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Bearilian
Man Eating Bears
48
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Posted - 2011.12.18 01:16:00 -
[1] - Quote
simple. have each missile finish what it was launched to do.
whether the ship that fired them was destroyed or warped off grid, the missiles that are flying to the target should continue to do so. They would have sufficent targeting systems enough to come close (surely they could at least switch to heat seeking mode if nothing else). I would be willing to comprimise with having them hit with less damage, since the mother ship isnt there to guide them, but even thats unecessary.
((griefer warning)) -turret pvp players wont like this idea... |
Bearilian
Man Eating Bears
48
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Posted - 2011.12.18 07:28:00 -
[2] - Quote
well, thats interesting to know. so i can see why no allowing either a warp off or cloak.
but i would at least like to see destroyed ships have their missiles hit. it would help missile boats in pvp, without being such targets. its almost as if it became an exploit in the opposite direction. and could be ballanced.
i wish there was someway to manipulate when a missile would finish its run out if the ship warps off. but could imagine that might only cause problems. and shooting missiles while cloaking, i feel should defenitely be nerfed for the reason it was. |
Bearilian
Man Eating Bears
50
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Posted - 2011.12.18 18:23:00 -
[3] - Quote
there is actually a thread about exactly that where i extracted this idea. but there is an increadable resistance from turret users that feel missiles should be nerfed as they are. so this is my comprimize. if missiles were to continue to and explode on their targets. then pvp would be more viable more missile boats, and not targeted just to make their volley innefective. but yeah, i support both.
https://forums.eveonline.com/default.aspx?g=posts&t=46891 |
Bearilian
Man Eating Bears
50
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Posted - 2011.12.18 23:31:00 -
[4] - Quote
LeHarfang wrote:No because it would'nt be balanced with drones.
Drones stop moving if the mothership warp out, so missiles have to do the same so that the game stays balanced.
this argument does not belong in this thread. do not be comparing drones and their link to the mother ship with missiles. it makes sense that drones stop all action once their transmission was cut off. drones are used for a multitude of things, not just launch and detonate. which is exactly the only purpose in firing a missile, rocket, or bomb. it has one directive, and only one. it will not switch targets if the target dies before it gets there. -which actually brings up a good counter point to your input. if missiles were so dependant apon the ship that fired them to guide them to target. Then they would swerve to the next target if that one was destroyed before hand.
and, no, this is would not unbalance the game. as i stated before it would only cause some rethinking to the strategies of combat (a little). the only down side is you would not target missile boats first, only for the benefit of having their missiles go dud. |
Bearilian
Man Eating Bears
50
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Posted - 2011.12.19 08:52:00 -
[5] - Quote
I agree that, the current set up was an attempt to prevent a few exploits that were not originally intended. however, I beleive the system is unbalanced. first ill address cloaking; there really isnt any way i can think to make this mechanic work, so keep it as is, where both drones and missiles untarget as soon as the ship cloaks. as far as warping off, i would have to say that it is really not any more of an exploit as far as damage is concerned, unless you are exploiting concord. rather than nerfing missiles, the mechanic that should be changed is what concord responds to. if you lock a target in high sec, and attempt to fire at them, the warning you recieve comes before your turret or launcher goes active. if you click yes (or if you turned warning off, and just fire), concord should react immediately. since damage is almost innevitable.
all that, i could really care less about. my true aim for this thread is to address why missiles will not continue towards and hit the target they were launched toward, after the mothership is destroyed? |
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