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Kermitbuns
Minmatar RennTech The Guardian Coalition
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Posted - 2007.02.15 20:12:00 -
[1]
There is one thing about eve that baffles me to this very day. Eve has done a great job trying to follow the laws of physics right down to the blue and red effects of traveling at very high speeds. One thing that has always bugged me is that they fail to adhere to a fundamental principal of physics.
In space there is no friction... and without friction there is not top speed of an object due to mass or size. A battleship and a frigate should conceptually be able to have the same top speed. The only limiting factor on speed is the rate at which propellant material comes out of the engine. The max speed would be equal to the velocity of material being propelled out of the engines. Theoretically since a larger ship can produce more energy, the engines should be able to propel a larger ship faster than that of a smaller ship with less energy assigned to its engines.
What I'm saying is.. according to physics while a large ship would take a longer time to accelerate to it's top speed than a smaller ship due to mass, the top speed should not be effected by size.
Flame me if you will.
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Kermitbuns
Minmatar RennTech The Guardian Coalition
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Posted - 2007.02.15 21:02:00 -
[2]
actually it could work very well.. first off, I would like the fact that I could get a hauler up to speed.. it would however take awhile to do. And as far as deceleration goes.. we don't do that in this game anyway... you just Jump or Dock...
Frigates would still have an advantage in that way because of less mass. Therefore it would keep similar settings for the combat environment.
As far as "Star wars" physics.. it is still accurate. Human bodies can only handle high G loads in the vertical plane. In order to turn sharply you have to pull through the vertical plane which means you have to bank to get your vertical plane in line with where you want to turn. (Vertical plane is an imaginary line extending directly up through your body from toe to head.)
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Kermitbuns
Minmatar RennTech The Guardian Coalition
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Posted - 2007.02.15 21:06:00 -
[3]
Originally by: Kehmor Hey this is a really new idea, I can;t believe over three and a half years of eve no one has mentioned this before.
by the way did you guys know the devs helped bob get t2 BPOs?!!?!?! perhaps these things are linked?
There always has to be an @$$hat doesn't there?
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Kermitbuns
Minmatar RennTech The Guardian Coalition
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Posted - 2007.02.15 21:07:00 -
[4]
Originally by: Mortania Hi Kermie! 
hey Mort!! how you doing?
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Kermitbuns
Minmatar RennTech The Guardian Coalition
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Posted - 2007.02.15 21:17:00 -
[5]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 15/02/2007 21:05:53
Originally by: Kermitbuns actually it could work very well.. first off, I would like the fact that I could get a hauler up to speed.. it would however take awhile to do. And as far as deceleration goes.. we don't do that in this game anyway... you just Jump or Dock...
Frigates would still have an advantage in that way because of less mass. Therefore it would keep similar settings for the combat environment.
As far as "Star wars" physics.. it is still accurate. Human bodies can only handle high G loads in the vertical plane. In order to turn sharply you have to pull through the vertical plane which means you have to bank to get your vertical plane in line with where you want to turn. (Vertical plane is an imaginary line extending directly up through your body from toe to head.)
Plus banking spaceships just look cool.. I remember watching an old documentory of Star Wars shortly after it came out and Lucas picked the WW1 style of swarms of biplanes all fighting in a big ball to use as a base for his starfighter battles.. I like that visulization even if its not based on rl physics.. Eve is all about the ships loadout not some fancy manuovers.. To that end the current physics model is just dandy..
Very true.. I agree that the way the game is now is best for gameplay. but then again I wish that I could take direct control of flying my ship (like with a joystick) even if from 3rd person view.. that would be a great challenege trying to match up my BS to improve my turrets against the way a frigate is zipping around me. It would put a little more dogfight into the game...
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