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Ana Khouri
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Posted - 2003.12.14 19:30:00 -
[31]
Quote: Making deployable warp jammers expensive is not needed. The pirates will be stuck in their own warp jamming field anyway if any hunters warp in, so they'll be forced to fight even without wanting to preserve the anchored jammers.
Making them expansive is needed because otherwise pirates will have *no* reason at all to try defending them should they be ambushed.
They don't need to be in the warp field (unless it's really *HUGE*, 60k+ radius. WHich it wouldn't be, since helmar said you will probably need 6 to lock a gate completly - that should be ~10k radius.
free speech not allowed here |

Cormyat Astara
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Posted - 2003.12.14 19:32:00 -
[32]
I'm glad the gave the no-warp-zones a second thought. To me, it wasn't so much about the fact that people would lose a LOT more battleships. It seems pretty obvious that CCP never really intended for EVERYONE to be flying around in battleships. To me, it was about the fact that travelling ANYWHERE would seriously SUCK with the no-warp-zones, gate campers or no gate campers. They add 1-2 minutes per jump, depending on your ship speed, which can more than double travel time from point A to point X.
This solution sounds better. Let's see what the "law of unintended consequences" yields before we get too excited though.
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Mutara Nebula
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Posted - 2003.12.14 19:41:00 -
[33]
Phew, some good news in the end ! 
Quote: We have found a much better way to address the issue here. As of next reboot Chaos will no longer have SWDF in 0.3 and below. There will be no automatic warp disruption fields around gates anywhere.
But does this mean that first just the SWDF in 0.3/0.0 will be erased and in a second time the ones placed from 1.0 to 0.4 will go away too? Sorry for the stupidity of the question but my English sometimes (often) sucks and it is not really clear for me.
P.S. Now gimme back my ABs and I'll be even happier !
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LOL @ The game leaves ample room for continual progress and variety in all its solo playing aspects.
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Cormyat Astara
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Posted - 2003.12.14 19:53:00 -
[34]
Quote: But does this mean that first just the SWDF in 0.3/0.0 will be erased and in a second time the ones placed from 1.0 to 0.4 will go away too? Sorry for the stupidity of the question but my English sometimes (often) sucks and it is not really clear for me.
P.S. Now gimme back my ABs and I'll be even happier !
Well, it says there won't be warp-disruption fields around gates anywhere."
So it sounds like they have taken them out of the game altogether.
You know, automatic warp-disruption fields around gates might not be such a bad idea if the gates weren't also the jump-in points in the system. If they had just randomized the JIPs along with the "jump-in cloaking" fix, they could put automatic warp disruptors 30km around every gate and it would make for some interesting PvP possibilities.
Still, I like the warp disruptor mod idea better than the way it was.
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Indigo Seqi
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Posted - 2003.12.14 19:56:00 -
[35]
It always surprises me how you carebears want to force pirates to be PK'ers.
If pirates aren't able to web people (which they won't be if they have to stay out of the antiwarp field themselves), they will just try to kill everybody asap before the victims exit the antiwarp field again.
However, all this theorizing highly depends on 1) the warpjammers area of effect and 2) possibly changes to webbers in reaction to this.
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Cormyat Astara
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Posted - 2003.12.14 20:02:00 -
[36]
Well...I can't believe that even pirates would have been 100% happy with the new system. Yes, it would have made gate camping easier, but it would also have made travelling anywhere a royal pain in the arse...and I do know that pirates like to be mobile.
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Intruders
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Posted - 2003.12.14 20:04:00 -
[37]
Why not a warp jamming ship.. you could jam people everywhere..and it could jump through the gate in any sign of danger... rofl!
Wasnt the warp jamming devices supposed to be a Jovian area superweapon?
Every man lives..but not every man dies!
My sig sux |

Joshua Calvert
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Posted - 2003.12.14 20:10:00 -
[38]
V. nice.
They should've seen the errors of the no-warp zones before but kudos for listening to concerns and changing them.
These warp field disruptors will be good for hit and run camping - hit a spot for an hour then bail before anyone turns up (it WILL take an hour for anyone to reach you, dont forget ) taking your WFD with you.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Ana Khouri
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Posted - 2003.12.14 20:11:00 -
[39]
Quote: If pirates aren't able to web people (which they won't be if they have to stay out of the antiwarp field themselves), they will just try to kill everybody asap before the victims exit the antiwarp field again.
Webbing can (and will, regarding the locking speed changes) be done by frigs in the antiwarp field. Those can be replaced easily, should they be destroyed in an ambush.
ECM and damagedealers can happily sit outside the field radius.
free speech not allowed here |

Joshua Calvert
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Posted - 2003.12.14 20:13:00 -
[40]
Quote: Raven will warp 30km from the gate launch mass cruisers and warp away. We will be stuck trying to get out off the field, 
Raven has to get into the system first, Puss.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

j0sephine
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Posted - 2003.12.14 20:19:00 -
[41]
Edited by: j0sephine on 14/12/2003 20:20:22
"Yeah but nothing would stop attackers from warping in with Ravens, dropping torps and leaving.
Can't stop torps targetted on others very well. It'd become pretty unprofitable in very short order."
If the warp inhibitors are of size of mobile refineries or smaller, anyone will be able to lock on and jam those Ravens before they get a lock... and FoF won't probably work on them (inhibitors) for obvious reasons.
Would be probably worried more about bunch of Kestrels warping in, but... hey, who says those warp inhibitors cannot be placed in other, more distant warp-in points as well? :s
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Clystan
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Posted - 2003.12.14 20:22:00 -
[42]
A much better solution CCP. Thank you. It makes more sense. A gate that is NOT being camped should not have a penanlty. As a matter of fact, helping to accelerate us THROUGH gates that have nothing of interest going on is a great idea. Please consider adding AUTO INSTA JUMPS at uneventful gates so we can do some work.
Thanks again.
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NastyLlama
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Posted - 2003.12.14 20:43:00 -
[43]
DONT PANIC!!!
Thanks CCP for listening, my faith is has grown. OMG!! I forgot to cancel the valium order there again ill wait till after monday just to be on the safe side ==================================================
I'M not a carebear, I'M a total coward, beware of cornerd carebares and cowards, we winge and cry like cornered pirates..........
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Jonaaz Dsz
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Posted - 2003.12.14 22:08:00 -
[44]
This is a great solution. If u want to 'defend' and area u need to set up defense.
Pirats r in a way 'defending' their gate. And defense force would be doing the same.
Great Solution CCP :)
I like..
"magnibit lenibit ulteribit" Oberon Inc, incl Oberon Tech II sales |

Skaz
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Posted - 2003.12.14 22:58:00 -
[45]
Edited by: Skaz on 14/12/2003 23:05:42 I like this solution so much more, in theory it offers much more room for different tactics to evolve....man this will be interesting.
edit:
Quote:
Taken from patch review: Three things Hellmar, one, Can they be placed in warp routes and pull people in warp out, -Sequin
That would be an interesting feature.....would kind of create important routes inside systems.
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

Morkt Drakt
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Posted - 2003.12.14 23:24:00 -
[46]
Happy?
Why, yes, very much so.
Good decision by CCP based on solid reasoning.

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Stoop
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Posted - 2003.12.14 23:59:00 -
[47]
Im not sure what the pirating comment was about Seqi.
Get a frigate with a <2 lock time. Now that you can still lock and WS a ship while its alligning, do just that, lock,ws, and web him while he is turning to warp. Sure you cant do this at every gate, but you guys camp area with good trafic, and can find a gate where they have to turn a good bit to aligned, allowing you to pirate people for money, must liek you guys want to.
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Jash Illian
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Posted - 2003.12.15 00:06:00 -
[48]
Quote: Happy?
Why, yes, very much so.
Good decision by CCP based on solid reasoning.

The locations of the fields only matter to me when combined with the sentry guns.
And you'll note that speculation the fields were intentionally removed from empire space were wrong.

I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2003.12.15 00:39:00 -
[49]
Edited by: Jash Illian on 15/12/2003 00:41:03
Quote:
Quote: And you'll note that speculation the fields were intentionally removed from empire space were wrong.
(Where exactly does it say that they weren't removed from empire 0.4 to 1.0 intentionally?)
Right about here:
Quote:
...As of next reboot Chaos will no longer have SWDF in 0.3 and below.
Quote: They realised the inherent ... Intentional? Without a doubt.
I cut the rest because it was a speculative conclusions made based on flawed information. As shown.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2003.12.15 00:50:00 -
[50]
Quote: erm Jash...
the reason it says "will no longer have in 0.3 and below" is because there are NONE in 0.4 and above.
They were removed earlier.. days ago.
Ah apologies, then. You had it correct. Was others insisting that they were removed from empire space as the foundation of an argument that travel in empire space was to be inviolate.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2003.12.15 01:20:00 -
[51]
Quote:
Quote: Was others insisting that they were removed from empire space as the foundation of an argument that travel in empire space was to be inviolate.
No it wasn't and no they didn't. Even if it were, how is that a basis for you slamming my perfectly accurate post and then outrageously flaming me?
So should I go back and edit my post now to reflect the editting you did in your quote so you could admonish me further? 
Quote: speculative conclusions made based on flawed information
Maybe you could learn from him and your own words.
(And as any pirate could tell you - having such fields in empire meant it was impassable to low sec players, CONCORD caught you every time...there was a multitude of good reasons for their removal in empire space.)
I'm pretty sure that wouldn't have been fun. But my concern isn't .5+ space. It's .4 and below.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

F4ze
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Posted - 2003.12.15 02:04:00 -
[52]
I wonder what the visual feedback on the screen will be when you've entered a warp disruption field...if any?
Great idea btw
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Sphalerite
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Posted - 2003.12.15 02:09:00 -
[53]
Edited by: Sphalerite on 15/12/2003 02:10:16 Awsome plan. There are a couple of things I'd like to suggest...
-Make many different versions. anywhere from 5km, strength 1, 20 armor ones that you could buy for 200k to 60km, strength 4, 10,000 hp ones for 50M. This way newbie can actually use them to get lucky, and the rest of us don't have to put 30 around a gate to effectively hold it down.
-I'd make them drop people out of warp who warp in... this stops instajumpers and allows them to be used on travelers going both ways. Just have the dropped ships take their normal coming out of warp slowdown run. Gives another advantage to frigates too.
-Have them take a while to set up and take down. I'd tie the time to the size and strength of the unit, but I'd even have the basic one take 5-10 mins to do both. This at least helps with the "reel in the drones and go log" problem you get from some people when their alt a couple systems down sees something they can't handle coming.
-units tied to standings/war status. The current war system is something of a joke, but if it gets fixed, have units that only disrupt people you are at war with. this way they can be used in empire space w/o giving everybody a headache. I'd make ones that non picky ones something that CONCORD kills on sight. Perhaps give them some amount of time to be active before the cops come depending on the sec status. or just limit them to .4 and below. I'm not picky... just don't want to see 50 cheapies laid by griefers making a 10 jump trip take an hour.
(duped from PR, but I'd like more feedback )
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MrPops
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Posted - 2003.12.15 05:10:00 -
[54]
Great Idea!
CCP's talent and creativity with solving problems in practice.
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expand our perspective so we can see what our true reality is." Deep toughts by Mr.Pops, while consuming large quantities of Blue Pill and staring at the EVE gate in Genesis.
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McWatt
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Posted - 2003.12.15 19:07:00 -
[55]
Edited by: McWatt on 15/12/2003 19:08:19
Quote: Great Idea!
CCP's talent and creativity with solving problems in practice.
sounds ironic today, doesn t it?
funny, how time can change words...
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