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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
PAPULA
Black Aces I N F A M O U S
88
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Posted - 2016.04.15 13:34:29 -
[1] - Quote
I tested paladin today in normal level 4 mission.
Due to bastion mode now has 5% chance of being tracking disrupted/scrammed/jammed/painted ..... i get tracking disrupted from sansha npc's all the time. 99% of the time i am tracking distrupted while in bastion mode. This happens because npc's are cheating so that 5% is more like 70%...
Please CCP make it 100% resistance or remove bastion module.
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PAPULA
Black Aces I N F A M O U S
90
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Posted - 2016.04.15 17:43:53 -
[2] - Quote
CCP Fozzie wrote:There is a bug that currently causes some NPC effects to ignore ewar resistances. The intended behavior isn't a 5% chance to be tracking disrupted/scrammed/jammed/painted, it's that those effects would only apply at 5% strength (making it very easy to simply ignore them in most situations).
As a workaround until we have this defect fixed, we are re-enabling the old 100% block on offensive modifiers against ships in bastion mode. This will then be adjusted back to the 95% resistance once we have the NPC effects working correctly. Thanks for reply Fozzie.
I just hope i don't get scrammed/webbed/jammed/tracking disrupted/sensor dampened in mission with marauder and then one mission takes me 40 minutes because i can't lock anything. Also why not leave them all to 100% for npc's only ? |
PAPULA
Black Aces I N F A M O U S
90
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Posted - 2016.04.15 22:45:32 -
[3] - Quote
Lugh Crow-Slave wrote:have you guys just not looked at the stats?
its not a flat 95% resistance to all e-war
its 95% to sensor damps weapon disruption remote assistants and tp. so it just does not resist scram and it does not give a 95% reduction to ECM it gives a 1k% to sensor strengths If that's the case and it will stay this way then bastion mode is useless.
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PAPULA
Black Aces I N F A M O U S
90
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Posted - 2016.04.16 01:47:28 -
[4] - Quote
I really hope we can have same bastion immunity as it is now on TQ, otherwise faction battleships will be 1000 times better.
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PAPULA
Black Aces I N F A M O U S
90
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Posted - 2016.04.16 09:14:24 -
[5] - Quote
Jonas Kanjus wrote:Related to Marauders.
Why is there a weapon aggression timer when using Bastion module? This is my first time using Bastion mode since Marauders were introduced. So you can't do station games with bastion on.
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PAPULA
Black Aces I N F A M O U S
92
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Posted - 2016.04.16 18:36:17 -
[6] - Quote
Lugh Crow-Slave wrote:CCP Fozzie wrote:There is a bug that currently causes some NPC effects to ignore ewar resistances. The intended behavior isn't a 5% chance to be tracking disrupted/scrammed/jammed/painted, it's that those effects would only apply at 5% strength (making it very easy to simply ignore them in most situations).
As a workaround until we have this defect fixed, we are re-enabling the old 100% block on offensive modifiers against ships in bastion mode. This will then be adjusted back to the 95% resistance once we have the NPC effects working correctly. If you feel it can just be ignored for the most part why not just keep the immunity It was supers and titans people didn't like being 100% immune not dreads and Marauders I agree. Dreads and marauders get stuck for duration of the timer, so they should keep 100% immunity, after all madauder will die very fast if you try to pvp with it in bastion mode.
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PAPULA
Black Aces I N F A M O U S
92
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Posted - 2016.04.16 21:08:42 -
[7] - Quote
Lugh Crow-Slave wrote:O.of have you never pvped with Marauders? It's freaking awesome and with the right support you're a god.
.... getting method down can be expensive though Yea with the right support... Capital fleet is also very good if you have support, if you are alone titan in space, battlecruisers will kill you.
If you go in alone with a marauder and 8 battleships attack you, neut you, you will die.
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PAPULA
Black Aces I N F A M O U S
93
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Posted - 2016.04.17 07:52:09 -
[8] - Quote
Nevyn Auscent wrote: if anything Marauders were totally underwhelming for a T2 Battleship.
Yea they still are, faction battleships are way better, only good thing about marauders is that they're 100% immune to ewar. |
PAPULA
Black Aces I N F A M O U S
96
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Posted - 2016.04.20 07:25:29 -
[9] - Quote
I just tested bastion mode on SISI and it is back as it is currently on TQ. So you are once again immune to ewar. But yea even if you are immune to ewar, you still die fast because it's basically a battleship.
I hope we can keep this immunity in the future. Thanks Fozzie. |
PAPULA
Black Aces I N F A M O U S
96
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Posted - 2016.04.22 09:08:40 -
[10] - Quote
Moving marauders while in bastion would be a little OP if you ask me.
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PAPULA
Black Aces I N F A M O U S
96
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Posted - 2016.04.22 09:38:46 -
[11] - Quote
Ralph King-Griffin wrote:PAPULA wrote:Moving marauders while in bastion would be a little OP if you ask me. Not if it cant leave, i do however see the bastion bonus getting slapped hard for it though, probaby harder than anyone would like i.e. "ccpplzchangeitback" hard. Carefull what you ask for. Yea, well i still think faction battleships will be way better if they nerf bastion module. If bastion will no longer be 100% immune to NPC's, i will sell my marauders and use only faction battleships.
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PAPULA
Black Aces I N F A M O U S
96
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Posted - 2016.04.23 10:32:52 -
[12] - Quote
cBOLTSON wrote:PAPULA wrote:Nevyn Auscent wrote: if anything Marauders were totally underwhelming for a T2 Battleship.
Yea they still are, faction battleships are way better, only good thing about marauders is that they're 100% immune to ewar. Are not all T2 battleships somewhat underwhelming? They are compared to faction, only thing keeping marauders "better" than faction battleships is total immunity.
If you compare Vargur vs Machariel (DPS):
Vargur has 10,66672 turrets + 5 medium light drones Machariel has 11,666725 turrets + 2 geckos
So machariel does way more dps. Machariel also warps faster, alignes faster and is faster as vargur.
So only thing that's better on vargur is imunity to EW, if you take that away, machariel wins 100%. Best thing is machariel only costs 370mil, while vargur costs 1.25bil.
So if marauders loose 100% EW immunity, i will switch to machariel. |
PAPULA
Black Aces I N F A M O U S
96
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Posted - 2016.04.23 11:05:21 -
[13] - Quote
Reiisha wrote:Sentient Blade wrote:Maybe I'm missing something here... but what is 5% of a scram?
Doesn't this neutralise dropping out of Bastion and warping / MJDing before someone tries to re-apply their previously-ineffective scrambler?
A (t1) scrambler does 1 'damage' to warp core strength. As long as you have more than 0, you can warp. 5% of 1 is 0.05 damage, so you have 0.95 left and can warp :) No you can't because while in bastion, you're not warp-able.
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PAPULA
Black Aces I N F A M O U S
96
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Posted - 2016.04.23 14:25:40 -
[14] - Quote
Reiisha wrote:PAPULA wrote:Reiisha wrote:Sentient Blade wrote:Maybe I'm missing something here... but what is 5% of a scram?
Doesn't this neutralise dropping out of Bastion and warping / MJDing before someone tries to re-apply their previously-ineffective scrambler?
A (t1) scrambler does 1 'damage' to warp core strength. As long as you have more than 0, you can warp. 5% of 1 is 0.05 damage, so you have 0.95 left and can warp :) No you can't because while in bastion, you're not warp-able. Not until Citadel ;) You can't warp while in bastion mode.
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PAPULA
Black Aces I N F A M O U S
99
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Posted - 2016.04.26 13:00:25 -
[15] - Quote
Marauders are fine as they are currently on TQ. No change is needed.
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PAPULA
Black Aces I N F A M O U S
107
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Posted - 2016.04.30 08:03:27 -
[16] - Quote
here's an example how much damage marauder can take:
https://zkillboard.com/kill/53653842/
As you can see it died pretty fast and took only 60k damage.
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PAPULA
Black Aces I N F A M O U S
114
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Posted - 2016.05.01 10:04:23 -
[17] - Quote
I am just saying that he only tanked 65k damage, and he had 2 cap boosters. I would expect him to tank at least 100k.
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