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Shozo
Sanguinum Fratres
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Posted - 2007.02.14 22:10:00 -
[1]
I've read a number of threads on this topic and so far have seen many variations of ideas. Not sure if my idea for Cloaking modifications has been suggested 100% yet as I have not found anyone has but, there are many thoughts similar to mine.
- Ships fitted or using non-Covert Ops II cloaking devices can be found via scan probes. Considering the Prototype and Improved are generally what gets used on all non-Covert Ops ships.
- Add in a specific ship for each race that has a bonus for finding cloaked ships or a bonus that allows only that ship to use cloak specific probes. This would make you able to find those MS's, BS's, whatever because they can't fit the Cov Ops cloak and you'd need the special ship so that these people aren't 100% vulnerable. Cloaks are meant for hiding in the first place.
- Covert Ops ships can't be found when cloaked for the scouting purposes these ships are intended for.
Much more nerfing or modification than this would change the idea of cloaking devices and essentially render them useless for the purpose they were intended for. They have speed nerfs, lock time nerfs, loss of a high slot, etc. You can argue that that can be reduced but, that requires a fairly decent amount of time spent training Cloaking V and Covert Ops V. Time that should be rewarded for the investment.
Just a thought.
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jbob2000
Gallente KIA Corp KIA Alliance
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Posted - 2007.02.14 22:59:00 -
[2]
Why even have anything other then cov ops cloaks if they can be found?
And we don't need any more ships in eve, IF they somehow wanted to put cloak probes in, they'd add a bonus or a module for recon ships or interdictors or something. ________________________________
KIA Recruitment |

Shirow Miyazaki
Amarr Allied Resource and Survey LTD
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Posted - 2007.02.15 11:32:00 -
[3]
the point of cloaks it to NOT be found. to use the ships that have cloak fitting/speed bonuses so they're usable at all takes a lot of dedicated training, a lot of which is pure time-sink (electronics upgrades 5 anyone?).
If a way to find them - either by a new ship or a probe - is introduced then the nerfbat will have been swung too hard. Cov Ops frigates are supposed to be slippery and hard to catch, and are expensive to fit.
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.15 17:43:00 -
[4]
Originally by: Shirow Miyazaki the point of cloaks it to NOT be found. to use the ships that have cloak fitting/speed bonuses so they're usable at all takes a lot of dedicated training, a lot of which is pure time-sink (electronics upgrades 5 anyone?).
If a way to find them - either by a new ship or a probe - is introduced then the nerfbat will have been swung too hard. Cov Ops frigates are supposed to be slippery and hard to catch, and are expensive to fit.
How do you address the afk cloakers then? I don't know where you live, but if you reside in 0.0 primarily, its' all about system and constellation security. If you're home systems are were your industry (mining, building, hauling, ratting) take place, a hostile pilot can simply put a cloaked ship, covert ops or not, doesn't matter, in the system in a safe spot and then go to work for the day. Bottom line...if you have sovereignty in a system, you should be able to enforce it.
What's the result? Ruining people's gameplay. You cannot carry out normal operations with the possibility of an attack from a cloaked ship that you cannot find and have no chance of finding.
You may say this is a valid tactic, but I say it's bull****. This is a game. Games are supposed to be balanced. Argue what you will about what's overpowered and what's not in Eve, but there is simply, and has never been, a counter to cloaked ships. They have immunity from everything.
CCP was going to institute some measures to counter this, finally, in the form of probes that could find cloaked ships. It got put by the wayside for who-knows-what reason, but at least it would have been a good first step. Combine cloak probes with cloaking devices that a) do not allow the pilot to use his scanners (sensor interference from the cloak) b) removes local from the pilot's hud (same reason) c) restrict him to his overview sensors and d) make cloak use cap in such a manner that there is no way on any ship to stay cloaked indefinitely.
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Grey Area
Caldari
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Posted - 2007.02.15 17:54:00 -
[5]
Originally by: Steppa CCP was going to institute some measures to counter this, finally, in the form of probes that could find cloaked ships.
The problem is, you're addressing one specific problem with this, and ignoring everything else.
First - your "AFK cloaker"...why are you so worried about this? He has to decloak to carry out his "attack" and at that point becomes vulnerable to your defences...and also has to sit around for 20 seconds twiddling his thumbs while his scanners recalibrate.
Second - your detector probes - yes they would stop your AFK cloaker - and also render NON-AFK use of cloaked ship entirely redundant.
Cloaked ships are the most exaggerated threat in this game. if you want to take away their SOLE advantage (the ability to be undetectable) then in return, you have to give them something back - like the ability to fire while cloaked (or at very least, the ability to carry out SOME actions while cloaked - target painting being an obvious example)
Also - any detection system which simply renders a cloaked ship visible to all players is horrendously overpowered. I have seen a good compromise suggested to this - the detecotr is a hi-slot module you fit to your ship, which allows you to SEE but not TARGET the cloaked ship - you can then use the fact that you can see it to get within 2km of it and break the cloak normally.
Even this compromise to my mind would still require cloaked ships to have some ability to activate certain modules while cloaked in return - but it sounds a lot fairer than something that just turns off cloaks. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Evula Moore
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Posted - 2007.02.15 18:51:00 -
[6]
The AFK cloaker is evil, ok so you say they have to uncloak to attack... at ANY time of THEIR choosing.
having an entire corp on alert effectivly shuts it down/reduces it's ability to generate isk.
so 1 afk cloaker can damage an entire corps days, with no way to combat/find them.
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FuzzBuzz
Caldari Templars of Space CORE.
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Posted - 2007.02.15 19:00:00 -
[7]
Originally by: Evula Moore The AFK cloaker is evil, ok so you say they have to uncloak to attack... at ANY time of THEIR choosing.
having an entire corp on alert effectivly shuts it down/reduces it's ability to generate isk.
so 1 afk cloaker can damage an entire corps days, with no way to combat/find them.
you talking about bs's using the cloak and going afk in your system or covert ops and stealth bombers?
we get these afk cloakers, we just carry on like normal, well i do anyway.
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Arte
Warspite Developments
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Posted - 2007.02.15 19:05:00 -
[8]
Originally by: Evula Moore The AFK cloaker is evil, ok so you say they have to uncloak to attack... at ANY time of THEIR choosing.
having an entire corp on alert effectivly shuts it down/reduces it's ability to generate isk.
so 1 afk cloaker can damage an entire corps days, with no way to combat/find them.
Every time he logs, his ship will appear on the scanner. Get a rough idea on where he is. When he logs, drop a snoop and scan his ship down, if you're fast enough kill him as well.
Voila, a way of detecting griefing afk'ers.
If he's coming into the system to then go afk, then you've a lot more work to do. You need to get extremely lucky to be able to scan him down before he cloaks at his safespot, but hey. He's cloaked so why should he be found?
YES, it requires long winded processes and a bit of luck, but don't ever say there is NO way to achieve something.
To the OP. Getting onto the same grid as a cloaked ship is no problem, but getting close enough to decloak would be overpowering.
To that end, scanning for cloaked ships isn't a drama in itself, so long as the scan deviation remains high for even the most skilled pilot.
If the cloaked ship is a covert-ops ship then he can move off from your scanner ship that got the result at a rapid rate or warp away. If he's not then he has a decision to make as and when he comes back to the screen if he's an afk'er, or if he's a solo hunter hiding at a safespot he can choose to fight or stay hidden, either way you're not powerless anymore as you know you have him 'cornered'/under observation.
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Anaalys Fluuterby
Caldari
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Posted - 2007.02.15 19:06:00 -
[9]
Better idea, get rid of local. Then you won't know they are there and will quit stressing about it  <-----------> oveur --> Eve is PRIMARILY a PvP game.
Primarily != 100% |

Grey Area
Caldari
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Posted - 2007.02.15 19:13:00 -
[10]
Originally by: Evula Moore so 1 afk cloaker can damage an entire corps days, with no way to combat/find them.
I have never heard such ROT in all my life. You just said that one underpowered, low DPS ship can hold up your entire corp. What are you? Shuttle Flyers Incorporated?
I mean seriously...what are the options?
one cloaked covert ops Who is this going to threaten? Even a tech one frig would outdamage it
One cloaked Force Recon Ooh. Scary. If you're in a frigate, and if you're alone...but I thought you said your whole corp was in this system? So why not just "buddy up" if there's a cloaker around? I mean...isn't that exactly what PVPers tell mission runners to do if there are pirates around?
One cloaked BS Oh yes, now we are at the top of the tree. EXCEPT - there is no "covert" BS - meaning they all sacrifice 20 seconds to recalibration time, and damn near DOUBLE their lock time. Behold the Incredible Dwindling Threat...frigates and cruisers should be long gone before they are ever locked. Battleships should be locking back against the attacking ship that has a gimped targetting time AND one less hi slot than they have.
Really...get over it. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

FuzzBuzz
Caldari Templars of Space CORE.
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Posted - 2007.02.15 19:33:00 -
[11]
Originally by: Grey Area
Originally by: Evula Moore so 1 afk cloaker can damage an entire corps days, with no way to combat/find them.
I have never heard such ROT in all my life. You just said that one underpowered, low DPS ship can hold up your entire corp. What are you? Shuttle Flyers Incorporated?
I mean seriously...what are the options?
one cloaked covert ops Who is this going to threaten? Even a tech one frig would outdamage it
One cloaked Force Recon Ooh. Scary. If you're in a frigate, and if you're alone...but I thought you said your whole corp was in this system? So why not just "buddy up" if there's a cloaker around? I mean...isn't that exactly what PVPers tell mission runners to do if there are pirates around?
One cloaked BS Oh yes, now we are at the top of the tree. EXCEPT - there is no "covert" BS - meaning they all sacrifice 20 seconds to recalibration time, and damn near DOUBLE their lock time. Behold the Incredible Dwindling Threat...frigates and cruisers should be long gone before they are ever locked. Battleships should be locking back against the attacking ship that has a gimped targetting time AND one less hi slot than they have.
Really...get over it.
exactly
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.15 19:40:00 -
[12]
You're forgetting their warp-to time, which they cannot do while cloaked, so that time is taken out of your equation.
Look, I play with a great deal of experienced PVP'rs. The afk cloaker is a serious threat whether you poo-poo it or not.
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Bardi MecAuldnis
Amarr Pirates of Destruction Union Freelancer Alliance
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Posted - 2007.02.15 20:35:00 -
[13]
Anyone who has flown a cloaked ship knows that even the specialized cloakers are extremely fragile. Teamwork is your friend and shouldn't be a problem in one of your "home" sytems.
As stated above, specialized cloaker suffers from weak offense AND defense. The non-cloak ships have immense weaknesses as well:
1) Their sensor strength has been significantly cut down. 2) They cannot target for 20 seconds after decloaking. 3) They cannot recloak for 60 seconds.
Cloakers are dangerous only to the unwary and, quite frankly, I don't need my Stealth Bombers to be nerfed any harder.
P.S. Another idea is to have a standing order for all of your industrialists to have a PvP capable ship standing by in the station, fitted and ready to go. --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

BoBoZoBo
Foundation R0ADKILL
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Posted - 2007.02.15 20:59:00 -
[14]
I could go with a chance of finding cloaked ships under CERTAIN circumstances, but it should by no means be easy as it would pretty much defeat the purpose of cloaking to begin with.. as local does.
Skill & equipment based chance of finding cloaked ships.
Proto being the easyest, Covert 2 should be only a VERY slim chance (Maxing at 5%) and then only possible with advanced skills and special equipment/probes and operating restrictions.
In addition, maybe it can be something similar to EM warefare, where (equipment aside) the level of the cloaked ship operator is matched against the level of the seeker operator?
=========================
Minister of Propaganda - Operator 9 |

Christopher Dalran
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Posted - 2007.02.15 21:30:00 -
[15]
Edited by: Christopher Dalran on 15/02/2007 21:33:08 I would like the option to find cloaked ships (and to be found, tbh when i cloak i KNOW i'm 100% completly safe right now). I think all ships that are cloaked should still give off signature that probes can lock onto, the should just give unreliable results with high deviation.
I would also like to see the addition of a module capable of sendin out a pulse (lets say 20km in a 45 degree cone in front of the ship using it) that would decloak any ships in its field of effect.
Basically you would use probes to get a general idea of where an enemy ship is located. You would then fly to that location and start to send out pulses to try and unlcoak the enemy.
What would this mean, All it would mean is that if you see someone warp in and start searching you would have to warp away or risk possible being detected (or just maneuver so they are out of range at all times).
No more using cheap cloak to AFK battleships behind enemy lines and just sit there waiting completly immune from reprisal because you just poped and looted someones friends.
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Grey Area
Caldari
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Posted - 2007.02.15 21:40:00 -
[16]
Mentioned in other threads, an idea by Arte which I think is a fair compromise.
The detecting module is fitted to a ship. When fired, ONLY the ship with the detecting module can see the cloaked ship - for everyone else it is still invisible. the detecting ship cannot TARGET the cloaked ship, it can only SEE it - so it has to move to within 2000m of it visually to decloak it.
I think this is a fair balance because;
1. It is a DETECTION module, not a DECLOAKING module. 2. It won't instantaneously decloak all ships in a given radius 3. It gives a cloaked pilot who is alert a chance to see the decloaker coming - but it would work very nicely against your AFK cloaker
That said...I still think introduction of a module like that would justify a boost to cloaked ships combat effectiveness - perhaps allowing them to use scanners and target painters while cloaked. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Grey Area
Caldari
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Posted - 2007.02.15 21:41:00 -
[17]
Originally by: Christopher Dalran Oh and FYI if you use a cap booster then its NO problem to on and offline the cloaking device so that its ready to use when you want to hide but does not hamper your combat effectiveness when you want to fight a battle.
An offline cloak still applies a 40% penalty to lock times. Do try to keep up. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.20 15:28:00 -
[18]
The biggest problem I have with the whole thing is that there is absolutely NO difference in the game mechanics of an afk cloaker in your home system (read as sovereignty) versus one out in the middle of no where on one in the middle of empire.
That simply doesn't make any sense.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.20 15:45:00 -
[19]
Originally by: Grey Area
Originally by: Christopher Dalran Oh and FYI if you use a cap booster then its NO problem to on and offline the cloaking device so that its ready to use when you want to hide but does not hamper your combat effectiveness when you want to fight a battle.
An offline cloak still applies a 40% penalty to lock times. Do try to keep up.
This is mentioned in every single one of the dozens of the recent Cloak-Nerf threads and people continue to ignorantly yap and yap about cap boosters, offlining, onlining, etc without a clue of what they are talking about. Even within the same threads, after this has already been explained, some genius will come up with what he perceives to be a brilliant idea and suggest offlining a cloak to avoid the scan-res penalty. Honestly, if you don't know how cloaks work, perhaps it is best if you not take any authoritative positions on the subject. Get your facts straight or STFU.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.20 15:49:00 -
[20]
Edited by: VJ Maverick on 20/02/2007 15:49:11
Originally by: Steppa The biggest problem I have with the whole thing is that there is absolutely NO difference in the game mechanics of an afk cloaker in your home system (read as sovereignty) versus one out in the middle of no where on one in the middle of empire.
That simply doesn't make any sense.
I don't understand your point. Why should there be a difference? A cloaked ship is a cloaked ship regardless of where he cloaks. If you are bothered by an AFK cloaker in your system than the problem isn't the cloaker, the problem is Local. You shouldn't even know he's there in the first place. But just because Local allows you to "cheat" and be made aware of the presence of a cloaker, doesn't mean that you should be able to vindicate your offended sensibilities, your fears, your frustrations, etc, by pinpointing his location.
Modern submarines routinely enter foreign waters, even foreign harbors and remain "cloaked." And yet, nobody finds them. You know why? Because nobody looks for them. Why? Because they're not on the lookout for an AFK submarine. Why? Because Local dind't tell them.
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.02.20 17:10:00 -
[21]
Maybe you have missed out on the Cold War; USSR vs NATO... lasted about 40 to 50 years. Either side would go *******s if they thought an undetectable sub/airplane was in their territory.
Same priciple applies here, as a corp you can never tell if the "AFK"-cloaker is at work or making BM's to your favorite mining-spot, mission-running CNR, _ber-godly Officer Spawn Grind-location.
I like the 45 degree pulse that SHOWS the cloaker to the pulse user idea a lot, especially if that places cloakers inside scan-probe range...specialized probes or not.
Untill then... if you suspect he's just hanging there AFK, mine in the system next door and be aware the moment he's no longer AFK and moves into that system.
There's always a way.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.20 17:51:00 -
[22]
Edited by: VJ Maverick on 20/02/2007 17:50:18
Originally by: Shan'Talasha Mea'Questa Maybe you have missed out on the Cold War; USSR vs NATO... lasted about 40 to 50 years. Either side would go *******s if they thought an undetectable sub/airplane was in their territory.
Same priciple applies here, as a corp you can never tell if the "AFK"-cloaker is at work or making BM's to your favorite mining-spot, mission-running CNR, _ber-godly Officer Spawn Grind-location.
I like the 45 degree pulse that SHOWS the cloaker to the pulse user idea a lot, especially if that places cloakers inside scan-probe range...specialized probes or not.
Untill then... if you suspect he's just hanging there AFK, mine in the system next door and be aware the moment he's no longer AFK and moves into that system.
There's always a way.
Actually I was specifically referring to the cold war scenario. And while it is true that if a side KNEW that a submarine was in the area, they would actively seek it out. But most of the time they didn't know. That's why there are countless accounts of both US and Russian submarines silently shadowing and watching the other's surface activities without detection. They had no Local to tell them that a sub was in the area. So the problem really is Local - it unbalances the whole equation. The only reason non-cloakers are up in arms is because they can't find a cloaker that they KNOW is there. And the only reason they KNOW he's there is becuase of the advantage of Local. Right or wrong, they have been given that advantage. But now they want more. Because they feel it is unfair that they KNOW he's there but can't find him. They want their cake and eat it too.
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Snacky Treets
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Posted - 2007.02.20 18:01:00 -
[23]
Originally by: Steppa ...there is simply, and has never been, a counter to cloaked ships. They have immunity from everything.
Dear Steppa:
The responses to your four-page whine thread in General Discussion outlined many, many ways you can deal with afk cloakers in your system. If you can't or won't deal with it, may I humbly suggest Hello Kitty Island Adventure. I hear they nerfed AFK cloakers in the last patch.
Originally by: Steppa What's the result? Ruining people's gameplay.
Ha ha ha! If that's all it takes to ruin your enjoyment of the game, please please leave.
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.20 18:38:00 -
[24]
Originally by: VJ Maverick Edited by: VJ Maverick on 20/02/2007 17:50:18
Originally by: Shan'Talasha Mea'Questa Maybe you have missed out on the Cold War; USSR vs NATO... lasted about 40 to 50 years. Either side would go *******s if they thought an undetectable sub/airplane was in their territory.
Same priciple applies here, as a corp you can never tell if the "AFK"-cloaker is at work or making BM's to your favorite mining-spot, mission-running CNR, _ber-godly Officer Spawn Grind-location.
I like the 45 degree pulse that SHOWS the cloaker to the pulse user idea a lot, especially if that places cloakers inside scan-probe range...specialized probes or not.
Untill then... if you suspect he's just hanging there AFK, mine in the system next door and be aware the moment he's no longer AFK and moves into that system.
There's always a way.
Actually I was specifically referring to the cold war scenario. And while it is true that if a side KNEW that a submarine was in the area, they would actively seek it out. But most of the time they didn't know. That's why there are countless accounts of both US and Russian submarines silently shadowing and watching the other's surface activities without detection. They had no Local to tell them that a sub was in the area. So the problem really is Local - it unbalances the whole equation. The only reason non-cloakers are up in arms is because they can't find a cloaker that they KNOW is there. And the only reason they KNOW he's there is becuase of the advantage of Local. Right or wrong, they have been given that advantage. But now they want more. Because they feel it is unfair that they KNOW he's there but can't find him. They want their cake and eat it too.
First of all, I believe the general response to comparing RL to Eve is usually stfu. I'll not be so crass. However, if you want to go down the RL road, fine. The United States and NATO employed a system called SOSUS that provided a very reliable detection function against Soviet and WP subs.
We have nothing like this in Eve. We're reduced to, in RL terms, on-board sonar. Even that's not a good analogy because at least sonar, a) gives direction to the contact and b) has an active mode.
I'm not so worried about my own gaming experience within Eve due to this problem. I'm more concerned about those that only have a couple of hours a day to play this wonderful game of ours, but are primarily industrialists/miners.
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.02.20 19:32:00 -
[25]
As VJ mentioned.... we have local.
As you yourself mentioned... they had/have SOSUS.
I am still standing with my liking to the idea I responded to in my previous post.
No instant satisfaction.
But if you're stupid or careless enough to leave your ship in a cloaked SS... you'll be hunted down and find your consciousness in a brand new clone as you come home from work.
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.20 21:07:00 -
[26]
I'm somewhat on the devs' side about local until tools are put into place that make your territory yours. If you're in some random non-sovereignty system, or someone else's, fine. You're reduced to your scanners and probes if you brought them.
But if you're in your home system and they remove local, we need those tools that they've been talking about for a long time. Sensor towers, gate gun structures, outpost guns, etc etc. Putting all of those deployable structures into the game would also provide targets for pre-invasion gangs.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.20 22:05:00 -
[27]
Originally by: Steppa
Originally by: VJ Maverick Edited by: VJ Maverick on 20/02/2007 17:50:18
Originally by: Shan'Talasha Mea'Questa Maybe you have missed out on the Cold War; USSR vs NATO... lasted about 40 to 50 years. Either side would go *******s if they thought an undetectable sub/airplane was in their territory.
Same priciple applies here, as a corp you can never tell if the "AFK"-cloaker is at work or making BM's to your favorite mining-spot, mission-running CNR, _ber-godly Officer Spawn Grind-location.
I like the 45 degree pulse that SHOWS the cloaker to the pulse user idea a lot, especially if that places cloakers inside scan-probe range...specialized probes or not.
Untill then... if you suspect he's just hanging there AFK, mine in the system next door and be aware the moment he's no longer AFK and moves into that system.
There's always a way.
Actually I was specifically referring to the cold war scenario. And while it is true that if a side KNEW that a submarine was in the area, they would actively seek it out. But most of the time they didn't know. That's why there are countless accounts of both US and Russian submarines silently shadowing and watching the other's surface activities without detection. They had no Local to tell them that a sub was in the area. So the problem really is Local - it unbalances the whole equation. The only reason non-cloakers are up in arms is because they can't find a cloaker that they KNOW is there. And the only reason they KNOW he's there is becuase of the advantage of Local. Right or wrong, they have been given that advantage. But now they want more. Because they feel it is unfair that they KNOW he's there but can't find him. They want their cake and eat it too.
First of all, I believe the general response to comparing RL to Eve is usually stfu. I'll not be so crass. However, if you want to go down the RL road, fine. The United States and NATO employed a system called SOSUS that provided a very reliable detection function against Soviet and WP subs.
We have nothing like this in Eve. We're reduced to, in RL terms, on-board sonar. Even that's not a good analogy because at least sonar, a) gives direction to the contact and b) has an active mode.
I'm not so worried about my own gaming experience within Eve due to this problem. I'm more concerned about those that only have a couple of hours a day to play this wonderful game of ours, but are primarily industrialists/miners.
I knew someone was going to mention SOSUS. SOSUS was a set of passive sonar sensors lined up on the seabed at major chokepoints - like for example between Iceland And Greenland. What it tells us is that a submarine has crossed over that area. All it lets us know is that A sub is now in the Atlantic Ocean and not in continental European seas. The Atlantic is a pretty huge place. At best it's like Local but at the Constellation level.
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Sexorella hotz
Beasts of Burden
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Posted - 2007.02.20 22:18:00 -
[28]
The AFK cloaker is a problem, and I think being able to probe down cloaked ships would not hurt any cloaker that is actually at his keyboard. Set the ship to fly in a direction while cloaked, if someone probes you out, your still cloaked because they found you a good ways from your original position. If that's not enough, maybe make them "harder" to probe so that if you're even remotely alert you can see it coming, if your worried about being found you should be watching your scanner for probes anyways.
The result, AFK cloakers don't get nearly the immunity they have, and they shouldn't, because they can disrupt ISK making activities very easily. Force recon can drop a barge in seconds, a cloaked battleship, well, if its me, I would uncloak once I'm ready for attack and offline the cloak until I'm ready to go AFK again, cause while engaged the cloak is only detrimental and while evading just warping through safespots is sufficient. Point is, they are considerable threats that should be defendable to some extent, but if the pilot is alert, the cloak should make evasion much easier.
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Grey Area
Caldari
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Posted - 2007.02.20 22:25:00 -
[29]
Originally by: Sexorella hotz a cloaked battleship, well, if its me, I would uncloak once I'm ready for attack and offline the cloak until I'm ready to go AFK again, cause while engaged the cloak is only detrimental
And despite VJ Maverick's quite clear point on this, they still continue to post this crap.
Once again, for those who don't read - IF YOU OFFLINE YOUR CLOAK, YOU STILL PAY A 40% PENALTY TO YOUR LOCK TIME.
Sheesh. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.02.20 22:42:00 -
[30]
You shouldnt be able to cloak capitals period. A carrier shouldnt be able to warp to a ss, assign fighters and cloak, taking zero risks.
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