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GsyBoy
Hooded Underworld Guys Northern Coalition.
14
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Posted - 2016.04.23 08:11:12 -
[1] - Quote
So you get 2 mins 45 secs of bumping, scram and repeat?
Did I miss something? |
GsyBoy
Hooded Underworld Guys Northern Coalition.
14
|
Posted - 2016.04.23 08:16:47 -
[2] - Quote
Also spice it up, if turned greater than 170 degrees to where you are warping, when you turn in warp, after the 180 secs, the stress tears your ship in half. |
Gunrunner1775
Interstellar Engineering and Electronics INC
57
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Posted - 2016.04.23 08:47:53 -
[3] - Quote
not much info out... however... this is how i understand it
player hits warp to button.... a timer starts... 180 seconds later... ship warps... no matter speed / alignment / bumping / stuck in geometry of the terrain... if ship is not being bumped.. and not stuck in geometry.. it will align and warp to normaly.. and alot faster then the 180 seconds timer
unless its pointed
the real question is... does that timer "reset" at the time the ship gets pointed...
if timer is not reset.. then attacker must keep the target pointed the entire time until it is destroyed.. will require attackers to slightly alter tactics
if timer is reset.. then this change is realy nothing more then cosmetic and will have minimal to no effect in the game |
Grauth Thorner
Vicious Trading Company
491
|
Posted - 2016.04.23 08:54:47 -
[4] - Quote
Bump.
View real-time damage statistics in-game
>EVE Live DPS Graph application forum thread
>iciclesoft.com
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Black Pedro
Yammerschooner
2402
|
Posted - 2016.04.23 09:15:42 -
[5] - Quote
Gunrunner1775 wrote: the real question is... does that timer "reset" at the time the ship gets pointed...
if timer is not reset.. then attacker must keep the target pointed the entire time until it is destroyed.. will require attackers to slightly alter tactics
if timer is reset.. then this change is realy nothing more then cosmetic and will have minimal to no effect in the game
Right now being pointed cancels warp. I would expect that mechanic to remain unchanged, otherwise it would be impossible to tackle a non-war target in highsec due to CONCORD. This would be an incredible nerf to criminal ganking and would force gankers to completely change tactics and make it much more expensive. I would not put that past CCP at this point, but I would expect their recent focus on easy changes means they will do as little as possible and thus won't touch the core of the warp scamble/disrupt mechanics.
Even still, it will have a large impact on ransom bumpers making it impossible to hold a freighter for any length of time solo. But if a real ganking fleet is operating, you will not be safe, although the effort required to point you means you are not likely to be bump-tackled for nearly as long before they get around to exploding you.
In either case, no matter how you look at it, it is yet another nerf to ganking. I wonder if this is the "one more nerf" that will finally make things balanced?
Why Do They Gank?
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Shae Tadaruwa
Science and Trade Institute Caldari State
240
|
Posted - 2016.04.23 09:26:12 -
[6] - Quote
GsyBoy wrote:So you get 2 mins 45 secs of bumping, scram and repeat?
Did I miss something? 15 seconds apparently. |
GsyBoy
Hooded Underworld Guys Northern Coalition.
14
|
Posted - 2016.04.23 09:32:46 -
[7] - Quote
Shae Tadaruwa wrote:GsyBoy wrote:So you get 2 mins 45 secs of bumping, scram and repeat?
Did I miss something? 15 seconds apparently.
Perfection is a dish best served like wasabi, would recommend in bumping 101 giving yourself some time for error.
If warp cancelled by 'science' would assume timer reset or would be weird. |
GsyBoy
Hooded Underworld Guys Northern Coalition.
14
|
Posted - 2016.04.23 09:53:35 -
[8] - Quote
I see no major strategy changes, just scram with burner alt every 2 mins 59.999999secs recurring and can hold until downtime. |
GsyBoy
Hooded Underworld Guys Northern Coalition.
14
|
Posted - 2016.04.23 10:10:43 -
[9] - Quote
Issue Ganking is indefensible however ganking and grieving, when done manually, has a valid place in game.
Recommendation Use two of the new concepts introduced. A one time mod and being jumped to random system place.
Consequence If effort by pilot made to fit, cost, not be afk and travel through station systems to refit replacement after use, you can prevent being ganked. |
Kieron VonDeux
158
|
Posted - 2016.04.23 10:15:16 -
[10] - Quote
I think they are just trying to limit the "bumping while pinging to see if we can get enough people to log in" thing.
If you can't gank them in those 3 minutes, then you probably should have set up the trap better.
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GsyBoy
Hooded Underworld Guys Northern Coalition.
14
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Posted - 2016.04.23 10:22:12 -
[11] - Quote
Obviously if not screamed pointed or bubbled, short spool timer 20 secs to allow wardecer to point, |
Alan Bion
Bion Corporation
0
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Posted - 2016.04.23 15:41:56 -
[12] - Quote
How long can you fly through objects? Fly rammed another ship and repel it without damage? When small boats speeding confronted huge ships, although in theory should have been in a cake break on them? What kind of garbage? This is sheer nonsense. Yes, in space like there is weightlessness, vacuum, I was not there myself, do not know) However, even in a vacuum, before the body under the condition of weightlessness will scatter to the sides, they will be damaged by a collision ... and then .. . already in 2016, and the physics in the game dosih missing ... It is a sad fact ... Do not you think?
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Khan Wrenth
Ore Oppression Prevention and Salvation
577
|
Posted - 2016.04.23 16:34:22 -
[13] - Quote
Black Pedro wrote:Right now being pointed cancels warp. I would expect that mechanic to remain unchanged, otherwise it would be impossible to tackle a non-war target in highsec due to CONCORD. This would be an incredible nerf to criminal ganking and would force gankers to completely change tactics and make it much more expensive. I would not put that past CCP at this point, but I would expect their recent focus on easy changes means they will do as little as possible and thus won't touch the core of the warp scamble/disrupt mechanics.
Even still, it will have a large impact on ransom bumpers making it impossible to hold a freighter for any length of time solo. But if a real ganking fleet is operating, you will not be safe, although the effort required to point you means you are not likely to be bump-tackled for nearly as long before they get around to exploding you.
In either case, no matter how you look at it, it is yet another nerf to ganking. I wonder if this is the "one more nerf" that will finally make things balanced?
I had a feeling this sort of thing was coming. Remember, when Fozzie announced that Freighters would be getting 33% hull resists, he said, "This won't kill ganking, and neither will the other changes we have coming down the pipe". The quoting is not exactly verbatim, but it is the gist (A-type) of what he said. Focusing on the bump mechanics is the first logical step.
I don't claim to know what else could be coming down the pipe, but if this is the direction it's going, I could imagine the next step would be limiting, restricting, or banning criminal players from docking in highsec eventually. That's the next logical step after this one, and technically speaking many of those sorts of mechanics already exist in game for non-NPC stations. How much you want to bet that a selling point of citadels is going to be a way for criminals to circumvent that sort of restriction? "Hey Capsuleers! We have an exciting announcement today. We're changing higsec docking mechanics so criminals can no longer dock at NPC stations, but if they have docking rights at a citadel..."
Let's discuss overhauling the way we get intel in EvE.
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Black Pedro
Yammerschooner
2404
|
Posted - 2016.04.23 17:27:46 -
[14] - Quote
Khan Wrenth wrote:I had a feeling this sort of thing was coming. Remember, when Fozzie announced that Freighters would be getting 33% hull resists, he said, "This won't kill ganking, and neither will the other changes we have coming down the pipe". The quoting is not exactly verbatim, but it is the gist (A-type) of what he said. Focusing on the bump mechanics is the first logical step. Bumping is just a side-show. Making it so that you now need to use some suicide scrams adds little effort to the massive bar that already exists to gank a freighter in highsec. Any group that is organized enough to gather 20-30 players to attack a single other player is not going to notice having to sacrifice a noobship every 2.5 minutes instead of the 15 minutes they already had to account for for the logoff timer.
Highsec has many problems which limit player interaction and prevent sandbox gameplay from fully developing. It is absurd that an AFK player in a freighter is so immune to the other players in the sandbox with no effort or action on their part. Highsec is long overdue for a complete rethink of the mechanics, and whenever CCP gets around to that, this content-killing situation will be addressed, exactly like it was for Aegis sov, with the goal of groups of all sizes being able to play as criminals.
Fozzie has said that CCP would like to let the other capitals back into highsec. There is no chance of that with the current bumping/interdiction/CONCORD mechanics as they would be invulnerable. I expect the long-term goal to accomplish that will involve adding a new interdiction mechanic entirely that will allow capitals to be vulnerable to attack and that mechanic will apply to freighters.
I think everyone agrees that being able to bump someone indefinitely was a little broken, but there does need to be some way to hold these freighters down long enough to get a fleet there to overcome the insane amount of EHP they can have. Don't get me wrong, this is a significant nerf, and on top of the EHP buff will probably result in a noticeable reduction of freighter ganks, but it will not kill ganking in highsec, especially of the super-profitable whales. I expect though that if there is such an unhealthy reduction in ganking, CCP will revisit the issue and rebalance freighters to make them more vulnerable. I expect CCP would be very unhappy if any ship class became effectively invulnerable (which arguably freighters already boarderline are), and would make changes to facilitate the player-player interaction they have identified as being so important for the health of the game.
Why Do They Gank?
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GsyBoy
Hooded Underworld Guys Northern Coalition.
14
|
Posted - 2016.04.23 18:43:31 -
[15] - Quote
Black Pedro wrote: any ship class became effectively invulnerable (which arguably freighters already boarderline are)
I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes
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Kieron VonDeux
160
|
Posted - 2016.04.23 18:56:31 -
[16] - Quote
GsyBoy wrote:Black Pedro wrote: any ship class became effectively invulnerable (which arguably freighters already boarderline are) I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes
I think there is a huge perception problem here. Many think it is more dangerous than it should be, and many think it isn't dangerous enough.
All I can say is that it certainly seems far more dangerous than it used to be when I first started playing a decade ago. |
Shayla Etherodyne
United Nations Industrial Holdings
18
|
Posted - 2016.04.23 22:07:38 -
[17] - Quote
Black Pedro wrote:I expect though that if there is such an unhealthy reduction in ganking,
I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels. And want to allow constructions of the citadels first. So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction. |
Black Pedro
Yammerschooner
2404
|
Posted - 2016.04.24 05:44:00 -
[18] - Quote
GsyBoy wrote:Black Pedro wrote: any ship class became effectively invulnerable (which arguably freighters already boarderline are) I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes That is working as intended. You are not suppose to be 100% safe anywhere in this game. If a group 30 times your size wants your exploded, they should have a very good chance of exploding you, especially if you are using autopilot in an unarmed ship and are out walking your dog.
Right now freighters are still dying. Not very frequently compared to other ship classes, but they are still dying. If any of these changes makes that stop, then CCP will step in and change something so they start dying again. Simple as that.
The problem with ganking is that years of nerfs have raised the bar of entry to play the game as a highwayman so high that now, only a few groups in the game can meet it. Each nerf has been met with 'just bring one more player' that now, N+1 means that any group large enough to gank, outnumbers the average group size in this game by so much there is nothing you can do. And typical sized groups are locked out from using the mechanic at all as they just don't have enough players to meet the arbitrary NPC-enforced DPS check.
Just like Dominion sov, this high barrier to entry and N+1 phenomenon does not make for the most interesting gameplay, not to mention the content-stifling effects of CONCORD and the faction police. Freighters should be much more vulnerable to attack, but even more easy to defend if they are to do more than serve as a free NPC transport service that encourage players to autopilot and go do something else other than play Eve. Freighter interdiction (and highsec criminal mechanics in general) should be redesigned, like the new citadels and Rorqual, with the idea of escalation of fights in mind.
Why Do They Gank?
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Scipio Artelius
The Vendunari End of Life
44666
|
Posted - 2016.04.24 06:01:32 -
[19] - Quote
Shayla Etherodyne wrote:Black Pedro wrote:I expect though that if there is such an unhealthy reduction in ganking, I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels. And want to allow constructions of the citadels first. So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction. If CCP ever get to a situation where they control the narrative of the game that closely, then I can't see any positive in that.
Since 2011, Hilmar has been very clear that CCP are the custodians of the game, but the players make Eve what it is.
Along those lines, if Citadels are going to be built, then it should be up to the will of players to see that happen, not for CCP to quiet down the environment in highsec temporarily and then change it down the road.
I certainly hope that's not what this is about.
Come Win At Eve - Join The Vendunari
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GsyBoy
Hooded Underworld Guys Northern Coalition.
14
|
Posted - 2016.04.24 18:39:59 -
[20] - Quote
My point is still not being understood.
Nothing should be 100% safe or not safe.
At the moment a targeted freighter is dead 100% of the time.
This three minute rule fixes nothing. |
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TigerXtrm
KarmaFleet Goonswarm Federation
1464
|
Posted - 2016.04.24 19:26:14 -
[21] - Quote
GsyBoy wrote:My point is still not being understood.
Nothing should be 100% safe or not safe.
At the moment a targeted freighter is dead 100% of the time.
This three minute rule fixes nothing.
It fixes a 100% safe/not safe thing where bumping a ship was possible infinitely with no risk to the bumper. This assumes 1v1 and if you work as a team then using scrams as such is a valid tactic, but still requires more work than what it does currently.
My YouTube Channel - EVE Tutorials & other game related things!
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Shayla Etherodyne
United Nations Industrial Holdings
18
|
Posted - 2016.04.24 20:23:36 -
[22] - Quote
Scipio Artelius wrote:Shayla Etherodyne wrote:Black Pedro wrote:I expect though that if there is such an unhealthy reduction in ganking, I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels. And want to allow constructions of the citadels first. So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction. If CCP ever get to a situation where they control the narrative of the game that closely, then I can't see any positive in that. Since 2011, Hilmar has been very clear that CCP are the custodians of the game, but the players make Eve what it is. Along those lines, if Citadels are going to be built, then it should be up to the will of players to see that happen, not for CCP to quiet down the environment in highsec temporarily and then change it down the road. I certainly hope that's not what this is about.
From my point of view, what CCP is doing with the NPC stations broker fees is exactly that. Pushing people into building citadels in a very unsubtle way. Wouldn't be surprised in them manipulating the environment in other ways. If down the road it show to be too much they will change some other thing or roll back.
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Black Pedro
Yammerschooner
2409
|
Posted - 2016.04.24 20:31:00 -
[23] - Quote
GsyBoy wrote:My point is still not being understood.
Nothing should be 100% safe or not safe.
At the moment a targeted freighter is dead 100% of the time.
This three minute rule fixes nothing. As it should be if if 30-times the number of people target you.
You would not expect to win a 1 vs. 30 battle in lowsec, no matter what you are flying. Why do you expect you win a 1 vs 30 PvP encounter while flying an unarmed hauler solo in highsec?
That doesn't mean there isn't a plethora of things you can do to keep you freighter almost perfectly safe in highsec. Red Frog Freight and other professional haulers do these simple things on daily basis and lose only a couple freighters ever thousand trips. But if you have not taken precautions, and do not have friends with you, and 30 other players set their sights on you, you are going to die.
As it should be. Anything else would be broken.
Why Do They Gank?
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Malcanis
Vanishing Point. The Initiative.
17699
|
Posted - 2016.04.24 20:46:51 -
[24] - Quote
Black Pedro wrote:Gunrunner1775 wrote: the real question is... does that timer "reset" at the time the ship gets pointed...
if timer is not reset.. then attacker must keep the target pointed the entire time until it is destroyed.. will require attackers to slightly alter tactics
if timer is reset.. then this change is realy nothing more then cosmetic and will have minimal to no effect in the game
Right now being pointed cancels warp. I would expect that mechanic to remain unchanged, otherwise it would be impossible to tackle a non-war target in highsec due to CONCORD. This would be an incredible nerf to criminal ganking and would force gankers to completely change tactics and make it much more expensive. I would not put that past CCP at this point, but I would expect their recent focus on easy changes means they will do as little as possible and thus won't touch the core of the warp scamble/disrupt mechanics. Even still, it will have a large impact on ransom bumpers making it impossible to hold a freighter for any length of time solo. But if a real ganking fleet is operating, you will not be safe, although the effort required to point you means you are not likely to be bump-tackled for nearly as long before they get around to exploding you. In either case, no matter how you look at it, it is yet another nerf to ganking. I wonder if this is the "one more nerf" that will finally make things balanced?
Silly Pedro, you know very well what the nerf that will accomplish that is.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Sustrai Aditua
Irubo Kovu
116
|
Posted - 2016.04.24 20:55:06 -
[25] - Quote
Regardless of what the people who are enjoying taking advantage of a situation might say (especially should this situation be altered against their WILLS) how the creators want the creation to look will prevail. The ones who like to take advantage of situations will just have to find something else to take advantage of . QQ waaah waaah QQ. I'm sure the entitled among us (who insist people design things to their own preferences and definitions of reality, rather than get in there and build their OWN creations [hardy har har to that]) will squeal like the stuck pigs they must be (for all the squealing they do) if some low hanging fruit they're thriving upon is shifted to where they'd have to actually make an effort to get it. And, this is how it's always been. This is how it will always be. Those of us who don't mind some work, and effort with a certain amount of determination involved have always known these people are there, and seemingly will never go away. So be it. QQ some more for us baby QQ.
The bump the freighter interminably while we take our first-grader ships and whittle it down for an hour and a half "dynamic" sort of makes a lot of the ship design, and attributes a laughing stock. That it can be done at all demonstrates a loophole in design any true engineer would lose sleep over until it was plugged. It also points up what could be a deeper set of flaws in a process. Once again appears the Gordian Knot. No designer worth spit would allow the unwashed masses, the roaring minions, who have no appreciation of sound and cogent design, but are just lapping up crumbs from a gaping hole in what should be a fabulous design, influence any decision he or she makes - (emphasize: worth spit.)
Knowing the obnoxiously loud minority of players in the gaming world who just love that low hanging fruit and will squall like a Vogon poet to keep it (insisting it's how reality itself desires it) like I do, I can see how freighter bumping will bring out the earplugs for those of us who just have to live with these people...as long as there's this civilization thing working here.
It's heartening to see something, however convoluted, being done about this. For, as we all know to actually hyperwarp a space ship it doesn't need to be moving at all. All it needs is coordinates and the hyperdrive. The fictional fysixs does the rest.
+1 for intelligence -1 for the ganker mentality
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sero Hita
Science and Trade Institute Caldari State
163
|
Posted - 2016.04.24 21:07:31 -
[26] - Quote
Sustrai Aditua wrote:Regardless of what the people who are enjoying taking advantage of a situation might say (especially should this situation be altered against their WILLS) how the creators want the creation to look will prevail. The ones who like to take advantage of situations will just have to find something else to take advantage of . QQ waaah waaah QQ. I'm sure the entitled among us (who insist people design things to their own preferences and definitions of reality, rather than get in there and build their OWN creations [hardy har har to that]) will squeal like the stuck pigs they must be (for all the squealing they do) if some low hanging fruit they're thriving upon is shifted to where they'd have to actually make an effort to get it. And, this is how it's always been. This is how it will always be. Those of us who don't mind some work, and effort with a certain amount of determination involved have always known these people are there, and seemingly will never go away. So be it. QQ some more for us baby QQ.
The bump the freighter interminably while we take our first-grader ships and whittle it down for an hour and a half "dynamic" sort of makes a lot of the ship design, and attributes a laughing stock. That it can be done at all demonstrates a loophole in design any true engineer would lose sleep over until it was plugged. It also points up what could be a deeper set of flaws in a process. Once again appears the Gordian Knot. No designer worth spit would allow the unwashed masses, the roaring minions, who have no appreciation of sound and cogent design, but are just lapping up crumbs from a gaping hole in what should be a fabulous design, influence any decision he or she makes - (emphasize: worth spit.)
Knowing the obnoxiously loud minority of players in the gaming world who just love that low hanging fruit and will squall like a Vogon poet to keep it (insisting it's how reality itself desires it) like I do, I can see how freighter bumping will bring out the earplugs for those of us who just have to live with these people...as long as there's this civilization thing working here.
It's heartening to see something, however convoluted, being done about this. For, as we all know to actually hyperwarp a space ship it doesn't need to be moving at all. All it needs is coordinates and the hyperdrive. The fictional fysixs does the rest.
+1 for intelligence -1 for the ganker mentality
Why do you even bother changing posting alt the whole time? You are not fooling anyone.
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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sero Hita
Science and Trade Institute Caldari State
163
|
Posted - 2016.04.24 21:18:32 -
[27] - Quote
Black Pedro wrote:
Highsec has many problems which limit player interaction and prevent sandbox gameplay from fully developing. It is absurd that an AFK player in a freighter is so immune to the other players in the sandbox with no effort or action on their part. Highsec is long overdue for a complete rethink of the mechanics, and whenever CCP gets around to that, this content-killing situation will be addressed, exactly like it was for Aegis sov, with the goal of groups of all sizes being able to play as criminals.
Not to be rude, but that does seem a little bit naive IMO. With all the changes they have done lately it does not seem likely that their end goal is that everyone can play as a criminal.
And btw. Aegis sov was meant to make it harder to keep unused sov, nothing about being able to play as a criminal.
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Bobb Bobbington
Bros Before Holes The Devils' Rejects
285
|
Posted - 2016.04.24 21:53:41 -
[28] - Quote
GsyBoy wrote:My point is still not being understood.
Nothing should be 100% safe or not safe.
At the moment a targeted freighter is dead 100% of the time.
This three minute rule fixes nothing.
I mean, you could also use that logic to state that if you jump into a lowsec gatecamp in a t1 hauler you have a near 100% chance of dieing also, so they should get a module that lets them escape the gatecamp. However, in reality, it is the hauler's fault for ignoring safety and not getting a scout or just not going through low.
The key part of your post is the "targeted freighter". Exactly. A targeted freighter. You wouldn't complain about not being able to ignore a scram, because it's your own fault getting into such a situation. A freighter stays safe by keeping the cargo value low enough so that gankers won't bother, or by traveling through high-highsec systems. A group of 30 people should be able to kill a single freighter if he becomes a target through his own fault of hauling too high-value goods. Why should one person be able to stop thirty?
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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GsyBoy
Hooded Underworld Guys Northern Coalition.
15
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Posted - 2016.04.25 00:22:43 -
[29] - Quote
Bobb Bobbington wrote:GsyBoy wrote:My point is still not being understood.
Nothing should be 100% safe or not safe.
At the moment a targeted freighter is dead 100% of the time.
This three minute rule fixes nothing. I mean, you could also use that logic to state that if you jump into a lowsec gatecamp in a t1 hauler you have a near 100% chance of dieing also, so they should get a module that lets them escape the gatecamp. However, in reality, it is the hauler's fault for ignoring safety and not getting a scout or just not going through low. The key part of your post is the "targeted freighter". Exactly. A targeted freighter. You wouldn't complain about not being able to ignore a scram, because it's your own fault getting into such a situation. A freighter stays safe by keeping the cargo value low enough so that gankers won't bother, or by traveling through high-highsec systems. A group of 30 people should be able to kill a single freighter if he becomes a target through his own fault of hauling too high-value goods. Why should one person be able to stop thirty?
You argument makes no sense. I could have a cloak/mwd or tank/cyno or battle hauler or be a decoy to agro to either clear gate or prevent jumping after my main cargo ship. A freighter carries stuff a to b, that's it.
My point still stands, this change is pointless, just need to scram every 3 mins and can still bump to hearts content.
Also can follow all the above and freighters still get killed for giggles, Just think they need a little valid love. |
Elite Harvester
Elite Harvesters
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Posted - 2016.04.25 02:05:07 -
[30] - Quote
To summarize this thread: "Just one more nerf, CCP! Just one more!"
This nerf to big ship ganking and ransoming isn't even out yet and you're already asking for another one?
Visit www.MinerBumping.com to find out how you can help save Highsec.
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