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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP RedDawn
C C P C C P Alliance
755
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Posted - 2016.04.25 11:43:13 -
[1] - Quote
Hi all.
After releasing some information regarding this during Fanfest, I'd like to get your feedback on two new Storyline exploration modules.
I propose to release two new mid slot 'hacking' modules, that can open both Data and Relic containers. This would free up a mid slot for all explorers who wish to use these modules, rather then having to fit both the Data and Relic Analyzers separately. However as these modules would combine two separate 'functions' together, they will be less effective generally than their individual, specialised counterparts.
The BPC's for these modules would drop from all Data exploration sites. The GÇÿLigatureGÇÖ Integrated Analyzer BPC would drop from the lower end Info Shard and Com Tower containers, while the GÇÿZeugmaGÇÖ Integrated Analyzer BPC would drop from the higher end Mainframe and Databank containers.
Now on to the stats.
GÇÿLigatureGÇÖ Integrated Analyzer
Volume5 m3 Activation Cost20 GJ Optimal Range5000 m Activation Time / Duration10 seconds Virus Coherence30 Virus Strength15 Virus Utility Element Slots2 Tech Level1 CPU usage25
GÇÿZeugmaGÇÖ Integrated Analyzer
Volume5 m3 Activation Cost20 GJ Optimal Range6000 m Activation Time / Duration10 seconds Virus Coherence 50 Virus Strength20 Virus Utility Element Slots2 Tech Level2 CPU usage30
To manufacture these modules, you will require the following:
GÇÿLigatureGÇÖ Integrated Analyzer
Relic Analyzer I x1 Data Analyzer I x1 High-Tech Data Chipx500 High-Tech Manufacturing Tools x500 High-Tech Scanner x500
GÇÿZeugmaGÇÖ Integrated Analyzer
Relic Analyzer II x1 Data Analyzer II x1 High-Tech Data Chipx1000 High-Tech Manufacturing Tools x1000 High-Tech Scanner x1000
You will also require both of the same Data and Relic skills that the Tech I and Tech II current analyzers use.
That's it for now, please share your thoughts, ideas and concerns.
Fly safe, (and thanks for an awesome Fanfest yet again) CCP RedDawn
Team Space Glitter
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CCP RedDawn
C C P C C P Alliance
759
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Posted - 2016.04.25 15:43:21 -
[2] - Quote
Thanks for all the thoughts so far. Couple of things:
* I get the concerns with the lower strength, but I don't want to make the GÇÿZeugmaGÇÖ Integrated Analyzer (the stronger one) the 'always go-to' option. They have to have some limitations with their dual benefit. (I already see that players are skilled enough in the hacking game that the loss of a utility element slot might not be so detrimental on its own)
* In regards to the overall combination of both data and relic sites, I'd much rather introduce a higher level of variance to both of the hacking variations overall than combine them together. The hacking game itself has so much more depth potential which I wish to revisit in the future
* Small Arms just don't make enough contextual sense to be included in the building materials In conjunction with these new modules, the Small Arms will be removed completely from the data site loot tables
* I'm going to increase the overall activation range of both of these modules as well
* Scripts are an interesting idea, but I think that in the future we can introduce a much more varied hacking experience with the introduction of different types of defense software and utility elements (again, increasing the difference of the data and relic hacking experiences)
Please keep the feedback coming.
Team Astro Sparkle
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CCP RedDawn
C C P C C P Alliance
762
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Posted - 2016.04.26 16:26:39 -
[3] - Quote
Looking through this thread, I'm going to up the Virus Strength of these modules to match their Tech I & II counterparts whilst keeping the other stats the same.
So now the:
GÇÿLigatureGÇÖ Integrated Analyzer will have a Virus Strength of 20 (from 15)
&
GÇÿZeugmaGÇÖ Integrated Analyzer will have a Virus Strength of 30 (from 20)
So both still have a slightly lower Coherence (10 for each) and 1 less Utility slot, but the same Strength. (All other stats remain the same as the Tech I & II variants)
Do these look slightly more desirable to you now?
Team Astro Sparkle
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CCP RedDawn
C C P C C P Alliance
766
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Posted - 2016.04.29 10:03:50 -
[4] - Quote
FT Diomedes wrote:Carbon Alabel wrote:I like the idea, but don't see myself using them as I don't consider the extra mid slot to be worth the significant decrease in virus strength. I am in this situation.
In the earlier posts I mention that I've increased the Strength values to the same as the Tech I and Tech II variants. I've also updated the initial post.
These new analyzers now only have 1 less utility slot, less Coherence and a higher CPU requirement.
Team Astro Sparkle
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CCP RedDawn
C C P C C P Alliance
767
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Posted - 2016.05.12 12:03:45 -
[5] - Quote
Hi all
After increasing the Strength of both of these multi analyzer to match their tech I & II variants, (which is a large buff), I'm lowering their utility element slots down to 1 on each. (decreased from 2) This means that for choosing dual functionality with the same strength, you'll have to be a bit more tactile when it comes to your element usage. The multi analyzers still retain an increased CPU requirement and 10 points less in Coherence. (And obviously the building costs)
As for module scripts, they have been talked about a lot internally and this is not however how we want to go with exploration at this very time.
In addition, both of these multi analyzers will be available for you to play around with next week on Singularity.
Team Astro Sparkle
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CCP RedDawn
C C P C C P Alliance
773
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Posted - 2016.05.12 14:40:41 -
[6] - Quote
Jeremiah Saken wrote:CCP RedDawn wrote:Hi all
After increasing the Strength of both of these multi analyzer to match their tech I & II variants, (which is a large buff), I'm lowering their utility element slots down to 1 on each. (decreased from 2) This means that for choosing dual functionality with the same strength, you'll have to be a bit more tactile when it comes to your element usage. The multi analyzers still retain an increased CPU requirement and 10 points less in Coherence. (And obviously the building costs)
As for module scripts, they have been talked about a lot internally and this is not however how we want to go with exploration at this very time.
In addition, both of these multi analyzers will be available for you to play around with next week on Singularity. 10 point less in coherence is not enough I think. It may be easily replaced by hardwire implants (worth 60 mil total). If such module will hit TQ I will never use T2s. Reducing utility slots to 1 is interesting change, it will be fun module to use. So -15 coherence and we done here. The manufacturing materiales amount stays the same? 1000 of each for better version?
Yeah I'm going to keep the materials the same for now. Let's see what the additional feedback from Singularity is before updating the Coherence, and/or the materials.
Team Astro Sparkle
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CCP RedDawn
C C P C C P Alliance
773
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Posted - 2016.05.12 16:28:04 -
[7] - Quote
Circumstantial Evidence wrote:Another reason I would advocate giving the T1 version 2 utility slots, even though it may still be less desirable than T2 for those who are skilled for that version, is to give the T1 variant something like a role, a goal of the ongoing tier-a-cide.
Another idea: what if the utility slots could only hold a utility "in memory" for a certain number of moves? That way you could keep two or three slots, but what they hold would decay at different rates, depending on the module. T1 might expire the last loaded utility after 3 moves, T2 might permit 4 moves before forgetting a utility.
During the initial designs of the hacking game, we created a defensive subsystem that when left alone for a certain amount of turns, would negate all of your collected and non collected elements.
Sounds like it's in the similar vein as what you're saying and this is something I'd still like to do.
Team Astro Sparkle
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CCP RedDawn
C C P C C P Alliance
791
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Posted - 2016.08.10 11:50:21 -
[8] - Quote
Hi folks, sorry for the silence but vacations were being enjoyed.
For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers. I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.
Early numbers I'm looking at are:
Ligature - 50 each (150 high tech goods required in total - down from 1500) Zeugma - 100 each (300 high tech goods required in total - down from 3000)
That's all for now so let me know your thoughts on this please.
Fly safe, CCP RedDawn
Team Astro Sparkle
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