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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
6671
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Posted - 2016.04.27 10:17:38 -
[1] - Quote
The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions.
Check out the Citadel expansion trailer, and the Citadel feature tour video!
EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced.
The full details of all changes and improvements are available in the patch notes.
Please report issues with the release on the PC in the EVE: Citadel expansion - Issues thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 14:39:22 -
[2] - Quote
Rek Seven wrote:Thanks for moving the drones from my carrier to God knows were.
They were moved to your home station - if they were stored in your SMA they will have moved to your corporation's home station.
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 14:42:59 -
[3] - Quote
iLight YourFire wrote:CCP Punkturis wrote:Rek Seven wrote:Thanks for moving the drones from my carrier to God knows were. They were moved to your home station - if they were stored in your SMA they will have moved to your corporation's home station. Too bad there seems to be an issue with Home Stations having been reset to starter systems and/or random places...
Yes, that issue is being looked into.
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 15:04:27 -
[4] - Quote
Mario Putzo wrote:Do FAX have the 5x Entosis penalty like other Caps, and it is just not being shown in ISIS/Trait profile for the ships? Or was this an oversight and they don't have the penalty? Or were they designed to not have the penalty?
Hi, the penalty applies, it's just not being displayed but that has been fixed internally and will be out in a patch soon
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 15:40:49 -
[5] - Quote
erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is
The Citadels do not require fuel, but the service modules you can fit to them do.
However there is a known issue that these also do not show which fuel is required, we are working to resolve this issue.
You can use any of the existing 4 fuel blocks in the fuel bay of the Citadel.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 15:42:16 -
[6] - Quote
Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced?
Yes.
My first patch note was wrong and now I understand this is a little confusing.
I will get a better one entered to avoid future confusion.
Quality Assurance Analyst
Team Game of Drones
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CCP RedDawn
C C P C C P Alliance
764
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Posted - 2016.04.27 16:59:04 -
[7] - Quote
SgtMaj Grim Reaper wrote:Thank you CCP! This Expansion is awesome!!!!! On a side note, The Garmur and The Orthrus skins are will not allow for activation to a character. (Cannot activate the skin to be apply to my permanent skin collection). Error is : Invalid Item Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license. Orthrus Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
We're aware of this and thank you for bringing it to our attention. Should be fixed with tomorrows update.
Team Astro Sparkle
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CCP Masterplan
C C P C C P Alliance
1833
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Posted - 2016.05.02 16:58:12 -
[8] - Quote
Rumbless wrote:Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach ..
Kasarch wrote:CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :(
The latest Singularity build (as of about 10 minutes before this post) has an update to the right-click menus, where the "Warp to..." entries should now always be at the top, above any Approach entries. Please give it a test and see if it does what you need. Once it is successfully tested, we'll include this change in the next TQ patch.
FYI we didn't change any ordering of the menu entries. Previously there where no times where Warp To and Approach would appear together. WarpTo would only appear at ranges >150km and Approach would only appear at ranges <150km. To support the new larger grids and new fighter mechanics, the maximum range at which Approach can be used has been increased to 10,000km. So now there is a range (between 150km and 10,000km) where both WarpTo and Approach can appear together. In this case, Approach would get inserted first, and so would appear at the top.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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