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Hellmar
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Posted - 2003.12.14 17:46:00 -
[1]
We have found a much better way to address the issue here. As of next reboot Chaos will no longer have SWDF in 0.3 and below. There will be no automatic warp disruption fields around gates anywhere.
What we will do is to release anchorable Warp Disruptors. We had already started work on them for Shiva so we are in fact back-porting them from the future.
If someone for any reason wants to "camp a gate" they will have to invest in said anchorable Warp Disruptors and place then around the gate, you will likely need 6 to eliminate all instant warp in and out. Ships jumping in still have a chance due to great many fixes to JIP and entry cloaking.
This also fixes the issue were the gate campers just run away when anti-campers come to greet them. The Warp Disruptor has considerable value and is worth fighting to protect.
We will not be able to open Castor with the disruptor in so there will be a period of 2-3 days were gate camping will be a challenge.
This will be a taste of Shiva.
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Discorporation
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Posted - 2003.12.14 17:51:00 -
[2]
Ohh
Ohh, this is nice.
Are they destructable?
[Heterocephalus glaber]
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Jash Illian
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Posted - 2003.12.14 17:54:00 -
[3]
Hmm...sounds interesting. Field size and transportability are my only concerns because of the range of battleship weapons. And privateers with haulers availible tend to be more...demanding. 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ana Khouri
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Posted - 2003.12.14 17:55:00 -
[4]
Nice. Should be a great improvement to the current system. 
What about the patch tomorrow? Will it still have the SWDF?
free speech not allowed here |

Sequin
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Posted - 2003.12.14 17:56:00 -
[5]
Three things Hellmar, one, Can they be placed in warp routes and pull people in warp out, and 2, what are there field ranges/armor/shield, assuming they are destroyable, and 3, once placed can they be moved again? |

Hellmar
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Posted - 2003.12.14 17:57:00 -
[6]
They will be destructible for sure. A part of all POS in Shiva is that if a POS is damaged below it's incapacitation point, it can be hacked (change of succeeding, chance of fail, change of destruction of the POS). I am not sure that we will release all those features but destroying the Disruption field will definitely a possibility.
Who said the hacking skill would never come 
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j0sephine
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Posted - 2003.12.14 17:57:00 -
[7]
"What about the patch tomorrow? Will it still have the SWDF?"
"We will not be able to open Castor with the disruptor in so there will be a period of 2-3 days were gate camping will be a challenge."
... Gate camping being challenge means no field whatsoever for a moment, i guess ;)
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Discorporation
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Posted - 2003.12.14 18:02:00 -
[8]
Quote: They will be destructible for sure. A part of all POS in Shiva is that if a POS is damaged below it's incapacitation point, it can be hacked (change of succeeding, chance of fail, change of destruction of the POS). I am not sure that we will release all those features but destroying the Disruption field will definitely a possibility.
Who said the hacking skill would never come 
I know a few people that are very happy with that 
[Heterocephalus glaber]
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Artean
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Posted - 2003.12.14 18:03:00 -
[9]
****, this is some ****** and **** ****! U guys rock, indeed. A module is just a great solution; only impact to gates that actually ARE camped!!
Indeed a ******* and ***** change!
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Uuldahan
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Posted - 2003.12.14 18:05:00 -
[10]
Wonderful idea, really 
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Karmae
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Posted - 2003.12.14 18:09:00 -
[11]
I'm impressed with the solution, I still need to see it in action, but so far the best solution.
And it's a point toward CCP proving they listen to their customers.
I can already see it PK not able to warp out defending their assets while, pther warping in, since no one can leave this is going to be a major theater for big battles.At last we get good fights, thumbs up CCP.
P.S. I hope those fields disable MWD too.
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Victoria Madison
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Posted - 2003.12.14 18:11:00 -
[12]
Hellmar.
Thank you very much. This just seems like a much more common sense solution to both Pirate and non-pirate concenrs.
Well done!

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Anla Shok
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Posted - 2003.12.14 18:20:00 -
[13]
perfection!
thank you for this change
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Halo Jones
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Posted - 2003.12.14 18:24:00 -
[14]
Initial views from my corp, suggest this is the best damn thing they have heard all day.
A last minute reprieve for some styles of travel in 0.0 I guess, with heavily increased tactics for PvP from a few days time.
And I requote my suggestion :D
Quote: Suggestion, have an additional space entity in space beside gates, called a warp field alignment module. Let this be easily destroyed in 0.0 and hard to kill in 1.0. If said module is destroyed then the gate warp alignment is off, and thus it disrupts warp within the zone. If the module is intact, then no field bubble. Let the module/emplacement has autorepair functions, so it fixes itself, fats in 1.0 and slow in 0.0, thus if people want to cmap a gate or sow down other travellers comingbehind then, they shoot out the module, and the dampening zone is go! In 1.0 they won't be too keen as sentries will kick them for it, but its still possible, yet will fix quickly.
This won't seek to solve the probelms associated with the incredible increase in travel and hauling time, but will assist a little bit, and if players secure space, then travelling in it becomes swifter, a sideeffec of good patrolling and policing, and if rats secure space, travelling becomes much slower and therefore dangerous, leaveing ample chance for PvP and some compromise on the awful amount of travel time increase.
Oberon Incorporated. |

Bizarre
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Posted - 2003.12.14 18:27:00 -
[15]
Great solution. Thx for listening to the players once again:) -------------------------------------------------
Deathwing > U LIKE THOSE NUTS ON YA CHIN?
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Bobby Wilson
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Posted - 2003.12.14 18:32:00 -
[16]
Aye, thank you. Anchored disruptors is perfect for everyone and we don't have to be bothered to slow down when there's no one for 10 jumps in any direction :)
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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MrGold
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Posted - 2003.12.14 18:40:00 -
[17]
Woohoo.
CCP You may have just won me over for another subscription period 
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Crownan
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Posted - 2003.12.14 18:41:00 -
[18]
What a great idea, Hellmar! A novel solution. 
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Stavros
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Posted - 2003.12.14 18:43:00 -
[19]
Edited by: Stavros on 14/12/2003 18:45:50 This is better for pirates, as my biggest worry was getting caught in traps after jumping in.
However since it will now take time to setup this kind of camp, it will be much easier for us to notice and avoid these kind of camps.
On the flip side, you STILL have to align and gain 50% of current top speed before they can warp. All the while you can be jammed and killed, so its not really all that peachy :P
Although I doubt we will see these warp disruptors in 2-3 days. Suffice to say though I think I will be purchasing a few of em when they do eventually hit.
Anyway I like the change as it will make travel times not much longer than they are now.
Stav
--
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

John Zeppe
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Posted - 2003.12.14 18:52:00 -
[20]
Quote:
This is better for pirates, as my biggest worry was getting caught in traps after jumping in.
rofl. You're afraid of getting caught at a JIP? How f*cking ironic, excuse my language. 
Nice change, though. I'm not going completely crazy anymore, although I liked the fact that it would help to catch people...
You may want to reconsider warp core stabs lowslots though. :/
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Stavros
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Posted - 2003.12.14 19:17:00 -
[21]
John zeppe, everyone worries (or should do) about getting caught at JIPS, it just that most (by no means all) pirates usually have the gumption to check the map before jumping aimlessly into systems.
Damn im going to die now after jumpin into a jip camp, just cos i made this post... waaah
Stav --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Falhofnir
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Posted - 2003.12.14 19:30:00 -
[22]
Hey, glad to see you guys actually listened to us and figured your solution would be a uneffective nightmare.
Props to the devs. (except TomB, who gets no props until he goes to the funny farm to get better jokes ;) ).
bibi
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Ana Khouri
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Posted - 2003.12.14 19:34:00 -
[23]
Mhhh.. Theoretical question: 
What would happen if you make a BM between two gates and deploy one of these inhibitor fields there?
Will ships in transit between these gates be forced out of warp there?
free speech not allowed here |

Claus
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Posted - 2003.12.14 19:40:00 -
[24]
Good change -- thank you for listening to the critisism. ------------- You have to go out of your mind from time to time to stay sane. |

McWatt
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Posted - 2003.12.14 19:49:00 -
[25]
Edited by: McWatt on 14/12/2003 19:52:13 change to the better, i like it.
it wont arrive in 2-3 days, though. (my educated guess...)
things to be discussed:
1. price of disruptor (500k, 1m, 2m, 5m)?
2. size of disruptor (frig/cruiser/BB/hauler hangar size)?
3. anchoring/unanchoring times (i m still a fan of slow and rather long "events"...)
4. warp disruption range. (different stations with different ranges/prizes? different warp disruption range <--> disruption strength?)
5. effect of multiple stations?
6. limits to locations? (stations? belts? gates?)
7. hitpoints: (cruiser/battleship/more?) do we want them to get long range ganked? (big prob for all stations imo)
8. regeneration ability <--> repair by players
9. needs to have a ship close by to "keep control"
10. time it takes to turn on or off?
looks like a lot of work...
please neither rush this, nor wait for perfection (*****ing skills...)
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Zarthan
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Posted - 2003.12.14 20:03:00 -
[26]
if only there was a way to just stop people from using isnta jump bookmarks without a now warp field. I think imo then people would ahve been happy, as for myself i really wanted those warp disruption fields and shall have a field day with them. Not saying how but I will . _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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HybridMiner
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Posted - 2003.12.14 20:09:00 -
[27]
My faith in CCP has been renewed, good work guys, nice thinking =] -----
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Lifewire
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Posted - 2003.12.14 20:09:00 -
[28]
Carebears won...they want to be able to travel arround in the whole galaxy without any thread. Now they got it.
This patch was so nice, would have made great pvp possible. Now all goes on like usuall. Everybody can warp away, no killed traders, no killed pirates...it¦s sooooooooooooooo boring.
With bookmarks the whole galaxy can be traveled without any thread! Pirates will go on kill newbies that dont know how to use bookmarks.
I dont understand why the developers fear pvp this much! Players that dont like pvp could stay in empire space while players that want pvp and danger can go to 0.0.
So, lets take a look at what they¦ve done: it will be harder than ever to get a combat. Everybody can flee, pirates as well as pirate-hunters and traders.
I have 2 weeks where i can play arround X-mas. Will be boring 2 weeks i guess 
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Al Kaline
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Posted - 2003.12.14 20:16:00 -
[29]
Ahh, breathes a sigh of relief - I can sleep again, the devs listened! - hurray! - Just makes so much more sense. Good work, reckon you've just made a lot of people very happy - VERY IMPORTANT THOUGH - don't keep us waiting too long for it! - :)
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Joshua Calvert
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Posted - 2003.12.14 20:26:00 -
[30]
\o/
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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