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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.19 15:40:00 -
[1]
OK, I got a mission that's giving me issues called The Mordus Headhunters (level III agent). There's two rooms. First room is typical with lots of rats but spread out in several groups that I can take on one or two at a time no sweat.
The second room, however, has about 20-30 rats (about half of them cruisers, all are Caldari type ships throwing missiles) all clustered together and they seem to all aggro me at once. In the Ferox I can kill a couple or a few before having to warp out under the barrage of missiles that start hitting me. I tried several runs with the Ferox but it was taking forever killing a couple and then having to warp out and go through the enemy first room again (gate is ~50 klicks from warp in point).
Basically I can do it but require a lot more time than I have available in a typical day.
I decided to try the Rokh with a 12K shield tank and while it stuck around longer I still had to warp out. Again, doable with multiple drive bys but its even slower than the Ferox.
SO I need some experienced advice here. I have several ideas.
1) Bring Help - but I really want to be able to do it on my own.
2) Long Range Rokh - fit the 8 x 425mms and a couple sensor boosters, warp in and then drive to my limit. They don't aggro until I start shooting. Once I get as far as I can and still hit them I open up on the cruisers and whittle them down as they fly out to get me. Hopefully take down most of the cruisers before they get within 60klicks and start hitting me with missiles.
3) Short Range Rokh - fit 4 large smart bombs (kinetic and thermal) and 4 heavy missile launchers and the best shield tank I can (about 13K Shield points with an 890 sec recharge time). Go in, align, and start shooting. As they swarm around me I let loose with all four smart bombs and fry their ass before I have to warp out.
Any of those two seem like they might work? Or should I just bite the bullet and ask for help? Any other ideas?
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Andrue
Amarr
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Posted - 2007.02.19 15:53:00 -
[2]
Edited by: Andrue on 19/02/2007 15:50:52 They don't auto aggro so my advice is you start flying away from them toward something you can warp to. Then take out the webbers first. I forget what identifies them as being webbers but they might actually have that in their name.
Anyway this is definitely a case where taking out the small fry before the big ones is a good move. Without webbers you can avoid being swarmed. Even in a Raven without an AB you can keep distance long enough to turn it into a duck shoot. I turn around half way through and fly through them to avoid the wrecks being too spread out.
Edit:Oh, you're doing it in a Ferox. Ah well you can't do the distance trick then. Nice ship, the Ferox but the lack of range is a bit of a pain. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.19 16:37:00 -
[3]
I usually do level 3s in a Ferox but for this mission I'm going to try out the Rokh and do the range thing like you and a friend suggested. Thanks for the response.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.02.19 16:56:00 -
[4]
You might wanna try flying a Drake. Far superior to the Ferox IMO. --- It have always fallen to a few to sacrifice for the good of many |
Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.19 19:00:00 -
[5]
Originally by: Ghan Tylous You might wanna try flying a Drake. Far superior to the Ferox IMO.
I'm trying very hard to resist the evilness that is missiles and stay true to the path of Rails. But its so very hard...Drake is so pretty... precious....
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.02.19 21:33:00 -
[6]
One thing that works really well at least sometimes is to aggro everybody then warp out. At that point I've been able to aggro individual groups, but it's sometimes really buggy. For instance, I'll fire one one ship, some others (presumably in its original group) will aggro 20-30k away, but others within 1-10k still act oblivious.
There is supposed to be a way to avoid aggroing the entire group in the 2nd pocket *without* warping out. Unfortunately, I don't know what it is.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Thundercat Doom
Minmatar Melissa Jumpclones INC
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Posted - 2007.02.20 01:59:00 -
[7]
This mission is easiest to do from long range. If you get far enough away, the rats will go "home" to where they were when you first warped in. You then just go back into range and start picking them off again. It is how I was able to do it before I got better skills. --------------------
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Flamers are Lamers. |
Grognard
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Posted - 2007.02.20 09:48:00 -
[8]
This mish is one where my philosophy of range tanking really paid off. I was flying a brutix for l3's (u r gonna love the l4 variant of this mish) I fitted a sensor booster, rail range improver, 3 drone range improvers, and long range rails with iron loaded. Also had ab and overdrive to bring speed over 500. Set 'keep at' at 80km, drew aggro with the rails, sent in the drones, and watched their missiles wink out at 40 and 60 km :) I managed an evil cackle for long minutes at a time in this mish
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Philip Jones
Gallente Crystal Ship
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Posted - 2007.02.20 10:28:00 -
[9]
This is probbly the hardest level 3 misssion. The Blockade is easier than this.
The 2nd room may look like one huge group, but its actually 2. As you look at the group, the npcs on the left hand side are in one group.
Warp in, look for something the other side to warp to and align, set speed to max.
Then target the 2 tacklers 1st, I believe they are called Bounty Hunters?, then onlt target any1 who aggros you. When the 1st group goes pop, start on the 2nd. (Feel free to pause and recuperate here)
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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.02.20 12:52:00 -
[10]
THanks for all the help.
I fitted up a long range Rokh, warped in, turned around and flew 150 km in the opposite direction. Then I fired up two tracking computers and my sensor booster and started throwing Iron at them. Pop pop pop. As they go to around 120 km I start moving again and continued popping them. Closest they got was the two bounty hunters that got to 89 klicks before I turned those beautiful 425mm rails on them. No one else got with 100km. Longest part of the mission was warping out to range, once the shooting started they were dead within 15 minutes.
I <3 the Rokh.
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Battlecheese
Caldari Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.02.20 13:25:00 -
[11]
A ferox is fine for this mission. The key is careful pulling (as others have noted), with an appropriate tank. No special range preparations, just start going away from the group at your normal slug-like speed. The frigs can all be cleaned up by drones, so fit 250mm railguns with 2 heavy launchers. BC lvl5 really helps with this sort of thing.
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Rakeris
Brethren Empire
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Posted - 2007.02.20 14:55:00 -
[12]
I had no problem with this mission in my brutix. (my level 3 mission runner) I had more trouble on the DED blockade mission, as that last group of officers hit hard.
But anyhow, I didn't do anything different than any other mission, just warped in launched drones, started firing and in no time everything was dead. :p
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
gruntarswe
Gallente Hyper-Nova
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Posted - 2007.02.20 15:13:00 -
[13]
Well, all i can say is, fit a strong kinetic tank, as most of the damage you will be getting hit by is the kin missiles
I did it in a myrm with 2x mar 2x kin, 1 therm and 1 dc all t2, didnt have any problems taking the whole lot on, nor did i move from the spot :)
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Teardrop Brut
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Posted - 2007.02.20 18:35:00 -
[14]
Edited by: Teardrop Brut on 20/02/2007 18:33:20 You could make a passive shield tank on the Drake. Fit Purger I rigs and T1 Shield relays, one T2 kin/the hardener. This should get you by without having to warp out. My Myrmidon did this mission a few days ago and agroed the whole group, I used T2 Hobgoblins to first take out the frigs and then a combination of 4*T2 Ogres and one T2 Hob to kill the rest of the spawn (125m3 drone space). I don't think my shields went below 60% at any time. I was at standstill pretty much the whole fight.
Fit was as follows: KYA1000 and KVA1000 implants (3% shield cap and recharge increase). Cheap. Meds 3*Large T2 shield extenders and T2 kin/the hardeners. Lows: 6*T1 shield power relays. Rigs: 2*T1 Purgers (could fit three)
Almost maxed out skills (lvl4 shield management though)
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Siang
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Posted - 2007.02.21 14:33:00 -
[15]
it all has to do with resistance
I think you setup for the wrong damage type. As one of the others said, gain some distance first. Pick out the frigs first and then the cheeta's and the other cruisers that start buzzing around you.
You really want your resistance above 80%.
and remember......... cap is life!
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Kolmogorow
Freedom Resources
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Posted - 2007.02.21 15:02:00 -
[16]
I've done this mission several times in a cruiser (Rupture) without warping out. It's a tough one but possible. The key is range (learned this after two losses of my cruiser) (long range ammo, Afterburner to reach and keep the range), kinetic/thermal tank and avoiding aggro of the whole bunch of ships in the second stage. Normally I lock only the two scrambling Bounty hunters, begin to fire at them while I wait of the other ships of the same group locking me (helps to avoid mixing the groups accidentally) and kill them one after the other before I proceed to the next group. Careful with drones: don't let them work alone, always send them to a specific target of the right group.
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