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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 15:57:00 -
[1]
I'm nowhere near where the big action is but this question has been asked in various ways several times, but has never had an answer.
So to be clear.
Let's assume the best node (Jita) is assigned to a single system. Let's assume the player's connections are the best possible. Let's assume equal forces with drones and missiles buzzing around.
How many ppl can the node effectively handle? 100vs100? 200vs200? (by handle I mean no 5minute module lag ofcourse)
When it can't cope anymore, what's the root of the problem?
I think a lot of ppl would realy like to know.
Giving no information only makes me believe that you know you'll never be able to handle it and some of us are wasting our time hoping for big, epic battles 
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 15:57:00 -
[2]
I'm nowhere near where the big action is but this question has been asked in various ways several times, but has never had an answer.
So to be clear.
Let's assume the best node (Jita) is assigned to a single system. Let's assume the player's connections are the best possible. Let's assume equal forces with drones and missiles buzzing around.
How many ppl can the node effectively handle? 100vs100? 200vs200? (by handle I mean no 5minute module lag ofcourse)
When it can't cope anymore, what's the root of the problem?
I think a lot of ppl would realy like to know.
Giving no information only makes me believe that you know you'll never be able to handle it and some of us are wasting our time hoping for big, epic battles 
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 16:19:00 -
[3]
Originally by: FedEx Guy Take a look at Jita.
No I don't want to look at jita. It's not the example I'm looking for.
I'm not talking about reconnects, nor about afk ppl at stations or passers-by. I'm talking about a X vs X force battling out in a single grid. What's the hypothetical limit?
It's very easy for a programmer to find his bottleneck. A bit of hypothetical numbercrunching is all I want 
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 16:19:00 -
[4]
Originally by: FedEx Guy Take a look at Jita.
No I don't want to look at jita. It's not the example I'm looking for.
I'm not talking about reconnects, nor about afk ppl at stations or passers-by. I'm talking about a X vs X force battling out in a single grid. What's the hypothetical limit?
It's very easy for a programmer to find his bottleneck. A bit of hypothetical numbercrunching is all I want 
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 16:23:00 -
[5]
Originally by: FGxHalsey The drastic part might be the need to make multiple servers... more than just tranquility
A lot of ppl would leave then.... I know I would.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 16:23:00 -
[6]
Originally by: FGxHalsey The drastic part might be the need to make multiple servers... more than just tranquility
A lot of ppl would leave then.... I know I would.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.16 16:55:00 -
[7]
Originally by: Andargor theWise Actually, Jita is a good example. Valar just said that he had moved JV1V on a dedicated node like Jita.
It's not how many people as much as what they are doing. 1000 people in Jita, with 75% sitting in station is not the same as 1000 people in space fighting, activating modules, and having their overviews refresh.
For fighting, I'd say 750-800 people in one system, with a dedicated node.
I think you proved that Jita systemisn't an example (for what I'm asking for) with your post 
So you think 300vs300 would be actualy playable? I would think even 200vs200 would be veeeery optimistic.
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