs for a Nighthawk are pretty high. Is it really that good?
Not really. A max-gank, active tank NH doesn't stack up well against the Tengu.
The NH's drones add a maximum of 99 DPS, but due to drone travel time, damage type, etc., it's significantly less and doesn't help compensate for the NH's 661 missile DPS against the Tengu's 784 missile DPS. The Nighthawk's missiles are slow and limited to < 75km versus the 110+km of the Tengu, so the NH loses DPS on several missions while trying to get into range, and has a greater chance of losing DPS due to volley miscounting. The Tengu has nearly double the sensor strength of the NH, so you're less likely to get jammed by NPCs.
The NH is also bigger, slower, less agile, and has less tank than the Tengu which makes blitzing missions more difficult in the NH. The Tengu can also be made hard to scan down so the Tengu is a better choice for low/null-sec missioning.
OTOH, the NH is much cheaper, has a bigger buffer, can passive tank, and is less likely to get suicide-ganked in high-sec.
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
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Mike712
Science and Trade Institute Caldari State
4
|
Posted - 2011.12.19 15:10:00 -
[19] - Quote
BearJews wrote:Tengu is a must have route if you are a mission runner. They also get you in incursions where you make the really good isk :) .
I never bothered with the mission tengu, I have the NH which pretty much does the same thing, it only gets used on the sucky missions with lots of cruisers and gates, for other missions a CNR/Golem/Nightmare/Navy Apoc/Kronos/Paladin is far better than either a Tengu or a Nighthawk. |

astara989
Pax Emunio The Forsaken.
5
|
Posted - 2011.12.19 15:10:00 -
[20] - Quote
Mike712 wrote:wallenbergaren wrote:Nighthawk? Bad troll? At least get a Tengu No nighthawk is really quite good, for isntance. Here is a setup I came up with a while back: [Nighthawk, Cheap Anti-Guristas Nighthawk] Gravimetric Backup Array II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II 10MN Afterburner II Gistii B-Type Small Shield Booster Invulnerability Field II Ballistic Deflection Field II Ballistic Deflection Field II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Small Tractor Beam I Medium Bay Loading Accelerator II Medium Warhead Rigor Catalyst I For a little over 300 mil It does an insignificant amount less DPS than a tengu with 4 faction BCS(with drones factored in), It has enough tank for all kin/therm level 4s and can tank most others with a bit of kiting. With a few inexpensive changes it can tank many 0.0 kin/therm DEDs and it has that wonderful explosion velocity bonus enabling you to reach the full damage potential of fury tech 2 ammo even against cruiser NPCs. Don't write of the nighthawk it's a really great ship.
I was running: 4x caldari navy BCU's 1x Navy PDU
2x Gistii A Small shield boosters Gistim B 10mn afterburner CN Invul Mission specific resisit
Heavy missile launcher x6
Med core defence operational solidifier II Med bay loading accelerator I
On paper a fair bit less dps then a golem, but factoring in heavy missiles vs torps and the expolsion velocity bonus it prob kills stuff faster.
As for vs. a Tengu I haven't flown one I wouldn't know. |

BearJews
YOU BETTER
5
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Posted - 2011.12.19 15:13:00 -
[21] - Quote
true, but for the skills i had to train and amount of time and the things the hull has got me in terms of isk is well worth the skill investment. I'm not saying it's optimal, but it does the job extremely well. |

Jyla Kenij
State War Academy Caldari State
0
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Posted - 2011.12.19 17:24:00 -
[22] - Quote
I love the heated debates between CNR, Golem, Tengu, Nighthawk, etc.
Reminds me why I fly all of them and why I never bothered with turrets.  |

stoicfaux
419
|
Posted - 2011.12.19 19:11:00 -
[23] - Quote
Jyla Kenij wrote:I love the heated debates between CNR, Golem, Tengu, Nighthawk, etc. Reminds me why I fly all of them and why I never bothered with turrets. 
I've missioned with the CNR, Golem and Tengu. Now I mission with the Vargur, the Machariel, the Cheetah, and sometimes the Tengu for old time's sake. Turrets > missiles. =/
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
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FlinchingNinja Kishunuba
Perkone Caldari State
57
|
Posted - 2012.01.01 16:12:00 -
[24] - Quote
stoicfaux wrote:Jyla Kenij wrote:I love the heated debates between CNR, Golem, Tengu, Nighthawk, etc. Reminds me why I fly all of them and why I never bothered with turrets.  I've missioned with the CNR, Golem and Tengu. Now I mission with the Vargur, the Machariel, the Cheetah, and sometimes the Tengu for old time's sake. Turrets > missiles. =/
Well this kinda sounds like the route I wanna go down, have a Tengu planned in the next month and then have route from my CNR to a Golem but am dubious about the time spent doing this versus the reward at the end.
Would like to play in a Rokh soon as well so think I may train up my Turret support skills. Oh and I have a Gila I wanna pimp and maybe grab a Rattlesnake.... I love this game :) |

Yuani Hito
University of Caille Gallente Federation
0
|
Posted - 2012.01.01 18:00:00 -
[25] - Quote
Turrets are ****.
Drones are worse.
Tengu forever. |

Mike712
Science and Trade Institute Caldari State
20
|
Posted - 2012.01.01 18:05:00 -
[26] - Quote
Yuani Hito wrote:Turrets are ****.
Drones are worse.
Tengu forever.
Uh-huh
Tell that to my nightmare which can instantly vaporize 4 frigs with a single volley at anywhere between 30-100km and melt battleships with 3-4 volleys...
Tengu is actually pretty poop compared to some of the most powerful turret ships. |

Bumblefck
Kerensky Initiatives
2592
|
Posted - 2012.01.01 18:41:00 -
[27] - Quote
Mike712 wrote:Yuani Hito wrote:Turrets are ****.
Drones are worse.
Tengu forever. Uh-huh Tell that to my nightmare which can instantly vaporize 4 frigs with a single volley at anywhere between 30-100km and melt battleships with 3-4 volleys... Tengu is actually pretty poop compared to some of the most powerful turret ships.
You are comparing a Battleship with a cruiser. Greeeat...
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Tanith YarnDemon
Hypernet Inc. Umbrella Chemical Inc
14
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Posted - 2012.01.01 19:11:00 -
[28] - Quote
Mike712 wrote:
Uh-huh
Tell that to my nightmare which can instantly vaporize 4 frigs with a single volley at anywhere between 30-100km and melt battleships with 3-4 volleys...
Tengu is actually pretty poop compared to some of the most powerful turret ships.
It's not. Tengu is hands down one of the best missionrunners there is if you want to min/max missions. The ONLY aspect the tengu is worse than the nightmare is killing lots of ships in a single spot. Few missions require you to actually do that, and the ones that do are rarely worth doing.
Blockade is exceptionally good of an example as to why the tengu is potent as a missionrunner. As for the nightmare it leaves me with a constant disappointment. It just performs really poorly compared to any other high-end missionship with few exceptions.
If however you don't really want to find the best possible income for any given mission, the nightmare is great as it can provide a stable and constant performance. If you like to just warp in, turn your guns on and keep shooting til everything is dead and then warp back. Or if you askew your statistics by only looking at the time from entering the mission to leaving it. |

Chung Ju-yung
Science and Trade Institute
20
|
Posted - 2012.01.01 19:31:00 -
[29] - Quote
I also preference the tengu simply because it's fast, can do any strategic blitzing quickly, and its ammo can be purchased cheaply just about anywhere. I have run missions in most regions of the game and none of them are totally absent scourge heavy missiles, most even have furies for a reasonable price. The mach chews up comparatively expensive projectile ammo in bulk to get similar results, with better complete times on "kill it all," missions. The nightmare can't match either ship on missions with gates unless you have a seriously pimped ds mwd fit and want to manage cap like a schizophrenic.
Of course there are missions where each shine and if you wanted to sit in one mission hub and complete each mission assigned the fastest way possible then the best bet would be to have them all around. However, I don't think that's how most of us operate. |

stoicfaux
631
|
Posted - 2012.01.01 23:54:00 -
[30] - Quote
FlinchingNinja Kishunuba wrote: Well this kinda sounds like the route I wanna go down, have a Tengu planned in the next month and then have route from my CNR to a Golem but am dubious about the time spent doing this versus the reward at the end.
IMO, the Golem isn't worth it. Get a Vargur instead. The Golem requires more training (Missile Projection and Missile Bombardment at V, for example, in order to eke out every last bit of range possible) and is slower in missions than the Vargur due to constant reloading (only 20 volleys versus the 120 volleys for 800mm ACs,) DPS loss to overkill, TP juggling, having to swap ammo due to range, juggling TPs, and having to always use drones to kill frigates (drones are sloooooow to kill with.)
The Tengu is a great high-sec mission runner because it is generally the quickest ship you can skill into that runs level 4s efficiently due to having really good DPS, 100km range, and a superb tank.
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
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