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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
AlleyKat
The Unwanted.
52
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Posted - 2011.12.20 16:54:00 -
[211] - Quote
fuer0n wrote:can't see why they would remove it, there are other ways to balance it, also been hinted at the dust players can shoot back. :) edit can you imagine the crying, pop goes that carrier another very good point, can a single player perform orbital strikes with an insured ship? GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |
Logan LaMort
Black Rebel Rifter Club
1149
|
Posted - 2011.12.20 17:36:00 -
[212] - Quote
AlleyKat wrote:fuer0n wrote:can't see why they would remove it, there are other ways to balance it, also been hinted at the dust players can shoot back. :) edit can you imagine the crying, pop goes that carrier another very good point, can a single player perform orbital strikes with an insured ship?
The Dust trailer has them shooting back and destroying that dreadnought. When questioned about that after E3 the CCP staff said that the mechanic of orbital bombardment or Dust mercs shooting back was an already working mechanic.
It seems that the level of interaction goes pretty deep bar EVE pilots and Dust mercs meeting face to face. CCP have always said though, even when EVE and Dust are linked, one can survive without the other.
EDIT: I'd also like to say that when you read the articles about Dust on the playstation blogs or independent game sites you see a lot of people are excited for it, a lot of people who at the most know of EVE online. It's a cool concept regardless, it just depends on how CCP implement it. My personal opinion is that Dust can only add to EVE not subtract from it. If it fails, oh well, if it's a success, awesome. |
Nova Fox
Novafox Shipyards
651
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Posted - 2011.12.20 17:49:00 -
[213] - Quote
From what I understand, we will be able to talk in local chat together if they are in the same system on a barge.
Give them money (but they wont be able to give us any though not sure how thats going to work considerng the next point)
Join our corproations and allainces.
They can wreck havok on any infastructure on the planet that is set up to help protect and secure space sov but wont directly threaten it (for example if local gets subsituted with a scanning array on the planet)
Will not require eve players to wreck havok against allainces. However...
Without eve players they wont have orbital strikie or airstrike support or keeping the skies clear enough to prevent this from happening to them.
We as eve players cannot wreck havok upon thier world without any dust bunnies of our own to direct our strikes.
Future hope, walking in stations would be the real middile ground where both dust and eve players can meet in person with each others.
Also Did anyone notice on the dust 514 traielrs that thier galaxy maps had the new nebulas in it?
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Professor Alphane
Alphane Research Co-operative
9
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Posted - 2011.12.20 18:12:00 -
[214] - Quote
Some things that have come to mind while discussing and learning more about dusk.
1. I can't see, given DUST is confined to Temprate worlds only, it having any real motivation for a podder to get involved. Tactically it's going to be hard to justify why holding this one planet would have any effect on the soverienty of a system while several billions worth of isk in ships defend it (as normal). The income of 1 PI planet is laughable 'stake' if that is supposed to be our motivation.
2. You must have to 'insert' your troops from somewhere, How are DUST ships going to navigate gate camps.
3. The financial interaction between EVE's and DUSTs economies will need to be highly controlled. What's the point in MT gear if EVEites can flood Merc corps with isk allowing them to buy similar bonuses.
4. Planatery defence is going to be a very difficult thing to balance. What class of ship are these going to be a threat to. Set too low anyone can fly a large ship in an pound away, set too high no-one will bother for fear of getting popped. Planetrey bombardment is going to have the same problem in reverse, how effective is a Frigs bombard compared to a BS's from Dusts side.
5. DUST sounds like it may have a slightly diffrent take on FPS. For there to be need for 'tankers' and 'reppers' must mean longer 'fight times' . For example in most FPS the sniper can one shot you others kill you in seconds, for mechanics like 'tanks' and 'healers' to work it must feasibly take a lot longer to take down a single target . How far they go from the usual shoot-kill mechanic will be IMO one of the determining factors of wether it's a good game to play. Should combat be too long it might not have the same 'high tension' feel of other 'Bang your dead' FPS's. Could be a good thing it'll maybe teach players to concentrate on tactics and formations more, but then maybe they don't want to know and are happy with there instant gratification the way it is.
YOU MUST THINK FIRST.... |
Nova Fox
Novafox Shipyards
651
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Posted - 2011.12.20 18:20:00 -
[215] - Quote
Temporate and barron are to begin with other world will be expanded into with new tools and equipment. There is a new level of infastructure that provides sovren holders to secure thier space much more, which is what the dust players will be wrecking.
Dust 514 marines are infomorphic creatures like we are, with one exception, its one mind controlling a generic clone. Troop insertinos are handeled locally by basically manufacutring everythign the war needs on the spot, its much more efficent that way.
MT in dust is to allow an edge of those who cannot get state level funding from allainces.
4 I think its pefectly balanced out with only allowing capital ships do the stuff and only capitals getting hit back.
5 A sniper with the right gun can probably take out a tank but would have difficulty aiming it on a person. Also there isnt just shoot kill there is shoot enfeeble then kill mechanics going on, Electronic warfare is going to be the biggest differentiator in this shooter, sure there is emp grenades but there are stasis webfirer fields, target painters, hell even a tracking disruptor and even some more exotic electronic warfare we havent seen in space yet.
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fuer0n
Republic Military School Minmatar Republic
13
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Posted - 2011.12.20 18:44:00 -
[216] - Quote
hadnt watched that for a long time. new nebulas are there.
120mill for a command ship 1.4 mill for a tank. 0.4 mill for combat armour-lets hope not each death or i'm gona be broker than broke in eve - i may have to rethink my tard rushing ways. best get back to grinding iskies looks like we gona need it. if it's good this will bring customers to eve, lots of them. |
Professor Alphane
Alphane Research Co-operative
11
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Posted - 2011.12.20 19:02:00 -
[217] - Quote
Nova Fox wrote:Temporate and barron are to begin with other world will be expanded into with new tools and equipment. There is a new level of infastructure that provides sovren holders to secure thier space much more, which is what the dust players will be wrecking.
That was really my question, what is this new Infastructure, how will it affect sovenreity and why game balance wise when competeing with trillion isk fleets.
Dust 514 marines are infomorphic creatures like we are, with one exception, its one mind controlling a generic clone. Troop insertinos are handeled locally by basically manufacutring everythign the war needs on the spot, its much more efficent that way.
You would still need to 'drop' your factory, and from what CCP have said logistics IS supposed to be part of the interaction, last I heard anyhow.
MT in dust is to allow an edge of those who cannot get state level funding from allainces.
I think that'll encourage more to quit frankly. example 'why the hell am I paying X per week to play this game just to keep up with Goonmercs inc., I'm off back to Halo/MW/BF'
4 I think its pefectly balanced out with only allowing capital ships do the stuff and only capitals getting hit back.
I wasn't aware of that announcement but would say that excludes 90% of EVE's populace
5 A sniper with the right gun can probably take out a tank but would have difficulty aiming it on a person. Also there isnt just shoot kill there is shoot enfeeble then kill mechanics going on, Electronic warfare is going to be the biggest differentiator in this shooter, sure there is emp grenades but there are stasis webfirer fields, target painters, hell even a tracking disruptor and even some more exotic electronic warfare we havent seen in space yet.
Not sure what that has to do with the 'timing' aspect ie. is it one shot one kill or 30 secs emptying my clip into that Amar battlesuit
YOU MUST THINK FIRST.... |
fuer0n
Republic Military School Minmatar Republic
13
|
Posted - 2011.12.20 19:18:00 -
[218] - Quote
dust troops navigating gate camps has been answered somewhere - two methods of travel, barge or clonejump only barge travel if your attacking planets. so eve players have to get dust players to the planet if they want to attack. |
Logan LaMort
Black Rebel Rifter Club
1149
|
Posted - 2011.12.20 19:20:00 -
[219] - Quote
Professor Alphane wrote:Nova Fox wrote:MT in dust is to allow an edge of those who cannot get state level funding from allainces.
I think that'll encourage more to quit frankly. example 'why the hell am I paying X per week to play this game just to keep up with Goonmercs inc., I'm off back to Halo/MW/BF'
Dust isn't a subscription game and everything bought with MT can also be sold onto the regular ISK market of Dust, same with NeX clothing. So someone being able to generate the ISK shouldn't need to go the MT route.
Professor Alphane wrote:Nova Fox wrote:4 I think its pefectly balanced out with only allowing capital ships do the stuff and only capitals getting hit back.
I wasn't aware of that announcement but would say that excludes 90% of EVE's populace
I read in the interaction dev blog that a Dust merc would be able to call on an EVE pilot to do an orbital strike against a tank or some such, I'm guessing that orbital strikes will be scaled in severity with ship size. Also it's reasonable to assume you'd need someone on the ground with a target painter or some such device for the smaller targets at least for EVE players to be able to 'lock on'. Either way they have the mechanic of shooting down on a planet/shooting up from a planet working, I'm sure it can be modified extensively.
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Logan LaMort
Black Rebel Rifter Club
1149
|
Posted - 2011.12.20 19:20:00 -
[220] - Quote
Professor Alphane wrote:Nova Fox wrote:5 A sniper with the right gun can probably take out a tank but would have difficulty aiming it on a person. Also there isnt just shoot kill there is shoot enfeeble then kill mechanics going on, Electronic warfare is going to be the biggest differentiator in this shooter, sure there is emp grenades but there are stasis webfirer fields, target painters, hell even a tracking disruptor and even some more exotic electronic warfare we havent seen in space yet.
Not sure what that has to do with the 'timing' aspect ie. is it one shot one kill or 30 secs emptying my clip into that Amar battlesuit
Dropsuits and vehicles seem to work the same way as ships in EVE, being able to fit them with different modules for different effects. There's also different classes of suits from light to heavy. So when you fight other players, sometimes it could take 30 seconds to take them down, sometimes you could probably alpha them... same way as how ships in EVE interact, they all have their advantages and disadvantages, different roles etc. |
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Professor Alphane
Alphane Research Co-operative
11
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Posted - 2011.12.20 19:26:00 -
[221] - Quote
Yes thats gonna cause some lulz.
DUST PLAYER: Please nice mister podder can you escort me to my map?
EVE PLAYER: Whats the isk/hr ? not sure that fits in with my oppurtunity cost assesment.
or
DUST PLAYER: Please nice mister podder can you escort me to my map?
EVE PLAYER: Yes sure no worries
EVE PLAYER (CORP CHANNEL): Nother meat van on it's way boys
DUST PLAYER: We waz ganked
EVE PLAYER: Damn sorry dude IRL stuff was called AFK *shrugs and enjoys bitter dusty tears*
Oh the fun we'll have
YOU MUST THINK FIRST.... |
Ranger 1
Ranger Corp
562
|
Posted - 2011.12.20 19:28:00 -
[222] - Quote
Professor Alphane wrote:Yes thats gonna cause some lulz. DUST PLAYER: Please nice mister podder can you escort me to my map? EVE PLAYER: Whats the isk/hr ? not sure that fits in with my oppurtunity cost assesment. or DUST PLAYER: Please nice mister podder can you escort me to my map? EVE PLAYER: Yes sure no worries EVE PLAYER (CORP CHANNEL): Nother meat van on it's way boys DUST PLAYER: We waz ganked EVE PLAYER: Damn sorry dude IRL stuff was called AFK *shrugs and enjoys bitter dusty tears* Oh the fun we'll have
Until he wises up and spreads the word.
You do realize they don't need us to take a planet for themselves, and that has an effect on your ability to hold SOV. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
fuer0n
Republic Military School Minmatar Republic
13
|
Posted - 2011.12.20 19:37:00 -
[223] - Quote
were the armour classes there before and is that todays date? 2011.12.20 CCP CMDR WANG
http://www.dust514.com/en/news/article/3327/dropsuits-in-dust-514 |
Professor Alphane
Alphane Research Co-operative
11
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Posted - 2011.12.20 19:39:00 -
[224] - Quote
Ranger 1 wrote:
Until he wises up and spreads the word.
Being AWARE theres a pirate aspect to EVE doesn't make it magically go away. Dummy corps, alts, who's gonna be able to track you.
Unless you mean until they realise podders won't do diddley for you unless theres MOAR ISK involved, and as the system reallies on us to accomidate the dusties, they wise up spread the word and play something else.
Ranger 1 wrote:You do realize they don't need us to take a planet for themselves, and that has an effect on your ability to hold SOV.
Don't see why you think this has any bearing on the logistic issue as sitting on a planet with your corp does not a battle make. Someone needs to try and invade you, to do that they need to enlist the help of podders.
Also WHAT effect, and WHY, do you think SOV holders in EVE are gonna be happy there trillion isk fleets and installations are gonna be more vunrable because of the comings and goings of some 'flash in the pan' console players.
YOU MUST THINK FIRST.... |
Vertisce Soritenshi
Varion Galactic Tragedy.
266
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Posted - 2011.12.20 19:52:00 -
[225] - Quote
Freezehunter wrote:Winters Chill wrote:You can buy a PS3 2nd hand for less money that it costs to upgrade to the latest graphics card.
Some people underestimate the amount of people who have PS3's and will play a quality 3rd person shooter for half the price of a AAA title, that will be constantly updated for free, and expanded for free. And where each battle is meaningful in a bigger picture and the maps aren't repetitive corridors. And you get to fly gunships and drive tanks!!!!
Even if Dust 514 peaks at 1000 active users a day it will be a success in terms of dust/eve interaction.
As an eve player you have nothing to lose by Dust existing. There is no reason for the pathological Dust hate.
If your jealous about the xbox thing, man up and buy a 160gb PS3 (which costs less than an iPod touch, iPad and most good mobile phones). And as for the controller, I use my xbox controller on my ps3 cus I have a converter.
As for the whole "should be on the PC " thing. I played Planetside the ability to make wall hacks and CoF hacks ruined the game a lot more than the BFRs did. You forgot the part where CCP charges you the price of the game (pobably 60 bucks) + 20 bucks *entrance fee* to buy in-game currency to get weapons and ****... Oh, and you also forgot the part where they will milk the **** out of you, so that you can get that new shiny gun or vehicle, so that you eventually pay as much as you would to get a whole gaming computer just to be able to compete with all the other pay2win guys. You'll see... It will be just like Battlefield Heroes, where you have to spend like 300 dollars to have any chance against anyone, because non-MT weapons are pathetic and underpowered compared to the ones people buy with real $$$. OH! And I almost forgot! You might wanna' read this: http://news.tgn.tv/dust-514-fail-and-lies/
TGN? Who or what the **** is TGN and what the hell do they know about anything?
Quote:The game is totally free to play, for twenty bucks it also has cross game content with EVE, on different platforms and itGÇÖs really innovative, by being on the wrong platform.
So they are XBots and fanboys who's only purpose is to hate on the PS3. Not even worth reading past that sentence.
Your posts suck. Please stop.
Edit:
Wow...didnt realize this thread reached this many pages. Thats what I get for not reading... =P
I think we should all stop speculating on what DUST might be and wait and see what it is when it releases. For every bad posting negative hater I see posting about DUST I see 20 more people who can't wait to see it and try it. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
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arcca jeth
Dark Alliance Dark Empire Alliance
37
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Posted - 2011.12.20 20:59:00 -
[226] - Quote
hey freezehunter, not that you really do work for funcom or anything but John Smedley says hi and wants to have a drink with you to discuss how to run more games into the ground.
back to reality, i think that you have played a lot of games and certainly can be called an expert, but only about as much as an expert as you are at finding the clitoris. lol dude, get a life......REALLY |
Captain Alcatraz
Douchingtons Shadow Cartel
47
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Posted - 2011.12.20 21:00:00 -
[227] - Quote
Spelling mistake in title, troll detected. |
Nova Fox
Novafox Shipyards
652
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Posted - 2011.12.20 22:24:00 -
[228] - Quote
Still one thing was made clear.
You can enjoy either game wtihout one game entirely wrecking the other.
Which means planetary infastructure thats dust related would seem to be optional I want to have installed tools. Dust 514 players can play for free considering they can grind Faction Warfare Planets for money instead of relying on money bags here in eve to fund htem.
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Ranger 1
Ranger Corp
564
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Posted - 2011.12.20 22:30:00 -
[229] - Quote
Professor Alphane wrote:Ranger 1 wrote:
Until he wises up and spreads the word.
Being AWARE theres a pirate aspect to EVE doesn't make it magically go away. Dummy corps, alts, who's gonna be able to track you. Unless you mean until they realise podders won't do diddley for you unless theres MOAR ISK involved, and as the system reallies on us to accomidate the dusties, they wise up spread the word and play something else. Ranger 1 wrote:You do realize they don't need us to take a planet for themselves, and that has an effect on your ability to hold SOV. Don't see why you think this has any bearing on the logistic issue as sitting on a planet with your corp does not a battle make. Someone needs to try and invade you, to do that they need to enlist the help of podders. Also WHAT effect, and WHY, do you think SOV holders in EVE are gonna be happy there trillion isk fleets and installations are gonna be more vunrable because of the comings and goings of some 'flash in the pan' console players.
Since DUST players that need transport will likely be representing two (or more) warring EVE alliances, I don't think transport and logistics to the battle ground will be much of an issue. Most often the majority of the merc's involved on either side will be members of or strongly affiliated with the corps/allainces in question.
Personally, I don't care what alliance leadership thinks about it. If they can't adapt to the changing face of warfare in EVE they will be consumed by those that can. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Professor Alphane
Alphane Research Co-operative
12
|
Posted - 2011.12.20 22:35:00 -
[230] - Quote
Ranger 1 wrote: If they can't adapt to the changing face of warfare in EVE they will be consumed by those that can.
Well that would kind of depend on how much it actually changes things in EVE. Too much influence given to DUST mechanics could be as bad as too little, it's a fine balance that needs to be found.
YOU MUST THINK FIRST.... |
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Ranger 1
Ranger Corp
564
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Posted - 2011.12.20 22:51:00 -
[231] - Quote
Professor Alphane wrote:Ranger 1 wrote: If they can't adapt to the changing face of warfare in EVE they will be consumed by those that can. Well that would kind of depend on how much it actually changes things in EVE. Too much influence given to DUST mechanics could be as bad as too little, it's a fine balance that needs to be found.
Very much agreed... although I'm sure no matter how it shakes out there will be considerable debate. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Professor Alphane
Alphane Research Co-operative
12
|
Posted - 2011.12.20 22:55:00 -
[232] - Quote
If by debate you mean trolling, flaming and other forum shinanigans I reckon you right
YOU MUST THINK FIRST.... |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
201
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Posted - 2011.12.21 01:47:00 -
[233] - Quote
I'll tell you what is the most dodgy thing about DUST imho... it's the apparent lack of a literal or metaphorical "sticky grenade". In every FPS I've ever played there is the potential for that "prayer" play. That moment when your shield is down and you have a sliver of health left, and you are about to die, but 'oh wait! what's this?! I still have a rocket/sticky/bomb/whatever' and you take your ordinance in and sacrifice yourself taking out 2 or 3 enemy players. That is a great moment in the game. The smug self-satisfaction of turning the tables. ...or that 'prayer' shot where you land the perfectly placed sniper shot from across the map. ...or that 'prayer' lobbed sticky that was throw way up in the air, bounced off of 2 grav lifts, and caught a vehicle in flight. These are great moments for FPS people. They also make for great videos and advertising. I sincerely hope that those kind of videos become prolific after the launch of DUST, and not lame videos showing 10 dudes opening up on a single guy with these purported 'logistics' support armor guys making the target appear invulnerable. The latter will turn people off to the game faster than anything.
Dare I ask...
CCP... gotz sticky grenade? All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |
AlleyKat
The Unwanted.
53
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Posted - 2011.12.21 12:35:00 -
[234] - Quote
Gogela wrote:I'll tell you what is the most dodgy thing about DUST imho... it's the apparent lack of a literal or metaphorical "sticky grenade". In every FPS I've ever played there is the potential for that "prayer" play. That moment when your shield is down and you have a sliver of health left, and you are about to die, but 'oh wait! what's this?! I still have a rocket/sticky/bomb/whatever' and you take your ordinance in and sacrifice yourself taking out 2 or 3 enemy players. That is a great moment in the game. The smug self-satisfaction of turning the tables. ...or that 'prayer' shot where you land the perfectly placed sniper shot from across the map. ...or that 'prayer' lobbed sticky that was throw way up in the air, bounced off of 2 grav lifts, and caught a vehicle in flight. These are great moments for FPS people. They also make for great videos and advertising. I sincerely hope that those kind of videos become prolific after the launch of DUST, and not lame videos showing 10 dudes opening up on a single guy with these purported 'logistics' support armor guys making the target appear invulnerable. The latter will turn people off to the game faster than anything. Dare I ask... CCP... gotz sticky grenade?
I think there shall be many suicide attempts, especially from people in the air.
Y'see, CCP talked a big game regarding atmospheric flight youtube link and now that we haven't been given this directly in EVE, I wouldn't be surprised if disgruntled players took it upon themselves to ruin the fun for Dust players by flying an expensive VTOL vehicle into a crowd of opposing (or even non-opposing) players - just for fun.
Now, what we need to do now is think up some good names for this type of behavior...
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |
fuer0n
Republic Military School Minmatar Republic
24
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Posted - 2011.12.21 14:31:00 -
[235] - Quote
wow a crow in the planets atmosphere. prolly something that was discussed and tried a long long time ago and i'm pretty sure that was abandonend when they found out that eve and dust pilots would not be sharing the "same interactive game space per say" i hope i'm wrong because that would be just too awsome. bombing runs from within eve, wow imagine entering the atmosphere and doing a rocket/bombing run to help your troops on the ground. imagine looking up from dust and watching a massive piloted ship fly in as support.
2006 is a long time ago (even longer when you think of the work they did to get to that stage) and a lot of things change in the development span of a game i would imagine. who could not like that concept if it could be made to work and balanced properly. it would change gaming as we know it today that's for sure. |
Prince Kobol
101
|
Posted - 2011.12.21 14:46:00 -
[236] - Quote
My own opinion of Dust is that I will not make any judgements until they at the very least release a alpha version for closed testing.
Alas this is the Eve forums where people love to whine, ***** and moan about absolutely everything and anything |
Elo Spektrum
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.12.21 15:24:00 -
[237] - Quote
I'd rather not speculate too much before solid alpha stage feedback, but would this be the chance to actually fly our ships to some state while providing support for ground forces? Also cross platform synergy is something which I don't remember never have been accomplished, one way for Dust hit to through and kick some extra speed into EVE too.
ESp |
Winters Chill
Ministry of War Amarr Empire
24
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Posted - 2011.12.21 15:49:00 -
[238] - Quote
Elo Spektrum wrote:I'd rather not speculate too much before solid alpha stage feedback, but would this be the chance to actually fly our ships to some state while providing support for ground forces? Also cross platform synergy is something which I don't remember never have been accomplished, one way for Dust hit to through and kick some extra speed into EVE too.
ESp
You can get a really good feel for Dust if you follow the internet trail the developers have created, so I don't see that much speculation. I also see is a lot of excited people looking forward to what looks like some unique and promising.
And one or two buzz kills with no reason to be (yes I mean you freeze hunter).
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Nova Fox
Novafox Shipyards
662
|
Posted - 2011.12.21 17:40:00 -
[239] - Quote
PS3 shooter fans are drooling, mostly from the MAG clans. (yean you thought that was a pc only thing mag is the so far the only consol shooter I know of to form clans on teh same level as oh say the old tribes shooters)
Every shooter fan I have talked to are jaw dropping over the simple ideas of 1 previous battle at the location has had an effect. 2 concequences of winning or losing are much longer lasting. 3 it effects a whole bunch of people who may not be able to play your game at all.
There is not 1, Not in partial, not in one point, not in combination of any of the above point, Not a single that I or they know of that does this, it will not be just turning on the console to rack up some points. Its going to be turning on the consoles to burn one of our empires down. Planetary Soverenty may possibly be a big internal threat to space sov.
Does you no good if you own the waters around the islands if the natives there are going to cost you dearly to assert your point of view.
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Nova Fox
Novafox Shipyards
662
|
Posted - 2011.12.21 17:41:00 -
[240] - Quote
Also the things I am 'speculating' about is very dependent on the simple notion if they are going to keep it for launch or chop that feature off.
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