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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 18:57:23 -
[1] - Quote
Why remove ECM? ECM has three massive downsides: it's binary, it's chance based, and it's uncounterable by piloting. ECM being binary is bad because it is either 100% effective or it is 0% effective. With sensor damps or TDs I can still lock, shoot, etc. at reduced effectiveness. Chance based EWAR is bad because it is unpredictable. No one likes fights coming down to a dice roll. ECM being uncounterable by piloting is bad because if I am jammed there is nothing I can do to become unjammed while most other EWARs i can counter through piloting. If I am lock range sensor damped I can just get closer to my target, if I am pointed I can burn out of point range, etc.
By removing ECM we are left with a hole that needs to be filled by a new EWAR. Luck for us there are three big groups of weapon systems: turrets, missiles, and drones. TDs and MGD are all ready in game. So all we need is Drone Tracking Disruptors (DTDs) to be added to the game. They would function by being applied to the ship, and that would mess with the ship's drones, as it is impractical to field a ship with 5 DTDs to disrupt 5 drones.
Re-alignment: Each race has core weapon systems,core traits, and an RP foe. For example: Caldari are shield tanked missile/hybrid ships that hate the Gallente. The Gallente on the other hand are armor tanked drone/hybrid ships that hate the Caldari. By playing off these core weapon systems and core traits we can make an RP based EWAR re-alignment that makes sense.
End result: http://i.imgur.com/3UyoRmc.png
Text version:
Amarr:
- Tracking Disruption
- Energy Neutralizers
Caldari:
- Drone Disruption
- Sensor Dampening
Gallente:
- Missile Guidance Disruption
- Warp Disruptor/Scram Range
Minmatar:
- Target Paining
- Stasis Webification Range
The EWARS: The T1 EWARS are counters to their RP foe. Gallente use drones and Caldari use missiles. Their T1 EWAR counters each other's primary weapon. Amarr have low signature radius and Minmatar use turrets. Their T1 EWAR counters each other. T2 EWARs, which are typically more powerful, are relatively balanced. Sensor Dampening is a fair, balanced, and coutnerable EWAR that can achieve similar effects as ECM without much of the frustration.
Thoughts? |

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 18:57:32 -
[2] - Quote
Saved for FAQ |

Lugh Crow-Slave
2270
|
Posted - 2016.04.23 19:07:15 -
[3] - Quote
Aliventi wrote:Saved for FAQ
Reported for redundant
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 19:24:11 -
[4] - Quote
Lugh Crow-Slave wrote:Aliventi wrote:Saved for FAQ Reported for redundant Also your reasons show a vast lack in understanding ewar First binary is not bad you may think it is but that is opinion Second any ecm pilot worth his salt has great control over the effectiveness of his jams. ECM is the most player interactive ewar in game abs has the most gameplay tied to it Finally with damps you only think you can still lock but when my arazu has you damped down to 3km you're not locking my fleet built to kite Glad to see you showed up Mr. I-Must-Always-Be-Right. I am going to thoroughly enjoy shutting you down with my extensive knowledge of EWAR and Eve's game mechanics.
Binary is bad when it comes to EWAR. TDs, SDs, MGDs, Webs, etc. are all not binary. That's what makes them great. Imagine webs instantly stopping your ship. That is a comparable example to what we are dealing with when it comes to ECM. In addition, non-brinary EWAR can be stacking penalized. Which means that you can go ahead and throw all you want on me, just know that each one is less effective than the last.
The only EWAR that is binary, aside from ECM, is warp disruption. The only reason that one is okay is because you can't be 64% effective at warping. Either you can warp or you can't.
I can lock your kiting fleet. I just need to be within lock range. Go ahead and drop that to 3km. All I need to do is get within 3km. That is something that ECM doesn't provide. |

Lugh Crow-Slave
2271
|
Posted - 2016.04.23 19:30:35 -
[5] - Quote
Lol "the other ones aren't like this so this one shouldn't be either"
The other ewar are are also just boring to use spread and activate or focus and activate there is little to no micro with them
And I have listed ways to give ecm a stacking penalty in a way that fits with its gameplay and builds on it in the past. Give ecm mods a remote eccm effect
There are only two issues with ECM right now
1 there is no stacking penalty
2 you can permanently jam ships with lower strength
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 19:56:18 -
[6] - Quote
Lugh Crow-Slave wrote:Lol "the other ones aren't like this so this one shouldn't be either"
The other ewar are are also just boring to use spread and activate or focus and activate there is little to no micro with them
And I have listed ways to give ecm a stacking penalty in a way that fits with its gameplay and builds on it in the past. Give ecm mods a remote eccm effect
There are only two issues with ECM right now
1 there is no stacking penalty
2 you can permanently jam ships with lower strength You see the issue with what you just stated is that it is your opinion. Your opinion is that ECM should be stacking penalized. Your opinion is that there are only two issues with ECM.
ECM is unconterable by piloting: Fact. ECM is chance based: Fact. ECM is binary: Fact. ECM is incredibly frustrating: Opinion. You see the difference between that opinion and your opinion is that "ECM is frustrating" is a wildly held opinion, not an opinion by a character who has a grand total of 66 kills since 2012.
Your lack of EWAR balancing knowledge is easily displayed by your complete lack of issue with ECM being uncoutnerable by piloting, ECM being binary, and ECM being chance based. ECM is legitimately the ONLY EWAR that is uncounterable by piloting. Very few people enjoy being virtually useless on the battlefield. But don't worry: Lugh Crow-Slave has no issue with that. Also, you have no issue with ECM being a chanced based mechanic? Are you kidding me? RNG has no place in Eve when it comes to EWAR. ECM won't work if it isn't binary. How are you going to apply a "partial" jam to a ship?
ECM cannot be saved because it is binary, chance based, and uncounterable by piloting. That is what makes ECM effective. That is what makes ECM useable. That is what makes ECM unfixable.The bottom line is if something can't be fixed then it should be removed. If we remove ECM then we need other types of EWAR for the EWAR ships to be bonus towards. Which brings us right back around to the idea in my opening post. |

Lugh Crow-Slave
2272
|
Posted - 2016.04.23 20:26:29 -
[7] - Quote
ECM is controllable by the pilot
Ecm should be chance based (but is not always)
If you are useless just because you are jammed you're not trying hard enough
RNG is all over eve look at any turret based damage
ECM is frustrating but so are most things in eve
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 20:39:04 -
[8] - Quote
Lugh Crow-Slave wrote:ECM is controllable by the pilot
Ecm should be chance based (but is not always)
If you are useless just because you are jammed you're not trying hard enough
RNG is all over eve look at any turret based damage
ECM is frustrating but so are most things in eve Okay. Thank you for making it painfully clear that you have no real argument, didn't read what I said, and don't know what you are talking about.
1. I never said anything about ECM being controllable by the pilot. idk what issue you think there is there, but I never made one. 2. ECM can be chance based all it wants. At the end of the day it is one of those 3 key things that can't be fix and are key reasons why ECM should be removed. 3. Lugh Crow-Slave: "If you are jammed you are just not trying hard enough to target the enemy ship!" <-- Oh boy did we find a winner 4. I never said RNG didn't belong in Eve. I said it had no place in EWAR. If you understood the turret damage formula you would understand that mathematically the expected value isn't random. 5. Again, your opinion is showing. |

Lugh Crow-Slave
2272
|
Posted - 2016.04.23 20:51:27 -
[9] - Quote
Now I'm beginning to wonder if you're a troll did you read what you said o.O
The first bullet point you listed in your last post was
"ECM is uncontrollable by pilot:fact"
There is nothing to fix about it being chance based
I said nothing about trying hard enough to lock an enemy ship you can be useful without one
Even after the tracking formula you still have RNG and what is wrong with RNG in ewar?
Of course an opinion is showing in my argument so is yours I mean your three main points against ecm is entirely based on opinion
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 20:57:59 -
[10] - Quote
Lugh Crow-Slave wrote:Now I'm beginning to wonder if you're a troll did you read what you said o.O
The first bullet point you listed in your last post was
"ECM is uncontrollable by pilot:fact" Just to name a few
Aliventi wrote:ECM is unconterable by piloting: Fact. Don't worry mate. Reading is hard. I don't hold it against you.
Let's get back on topic! Any actual feedback about my idea from people who can read and know what they are talking about? |
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Lugh Crow-Slave
2272
|
Posted - 2016.04.23 21:02:37 -
[11] - Quote
Lol was reading on a phone so I suppose I interpreted a real word in place of your fake one.
But still ecm can be countered effectively in sure you have to be able to think of a few ways hell they just buffed one
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 21:09:15 -
[12] - Quote
Lugh Crow-Slave wrote:Lol was reading on a phone so I suppose I interpreted a real word in place of your fake one.
But still ecm can be countered effectively in sure you have to be able to think of a few ways hell they just buffed one There is a difference between the words "pilot" and "piloting." |

Lugh Crow-Slave
2273
|
Posted - 2016.04.23 21:24:23 -
[13] - Quote
Not the word I was talking about but okay it can still be effectively countered by proper piloting
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 21:29:49 -
[14] - Quote
Lugh Crow-Slave wrote:Not the word I was talking about but okay it can still be effectively countered by proper piloting And how do you think piloting counters ECM? Tell us all. |

Lugh Crow-Slave
2273
|
Posted - 2016.04.23 21:35:47 -
[15] - Quote
Well the simplest one is to pull range but the more effective one is built into the hulls of ecm ships. They ate caldari meaning they have the highest sig and lowest scan res in the game(ecm ships having an even greater penalty to scan res). What this means is you will most likely lock first making damps a very powerful counter to ecm. Another thing built into ecm is for it to be effective you need to use it on some of the softest ships in the game and give up even more tank in order to fit them. This means so long as one person in your fleet is not jammed they are quickly run off feild
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 21:41:20 -
[16] - Quote
Lugh Crow-Slave wrote:Well the simplest one is to pull range but the more effective one is built into the hulls of ecm ships. They ate caldari meaning they have the highest sig and lowest scan res in the game(ecm ships having an even greater penalty to scan res). What this means is you will most likely lock first making damps a very powerful counter to ecm. Another thing built into ecm is for it to be effective you need to use it on some of the softest ships in the game and give up even more tank in order to fit them. This means so long as one person in your fleet is not jammed they are quickly run off feild Thank you for making it astoundingly clear you don't understand. "Couterable by piloting", as defined in my first post which you clearly didn't read, is the ability to counter the effects of being jammed through piloting. In other words, once you are jammed what can you do to become unjammed? With target range damps I can burn closer. With webs I can burn out of range. When jammed there is nothing I can do. That is the issue. Which given your inexperience in PvP I can see why you wouldn't understand that. |

Lugh Crow-Slave
2273
|
Posted - 2016.04.23 21:46:38 -
[17] - Quote
The last option I gave involved getting a fleet mate in-jammed. But why should there always be a way out of a **** up.
How do I get out of a vindi web scram with your definition of piloting or a grappler +scram
How do I counter damps against a fleet built to use them properly
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 21:52:06 -
[18] - Quote
Lugh Crow-Slave wrote:The last option I gave involved getting a fleet mate in-jammed. But why should there always be a way out of a **** up.
How do I get out of a vindi web scram with your definition of piloting or a grappler +scram
How do I counter damps against a fleet built to use them properly You are mistaking probability with possibility. There is a possibility that I can get out of web range of a Vindi, there may not be a big probability that I can. With ECM there is no possibility, and therefore no probability, that I can become unjammed before the 20 seconds elapses. |

Lugh Crow-Slave
2273
|
Posted - 2016.04.23 21:53:34 -
[19] - Quote
There is a guaranty you will if the ecm is damped down or forced off feild
Edit or if the pilot was an idiot and warped away or flew out of range
The same way you're getting out of a vindi range
Citadel worm hole tax
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Kieron VonDeux
160
|
Posted - 2016.04.23 21:55:46 -
[20] - Quote
ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.
Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.
|
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Lugh Crow-Slave
2273
|
Posted - 2016.04.23 21:57:19 -
[21] - Quote
Kieron VonDeux wrote:ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.
Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.
So making its main purpose of countering lodi pointless and ensuring that they die within moments of landing on grid?
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 22:00:15 -
[22] - Quote
Lugh Crow-Slave wrote:There is a guaranty you will if the ecm is damped down or forced off feild
Edit or if the pilot was an idiot and warped away or flew out of range
The same way you're getting out of a vindi range You still don't understand counterable by piloting. I can get out of web range through actions that I take through piloting. Someone else damping down the ECM ship isn't me countering ECM through piloting. The ECM ship warping away isn't me countering ECM through piloting. |

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 22:01:38 -
[23] - Quote
Kieron VonDeux wrote:ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.
Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.
WE ARE NOT DISCUSSING FIXES TO ECM. That is not what this idea has anything to do with. I am merely educating Lugh Crow-Slave on EWAR because he doesn't have much PvP experience. |

Kieron VonDeux
160
|
Posted - 2016.04.23 22:05:12 -
[24] - Quote
Lugh Crow-Slave wrote:Kieron VonDeux wrote:ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.
Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.
So making its main purpose of countering lodi pointless and ensuring that they die within moments of landing on grid?
Well, they normally die really fast anyways unless you have your own logi.
Breaking target lock on logi even for a few seconds can make a difference when the miss that critical rep or two, and need to re-establish their cap chain more frequently. |

Lugh Crow-Slave
2273
|
Posted - 2016.04.23 22:07:23 -
[25] - Quote
No it is not something you can counter through an Acton of your own but it is something countable by your fleet. Not everything needs to be countable directly by the person the Acton is being done to. And you are not getting out of a vindi web going sub 300 (generous) if he doesn't want you to
Citadel worm hole tax
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Kieron VonDeux
160
|
Posted - 2016.04.23 22:08:21 -
[26] - Quote
Aliventi wrote:Kieron VonDeux wrote:ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.
Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.
WE ARE NOT DISCUSSING FIXES TO ECM. That is not what this idea has anything to do with. I am merely educating Lugh Crow-Slave on EWAR because he doesn't have much PvP experience.
Yeah, I'm simply providing some options to your idea of "re-imagining EWAR" 
Btw, I don't think you know as much as you think you do, I realize that may fall on deaf ears. 
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Lugh Crow-Slave
2273
|
Posted - 2016.04.23 22:10:03 -
[27] - Quote
Kieron VonDeux wrote:Lugh Crow-Slave wrote:Kieron VonDeux wrote:ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.
Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.
So making its main purpose of countering lodi pointless and ensuring that they die within moments of landing on grid? Well, they normally die really fast anyways unless you have your own logi. Breaking target lock on logi even for a few seconds can make a difference when the miss that critical rep or two, and need to re-establish their cap chain more frequently.
Except you don't jam the logi so it can't rep the fleet you jam it so it can't rep the rest of the logi otherwise you're better of with damps. And unless you have high alpha missing one cycle will not kill your sister logi
Citadel worm hole tax
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violator2k5
Crescent Nova
14
|
Posted - 2016.04.23 22:14:03 -
[28] - Quote
Aliventi wrote:I am going to thoroughly enjoy shutting you down with my extensive knowledge of EWAR and Eve's game mechanics.
I have two questions for you about your own skills and previous experience with ecm ewar?
1) did you level your sensor compensation skills to lvl 5?
2) have you ever flown a ship with ECCM or had remote ECCM added to you from another pilot in your gang to help deal with being jammed when in combat?
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Lugh Crow-Slave
2273
|
Posted - 2016.04.23 22:15:53 -
[29] - Quote
violator2k5 wrote:Aliventi wrote:I am going to thoroughly enjoy shutting you down with my extensive knowledge of EWAR and Eve's game mechanics. I have two questions for you about your own skills and previous experience with ecm ewar? 1) did you level your sensor compensation skills to lvl 5? 2) have you ever flown a ship with ECCM or had remote ECCM added to you from another pilot in your gang to help deal with being jammed when in combat?
No you see he doesn't care of toy can prevent being jammed he's upset you can't get out of it on your own once jammed
Citadel worm hole tax
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Kieron VonDeux
160
|
Posted - 2016.04.23 22:21:15 -
[30] - Quote
Lugh Crow-Slave wrote: Except you don't jam the logi so it can't rep the fleet you jam it so it can't rep the rest of the logi otherwise you're better of with damps. And unless you have high alpha missing one cycle will not kill your sister logi
I was talking about them missing reps on other logi.
Breaking locks in a cap chain while they are scan res damped can have a significant effect on their ability to maintain that cap chain.
It would increase the coordination needed to disrupt them but it could have significant effects over time.
I do realize this probably isn't "the fix", but it is an alternative idea that may lead to better ones. |
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 22:24:42 -
[31] - Quote
Lugh Crow-Slave wrote:No it is not something you can counter through an Acton of your own but it is something countable by your fleet. Not everything needs to be countable directly by the person the Acton is being done to. And you are not getting out of a vindi web going sub 300 (generous) if he doesn't want you to Because every pilot flies in a fleet.... 
violator2k5 wrote:Aliventi wrote:I am going to thoroughly enjoy shutting you down with my extensive knowledge of EWAR and Eve's game mechanics. I have two questions for you about your own skills and previous experience with ecm ewar? 1) did you level your sensor compensation skills to lvl 5? 2) have you ever flown a ship with ECCM or had remote ECCM added to you from another pilot in your gang to help deal with being jammed when in combat? 1. I have all the sensor comps to 4. Level 5 would be useful, but I have other things to train right now. Mainly all T2 ship skills to V. I will be done on 2 Nov on 03:54:04.
2. I don't fly ships with ECCM anymore, but I did quite often when ECCM existed. I do fly ships with sensor boosters and the ECCM script now. Mainly on my Devoter to counter the ECM burst on Supers. Also, useful to swap over to the targeting resolution script to tackle booshers. We caught one trying to boosh people off the undock just a bit ago.
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Lugh Crow-Slave
2274
|
Posted - 2016.04.23 22:34:10 -
[32] - Quote
No not every pilot flies in a fleet but if you are 1v1 against a ecm ship toy should be more than capable of taking its dps for the 20seconds. If it is not 1v1 then friends will always give you an advantage ecm or not
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 22:40:02 -
[33] - Quote
Lugh Crow-Slave wrote:No not every pilot flies in a fleet but if you are 1v1 against a ecm ship toy should be more than capable of taking its dps for the 20seconds. If it is not 1v1 then friends will always give you an advantage ecm or not Have you ever heard of ECM drones? Pretty much gives non-ECM ships a pretty powerful chance to jam. |

Lugh Crow-Slave
2274
|
Posted - 2016.04.23 22:43:07 -
[34] - Quote
That's an issue with the drones not ecm and I'm 100%in agreement that those need to go
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 22:51:16 -
[35] - Quote
Lugh Crow-Slave wrote:That's an issue with the drones not ecm and I'm 100%in agreement that those need to go You still haven't shown that ECM is counterable by piloting. |

Lugh Crow-Slave
2275
|
Posted - 2016.04.23 22:53:10 -
[36] - Quote
Not by your narrow definition but I don't belive everything should be able to be countered by a single person
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 22:56:54 -
[37] - Quote
Lugh Crow-Slave wrote:Not by your narrow definition but I don't belive everything should be able to be countered by a single person That's your opinion. However, a widely held opinion is that ECM has no counter play by the individual piloting. Every other EWAR has it. |

Kieron VonDeux
160
|
Posted - 2016.04.23 23:03:35 -
[38] - Quote
Aliventi wrote:Lugh Crow-Slave wrote:Not by your narrow definition but I don't belive everything should be able to be countered by a single person That's your opinion. However, a widely held opinion is that ECM has no counter play by the individual piloting. Every other EWAR has it.
Choose to use a ECCM script and a fleet booster with info gang links, or risk getting jammed easier. You know, rock scissors, paper gameplay...
Oh, and don't fly alone... Its a MMO where teamwork can really make a difference.
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Lugh Crow-Slave
2275
|
Posted - 2016.04.23 23:03:45 -
[39] - Quote
Other ewar also has a100% guaranty not everything needs to be the same. And ecm still does have counter play by single pilots you just have to perform it b4 getting jammed. Not to mention the other ewars just have the illusion of counter play. What's the counter play for tp anyway? Or td with td if you get close they just disrupt your tracking if you pull range they disrupt your range and they ate able to do this faster than you can pull range (assuming you are even in a ship capable of dictating the range)
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 23:23:21 -
[40] - Quote
Lugh Crow-Slave wrote:Other ewar also has a100% guaranty not everything needs to be the same. And ecm still does have counter play by single pilots you just have to perform it b4 getting jammed. Not to mention the other ewars just have the illusion of counter play. What's the counter play for tp anyway? Or td with td if you get close they just disrupt your tracking if you pull range they disrupt your range and they ate able to do this faster than you can pull range (assuming you are even in a ship capable of dictating the range) With a TD I can switch ammo types for longer range or better tracking ammo.
You still don't understand counterability through piloting. I can fit an sensor booster with an ECCM script, I can fit two, and I can train my comps to V, and get the navy implant set that boosts sensor strength. That isn't counterability through piloting because I can do all that prep, still get jammed, and I am still unable to counter being jammed. I can do comparable prep work for damps. At least with damps I have the option to burn in or wait until I lock. I can do the same prep work for TDs. I still have the option to swap ammo types. Once jammed nothing I can do will counter it. |
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.23 23:26:24 -
[41] - Quote
Kieron VonDeux wrote:Oh, and don't fly alone... Its a MMO where teamwork can really make a difference. It is an MMO. There is nothing more powerful than a friend. But you do the game a disservice by saying to the legions of solo PvPers that they should stop solo PvPing. Are you going to look at Mr. Hyde and say " don't fly alone... Its a MMO where teamwork can really make a difference."? Solo work is powerful, challenging, and the rewards are enormous. Not everything in Eve must be done in groups. |

Kieron VonDeux
161
|
Posted - 2016.04.24 00:07:56 -
[42] - Quote
Aliventi wrote:Lugh Crow-Slave wrote:Other ewar also has a100% guaranty not everything needs to be the same. And ecm still does have counter play by single pilots you just have to perform it b4 getting jammed. Not to mention the other ewars just have the illusion of counter play. What's the counter play for tp anyway? Or td with td if you get close they just disrupt your tracking if you pull range they disrupt your range and they ate able to do this faster than you can pull range (assuming you are even in a ship capable of dictating the range) With a TD I can switch ammo types for longer range or better tracking ammo. You still don't understand counterability through piloting. I can fit an sensor booster with an ECCM script, I can fit two, and I can train my comps to V, and get the navy implant set that boosts sensor strength. That isn't counterability through piloting because I can do all that prep, still get jammed, and I am still unable to counter being jammed. I can do comparable prep work for damps. At least with damps I have the option to burn in or wait until I lock. I can do the same prep work for TDs. I still have the option to swap ammo types. Once jammed nothing I can do will counter it.
Being caught in situations where you are perfectly screwed because the other guy had the perfect counter to your fit is what Eve is about. Its called rock, scissors, paper gameplay.
Not every situation you find yourself can be overcome by piloting your ship. If you find yourself scrammed and damped from a Arazu you can't always burn in to regain target lock unless you chose to fit a AB instead of a MWD and he didn't fit a MWD. But if you fit a sebo and have a target range script, you might be able to change it to counter that damp.
Or if you find yourself jammed and you also fit a sebo, you can change out that range script and put in a ECCM script to raise your chance of not getting jammed the next cycle.
Eve at its core has been about rock, scissor, paper ship fitting from the beginning and EWAR has been part of that. Sometimes countered fits can be improved through piloting but not always.
For Fitting: You can fit a Warp core stab or two to lessen your chance of being pointed. ( You gimp your targeting) You can fit a tracking Computer or Enhancer to lessen the effects of tracking disrupters. (You chose to not fit some other mid slot mod) You can fit ABs to lessen the effects of TPs. (You might have wished you fit MWD instead depending) You can fit sebos to lessen the effects of Damps or now Jams. (also at expense of fitting a diff mod)
If you didn't fit right, you might be able to counter through Piloting, depending on opponents fit. Burn out with AB/MWD to counter Scram/Disruptor. ( unless opponent fit equal prop mod ) Burn in to counter range Damps. Burn out TP optimal with MWD to counter TPs. Burn out of jam optimal to counter Jams. Burn in to counter optimal range tracking disruptors. Try to match target vector to lessen effects of tracking disruptors
You seem to want to be able to counter Jams within the first cycle you were jammed. You can't change the effect of any mod within its cycle, but you can pilot yourself into a better position within that cycle or the next, if your fit is right vs your opponents. (rock, scissor, paper gameplay)
|

Kieron VonDeux
161
|
Posted - 2016.04.24 00:10:25 -
[43] - Quote
Aliventi wrote:Kieron VonDeux wrote:Oh, and don't fly alone... Its a MMO where teamwork can really make a difference. It is an MMO. There is nothing more powerful than a friend. But you do the game a disservice by saying to the legions of solo PvPers that they should stop solo PvPing. Are you going to look at Mr. Hyde and say " don't fly alone... Its a MMO where teamwork can really make a difference."? Solo work is powerful, challenging, and the rewards are enormous. Not everything in Eve must be done in groups.
Flying alone is not what it used to be, but through cherry picking your fights you can do well, but don't cry when you find you have been perfectly countered.
If you can't stand the heat of getting perfectly screwed, don't fly alone. |

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 00:21:24 -
[44] - Quote
Kieron VonDeux wrote:Aliventi wrote:Lugh Crow-Slave wrote:Other ewar also has a100% guaranty not everything needs to be the same. And ecm still does have counter play by single pilots you just have to perform it b4 getting jammed. Not to mention the other ewars just have the illusion of counter play. What's the counter play for tp anyway? Or td with td if you get close they just disrupt your tracking if you pull range they disrupt your range and they ate able to do this faster than you can pull range (assuming you are even in a ship capable of dictating the range) With a TD I can switch ammo types for longer range or better tracking ammo. You still don't understand counterability through piloting. I can fit an sensor booster with an ECCM script, I can fit two, and I can train my comps to V, and get the navy implant set that boosts sensor strength. That isn't counterability through piloting because I can do all that prep, still get jammed, and I am still unable to counter being jammed. I can do comparable prep work for damps. At least with damps I have the option to burn in or wait until I lock. I can do the same prep work for TDs. I still have the option to swap ammo types. Once jammed nothing I can do will counter it. Being caught in situations where you are perfectly screwed because the other guy had the perfect counter to your fit is what Eve is about. Its called rock, scissors, paper gameplay. Not every situation you find yourself can be overcome by piloting your ship. If you find yourself scrammed and damped from a Arazu you can't always burn in to regain target lock unless you chose to fit a AB instead of a MWD and he didn't fit a MWD. But if you fit a sebo and have a target range script, you might be able to change it to counter that damp. Or if you find yourself jammed and you also fit a sebo, you can change out that range script and put in a ECCM script to raise your chance of not getting jammed the next cycle. Eve at its core has been about rock, scissor, paper ship fitting from the beginning and EWAR has been part of that. Sometimes countered fits can be improved through piloting but not always. For Fitting: You can fit a Warp core stab or two to lessen your chance of being pointed. ( You gimp your targeting) You can fit a tracking Computer or Enhancer to lessen the effects of tracking disrupters. (You chose to not fit some other mid slot mod) You can fit ABs to lessen the effects of TPs. (You might have wished you fit MWD instead depending) You can fit sebos to lessen the effects of Damps or now Jams. (also at expense of fitting a diff mod) If you didn't fit right, you might be able to counter through Piloting, depending on opponents fit. Burn out with AB/MWD to counter Scram/Disruptor. ( unless opponent fit equal prop mod ) Burn in to counter range Damps. Burn out TP optimal with MWD to counter TPs. Burn out of jam optimal to counter Jams. Burn in to counter optimal range tracking disruptors. Try to match target vector to lessen effects of tracking disruptors You seem to want to be able to counter Jams within the first cycle you were jammed. You can't change the effect of any mod within its cycle, but you can pilot yourself into a better position within that cycle or the next, if your fit is right vs your opponents. (rock, scissor, paper gameplay) You are going on and on about fits. This has nothing to do with fits. Can you, through piloting, counter the EWAR effect? Yes or no? With TDs, GMDs, SDs, Warp disruption/scram, Stasis web, energy neut, etc. you can counter the effect through piloting. With ECM you cannot. This is one of the three things that makes ECM unfixable and therefore it should be removed and replaced as described in the OP. |

Kieron VonDeux
162
|
Posted - 2016.04.24 00:44:46 -
[45] - Quote
You can pilot outside the optimal range of ECM and regain target lock, if you are faster than the ship Jamming you just like you can burn into a ship range Damping if you are faster than them considering all active mods being used by each party.
You are trying to make an edge case within a very limited scope to solely suit your purposes. |

Wanda Fayne
186
|
Posted - 2016.04.24 01:06:20 -
[46] - Quote
Drones are a natural counter to ecm. As the two gentlemen are constantly repeating, making the right move before you are jammed is the key.
I will take my Keres over my Kitsune (or my Lachesis over my Rook) 9 of 10 times. RNG is a pita... when you have little to no tank or dps. |

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 02:02:39 -
[47] - Quote
Kieron VonDeux wrote:You can pilot outside the optimal range of ECM and regain target lock, if you are faster than the ship Jamming you just like you can burn into a ship range Damping if you are faster than them considering all active mods being used by each party.
You are trying to make an edge case within a very limited scope to solely suit your purposes. You do realize that optimal on a max skilled Blackbird is 72KM with another 79KM in falloff? 72KM+79KM is not exactly "Burn out then back in" kind of range. Typically the kinds of ships than can hit from 72KM+79KM away are not exactly fast moving and quicker ships typically can't hit from that range. So no, you really can't "You can pilot outside the optimal range of ECM and regain target lock" and do damage before you get jammed again.
Wanda Fayne wrote:Drones are a natural counter to ecm. As the two gentlemen are constantly repeating, making the right move before you are jammed is the key.
I will take my Keres over my Kitsune (or my Lachesis over my Rook) 9 of 10 times. RNG is a pita... when you have little to no tank or dps.
Edit. Damps are Gallente. Are you going to nerf my ships strongest abilities for your 'missile tracking disruption bonus' foolery? FINALLY A QUESTION ABOUT MY PROPOSAL! IT ONLY TOOK THREE PAGES OF POSTS!
As of right now SDs are the easiest and most effective EWAR out there against all sizes of gangs. It's such a problem that CCP limited it pretty hard in the AT and F*** You fleets of Celestis are cheap and highly effective. I won't argue that it is OP, but as far as T1 EWAR is concerned, SDs are pretty much the shining star.
So as far as my proposal is concerned T1 Gallente EWAR would probably the 7.5% effectiveness/10% optimal bonus found on Amarr T1 EWAR ships, but for Missile Guidance Disruptors. Caldari T1 EWAR would get the same treatment for Drone Disruptors and Caldari T2 would pick up the 7.5% effectiveness and 7.5% optimal/falloff for sensor damps.
tl;dr same damp effectiveness, but instead of it being on T1 Gallente hulls it would be on T2 Caldari hulls. Not a nerf, you just have to use different ships. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
344
|
Posted - 2016.04.24 02:30:07 -
[48] - Quote
- 1 for ops attitude
yeah yeah so what if dampners and some of the others aren't binary, lets make ECM a , like the others instead of a chance 1 or 0
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 02:55:15 -
[49] - Quote
Agondray wrote:- 1 for ops attitude
yeah yeah so what if dampners and some of the others aren't binary, lets make ECM a , like the others instead of a chance 1 or 0 I am glad I am gathering fans. 
You see the issue with ECM is that many people who use, or have ECM used on them, readily recognize that ECM isn't counterable by piloting, sucks because its unpredictable because it chanced based, and binary. Those three things are exactly what makes ECM work and be "balanced" (The quotes are there because people have vastly differing opinions on what makes ECM balanced.) Despite hundreds, if not thousands, of threads suggesting fixes to those three core issues, no one has found a way to modify those core issues in a way such that ECM isn't overpowered or underpowered. No single suggestion has been even mildly workable. Therefore, it would seem that the best course of action would be to cut out losses by removing ECM and replacing it with more balanced and balanceable EWAR. |

Wanda Fayne
186
|
Posted - 2016.04.24 03:03:30 -
[50] - Quote
To Waiter: there's too much pepper in my food CHef: ok, lets add some salt, swap the garlic with mustard, and completely remove the pepper.
Me: ...finds another restaurant... |
|

Wanda Fayne
186
|
Posted - 2016.04.24 03:11:06 -
[51] - Quote
Your proposals shuffle the deck (out of sorts) and depend on introducing new modules and mechanics to compensate for Caldari losing a primary bonus. Missile damps for Gall, Drone disruptor for Caldari? No please.
Simplify and deal with ecm (and this thread is now redundant) without fuzzling a solution.
Edit. Everyone with a sebo recently got a buff vs ecm. |

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 03:24:49 -
[52] - Quote
Wanda Fayne wrote:Your proposals shuffle the deck (out of sorts) and depend on introducing new modules and mechanics to compensate for Caldari losing a primary bonus. Missile damps for Gall, Drone disruptor for Caldari? No please.
Simplify and deal with ecm (and this thread is now redundant) without fuzzling a solution.
Edit. Everyone with a sebo recently got a buff vs ecm. Fortunately for us you don't get to decide when a thread is redundant. 
Here is the hard truth: ECM will never be fixed. It is literally unfixable. Some of Eve's best and brightest minds have tried to fix it and failed. No idea has even been feasible. There is always one or more issues due to the three unfixable core issues. So let's cut our losses. Shake things up. Make things work.
Here's the deal: Give good reasons, not opinions, as to why this idea won't work and I go back to the drawing board. It's been three pages and no one has done that. |

Kieron VonDeux
164
|
Posted - 2016.04.24 04:33:22 -
[53] - Quote
Aliventi wrote:Kieron VonDeux wrote:You can pilot outside the optimal range of ECM and regain target lock, if you are faster than the ship Jamming you just like you can burn into a ship range Damping if you are faster than them considering all active mods being used by each party.
You are trying to make an edge case within a very limited scope to solely suit your purposes. You do realize that optimal on a max skilled Blackbird is 72KM with another 79KM in falloff? 72KM+79KM is not exactly "Burn out then back in" kind of range. Typically the kinds of ships than can hit from 72KM+79KM away are not exactly fast moving and quicker ships typically can't hit from that range. So no, you really can't "You can pilot outside the optimal range of ECM and regain target lock" and do damage before you get jammed again.
Nice to see you changed the elements of the question after you got an answer that didn't fit your cherry picked edge case.
Your question was if you could pilot out of the effect of ECM as you can do with other EWAR, the answer is YES, even if your narrow test only considers close up fights it doesn't invalidate that fact.
You don't need to go full optimal + full fall off to significantly improve your chances of avoiding the Jams and plenty of ships can hit that far.
Fitting to counter being jammed is easy.
Trying to invalidate a mechanic where the player takes no precautions fitting his ship against that mechanic goes against the core of this game.
You can fit your ship to mitigate the effects of Jamming and you can fly your ship out of the effective range of jamming to have a better chance to maintain target lock and hit the target providing you are flying the right ship with the right fit.
Trying to say you must be able to do that in all ships and all fits is like saying you must be able to slow boat a Megathron to within blaster range of a Celestis who is damping you and slow boating away from you at max speed.
|

Wanda Fayne
186
|
Posted - 2016.04.24 06:32:58 -
[54] - Quote
Aliventi wrote: Here's the deal: Give good reasons, not opinions, as to why this idea won't work and I go back to the drawing board. It's been three pages and no one has done that.
Three pages and nobody yet sees the merits of your op. It isn't a personal attack, at least not until you make it one
|

Kieron VonDeux
169
|
Posted - 2016.04.24 11:40:09 -
[55] - Quote
Despite the players who feel ECM is the oddball out in the EWAR mechanics I feel that it is simply the opposite of Range Damps.
Range Damps can prevent you locking at extreme ranges and promotes close range combat. ECM can prevent you from locking at close ranges and promotes long range combat.
I think the issue is that they overlap at mid ranges where with the combination of both you can prevent locking targets very effectively across a fleet.
A solution might be to create a sweet spot at mid ranges where neither Damps or Jams are very effective. If you kite too far out, you run the risk of being damped. If you come in too close you run the risk of being jammed, either of which risk can be mitigated through fitting.
So Jams are very good close up similar to Heavy Stasis Graplers and Damps are very good at extended ranges. But in the middle where both close range weapons and long range weapons are fairly effective neither Jams or Range Damps can affect you much.
So if you do want to close range brawl, you fit to prevent jamming. If you want to long range snipe you fit the prevent Damps, but if you just want to kite a bit you don't need to worry too much unless one of your targets are really far away and you get damped or a Jamming ship gets too close to you and you get Jammed.
The biggest issue with this besides the current optimal and fallout ranges of both Range Damps and Jams is the fact that Jammer ships tend to be weak tank wise. I would suggest that they get buffed to HAC level and with above changes they would only be great at Jamming if you don't fit to prevent it and they get very close to you.
Now the Sweet spot where neither Jamming or Range Damps work well should probably be balanced roughly around Medium Turrets in my opinion but that is wide open for suggestions.
Just remember for ECM the issue would be how close the Jammer is to you, for Range Damps its how close is the current primary is to you.
As a result of this Jamming can work to counter Logi if you Jamming ships get very close to part of the Logi Chain, but if Logi gets to far from each other they risk being Range Damped.
Just some ideas I came up with as a result of this thread.
|

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 14:26:06 -
[56] - Quote
Kieron VonDeux wrote:Aliventi wrote:Kieron VonDeux wrote:You can pilot outside the optimal range of ECM and regain target lock, if you are faster than the ship Jamming you just like you can burn into a ship range Damping if you are faster than them considering all active mods being used by each party.
You are trying to make an edge case within a very limited scope to solely suit your purposes. You do realize that optimal on a max skilled Blackbird is 72KM with another 79KM in falloff? 72KM+79KM is not exactly "Burn out then back in" kind of range. Typically the kinds of ships than can hit from 72KM+79KM away are not exactly fast moving and quicker ships typically can't hit from that range. So no, you really can't "You can pilot outside the optimal range of ECM and regain target lock" and do damage before you get jammed again. Nice to see you changed the elements of the question after you got an answer that didn't fit your cherry picked edge case. Your question was if you could pilot out of the effect of ECM as you can do with other EWAR, the answer is YES, even if your narrow test only considers close up fights it doesn't invalidate that fact. You don't need to go full optimal + full fall off to significantly improve your chances of avoiding the Jams and plenty of ships can hit that far. Fitting to counter being jammed is easy. Trying to invalidate a mechanic where the player takes no precautions fitting his ship against that mechanic goes against the core of this game. You can fit your ship to mitigate the effects of Jamming and you can fly your ship out of the effective range of jamming to have a better chance to maintain target lock and hit the target providing you are flying the right ship with the right fit. Trying to say you must be able to do that in all ships ( or even most) and all fits (or even typical) is like saying you must be able to slow boat a Megathron to within blaster range of a Celestis who is damping you and slow boating away from you at max speed. Edit: Or even with Mega and Celest fitting MWDs (or any other typical fit) I never changed the elements to my question. My question is once jammed what can you do to become unjammed? Going beyond optimal range may reduce the probability of being jammed again, but it wouldn't do a single thing for this jam cycle. |

Lugh Crow-Slave
2281
|
Posted - 2016.04.24 14:33:03 -
[57] - Quote
Aliventi wrote:Kieron VonDeux wrote:Aliventi wrote:Kieron VonDeux wrote:You can pilot outside the optimal range of ECM and regain target lock, if you are faster than the ship Jamming you just like you can burn into a ship range Damping if you are faster than them considering all active mods being used by each party.
You are trying to make an edge case within a very limited scope to solely suit your purposes. You do realize that optimal on a max skilled Blackbird is 72KM with another 79KM in falloff? 72KM+79KM is not exactly "Burn out then back in" kind of range. Typically the kinds of ships than can hit from 72KM+79KM away are not exactly fast moving and quicker ships typically can't hit from that range. So no, you really can't "You can pilot outside the optimal range of ECM and regain target lock" and do damage before you get jammed again. Nice to see you changed the elements of the question after you got an answer that didn't fit your cherry picked edge case. Your question was if you could pilot out of the effect of ECM as you can do with other EWAR, the answer is YES, even if your narrow test only considers close up fights it doesn't invalidate that fact. You don't need to go full optimal + full fall off to significantly improve your chances of avoiding the Jams and plenty of ships can hit that far. Fitting to counter being jammed is easy. Trying to invalidate a mechanic where the player takes no precautions fitting his ship against that mechanic goes against the core of this game. You can fit your ship to mitigate the effects of Jamming and you can fly your ship out of the effective range of jamming to have a better chance to maintain target lock and hit the target providing you are flying the right ship with the right fit. Trying to say you must be able to do that in all ships ( or even most) and all fits (or even typical) is like saying you must be able to slow boat a Megathron to within blaster range of a Celestis who is damping you and slow boating away from you at max speed. Edit: Or even with Mega and Celest fitting MWDs (or any other typical fit) I never changed the elements to my question. My question is once jammed what can you do to become unjammed? Going beyond optimal range may reduce the probability of being jammed again, but it wouldn't do a single thing for this jam cycle.
It will if you get out of the jamming ships lock range. So it's what did you say? Not probable but it is possible
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 14:36:50 -
[58] - Quote
Wanda Fayne wrote:Aliventi wrote: Here's the deal: Give good reasons, not opinions, as to why this idea won't work and I go back to the drawing board. It's been three pages and no one has done that.
Three pages and nobody yet sees the merits of your op. It isn't a personal attack, at least not until you make it one Well I am talking to you three, where you are the only one who seems to actually talk about the idea.
Kieron VonDeux wrote:Despite the players who feel ECM is the oddball out in the EWAR mechanics I feel that it is simply the opposite of Range Damps.
Range Damps can prevent you locking at extreme ranges and promotes close range combat. ECM can prevent you from locking at close ranges and promotes long range combat.
I think the issue is that they overlap at mid ranges where with the combination of both you can prevent locking targets very effectively across a fleet.
A solution might be to create a sweet spot at mid ranges where neither Damps or Jams are very effective. If you kite too far out, you run the risk of being damped. If you come in too close you run the risk of being jammed, either of which risk can be mitigated through fitting.
So Jams are very good close up similar to Heavy Stasis Graplers and Damps are very good at extended ranges. But in the middle where both close range weapons and long range weapons are fairly effective neither Jams or Range Damps can affect you much.
So if you do want to close range brawl, you fit to prevent jamming. If you want to long range snipe you fit the prevent Damps, but if you just want to kite a bit you don't need to worry too much unless one of your targets are really far away and you get damped or a Jamming ship gets too close to you and you get Jammed.
The biggest issue with this besides the current optimal and fallout ranges of both Range Damps and Jams is the fact that Jammer ships tend to be weak tank wise. I would suggest that they get buffed to HAC level and with above changes they would only be great at Jamming if you don't fit to prevent it and they get very close to you.
Now the Sweet spot where neither Jamming or Range Damps work well should probably be balanced roughly around Medium Turrets in my opinion but that is wide open for suggestions.
Just remember for ECM the issue would be how close the Jammer is to you, for Range Damps its how close is the current primary is to you.
As a result of this Jamming can work to counter Logi if you Jamming ships get very close to part of the Logi Chain, but if Logi gets to far from each other they risk being Range Damped.
Just some ideas I came up with as a result of this thread.
You idea doesn't change anything about the three core issues. If you change nothing about the three core issues then the widely help opinion that ECM is frustrating and needs to die in a fire will still be there. In fact, your idea will make ECM literally unuseable because ECM ships rely on range as a their tank (If I can far away I can still jam, they typically can't hit me, and I can see tackle burning towards me and warp before they reach me.) You are nuts if you think anyone will support ECM ships getting a tank buff when you haven't fixed any of the core issues. |

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 14:49:59 -
[59] - Quote
Lugh Crow-Slave wrote:Aliventi wrote: I never changed the elements to my question. My question is once jammed what can you do to become unjammed? Going beyond optimal range may reduce the probability of being jammed again, but it wouldn't do a single thing for this jam cycle.
It will if you get out of the jamming ships lock range. So it's what did you say? Not probable but it is possible That is an edge case. I asked around. Unconfirmed at this point if it will. Because technically the module is still active on you, you are just out of range. Range checks happen at the beginning of the cycle, and will stay active until the next cycle where it will fail the range check. For example: If I point you and you get beyond range you are still pointed until the cycle finishes. Helpful when tackling things because it gives you a second or two to overheat if they are out of range.
tl;dr: You might still be jammed even if you move beyond the ECM ship's lock range because you were jammed when you were in it. |

Lugh Crow-Slave
2282
|
Posted - 2016.04.24 15:12:32 -
[60] - Quote
If you break lock of the ship targeting you the jam will drop the next tic. It's how you can get a fleet mate un-jammed using damps or ecm. That range check is irrelevant just like if you jam a target that has you tackled the tackle drops
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 15:17:46 -
[61] - Quote
Lugh Crow-Slave wrote:If you break lock of the ship targeting you the jam will drop the next tic. It's how you can get a fleet mate un-jammed using damps or ecm. That range check is irrelevant just like if you jam a target that has you tackled the tackle drops That's the unconfirmed part. In your example you forced the lock to break. As if you killed the ECM ship or it warped off. In that case it would. The game may treat burning out of range different because both ships are still on grid and the module it still activated on the ship.
Either way: Since it's a new day (and a fourth page) can we actually talk about the idea I proposed? Not really asking much... |

Lugh Crow-Slave
2282
|
Posted - 2016.04.24 15:39:46 -
[62] - Quote
The idea you proposed was removing ecm pretty sure that is what we were discussing
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.04.24 15:42:55 -
[63] - Quote
Lugh Crow-Slave wrote:The idea you proposed was removing ecm pretty sure that is what we were discussing There is a big difference between "edge case mechanics of ECM"/"Here are 17 fixes for ECM of which none of them are implementable"and "should we remove ECM, add in new EWAR, and re-align EWAR across the races?" |
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