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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.16 13:18:00 -
[1]
I've lost two Badger MKIIs in low sec in the past couple weeks. No worries, I never carry in an industrial what I can't afford to lose. But its the way I lost the ships that bugs me.
I lost both ships to single battlecruisers after undocking from a station. The battlecruisers simply tanked the sentry guns while they took me out. I almost lost a third badger another time but I was able to warp away a little faster that time. It seems very foolish that a single battlecruiser can tank sentry guns at stations. I know its low sec, but at that rate it might as well be no-sec. If the sentry guns can only protect you from newbs and cruisers and most of the population out there is flying better than that, then what's the point?
I can understand battleships tanking the sentries. I could see losing my ships to a group of two or three battlecruisers, one tanking the sentries long enough for the others to get me. Sure. But a single ship not even breaking a sweat? Outside a station? Seems pointless.
I say you could solve a lot of low sec's population issues with a boost to the station sentry guns.
(And putting a window in the stations so I could look out before I undock. I know station windows are probably Jovian technology, but surely the Caldari at least could get them???? )
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Neon Genesis
Gallente Aliastra
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Posted - 2007.02.16 13:24:00 -
[2]
Why didn't you just redock immediately upon seeing him?
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Stephra Parle
Dark Angel Security
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Posted - 2007.02.16 13:25:00 -
[3]
Edited by: Stephra Parle on 16/02/2007 13:25:10
There has been requests for the ability to look outside before undocking for ages now. However, until that happens, you do have the 30 second session change timer to protect you if you undock into hostiles. It was brought in a long time ago, as a lot of players would suffer from lag while undocking, and get blown up before they had even had time to load their screens.
At least now, if you undock, you cannot be locked or even hit with a smartbomb for 30 seconds until you either move or activate a module. OK, so you can't redock until that timer expires either, but if you find yourself surrounded, just stay perfectly still and keep hitting the dock button until it is accepted. It can be a little nerve-wracking, but it works!
EDIT: If those BS/BCs that have been hanging around outside begin shooting you AFTER you have started to warp, you will not be able to dock ("You cannot do that while warping"). Again, don't panic, as you are still in docking range; just hit CTRL+SPACE on your keyboard to cancel warp and then redock. Just be sure that the 30 second timer has expired before trying this. If you are in doubt, just wait 15 seconds or so after your screen loads outside the station before warping off; if you have not been aggressed by this point, you will most likely be OK.
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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.16 13:31:00 -
[4]
Ah, thanks. I feel like a noob again.  (But I still stand by my point about sentries)
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RaTTuS
BIG Interstellar Alcohol Conglomerate
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Posted - 2007.02.16 13:46:00 -
[5]
Though there is one station that dumps you 2k from the docking range when you exit .. its a griedfers paridise  -- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Nebuchadnezzar I
Shih Yang Tong
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Posted - 2007.02.16 13:51:00 -
[6]
Auch evil station.
I agree sentries could do with a boost, did they get that at all with the hp boost anyways? If not, at a bare minimum increase it so its the same.
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EPSILON DELTA
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Posted - 2007.02.16 13:57:00 -
[7]
Quote: I know its low sec, but at that rate it might as well be no-sec. If the sentry guns can only protect you from newbs and cruisers and most of the population out there is flying better than that, then what's the point?
Have you been to 0.0? Go and you will know the difference.
1- Bubbles 2- No sentries mean if you bump into someone at random at a gate, and hes got a pvp setup, hes going to shoot you without ever worrying if he set his ship up to tank. Or in terms you can understand, a frigate can pop your badger in 0.0 -------------------------------------------------- Yes I'm a forum alt, what you going to do about it? |

Voldan
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Posted - 2007.02.16 14:05:00 -
[8]
Another option if you go to the same stations fairly often.
Go there during off times with a shuttle or better a intercepter. When you leave the station do NOT change direction at all and simply kick in to full thrust and MWD. When you get to about 2000 + or beyond senser range make a bookmark.
Now when you exit in a hauler imediatly go to that bookmark, you warp instantly as you will be at full speed from the exit push.
I use this in Jita all the time in my freighter to get past the station traffic jam.
It works well in low sec and 0.0 but is NOT full proof they can still get you but it helps.
Voldan
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.02.16 14:12:00 -
[9]
No offense but you acted like a noob.
You could have redocked. Or you can set up a MEAN tank on a badger MKII. Tank it up, scramble him and laugh. He can only tank while his cap holds and thats not long in a t1 bc.
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ArtemisEntreri
Turbulent
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Posted - 2007.02.16 14:13:00 -
[10]
Originally by: ScreamingLord Sutch No offense but you acted like a noob.
You could have redocked. Or you can set up a MEAN tank on a badger MKII. Tank it up, scramble him and laugh. He can only tank while his cap holds and thats not long in a t1 bc.
qft, I remember getting a badger up to 6k shields with decent resists
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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.16 14:33:00 -
[11]
OK, granted there are lots of things I can do better / differently / at all to survive this situation. Mea culpa.
But my point about the sentry guns and single non-BS ships tanking them? That's what I'm concerned about. I'll have to try that shield tank idea, I was going light to keep the sig radius down but that obviously is not working for me.
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2007.02.16 14:43:00 -
[12]
I think you are missing everyones point.
The point isn't that you could have done something better, the point is that the guns are fine.
Only slow lockers can tank a gate, so first, that means if you are in a smaller ship or put on nannos you can usually get away before they even lock you in low sec. This is a huge advantage over 0.0 (plus no bubbles).
Secondly a t1 BC can put almost as good a tank on as a BS, what they are weaker in is dps. As such you are asking that BS's not be able to tank the guns as well. Do you think we should have it so only dreads and carriers can tank them?
Basically a scout in a shuttle makes every gate camp and station camp worthless.
So yes you did some things wrong, but with a little forthought you will find low sec extremely safe. The only place you are really at major risk would be the belts.
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Drenad
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Posted - 2007.02.16 15:14:00 -
[13]
You can get easily 250 passive peak shield recharge on a drake, sure it costs abit but it like 3.5 large reppers running on the peak, so easily can tank few sentries, even some bs has hard times getting through it (mainly amarr :P).
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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.16 15:25:00 -
[14]
Originally by: Herculite I think you are missing everyones point.
The point isn't that you could have done something better, the point is that the guns are fine.
Only slow lockers can tank a gate, so first, that means if you are in a smaller ship or put on nannos you can usually get away before they even lock you in low sec. This is a huge advantage over 0.0 (plus no bubbles).
Secondly a t1 BC can put almost as good a tank on as a BS, what they are weaker in is dps. As such you are asking that BS's not be able to tank the guns as well. Do you think we should have it so only dreads and carriers can tank them?
Basically a scout in a shuttle makes every gate camp and station camp worthless.
So yes you did some things wrong, but with a little forthought you will find low sec extremely safe. The only place you are really at major risk would be the belts.
You make a good point. OK, I can live with that, thanks for the response.
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Valharu
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Posted - 2007.02.16 15:45:00 -
[15]
I think part of the problem is that Haulers are to small and can't soak up enough dmg.
Hell todays Cruise Ships can soak up some really good hits from todays warships.
Their armor and shields is about where it should be but their Hull should be MANY times larger.
Also Low Sec should have 1 to 4 Guard ships depending how low the sec is and they show up after a set time since they SHOULD be out patrolling a vast area with low numbers so have a slow response time.
That makes pirating at a base or gate very critical time wise for the single gankers.
Though I personaly don't like pirates, they are part of what makes EVE realistic and I wouldnt want EVE to be without them. Only problme is the system is not set up correctly for pirates and such.
There is very little excuse for while in EMPIRE that any Pirating should happen at a gate or station that is just, well illogical. Only a Pirates in force should attack there. Realisticly no station would finacially last long if people were be ganked constantly right out side their window or at a gate.
Its just a matter of setting up the Empire PVP correctly which would also effect 00 in the end result.
Of course I say this in my Not So Humble Opinion
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