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Ravenal
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Posted - 2003.12.14 20:29:00 -
[31]
one question though...
if you gotta reach 50% speed isnt the webifire an effective warp scrambler?
or is it calculated after the web speed reduction is applied? ...new sig coming up Ravenal - Fate is what you make of it. |

Cao Cao
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Posted - 2003.12.14 20:32:00 -
[32]
I have to say, I am thoroughly amazed that they are actually doing the "right" thing. I remember in late August when I started a thread about JUST THIS, and it was generally supported by others.
The only problem I see is that placing six of these things is a little much. Each deployable should have a radius of effect of 50km and you should be able to drop it right at the gate ... shouldn't force people to engage in an hour of placing things ... Anyhooz, the overall idea is very good.
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Joshua Calvert
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Posted - 2003.12.14 20:34:00 -
[33]
Quote: I have to say, I am thoroughly amazed that they are actually doing the "right" thing. I remember in late August when I started a thread about JUST THIS, and it was generally supported by others.
The only problem I see is that placing six of these things is a little much. Each deployable should have a radius of effect of 50km and you should be able to drop it right at the gate ... shouldn't force people to engage in an hour of placing things ... Anyhooz, the overall idea is very good.
Nah, 6 sounds about right - it allows that element of luck and being experienced in knowing where to place them etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2003.12.14 20:35:00 -
[34]
I dsont get this "you must be at 50% of your max speed before you can enter warp" thing either.
Is it your maximum unboosted speed or would using an AB to get away meaning you have to reach 50% of the maximum speed your AB would get you?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jash Illian
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Posted - 2003.12.14 20:37:00 -
[35]
Quote: Carebears won...they want to be able to travel arround in the whole galaxy without any thread. Now they got it.
This patch was so nice, would have made great pvp possible. Now all goes on like usuall. Everybody can warp away, no killed traders, no killed pirates...it¦s sooooooooooooooo boring.
With bookmarks the whole galaxy can be traveled without any thread! Pirates will go on kill newbies that dont know how to use bookmarks.
I dont understand why the developers fear pvp this much! Players that dont like pvp could stay in empire space while players that want pvp and danger can go to 0.0.
So, lets take a look at what they¦ve done: it will be harder than ever to get a combat. Everybody can flee, pirates as well as pirate-hunters and traders.
I have 2 weeks where i can play arround X-mas. Will be boring 2 weeks i guess 
In the end, the...ah, more furry species can't win as often as they'd like to think. There are too many alliances with too many member corporations with too many members to ignore.
Their day to day activities depend on the ability to defend their territory, retaliate against attack and weaken their enemies' support structure. AKA: trapping people and clubbing the crap out of them. And I'd not bet on which group has more numbers and potential.
As for the deployables themselves, we need more details before anything conclusive could be said.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

j0sephine
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Posted - 2003.12.14 20:39:00 -
[36]
Edited by: j0sephine on 14/12/2003 20:40:25
The only problem I see is that placing six of these things is a little much."
... Well, i see the problem with people still able to use the insta-jump bookmarks but that might be just me...
* warped to Planet 1 in FD-MLJ. * warped to gate to PF-346 (20 k distance option) * double clicked right above the gate * waited until ship passed above the gate keeping the current course, and moved 20k past the gate * hit 'add bookmark'
* warped back to Planet 1 * warped to my new bookmark using 20k range option * winded up right on top of the gate, ready to jump
So, that pretty much limits the campers' abilities to catching people who jump in the system... anyone already in the system and trying to get out (and prepared beforehand) can do that without effort. o.O
(on the other hand, that can be just enough of balance in here... hard to tell)
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ClawHammer III
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Posted - 2003.12.14 20:46:00 -
[37]
Quote: We have found a much better way to address the issue here. As of next reboot Chaos will no longer have SWDF in 0.3 and below. There will be no automatic warp disruption fields around gates anywhere.
What we will do is to release anchorable Warp Disruptors. We had already started work on them for Shiva so we are in fact back-porting them from the future.
If someone for any reason wants to "camp a gate" they will have to invest in said anchorable Warp Disruptors and place then around the gate, you will likely need 6 to eliminate all instant warp in and out. Ships jumping in still have a chance due to great many fixes to JIP and entry cloaking.
This also fixes the issue were the gate campers just run away when anti-campers come to greet them. The Warp Disruptor has considerable value and is worth fighting to protect.
We will not be able to open Castor with the disruptor in so there will be a period of 2-3 days were gate camping will be a challenge.
This will be a taste of Shiva.
I was hoping very much for this solution and am pleasantly surprised that you decided to go with it. That eliminates pretty much the only thing I disliked about the patch. Thank you CCP! I canĘt wait till Monday. 
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Joshua Calvert
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Posted - 2003.12.14 20:46:00 -
[38]
Can they only be deployed near stargates?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Redon
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Posted - 2003.12.14 20:46:00 -
[39]
to Hellmar.
so what u r saying is that in 1.0 to 0.3 the swdf will be on monday or not?
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Rixeh
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Posted - 2003.12.14 20:46:00 -
[40]
Ok this is pretty slick. Much better than warping into somewhere and getting caught dead in the water. (It would've come down to who had the jump on the other guy, and who had the most ships, period.) ----- Of war men will ask its outcome, not its cause. -- Seneca
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Long Reach
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Posted - 2003.12.14 20:55:00 -
[41]
where can these be deployed?
Do they count as an aggresive action?
Will it be possible to lay traps at belts?
Can they be abused and just left at jips in empire space to simply be a pain?
Could a large enough field be used to create a large no warp zone around a station?
Many other questions but you get the idea. That being said still much better than the alternative of being stuck in travel forever.
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Ana Khouri
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Posted - 2003.12.14 21:01:00 -
[42]
Edited by: Ana Khouri on 14/12/2003 21:04:43 50% speed:
This is always the CURRENT top speed. Meaning if you are webbed to 50 ms you can warp as soo n as you reach 25 ms.
Webbing helps you there in fact - let's say you are acellerating and have 50 of 200 speed. At that moment you are webbed by a 50% web - you have now a max speed of 100. Which would enable you to warp, since you have already a speed of 50, which is 50% of your current max speed.
Anything which improves your speed neither helps or hinders you there - you won't warp later with navigation lvl5. This is because a ship *always* needs the same time to accellerate to a certain percentage, no matter what the actual topspeed is. A bestower with 4 cargo mods needs exactly the same time to accellerate to 50% of its topspeed as a bestower with 4 overdrives.
free speech not allowed here |

slothe
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Posted - 2003.12.14 21:05:00 -
[43]
\O/ \\O O// yay
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Ryoko
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Posted - 2003.12.14 21:07:00 -
[44]
Would this happen to have an on/off switch? I can't imagine it being the year 23094382940 and there not being enough technology to create a "Remote Controlled On/Off Switch."
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Joshua Calvert
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Posted - 2003.12.14 21:15:00 -
[45]
Quote: Would this happen to have an on/off switch? I can't imagine it being the year 23094382940 and there not being enough technology to create a "Remote Controlled On/Off Switch."
I think it's "always on" when deployed.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Claus
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Posted - 2003.12.14 21:16:00 -
[46]
Deploying 6 of these should be expensive (20-50m). The risk of the gate camper should be comparable to that of the prey. The old days of campers risking virtually nothing while blasting ships left and right does not add anything positive to the game. ------------- You have to go out of your mind from time to time to stay sane. |

Jash Illian
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Posted - 2003.12.14 21:26:00 -
[47]
Quote: Deploying 6 of these should be expensive (20-50m). The risk of the gate camper should be comparable to that of the prey. The old days of campers risking virtually nothing while blasting ships left and right does not add anything positive to the game.
Then they won't use them and will simply find another way to blast you.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

ClawHammer III
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Posted - 2003.12.14 22:41:00 -
[48]
Quote:
Quote: Deploying 6 of these should be expensive (20-50m). The risk of the gate camper should be comparable to that of the prey. The old days of campers risking virtually nothing while blasting ships left and right does not add anything positive to the game.
Then they won't use them and will simply find another way to blast you.
I agree. They shouldn't be too expensive. I think something like 2 or 3 mill each would be more reasonable.
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Arthur Guinness
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Posted - 2003.12.14 22:51:00 -
[49]
they have to be expensive, else everyone will just block every gate for fun. and if they're to cheap, the gate campers will just warp away, leaving the deployed stuff behind.
the whole point of them is, that you have to actually risk something if you want to camp a gate.
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MaiLina KaTar
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Posted - 2003.12.14 22:54:00 -
[50]
More details please!
Mai's Idealog |

Cabadrin
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Posted - 2003.12.14 22:56:00 -
[51]
This is a great idea. Make sure pirates need to shell out mega bling cheddar to use them. -----------------------------------------------
Coalition Kill Board |

voogru
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Posted - 2003.12.14 22:59:00 -
[52]
Edited by: voogru on 14/12/2003 23:00:02 I like this, It adds some risk to the pirates to deploy the warp distrupters, cause now they might lose stuff should a bunch of anti-pirates come.
I think they should cost around 7-14 Mil each, not too expensive for a pirate corp to buy, but enough to hurt them a bit if they lose em. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Morkt Drakt
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Posted - 2003.12.14 23:13:00 -
[53]
A needed change for many reasons... glad to see another pathway open up for the "hunters" though.
Nice compromise.
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Claus
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Posted - 2003.12.14 23:16:00 -
[54]
It comes back to the old "risk follows reward". If people have to risk going to low-sec for good ore then pirates need to risk ISK for camping.
Allowing pirates to treat EVE as a CS-clone does nothing for the players who mine and build -- and if those players leave then the game dies.
Like in nature, if the carvenours (sp?) become too effective then they die as they kill all of their prey. Pirating has to be quite hard for it to be a sustainable profession. ------------- You have to go out of your mind from time to time to stay sane. |

Valeria
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Posted - 2003.12.14 23:20:00 -
[55]
They should take a long time to lock on to for a Battleship, longer than a frigate. And they should have enough HP so they don't blow if the enemy sends a few suicide frigates at it.
Only then can you make it expensive. Otherwise, no one will use it. They will just gank everyone, as usual.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Zorael
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Posted - 2003.12.14 23:26:00 -
[56]
Quote: ...we are in fact back-porting them from the future.
omg! this is a premiere!
;)
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Claus
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Posted - 2003.12.14 23:35:00 -
[57]
Quote: They should take a long time to lock on to for a Battleship, longer than a frigate. And they should have enough HP so they don't blow if the enemy sends a few suicide frigates at it.
Totally agree. ------------- You have to go out of your mind from time to time to stay sane. |

Falhofnir
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Posted - 2003.12.14 23:35:00 -
[58]
Edited by: Falhofnir on 14/12/2003 23:42:35 well, they should be made expensive for the only reason that otherwise we'll end up with infinite fields of warpjammers around gates :)
and i didn't get one thing, do they also repel ships at warping in ? ie does your ship come out of warp at the periphery of the bubble or inside of it ?
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Chepe Nolon
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Posted - 2003.12.14 23:48:00 -
[59]
I must say: Great Idea! Now the campers must do other things than just find a gate to camp.
One question remains though:
- Where will those be counted as an aggression? Near gates and stations in 0.3 sec and above?
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Jash Illian
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Posted - 2003.12.15 00:29:00 -
[60]
Quote: It comes back to the old "risk follows reward". If people have to risk going to low-sec for good ore then pirates need to risk ISK for camping.
Allowing pirates to treat EVE as a CS-clone does nothing for the players who mine and build -- and if those players leave then the game dies.
Like in nature, if the carvenours (sp?) become too effective then they die as they kill all of their prey. Pirating has to be quite hard for it to be a sustainable profession.
Why would someone risk 50m isk worth of deployable items + ships?
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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