
Velios
M. Corp Lotka Volterra
|
Posted - 2007.02.16 13:23:00 -
[1]
Originally by: Xiaodown The "1000 coalition pilots" thing doesn't become any more true the more times it's repeated.
Maximum "rapetrain" (ugh) forces: around 600. There were at the time of the node crash about 360 in M-R, and another 150 in 46D and perhaps another 3-4 gangs of 30 in systems further out (9-9, etc). It's not like we didn't have scouts on the look out for what was coming.
And the gang inside JV1V was (and I'm trying to be as honest as I can, here) at least 380 + carrier support. At the time the coalition forces started jumping in, local in JV1V was 440, almost all friendly (20 hostiles from the previous engagement). I know we had more than 300, because we maxed out gang size at 256, and started a 2nd gang, which had at least 80 people in it, and the capital fleet was in another gang.
Ok, so roughly 600 coalition forces, jumping into 400 LV+friends forces.
Now, on top of that, those bubbles (17 large bubbles) weren't there to look pretty, or cause lag... they were there to give people a hellaciously long trip to get out of the bubble and warp away. The minimum distance to travel to get out of the bubble was something like 30-40K, and in a battleship, that's a death sentance.
Of the 380ish at the gate, better than 200 were fully fitted snieprs at optimal range. The rest were support - ECM, tacklers, and ravens that can't insta-hit. Now, add to this the fact that there were enough carriers in system to give roughly 200 fighters worth of extra help
What I'm working up to is that even though those of us on the inside of JV1V were outnumbered, we had a complete tactical advantage. We had sniper spots all over the gate, we had fighter support, we had optimal range, and we had the bubbles up to hold people in place.
600 coalition vs. 400 LV+friends, with 200 fighters worth of support.
None of us wanted the node to crash. I was trying to up my framerate via anything I could - by the time the node crashed, I was down to 1024x768, 16 bit color, no z-buffer, no audio, and widescreen - to try and reduce any client side lag. We were ready for this fight, and I am pretty sure we could have given the "rapetrain" (ugh again) a run for its money.
So, saying "LV Wanted the node crash, lolol fofofo" is dumb. LV was ready for the fight. The node crash only hurt those already inside JV1V, and it gave the coalition a free pass to get into system without a fight.
I wish it would have played out differently. I wanted to see that fight.
This is exactly how it was. We were denied an opportunity to defend our system properly. We had the "high ground" and were certain of inflicting critical losses on the enemy fleet - enough to ensure that their dread fleet would be un-protected and extremily vulnerable to attack if they came in.
I said earlier this week, that LV would gladly exchange our unbuilt titan for a substantial victory over their capital fleet. Now we have not only lost the Titan without chance to play out the battle to it's natural conclusion, their dreads have also returned home scott-free as we were simply unable to log back in to fight them.
We have written no official petittion yet, so all talk about it should remain between us (LV) and the GM's as they look into the situation and try to decipher what went wrong, and who came off worst because of this node crashing over extended periods.
LV + friends were ready for a fight to the death last night. We believe that we had all the tools in place to deal with their onslaught.
The great shame here is that what should have been an epic battle, the biggest, most important battle in EVE's history became a complete farce. Win or loose that battle, a great deal of pilots would merely have been thankful that they were there! instead of looking at a black screen for 2-3 hours (I kid you not)
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Velios
M. Corp Lotka Volterra
|
Posted - 2007.02.16 13:30:00 -
[2]
YES, we would have recharged the shields in time. thus forcing them to attack it once again (which we fully expected as there was 26 days left of production)
We had 70+ Shield recharging Ospreys + Carriers that can recharge the deathstar POS to safety levels in MINUTES.
We were also denied this opportunity because of the inability for our pilots to log back in.
I'm not whinging here. All I am putting forward are the facts. If the enemy coalition had destroyed our POS with a fight to the death under notmal conditions, and emerged the clear victors. I would personally be congratulating them here today.
Instead, there are about 1000 dissalusioned LV pilots who have invested personally in a Titan that has been wiped out, without giving us a chance to protect that asset.
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