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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:12:00 -
[1]
Okay so people have been going on about the fact that the laser cap reduction on amarrian ships is not really a bonus.. but i relised today that it is!
the fact that lasers are the most powerful none- pointblank range weapons in the game combined with the fact that only us amarr pilots can use them i think gives us a little bit extra.. combined with our ships ultra cap+ tanking means we got a good deal as far as Eve goes. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:19:00 -
[2]
Originally by: Deitre Cibrus mmkay
wanna elaborate on that? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:22:00 -
[3]
the power + rof of our guns gives us an edge over unsuspecting foes... if anything i would like to see a new recon for each race and amarr to have a gun boat ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:45:00 -
[4]
mmm well if you pilot a geddon.. most people run 2 damage mods.. i try to use 1 damage mod 1 tracking mod myself. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:45:00 -
[5]
mmm well if you pilot a geddon.. most people run 2 damage mods.. i try to use 1 damage mod 1 tracking mod myself. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:50:00 -
[6]
mhmm then i'll hunt you down in my pilgrim and giggle as your rattatata guns bounce off my ultra shiney sneaky armour.. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 18:56:00 -
[7]
mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 19:04:00 -
[8]
Edited by: Tisanta on 16/02/2007 19:02:36
Originally by: Exiled One
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
My dear, i've been playing this game longer than I can remember. Abaddon with 8 tachyons II = 600 cap drain per volley. Your arguments end here.
My dear.. huh.. anyway you can get roughly 20 vollys off without going into cap charges.. and cap on that ship is pretty good anyway
and as for damage... ohohoh! 70km range hitting 200 per shot every 5ish seconds... hehe makes things explode:P ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 19:08:00 -
[9]
mmm that isnt the only build for an abaddon mind you.. even if it is the hardest hitting ship in the game bar capitals..
there is also the duel rep tank with 3 rep amount rigs 85% resists that can tank a carrier perminantly with 4 nos 4 guns going all at once :) ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 19:13:00 -
[10]
Originally by: Exiled One This is either a joke thread or the op is a retarded troll. Ignore this thread at all costs.
explain this. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 19:53:00 -
[11]
Originally by: Riho
Originally by: Exiled One I'll choose a muninn any day and pop your zealot with pp. Lasers gone to **** 1y ago and still are ****.
ofc when u have 92% base EM resist on ur ship... what is like WTF
hence.. my solution being the pilgrim:D ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 20:07:00 -
[12]
that setup isnt only designed for long range combat... multifreq works very nicley in fleet combat ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 20:14:00 -
[13]
well nos is an amarrian weapon.. pilgrim,curse,bhaalgorn.. so why not use it.. 20-25km is about the range amarrian weapons opperate at if im correct.. that is the distance at which battleship nos works at too.. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 20:24:00 -
[14]
Originally by: Centurin
Originally by: Tisanta hence.. my solution being the pilgrim:D
So your answer to the fact that lasers suck, is to fly drone ships? Surely this is a joke thread. T2 ships are the one thing that Amarr has that are semi-decent. Judge Amarr on the majority, not the exception. Pilgrim and curse are exceptions.
no my solution in that situation is the pilgrim.. name me any other ship/ships and i will have an answer for you that amarr will win the situation.
not only do our t2 ships kick ass but our t1 ships do too.. battleships frigates and cruisers.. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 20:31:00 -
[15]
:D i like that person.. he knows what he's talking about.. we do have a way to change our pg on lasers though.. mix fittings :D ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 20:47:00 -
[16]
he doesnt need to fly them to understand them.. as a laser boat pilot i will agree in what he says the fact we get our explosive armour hole filled at base means we can use EANM all the time and not need to specificly have a weakness to our armour ( though T2 does have a thermal problem)
combine that with the fact that we can still do alot of damage whilst tanking well & using nos.. which seems to be a rather large factor in combat and something most pilots seem to thinki s a weapon used against us rather than by us.. makes for an all together good setup of a race.
people assume because amarrians are cap reliant that nos will be an issue.. but when you consider the facts and by that i mean what amarr gets that no body else does is this:
Amarr gets:
good base resistances enough PG to fit nos/neuts and guns enough cap to sustain lasers and be nossed decent ships nice bonuses the ability to use lasers and the only race to do it very hard tanks drones on most ships
when you actualy look at nos and its ability to ruin a ship.. it isnt really all that powerful..
Apoc base cap: 9000 abaddon base cap: 8000(ish) nos amount by single nos: 100
you need atleast 4/5 nos to dent an amarrian ships cap and thats if we dont have any nos ourself.. or better yet neutralizers.
3 nos 1 neut 4 guns... tank breaker and damage to remove lasting HP... ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 20:59:00 -
[17]
i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:04:00 -
[18]
Originally by: Centurin So you fought carriers and dreads with med drones, huh? Tell me, how'd that go for ya?
13 fighters and a nos domi didnt break it :D ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:06:00 -
[19]
but then anyone could use lasers and that would defeat the point:D ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:15:00 -
[20]
Originally by: Centurin Nobody uses Lasers unless they're Amarr because they suck. Just admit that and go home. Lasers suck. Their PG requirements suck, they do EM and Thermal which means their damage sucks, and they use WAY too much cap. Putting nos on every Amarr ship and trying to kill things with drones isn't that answer. This is also why you probably thing Gallente are so overpowered. Because they *gasp* have ships with drone bonuses. Give it up already. Amarr sucks because of lasers. Even Tux admitted it (imagine that).
then you would prefer me to whine about amarr rather than give some pilots hope? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:17:00 -
[21]
Originally by: Almarez
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
well after piloting the pilgrim for 3 months straight i grew a natural fear of anything that looked like it could passive tank ( drake *cries*) so i decided to make a giant pilgrim.. that couldnt cloak.. it worked wonders.. out-nossing nos domis and tanking harder than them..
combat= break your opponents tank.. be it through DPS or NOS stage 2: remove the HP! stage 3: laugh as you pickup their can and slowly float back to the station that you are perma tanking... ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:27:00 -
[22]
i know what im talking about.. and no those domi pilots didnt suck.. the fact she has been around for 3 years and has every gallente ship capable ( not titan) i think she knows what she is doing.. i've played eve for a year and a half now.. i lost hundreds of ships in the first few months.. but i havnt lost a single ship in combat for the last 5 months other than my abaddon and pilgrim but those were special sircumstances... i know what im talking about when i say amarr is a good race.
dont argue with me because i know better. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:31:00 -
[23]
because i was happy then.. now im getting ****ed because you people cant see that amarr is good!
bleh ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:48:00 -
[24]
i think i stated why nos doesnt hurt in another post.. but as i have said before.. amarr uses nos too. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:49:00 -
[25]
Originally by: Captain Crimson And quite a bit of it is outclassed too..... ooh, maller vs rupture?! fun time!
maller vs ruppy.. maller wins 80% resists + 2 nos = dead ruppy:D ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:50:00 -
[26]
guna break that tank with your pea shooters? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:55:00 -
[27]
mmm they are good.. but when you cant break my tank.. and then you eventualy run out of tank and im still going strong.. my pulse hurt alot more:D ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:06:00 -
[28]
in theory.. in practice fight me in a maller and you WILL die.
maller is a t1 ship with a t2 tank. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:10:00 -
[29]
okay.. try this..
4 pulse II 2 nos webber, scrammer, cap booster 3 eanm II, 1 repper II, dcu II, heat sink II
2000 80 + % armour ... compared to his 50% + armour.. as far as cruisers go i have never seen a maller lose to another.. other than gankrax
infact.. why dont we test it in practice hmm? his rupy vs my maller? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:13:00 -
[30]
Originally by: Goumindong
Originally by: Tisanta mmm they are good.. but when you cant break my tank.. and then you eventualy run out of tank and im still going strong.. my pulse hurt alot more:D
No they dont. A 220 rupture with nos does about 31% more damage than a Heavy Pulse Maller assuming both the maller and rupture are fitted full gank.
the more tank you both fit, the better the ruptures damage becomes in relation to yours.
combined with capless weapons the rupture should pretty much never lose to an equally skilled Maller.
find me a maller pilot who gank fits it and i will agree with you until then dont post in this thread again because your contributions are just.. stupid  ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:20:00 -
[31]
...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:24:00 -
[32]
try maller with 4 nos 2 guns... it makes me giggle watching them trying to break your tank whilst you verrrry slowly drip away at their untanked hp ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:24:00 -
[33]
Originally by: Captain Crimson Edited by: Captain Crimson on 16/02/2007 22:19:19
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
Idealistic setup. The ruppy might not go all gank. And you think the maller has drones. Well done, mr amarr master.
i ment the maller pilot steals the ruppy pilots drones ---

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