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Mrs Ekko
Fusion Enterprises Ltd Phoenix Company Alliance
3
|
Posted - 2016.04.08 11:21:11 -
[1] - Quote
Hey,
Ive always been curious as to why there is not a shield version of this module?
Has this already been brought up in the past and has CCP given a reason behind this?
Thanks in advance!  |

ChromeStriker
Out of Focus Odin's Call
1033
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Posted - 2016.04.08 11:23:54 -
[2] - Quote
Mrs Ekko wrote:Hey, Ive always been curious as to why there is not a shield version of this module? Has this already been brought up in the past and has CCP given a reason behind this? Thanks in advance! 
Shields and armour are different... this is one of those things... like shield amps or Slave implants.... Just because one has something doesnt mean the other has to too 
No Worries
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Mrs Ekko
Fusion Enterprises Ltd Phoenix Company Alliance
3
|
Posted - 2016.04.08 11:38:03 -
[3] - Quote
ChromeStriker wrote:Mrs Ekko wrote:Hey, Ive always been curious as to why there is not a shield version of this module? Has this already been brought up in the past and has CCP given a reason behind this? Thanks in advance!  Shields and armour are different... this is one of those things... like shield amps or Slave implants.... Just because one has something doesnt mean the other has to too 
True... but still... Would be nice to have  |

Lan Wang
Knights of the Posing Meat FETID
2610
|
Posted - 2016.04.08 12:13:25 -
[4] - Quote
you mean like a Adaptive Invulnerability Field?
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Mrs Ekko
Fusion Enterprises Ltd Phoenix Company Alliance
3
|
Posted - 2016.04.08 12:17:50 -
[5] - Quote
Lan Wang wrote:you mean like a Adaptive Invulnerability Field?
No, I mean like a Reactive Armor Hardener... a Module that switches resistances to the damage type you are taking most of. Im sure you know that tho... |

Lan Wang
Knights of the Posing Meat FETID
2610
|
Posted - 2016.04.08 12:36:46 -
[6] - Quote
i guess it wouldnt be as useful in a shield situation as it takes a cycle to adjust the resistances, so in armor you have the whole shield to get through which gives the armour time to adjust the resistances before the ship hits armour.
shield you would be at a disadvantage with such a mod and a ward field etc would be more useful because its plugging the resistance hole from the start.
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Amanda Chan
Error 404 Corporation not found Electroshock Therapy
94
|
Posted - 2016.04.08 12:46:13 -
[7] - Quote
Lan Wang wrote:i guess it wouldnt be as useful in a shield situation as it takes a cycle to adjust the resistances, so in armor you have the whole shield to get through which gives the armour time to adjust the resistances before the ship hits armour.
shield you would be at a disadvantage with such a mod and a ward field etc would be more useful because its plugging the resistance hole from the start.
Just a heads up, unless you take armor damage the resistances do not shift.
It would depend how they implemented it though. the RAH already is pretty beefy on cap for armor. Shields which are notoriously cap inefficient would probably be much worse.
That said, i'd not say no to module that provided up to 60% resistances that only stacked against a DC.
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Lan Wang
Knights of the Posing Meat FETID
2610
|
Posted - 2016.04.08 12:52:02 -
[8] - Quote
Amanda Chan wrote:Just a heads up, unless you take armor damage the resistances do not shift.
Didnt know that 
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Sobaan Tali
Caldari Quick Reaction Force
884
|
Posted - 2016.04.08 15:00:13 -
[9] - Quote
Lan Wang wrote:Amanda Chan wrote:Just a heads up, unless you take armor damage the resistances do not shift. Didnt know that 
Yup. It's why it's hardly ideal in a predominately high-alpha fight and intended to be useful in the long run after it's had enough time (or, in this case, cycles) to adjust and shift resist. Can't remember how many cycles it takes to fully shift, but it takes a few cycles at least.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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RcTamiya
Vexor Boss Issue Ish-Stars
60
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Posted - 2016.04.08 15:17:02 -
[10] - Quote
Sobaan Tali wrote:Lan Wang wrote:Amanda Chan wrote:Just a heads up, unless you take armor damage the resistances do not shift. Didnt know that  Yup. It's why it's hardly ideal in a predominately high-alpha fight and intended to be useful in the long run after it's had enough time (or, in this case, cycles) to adjust and shift resist. Can't remember how many cycles it takes to fully shift, but it takes a few cycles at least.
3% shift per cycle, Cycletime is influenced by your Skills. |

Nalia White
Tencus
168
|
Posted - 2016.04.09 16:15:40 -
[11] - Quote
Lan Wang wrote:i guess it wouldnt be as useful in a shield situation as it takes a cycle to adjust the resistances, so in armor you have the whole shield to get through which gives the armour time to adjust the resistances before the ship hits armour.
shield you would be at a disadvantage with such a mod and a ward field etc would be more useful because its plugging the resistance hole from the start.
i always thought armor has to take damage for the module to shift the resistances. never checked if it already does in shield though tbh.
edit, sorry, has been answered already, silly me |

ShahFluffers
Ice Fire Warriors Snuffed Out
9785
|
Posted - 2016.04.09 16:28:16 -
[12] - Quote
The Reactive Armor Hardener was created by the DEVs to placate armor tankers.
Around that time, Ancillary Shield Boosters were the FOTM and superior to the Ancillary Armor Repair in many ways (and still is).
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Daemun Khanid
Apollo Defence Industries Team Amarrica
527
|
Posted - 2016.04.11 01:37:00 -
[13] - Quote
2 words... Passive regen.
Combine that with adaptive resists and an ASB you have some stupid op tanks.
Daemun of Khanid
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Robert Caldera
Caldera Trading and Investment
1119
|
Posted - 2016.04.11 13:04:15 -
[14] - Quote
because shield isnt armor. If they should be all the same, we wouldnt need them both. |

Malcanis
Vanishing Point. The Initiative.
17665
|
Posted - 2016.04.17 03:05:18 -
[15] - Quote
Mrs Ekko wrote:Hey, Ive always been curious as to why there is not a shield version of this module? Has this already been brought up in the past and has CCP given a reason behind this? Thanks in advance! 
Same place as the overheatable omni resist armour hardener
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Gimme Sake
State War Academy Caldari State
280
|
Posted - 2016.04.18 10:55:40 -
[16] - Quote
Hard to fit a shield tanked ship for pvp already due to middle slots issue and I doubt pve players would give up hardeners for it. However, a low slot module will prob replace all the dcus currently used in shield fits.
"Never not blob!" ~ Plato
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