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Jash Illian
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Posted - 2003.12.14 17:50:00 -
[1]
Edited by: Jash Illian on 14/12/2003 17:50:49
Quote: We have found a much better way to address the issue here. As of next reboot Chaos will no longer have SWDF in 0.3 and below. There will be no automatic warp disruption fields around gates anywhere.
What we will do is to release anchorable Warp Disruptors. We had already started work on them for Shiva so we are in fact back-porting them from the future.
If someone for any reason wants to "camp a gate" they will have to invest in said anchorable Warp Disruptors and place then around the gate, you will likely need 6 to eliminate all instant warp in and out. Ships jumping in still have a chance due to great many fixes to JIP and entry cloaking.
This also fixes the issue were the gate campers just run away when anti-campers come to greet them. The Warp Disruptor has considerable value and is worth fighting to protect.
We will not be able to open Castor with the disruptor in so there will be a period of 2-3 days were gate camping will be a challenge.
This will be a taste of Shiva.
-Hellmar in Patch Review
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Trauts
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Posted - 2003.12.14 17:56:00 -
[2]
wow!   |

Negotiator
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Posted - 2003.12.14 17:59:00 -
[3]
owned
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Discorporation
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Posted - 2003.12.14 18:01:00 -
[4]
Pleased.
[Heterocephalus glaber]
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Uuldahan
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Posted - 2003.12.14 18:02:00 -
[5]
amazing 
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Artean
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Posted - 2003.12.14 18:06:00 -
[6]
Absolutely great news! Dont u underestimate the power of EVE devs, they rock. (Another tune on my pipe now, eh? ) |

Karmae
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Posted - 2003.12.14 18:11:00 -
[7]
Edited by: Karmae on 14/12/2003 18:15:00 I'm impressed with the solution, I still need to see it in action, but so far the best solution.
And it's a point toward CCP proving they listen to their customers.
I can already see it PK not able to warp out defending their assets while, pther warping in, since no one can leave on both sides this is going to be a major theater for big battles.At last we get good fights, thumbs up CCP.
PK will have to buy and install more than just one of those, tactically it will be more challenging, basically it will cost ISK to kill.Long range weapons VS short range will be interesting, do you want to be close to that field? in? Hitting from the outside?I already see the questions building up :)
P.S. I hope those fields disable MWD too.
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PussyCat
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Posted - 2003.12.14 18:13:00 -
[8]
NOOOOOOOOOOOO, WHY WHY WHY CAREBERAS 
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j0sephine
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Posted - 2003.12.14 18:17:00 -
[9]
"NOOOOOOOOOOOO, WHY WHY WHY CAREBERAS "
... Why "NOOOOOOOOOOOO"? o.O;
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PussyCat
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Posted - 2003.12.14 18:18:00 -
[10]
I liked the previous Idea better 
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Dust Puppy
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Posted - 2003.12.14 18:23:00 -
[11]
this has got Dust Puppy¦s stamp of approval.
Ofcourse I haven¦t seen this in action but hopefully it will rock  __________ Capacitor research |

j0sephine
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Posted - 2003.12.14 18:23:00 -
[12]
Well, 'twas easier on the camper's wallet i bet. ;s
(i'd guess you can probably still camp without the jammer thingie... just will have some part of the crew at the gate, not everyone 60+ km from it ;)
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Indigo Seqi
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Posted - 2003.12.14 18:24:00 -
[13]
Making deployable warp jammers expensive is not needed. The pirates will be stuck in their own warp jamming field anyway if any hunters warp in, so they'll be forced to fight even without wanting to preserve the anchored jammers.
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Karmae
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Posted - 2003.12.14 18:24:00 -
[14]
LOL *****cat 
You have every right to be angry CCP removed the free easy spawn. Now you will have to work for it, like the rest of the EVE community!
If it takes time an effort for a carebear to build and upgrade stuff it should take time and efforts for a PK to kill.It's called balance, I'm sure yo most PK out there balance is only related to how to kill and which weapon is better.But I'm sorry to burst yur bubble since EVE is a community, balance means more than just that, have you ever thought how much longer it would take for a hauler to do 20 jumps?Did you stop and think one minute how much it cost for an energy weapon ship to destroy in 15 seconds a cruiser VS the time and effort it take for that person to buy another one?I know a lot of pirates that are tired of people running away from a fight, well this solution is going to please them, because in the non-warp field everyone fights no one quits.
It's not perfect, as in every technology, release CCP did there was always someone at the end of the spectrum having nothing but all his time to find a way to profit of the system.But so far I have to admit this is the best solution...
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Jash Illian
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Posted - 2003.12.14 18:26:00 -
[15]
Quote: Making deployable warp jammers expensive is not needed. The pirates will be stuck in their own warp jamming field anyway if any hunters warp in, so they'll be forced to fight even without wanting to preserve the anchored jammers.
Yeah...was a concern I've already gotten.
4 Ravens + 6 Siege Launchers apiece = massive losses for whoever has them deployed.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

j0sephine
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Posted - 2003.12.14 18:30:00 -
[16]
"Making deployable warp jammers expensive is not needed. The pirates will be stuck in their own warp jamming field anyway if any hunters warp in, so they'll be forced to fight even without wanting to preserve the anchored jammers."
... Depends on the field size. Sounds it's not too large if you need six jammers to cover single gate... so nothing would really stop the gankers* from placing the fields and moving to long range, warp-free position -.o
*) not to mistake with the pirates, obviously :s
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scouting
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Posted - 2003.12.14 18:30:00 -
[17]
hurrah...they listened
--------------------------------------- Last nights patch, was, without doubt, the worst ever. Rest assured that I was on the forum within minutes registering my disgust throughout the world. |

Kaboom22
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Posted - 2003.12.14 18:33:00 -
[18]
about 300k/unit sounds right to me ---
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Jash Illian
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Posted - 2003.12.14 18:34:00 -
[19]
Quote: "Making deployable warp jammers expensive is not needed. The pirates will be stuck in their own warp jamming field anyway if any hunters warp in, so they'll be forced to fight even without wanting to preserve the anchored jammers."
... Depends on the field size. Sounds it's not too large if you need six jammers to cover single gate... so nothing would really stop the gankers* from placing the fields and moving to long range, warp-free position -.o
*) not to mistake with the pirates, obviously :s
Yeah but nothing would stop attackers from warping in with Ravens, dropping torps and leaving.
Can't stop torps targetted on others very well. It'd become pretty unprofitable in very short order.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Indigo Seqi
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Posted - 2003.12.14 18:36:00 -
[20]
"... Depends on the field size. Sounds it's not too large if you need six jammers to cover single gate... so nothing would really stop the gankers* from placing the fields and moving to long range, warp-free position -.o"
Well exactly jos, in this scenario the campers would be too far from the gate to web and just try to gank anybody before they leave the field or reach the gate.
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Ichabod Dirange
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Posted - 2003.12.14 18:39:00 -
[21]
How easy will it be to destroy?
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Beringe
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Posted - 2003.12.14 18:44:00 -
[22]
Quote: How easy will it be to destroy?
This is important. Unless a single volley of torpedoes (or a few) destroys them, they will only ever be destroyed if the campers evacuate the area.
But that is something that can be tweaked even further.
I'm interested in how much space they take. We might be seeing more badger mk II's in fleet actions now. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

lash
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Posted - 2003.12.14 18:50:00 -
[23]
the simple question is: will there be bps for these warp inhibitors and will the players portate show on them much like they show on the cans?
The bp reasoning is simple, the picture is another story completly.
Imagine someone buying like 50 of them just for pure griefing. Dont think it wont happen too. I just had to blow up 100 or so odd mines outside one of the stations in amarr prime. So i would atleast like to know who anchored these things down so i can nip this in the bud or so to speak.
-------------- "You ever hear of the Seattle Seven? That was me. And, um, six other guys." |

Blacklight
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Posted - 2003.12.14 18:56:00 -
[24]
Sounds like a positive change to me, mainly because it places this element of game mechanics into the players hands.
Rather than just imposing an 'always' on scripted warp restriction we get some variety and you can bet this will facilitate the development of some very interesting tactics and strategies.
I can think of several other interesting uses for these new toys already.
Also good to see CCP are still listening to the players. Whilst each change may not be perfect they are willing to experiment, change their own release plans/timelines and be flexible about design. All very positive signs to my mind.
Eve Blacklight Style
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Jarjar
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Posted - 2003.12.14 18:56:00 -
[25]
Needs to be an offensive action, somehow, otherwise people will deploy them in 1.0.
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Valeria
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Posted - 2003.12.14 19:01:00 -
[26]
Omg. They better have a decent radius if they're gonna be expensive, though.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

PussyCat
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Posted - 2003.12.14 19:02:00 -
[27]
Raven will warp 30km from the gate launch mass cruisers and warp away. We will be stuck trying to get out off the field, 
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Uuldahan
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Posted - 2003.12.14 19:10:00 -
[28]
Pirates in their own traps, HAHA that'll be funny 
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Ichabod Dirange
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Posted - 2003.12.14 19:14:00 -
[29]
Them being licensed wares drawing a multitude of cops for excess use would be good, one per every 20 members would be nice, the first being free of limitations.
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McWatt
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Posted - 2003.12.14 19:18:00 -
[30]
lol. i knew that this patch wasn t to go online as it was. 
anyway, a change to the better, i d like to say.
now it s all about implementation...
and i ve got some doubts about the 2-3 days "soon (TM)".
new bet: no chrismas present for us pirates this year 
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