
ergherhdfgh
Imperial Academy Amarr Empire
1377
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Posted - 2016.04.22 22:22:44 -
[1] - Quote
Ankor Grammaten wrote:This is not meant as criticism, just curiosity.
I've seen the game described as "Spreadsheets in Space". I think whoever coined that had a point. I'm open to correction, but it seems to me that the game could be played without any of the video effects, just from the various panels that describe what's going on. Less immersive of course, but possible. I wonder of that reflects the beginnings of the game. Was there a time when it was only "spreadsheets"?
First off there is not now and never was any reason that you had to use spreadsheets to play this game.
I believe that the reason that it was called spreadsheets in space was because of all the people that used spreadsheets to try and squeeze every last isk that they could out of their industrial processes.
A lot of websites and apps have been developed over the years to eliminate the need for or replace the usefulness of many spreadsheets. Of course now and before spreadsheets can be a very useful tool if you are into that kind of thing. I'm just saying if you are into PvP you can fly combat ships and loose them and buy new ones for years and years without ever opening a spreadsheet. Also I now do manufacturing without one. I use tools like the mineral worksheet in Evemon and such.
Ankor Grammaten wrote: I spent some time getting my character to look "just right", only to find that, with one exception, he only appears as a stationary picture as in the top left hand corner of this post. The exception, of course, is the captain's cabin or whatever it's called, where he can walk around a bit but still does stuff through various panels. I tried it once out of curiosity, then never used it again. Once again, is that an add on to an originally very simple GUI interface? It makes me wonder why the trouble was taken to develop such a detailed character construction interface. And sell different clothes? Was this the start of an expansion that never got advanced?
You kind of would have had to have been there to really understand this one. To add some context to this you must understand that when walking in stations was introduced there were plans to do a lot more with it. The way that CCP forced it down our throats willing or not got a lot of push back for CCP. I mean like a real lot of push back. So much push back that they had to abandon pursuit of it to appease the playerbase at the time.
I guess what I am trying to say is that there is only captain's quarters because of us players and not because of CCP.
Ankor Grammaten wrote:There's also an apparent contradiction in the lore. Is the capsuleer always in his capsule within the ship? It would seem so or there would be a risk of his dying with the ship as opposed to escaping in his capsule. Also, he is supposed to be "plugged in" via the capsule to control the ship. On the other hand, we see him wandering around the captain's cabin with no capsule in sight. Inquiring minds want to know.  There is a video out there that explains this a bit. If I find it I'll link it. However you are in a pod hooked up to the ship through the implant connections seen on your avatar's back. If I find the video I'll link it here. But the quick change from in space to captain's quarters is just for ease of transition. Lore wise you are still in a pod
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ergherhdfgh
Imperial Academy Amarr Empire
1379
|
Posted - 2016.04.23 21:01:34 -
[3] - Quote
Ankor Grammaten wrote: but I wonder how it could be if the technology was real. Would the pilot see "spreadsheets", or would it be like an expansion of his normal senses? Would he "feel" the ship as an extension of his body? Would switching something on be like moving a finger? Would space be like a 3-D visual image, with maybe some kind of enhanced reality giving exact distances and so on. Our brains are not currently equipped to handle that much data (I think), but enhancements? I love sf.
I think you are missing something here. When people used to call eve spreadsheets in space it was because people used a lot of spreadsheets to calculate build costs for various industrial process some of which could get very complicated. For T2 production for example in some cases you needed to have several PoSs set up to process materials. in those cases you had to keep track of the costs associated with running the PoSs and include that in the build cost and divide it by how many units were produced etc.. So it could get complicated.
However you were not using spreadsheets to fly your ship or anything like that. There was no use of spreadsheets in the game it's self. People used spreadsheets out of game to keep track of what they were doing in game. |