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Ryan Ahashion
Strategic Insanity FUBAR.
0
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Posted - 2016.05.02 02:05:14 -
[1] - Quote
Anyone else show up to watch the battle? Perimeter hit 600 people in local. The armor timer is at like 2300 eve time for anyone who wants to come see round 2. |

Shalashaska Adam
Partial Safety
165
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Posted - 2016.05.02 02:35:09 -
[2] - Quote
The guardians going suspect accidentally was certainly entertaining for the couple hundred spectators.
Otherwise though it seemed like the attacking composition was easily immune to the citadel itself by a large margin.
Will be very interesting to see going forward, just how refined an attacking doctrine can be made.
It seems that even just two guardians would have been more than enough. |

Khad Soban
Galactic Waste Management
0
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Posted - 2016.05.02 02:47:15 -
[3] - Quote
Yeah I was there flying around those domies bumping them and looting the occasional wreck when all of the sudden my little ship got popped my a smartbombing rokh and then I got podded by said rokh.
Laughed mighty hard at that. 
Cool to see how everyone and their mom showed up looking at that citadel. Loved the live commentary by eve-radio too when something would happen.
Hopefully see some fireworks from it soon too.  |

Tristan Agion
Viziam Amarr Empire
141
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Posted - 2016.05.02 02:51:13 -
[4] - Quote
Eh? You make it sound like the citadel was in some kind of trouble, Its repair timer ran its course without any interruption, and there was little to no "battle" to be seen. I think I saw a Naglfar blow, or maybe I was hallucinating at the time from sensory deprivation. It was like a few hundred people standing around a patch of paint, asking "Is it dry yet?" |

Nevyn Auscent
Broke Sauce
3235
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Posted - 2016.05.02 03:09:16 -
[5] - Quote
Shalashaska Adam wrote:The guardians going suspect accidentally was certainly entertaining for the couple hundred spectators.
Otherwise though it seemed like the attacking composition was easily immune to the citadel itself by a large margin.
Will be very interesting to see going forward, just how refined an attacking doctrine can be made.
It seems that even just two guardians would have been more than enough. Highsec citadels defences are a joke. It's really only the defending fleet that matters in highsec, not the citadel itself. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15325
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Posted - 2016.05.02 03:20:14 -
[6] - Quote
Nevyn Auscent wrote:Shalashaska Adam wrote:The guardians going suspect accidentally was certainly entertaining for the couple hundred spectators.
Otherwise though it seemed like the attacking composition was easily immune to the citadel itself by a large margin.
Will be very interesting to see going forward, just how refined an attacking doctrine can be made.
It seems that even just two guardians would have been more than enough. Highsec citadels defences are a joke. It's really only the defending fleet that matters in highsec, not the citadel itself. and thank bob for that
Better the Devil you know.
=]|[=
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Pearl Necklace Badasaz
Viziam Amarr Empire
2
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Posted - 2016.05.02 04:07:11 -
[7] - Quote
I didnt see the fight, did the defending station have weapons or did it get taken down too fast for subcap launchers, rigs, and whatnot |

Nevyn Auscent
Broke Sauce
3236
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Posted - 2016.05.02 04:18:04 -
[8] - Quote
Ralph King-Griffin wrote: and thank bob for that
Yes, thank bob that blob superiority is maintained, and that small defending corps have no chance in owning a citadel, only the mega corps. No wait.... That's actually utterly terrible. A Citadel is meant to be a space fortress and act as a significant force multiplier allowing the defender to fight outnumbered. The joke result of citadel high sec defences means that it's badly missed it's aim in an entire sector of space. |

Shalashaska Adam
Partial Safety
165
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Posted - 2016.05.02 04:54:22 -
[9] - Quote
The problem in highsec, is simply that the sort of stats you would need to give a citadel to allow it to survive in the hands of a small indy corp, against the indiscriminate war of the major merc alliances, would be entirely over the top.
To allow it to stand a chance in that scenario, you would in turn make it basically invincible in a fight between equally sized opponents, though I suppose many would argue that the latter scenario basically never happens these days.
Its going to be very interesting in the next few weeks as the tactics around citadel fitting and citadel attacking fleet doctrine are worked on and perfected. The problem is simply that the opposing forces can be enormously different in size and strength, because high sec war has nothing to do with local competitors of similar sizes doing battle with one another.
You can't really balance them for high sec war decs without making them ridiculously powerful in low/null/wh. Starbases had the ability to be dismantled before a war began, this is no longer the case now, so you ether need numbers or diplomacy on your side. An attacking fleet is not created to personally destroy one citadel, it can go round dozens a day. |

Kaldi Tsukaya
Deveron Shipyards and Technology
244
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Posted - 2016.05.02 04:59:09 -
[10] - Quote
Nevyn Auscent wrote:Ralph King-Griffin wrote: and thank bob for that
Yes, thank bob that blob superiority is maintained, and that small defending corps have no chance in owning a citadel, only the mega corps. No wait.... That's actually utterly terrible. A Citadel is meant to be a space fortress and act as a significant force multiplier allowing the defender to fight outnumbered. The joke result of citadel high sec defences means that it's badly missed it's aim in an entire sector of space.
When we see the first Fortizar go down then we will know.
Thanks to whoever anchored this in Perimeter, you certainly have created alot of content for many players! |
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4174
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Posted - 2016.05.02 05:04:34 -
[11] - Quote
Pearl Necklace Badasaz wrote:I didnt see the fight, did the defending station have weapons or did it get taken down too fast for subcap launchers, rigs, and whatnot They just tanked it.
The defenders didn't put out a fleet of any kind and a medium citadel doesn't have that much firepower. Vendetta lost some stuff initially because their logistics chain went suspect because of reasons however they fixed that problem, came back and reinforced it unopposed by anything except the station.
As it turns out that putting up a citadel if you have no capacity to defend it is not actually a good idea. |

Pearl Necklace Badasaz
Viziam Amarr Empire
2
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Posted - 2016.05.02 05:20:44 -
[12] - Quote
Will be interesting then when we get market citadels going up... they will get attacked nonstop |

Pak Narhoo
Splinter Foundation
1692
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Posted - 2016.05.02 06:17:35 -
[13] - Quote
Pretty sure this will end well.
er... not. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4174
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Posted - 2016.05.02 06:24:19 -
[14] - Quote
Large citadels will probably be an entirely different affair. |

Indahmawar Fazmarai
5154
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Posted - 2016.05.02 06:56:07 -
[15] - Quote
Pearl Necklace Badasaz wrote:Will be interesting then when we get market citadels going up... they will get attacked nonstop
I can't foresee anything going wrong with that. Freighter pilots love flying into warzones for 1% extra profit after taxes. Don't trust those silly historians claiming that market hubs depend on being easily accessible, secure, well stocked, well populated and either be competitive in price or hold a monoply. It only takes, seriously, 1% less taxes and an affordable 10% recovery fee in the event that the marketplace storing your wares goes boom.
Yeah. |

Krevnos
Back Door Burglars The Otherworld
152
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Posted - 2016.05.02 09:00:05 -
[16] - Quote
Kaldi Tsukaya wrote:Nevyn Auscent wrote:Ralph King-Griffin wrote: and thank bob for that
Yes, thank bob that blob superiority is maintained, and that small defending corps have no chance in owning a citadel, only the mega corps. No wait.... That's actually utterly terrible. A Citadel is meant to be a space fortress and act as a significant force multiplier allowing the defender to fight outnumbered. The joke result of citadel high sec defences means that it's badly missed it's aim in an entire sector of space. When we see the first Fortizar go down then we will know. Thanks to whoever anchored this in Perimeter, you certainly have created alot of content for many players! 
Defences for the Fortizar and Keepstar are essentially identical to Astrahaus in high sec. We reported it in the feedback thread prior to release, but it seems pushing a half baked feature was priority.
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Sequester Risalo
Semiki Minerals and Missiles Company Ltd.
195
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Posted - 2016.05.02 09:28:56 -
[17] - Quote
Krevnos wrote:Defences for the Fortizar and Keepstar are essentially identical to Astrahaus in high sec. We reported it in the feedback thread prior to release, but it seems pushing a half baked feature was priority.
I think this is not really a problem of citadels but it has a lot to do with the expectations of the owners that they will just have to set up a giant loot pinata and become space rich. Also it might have to do with this one being one of the first. Everybody who understands a bit about Eve and its players should know that deploying a citadel in perimeter would equal painting "shoot me" in giant letters on its back.
It was clear from the beginning that - other than a POS - a citadel would not be viable for single players or small corps. |

Black Pedro
Yammerschooner
2452
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Posted - 2016.05.02 09:54:19 -
[18] - Quote
Sequester Risalo wrote:It was clear from the beginning that - other than a POS - a citadel would not be viable for single players or small corps. Perhaps owning a citadel, but using a citadel is open to every player.
If you cannot defend your structures, you shouldn't deploy one and just pay to use one which is owned and maintained by someone else exactly like POCOs are today. This design is nothing new and part of putting more of the universe in the hands of the players.
Not every player needs to own a space station. If you don't want to bother with defending one, pay someone else and just use theirs.
But really, I am not sure this battle should be taken as typical. There are some nasty features on citadels that will allow a defensive fleet to get the drop on an attacker (and no defensive fleet showed up). Further, there isn't much of a loot reason to bash one, especially given that the attacking fleet is committed and at risk for at least a minute (does it make sense to risk hundreds of millions in ships for a few hundred million ISK in minerals and salvage?). It will take some time before we see how New Eden adapts to these structures and we see how vulnerable/invulnerable they are. Larges will be significantly tougher, and XLs will be impossible to kill so there is also that to consider.
All this says is that an unsupported or unmanned medium Citadel is not much of a concern for a small fleet which we already knew was the case.
Why Do They Gank?
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Pearl Necklace Badasaz
Viziam Amarr Empire
3
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Posted - 2016.05.02 10:11:15 -
[19] - Quote
Ofc the guy was doomed in perimeter... but that is not the point... ccp is pushing us to citadels, cheaper market for now, later probably better industry or refining etc... Now im not saying they will be manditory but they will offer advantages.
So if these advantages are on a structure that blows up if you sneeze at it how does ccp expect medium corps or even alliances to utilize them? Yes, i understand you should have your own fleet able to defend during vulnerable time windows, however the sad fact is the medum and small groups can not bring the numbers that some merc corps can.
I think that taking this into consideration there is some sort of expectation that citadels should offer some sort of force multiplier that forces a larger corp to stop and consider if taking on that citadel is really worth the effort. I am by no means saying it should be so strong it's impossible but it should in no way be a force multipier that is equivilent of a tickle.
Take POS's for example, setting aside the various issues with them, they do at least force a war deccing corp to work at it... if for no other reason then the annoying ecm and shield hardeners. If set up correctly they at least offer decent defenses for the cost of that POS.
Now take the costs of citadels.... I would hope that the defense systems would at least be that of a MUCH cheaper POS, I personally feel the defense systems should be a considerable step up from that of a deathstar, or d*ckstar.
Anyway thats my 2 cents, I wont be donating ant citadels to a corp anytime soon, at least till i know that there is a reasonable chance of it staying alive long enough to serve its function.
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Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 10:13:33 -
[20] - Quote
Black Pedro wrote:Sequester Risalo wrote:It was clear from the beginning that - other than a POS - a citadel would not be viable for single players or small corps. Perhaps owning a citadel, but using a citadel is open to every player. If you cannot defend your structures, you shouldn't deploy one and just pay to use one which is owned and maintained by someone else exactly like POCOs are today. This design is nothing new and part of putting more of the universe in the hands of the players. Not every player needs to own a space station. If you don't want to bother with defending one, pay someone else and just use theirs. But really, I am not sure this battle should be taken as typical. There are some nasty features on citadels that will allow a defensive fleet to get the drop on an attacker (and no defensive fleet showed up). Further, there isn't much of a loot reason to bash one, especially given that the attacking fleet is committed and at risk for at least a minute (does it make sense to risk hundreds of millions in ships for a few hundred million ISK in minerals and salvage?). It will take some time before we see how New Eden adapts to these structures and we see how vulnerable/invulnerable they are. Larges will be significantly tougher, and XLs will be impossible to kill so there is also that to consider. All this says is that an unsupported or unmanned medium Citadel is not much of a concern for a small fleet which we already knew was the case.
They had some ships in space which died, three Navy Domi's.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
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TigerXtrm
KarmaFleet Goonswarm Federation
1488
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Posted - 2016.05.02 10:15:41 -
[21] - Quote
I really hope CCP is going to change wardec mechanics before the rollout of all structures is complete, because at this rate not many high sec structures will ever exist. Current war dec mechanics were already broken before this, but they are highly incompatible with the way structure vulnerability works.
My YouTube Channel - EVE Tutorials & other game related things!
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Pak Narhoo
Splinter Foundation
1692
|
Posted - 2016.05.02 10:19:36 -
[22] - Quote
Maybe that is ccp's plan. :/ |

Black Pedro
Yammerschooner
2452
|
Posted - 2016.05.02 10:24:55 -
[23] - Quote
TigerXtrm wrote:I really hope CCP is going to change wardec mechanics before the rollout of all structures is complete, because at this rate not many high sec structures will ever exist. Current war dec mechanics were already broken before this, but they are highly incompatible with the way structure vulnerability works. What changes to wardecs do you think CCP should make to fix this perceived "incompatibility"? How should one go about shooting a structure in highsec?
POCOs were implemented with the exact same rules regarding vulnerability to wardecs and transferability while under a war declaration. I still see POCOs on essentially every planet in highsec and while they do change hands, it is rare to see one actually reinforced. Why do you think this new batch of structures would be any different?
Why Do They Gank?
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Pearl Necklace Badasaz
Viziam Amarr Empire
3
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Posted - 2016.05.02 10:31:33 -
[24] - Quote
Because of the pricetag POCOs while not cheap, are not even in the same league as Citadels.
Poco killmail...meh 5 or 10bill citadel.... that will be wanted, and thats the cheaper end of the spectrum |

Black Pedro
Yammerschooner
2452
|
Posted - 2016.05.02 11:11:45 -
[25] - Quote
Pearl Necklace Badasaz wrote:Because of the pricetag POCOs while not cheap, are not even in the same league as Citadels.
Poco killmail...meh 5 or 10bill citadel.... that will be wanted, and thats the cheaper end of the spectrum :) I love the irrationality of that argument. It reveals the lack of understanding of the motivations of aggressor players by the writer, not to mention their fear of killmails and loss in general.
First, medium citadels will eventually come in at under a billion, less than a whole system of POCOs. More importantly POCOs actually provide access to a limited resource (planets) and thus there is a real reason to fight over them, while Citadels offer nothing but a useless killmail, and a small amount of materials. Players will attack citadels only for the fights, or for extortion/for hire as there isn't much direct reason to do so and a killmail doesn't pay the bills.
Once there is a medium citadel in every other system, and prices have come down to the expected level, most citadels will be safe most of the time like POCOs. The few that get attacked will generate some fights and may or may not explode. Even if they do, the medium will cost less than most mission runner's marauders or hauler's freighters, and a loss should not cripple any but the smallest and poorest group and those players should not be risking what they cannot afford to lose and just base out of a friendly or public citadel.
Perhaps also mercenaries will get a much needed boost in the form of contracts for citadel defence.
Larges and XLs are much harder to tackle. The larges will only be attackable by the largest of the groups in highsec, and the XLs only by the largest groups in the game and require a significant fleet so they will not be attacked on a whim for fights (beyond the first one or two deployed) or for killmails. Those should definitely only be deployed by groups large enough to defend them, but thankfully, aside from the market hub, there is no reason to deploy them in highsec at all.
Remember, you are 'Building Your Dream' so that someone else can 'Wreck Your Dream'. Bring on the Wrecking Machine!
Why Do They Gank?
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4176
|
Posted - 2016.05.02 11:18:10 -
[26] - Quote
Dracvlad wrote:They had some ships in space which died, three Navy Domi's.
EDIT: The defences look chickenshit to me which is rather sad, what's wrong in having a challenge in this game, must everything be easy? inaccurate, they lost 2 navy domies in transit much earlier while the citadel was still invulnerable, I have no idea what the hell that third one was doing. The defenses are absolutely non-trivial, throwing random junk at it isn't going to work out well for you, but it's no a substitute or an actual organized defense. |

gnshadowninja
Back Passage Explorer's Vendetta Mercenary Group
252
|
Posted - 2016.05.02 11:26:22 -
[27] - Quote
TigerXtrm wrote:I really hope CCP is going to change wardec mechanics before the rollout of all structures is complete, because at this rate not many high sec structures will ever exist. Current war dec mechanics were already broken before this, but they are highly incompatible with the way structure vulnerability works.
Most stupid comment of 2016 award given.
War dec mechanics are only broken for us mercs who cannot hunt targets who keep jumping corp/alliancr. |

Pearl Necklace Badasaz
Viziam Amarr Empire
3
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Posted - 2016.05.02 11:31:19 -
[28] - Quote
Thank you for your wisdom oh exalted one.
I was by the way referring to all citadels, and if you for 1 second think people wont want a large or xl on their killmail, i guess they dont want capitals or titan killmails either do they?
From what i am reading l and xl hit for about the same as a wet noodle.... do i know that? No but i was reading stuff from the test server, IF they are correct then they will be killed for the killmail, as well as the lulz
Also if a corp takes the time and sets up a decent market center, and the L is a easy target like i am hearing then they will also be destroyed just for the tears.... if you think differently then what game have you been playing?
Now as for the mediums, if prices drop as you say then yes you most likely are correct.
If what ive been hearing is false and the L and XL do pack a punch worthy of their pricetag then again you are probably correct.
But as a whole ive heard more ppl say that all citadels are weak then i hear they are gonna be strong...so we will have to wait and see, personally i hope your right but we have no way of really knowing outside of what ppl are saying from test server and speculation.
Now that ive explained my point you can go back to explaining why im afraid of killmails and how irrational I am.. |

Nevyn Auscent
Broke Sauce
3238
|
Posted - 2016.05.02 11:35:18 -
[29] - Quote
Shalashaska Adam wrote:The problem in highsec, is simply that the sort of stats you would need to give a citadel to allow it to survive in the hands of a small indy corp, against the indiscriminate war of the major merc alliances, would be entirely over the top.. Entirely untrue that you couldn't give them reasonable stats. As an 'Imagine' exercise. Imagine if you could fit missile 'batteries'. These batteries aren't super deadly against one target but enough to stress even a tough local tank T3 (Combining sig & active), make marauders work, but logi can keep up, but the batteries can engage up to 5 or 10 different targets. Suddenly you have a situation where Logi are going to be sweating because of the sheer number of targets who can be engaged, and mistakes by logi all putting reps on one target while not repping a second target will cause losses. Do the same with the Ewar mids, and again, we now have a strong force multiplier that can't simply be used to totally trash a single target, but is about disrupting multiple targets at once.
Will it be enough if you have no defending fleet against a major merc alliance? Almost certainly not. But will it be enough to significantly increase the effects of a then small co-ordinated defending fleet to stand against superior (But not overwhelming) numbers. Probably yes.
Instead what we got is an anaemic single target set up with 2 launchers, 2 neuts & 3 ewar mids max. And only enough cap to run the neuts and ewar mids for 10 minutes assuming no-one neuts the citadel at all. As a replacement for L POS death-stars & ****-stars which had far more firepower & ewar capability. Remember M Citadel = L POS. L Citadel = Outpost, in terms of what size group should be needed to operate one. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4176
|
Posted - 2016.05.02 11:35:29 -
[30] - Quote
Also broken in regard to citadels in that the anchoring timer is the same length as the timer for wars becoming active, making it basically impossible for anyone to attack a citadel when it enters its first vulnerability window when it finishes anchoring.
The obvious solution would be to either increase the anchoring timer or reduce the timer for wars becoming live. Obviously carebears would totally lose their **** at the idea of either of those things, because like usual they don't really care about balance or actual gameplay considerations, they just want things. |
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Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 12:22:40 -
[31] - Quote
Vimsy Vortis wrote:Dracvlad wrote:They had some ships in space which died, three Navy Domi's.
EDIT: The defences look chickenshit to me which is rather sad, what's wrong in having a challenge in this game, must everything be easy? inaccurate, they lost 2 navy domies in transit much earlier while the citadel was still invulnerable, I have no idea what the hell that third one was doing. The defenses are absolutely non-trivial, throwing random junk at it isn't going to work out well for you, but it's no a substitute or an actual organized defense.
Ooops did not notice that and that it ws the same character. Without even a limited market these things are just dangly bit waving exercises which will not go well if people are unable to defend them, I am hoping that people will get together and defend them, however this is hisec we are talking about. People need to form a group or coalition and just go for it, but as most people are in one man corps and he like perhaps that is not going to happen. Anyone putting up a Large will need to create a coalition to defend it. That is what I am hoping for in terms of hisec, then you might just get your content, though they must be a force leveller...
If that had been my TZ I would have contemplated going to defend it as I have a war dec by one of those groups, but the people who put it up did ot really do any preparation which will result in its loss unless they can get more support for the next timer
Black Pedro you may be right in that after a while there may be loads of them, but then again there is no real reason to put one in space. There is part of me which does want to put one up just because I can, but the other part is along the lines of what the hell benefit do I get. I am going to be given the BPC's to make one and I can easily gather, produce or buy the stuff to make one, but I can't see any real reason to do so. OK maybe I will because its an objective to have my own space station, but maybe I will just keep the BPC's and the stuff to make them until there is a limited market in the Medium...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
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Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 12:26:10 -
[32] - Quote
Vimsy Vortis wrote:Also broken in regard to citadels in that the anchoring timer is the same length as the timer for wars becoming active, making it nearly impossible for anyone to attack a citadel when it enters its first vulnerability window when it finishes anchoring.
The obvious solution would be to either increase the anchoring timer or reduce the timer for wars becoming live. Obviously carebears would totally lose their **** at the idea of either of those things, because like usual they don't really care about balance or actual gameplay considerations, they just want things.
Incorrect, all you had to do was keep suicidng a bit of DPS every 14 minutes and 59 seconds and the repair does not start, I was surprised no one did it....
EDIT: That changed its a rolling 10% threshold so that explains why no one did it.
But do you really want such an easy kill?
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4179
|
Posted - 2016.05.02 12:34:58 -
[33] - Quote
In the time scale we're talking about you'd have to suicide on it over and over again for hours to "bump" the repair timer. That would be a frankly vomit inducing abuse of the mechanic and I'm not even 100% certain it would actually work (citadel mechanics are pretty fruity).
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Black Pedro
Yammerschooner
2453
|
Posted - 2016.05.02 12:37:17 -
[34] - Quote
Dracvlad wrote:Black Pedro you may be right in that after a while there may be loads of them, but then again there is no real reason to put one in space. There is part of me which does want to put one up just because I can, but the other part is along the lines of what the hell benefit do I get. I am going to be given the BPC's to make one and I can easily gather, produce or buy the stuff to make one, but I can't see any real reason to do so. OK maybe I will because its an objective to have my own space station, but maybe I will just keep the BPC's and the stuff to make them until there is a limited market in the Medium... Why not put one up? You probably fly ships worth as much and worst case, you get a fun fight and a battlestation to play with and can watch as it explodes. They will cost less than a PLEX or the freighters people have no problem AFKing around highsec.
The people YOLOing and putting these overpriced gank magnets right now aren't doing it for utility. They are doing it for content they will generate and the fun of playing with a new toy.
But if you have absolutely no need, then just find someone else's Citadel and help defend that. Sell your BPC and you'll have enough to wardec all the Citadel-aggressing corps. If that turns out to be fun, maybe you could form an AG corp for the express purpose of helping to defend Citadels in highsec.
Why Do They Gank?
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gnshadowninja
Back Passage Explorer's Vendetta Mercenary Group
252
|
Posted - 2016.05.02 12:39:53 -
[35] - Quote
Pearl Necklace Badasaz wrote:Thank you for your wisdom oh exalted one.
I was by the way referring to all citadels, and if you for 1 second think people wont want a large or xl on their killmail, i guess they dont want capitals or titan killmails either do they?
From what i am reading l and xl hit for about the same as a wet noodle.... do i know that? No but i was reading stuff from the test server, IF they are correct then they will be killed for the killmail, as well as the lulz
Also if a corp takes the time and sets up a decent market center, and the L is a easy target like i am hearing then they will also be destroyed just for the tears.... if you think differently then what game have you been playing?
Now as for the mediums, if prices drop as you say then yes you most likely are correct.
If what ive been hearing is false and the L and XL do pack a punch worthy of their pricetag then again you are probably correct.
But as a whole ive heard more ppl say that all citadels are weak then i hear they are gonna be strong...so we will have to wait and see, personally i hope your right but we have no way of really knowing outside of what ppl are saying from test server and speculation.
Now that ive explained my point you can go back to explaining why im afraid of killmails and how irrational I am..
PS Im not complaining about wardecs... im complaining about weak citadels... assuming that they really are.... i want them killable, but want them to live up to their price tags when it comes to defense
Confused if this was meant for me as posting on different alts makes it all so confusing
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Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 12:48:55 -
[36] - Quote
Black Pedro wrote:Dracvlad wrote:Black Pedro you may be right in that after a while there may be loads of them, but then again there is no real reason to put one in space. There is part of me which does want to put one up just because I can, but the other part is along the lines of what the hell benefit do I get. I am going to be given the BPC's to make one and I can easily gather, produce or buy the stuff to make one, but I can't see any real reason to do so. OK maybe I will because its an objective to have my own space station, but maybe I will just keep the BPC's and the stuff to make them until there is a limited market in the Medium... Why not put one up? You probably fly ships worth as much and worst case, you get a fun fight and a battlestation to play with and can watch as it explodes. They will cost less than a PLEX or the freighters people have no problem AFKing around highsec. The people YOLOing and putting these overpriced gank magnets right now aren't doing it for utility. They are doing it for content they will generate and the fun of playing with a new toy. But if you have absolutely no need, then just find someone else's Citadel and help defend that. Sell your BPC and you'll have enough to wardec all the Citadel-aggressing corps. If that turns out to be fun, maybe you could form an AG corp for the express purpose of helping to defend Citadels in highsec.
I may join a coalition in defending one and have already been suggesting this as something to do. But there is no point with a Medium, no benefit at all. If they are so weak then its an expensive kill mail and a waste of effort, not that I care about losing ships and all, but you want to do something logical and needed in a logical game, not put up something with no functionality that is likely to die if someone sneezes on it.
Anyway I am waiting for a Large to join in on, a Medium is wasted effort...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Shalashaska Adam
Partial Safety
165
|
Posted - 2016.05.02 13:05:27 -
[37] - Quote
Dracvlad wrote:Vimsy Vortis wrote:Also broken in regard to citadels in that the anchoring timer is the same length as the timer for wars becoming active, making it nearly impossible for anyone to attack a citadel when it enters its first vulnerability window when it finishes anchoring.
The obvious solution would be to either increase the anchoring timer or reduce the timer for wars becoming live. Obviously carebears would totally lose their **** at the idea of either of those things, because like usual they don't really care about balance or actual gameplay considerations, they just want things. Incorrect, all you had to do was keep suicidng a bit of DPS every 14 minutes and 59 seconds and the repair does not start, I was surprised no one did it.... EDIT: That changed its a rolling 10% threshold so that explains why no one did it. But do you really want such an easy kill?
I believe you have to sustain 10% of the maximum damage in order to keep the repair timer paused.
In other words, for an Astrahus, you need to be applying a minimum of 500 consistent dps to it.
If it detects less than 500 dps in a 20 second period, then the timer will continue.
Suiciding wont be enough to do that. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4180
|
Posted - 2016.05.02 13:10:47 -
[38] - Quote
They aren't weak, though. They're actually pretty powerful, their EWAR is very effective, they neut a ton, are completely immune to electronic and capacitor warfare, do more dps than any sub capital ship that exists and they don't require any skills to use. The problem being experienced by this defender is that strength is relative to the threat.
When the threat is twenty guys with a coherent fleet of battleships and logistics who know what to expect. It's like sitting in space in a capital and expecting to be able to solo a twenty man subcapital fleet unsupported.
|

Pearl Necklace Badasaz
Viziam Amarr Empire
3
|
Posted - 2016.05.02 13:11:04 -
[39] - Quote
It was to black pedro , not you shadowninja.... sry for the confusion |

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13983
|
Posted - 2016.05.02 13:16:19 -
[40] - Quote
So the argument here is that a medium citadel isn't strong enough to single handedly fight off a fleet of battleships with logistics support?
Because, if so, it's an example of the kind of rotten thinking living in high sec encourages. |
|

Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 13:20:21 -
[41] - Quote
Vimsy Vortis wrote:They aren't weak, though. They're actually pretty powerful, their EWAR is very effective, they neut a ton, are completely immune to electronic and capacitor warfare, do more dps than any sub capital ship that exists and they don't require any skills to use. The problem being experienced by this defender is that strength is relative to the threat.
When the threat is twenty guys with a coherent fleet of battleships and logistics who know what to expect. It's like sitting in space in a capital and expecting to be able to solo a twenty man subcapital fleet unsupported.
To be blunt the force you detailed should be able to take it down, you won't get any counter argument on that from me, my understanding is that it required 5 BS worth of damage which is fine in terms of the time and EHP, the next equation is dealing with the damage that it puts out and three Guardians is about right to me.
For me a Citadel should be a force multiplier for a defending fleet and my initial feeling was that it was about right, people gave the impression it was easy which is why I called it chickenshit level, but if it requires 5 BS and three logi then that is the correct level to me.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Black Pedro
Yammerschooner
2457
|
Posted - 2016.05.02 13:25:57 -
[42] - Quote
Dracvlad wrote:I may join a coalition in defending one and have already been suggesting this as something to do. But there is no point with a Medium, no benefit at all. If they are so weak then its an expensive kill mail and a waste of effort, not that I care about losing ships and all, but you want to do something logical and needed in a logical game, not put up something with no functionality that is likely to die if someone sneezes on it.
Anyway I am waiting for a Large to join in on, a Medium is wasted effort... I find your motivations hard to comprehend. You have no problem spending your game time coming to the aid of completely unarmed freighters, whose armament is non-existent and which can be exploded in 20 seconds, but somehow aiding an armed battlestation which (will) have a cost less than a freighter, and takes a minimum of 90 minutes to explode, is not worth it? It can't be the success rate as you often fail at saving a freighter (but granted, you succeed from time-to-time). Why would defending a Citadel be any less logical than defending a freighter?
I'm not trying to pick a fight here, I just don't quite get it. Content is content. If you are fighting bad guys for fun, Citadels should be a great place to do that the structure itself auto-points the attackers so you can get the drop on them and their support capabilities are significant. Ultimately, who cares if you can't save every citadel, just like you can't save every freighter, as long as you are having fun.
Larges should generate bigger fights, but I also bet those who put them up are more able to defend them, especially if they are offering market services. Those would be fun to fight over too, but you might make more of a difference helping small corps defend their mediums.
Why Do They Gank?
|

Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 13:34:02 -
[43] - Quote
Black Pedro wrote:Dracvlad wrote:I may join a coalition in defending one and have already been suggesting this as something to do. But there is no point with a Medium, no benefit at all. If they are so weak then its an expensive kill mail and a waste of effort, not that I care about losing ships and all, but you want to do something logical and needed in a logical game, not put up something with no functionality that is likely to die if someone sneezes on it.
Anyway I am waiting for a Large to join in on, a Medium is wasted effort... I find your motivations hard to comprehend. You have no problem spending your game time coming to the aid of completely unarmed freighters, whose armament is non-existent and which can be exploded in 20 seconds, but somehow aiding an armed battlestation which (will) have a cost less than a freighter, and takes a minimum of 90 minutes to explode, is not worth it? It can't be the success rate as you often fail at saving a freighter (but granted, you succeed from time-to-time). Why would defending a Citadel be any less logical than defending a freighter? I'm not trying to pick a fight here, I just don't quite get it. Content is content. If you are fighting bad guys for fun, Citadels should be a great place to do that the structure itself auto-points the attackers so you can get the drop on them and their support capabilities are significant. Ultimately, who cares if you can't save every citadel, just like you can't save every freighter, as long as you are having fun. Larges should generate bigger fights, but I also bet those who put them up are more able to defend them, especially if they are offering market services. Those would be fun to fight over too, but you might make more of a difference helping small corps defend their mediums.
Well actually if someone wanted to put up a Medium and talked to people first about forming a defensive coalition that is the same as getting a webber and not being afk. I am not here to baby sit idiots, for example the other day some guy in the same corp did a duel with his own freighter removing all the AG reps, I told the guys to leave the bloody idiot to his fate.
A freighter is taking stuff to the market, that market is key to surviving in hisec, also the loot goes to the gankers to fund more ganks, so its strategic, while there is nothing strategic about a Medium Citadel, it does absolutely nothing. The market services being removed from a Medium was a death blow to them as being useful. Why use them?
I have no intention to spend time saving idiots so putting up a Medium is idiotic, if they want refining use a small POS and turn it off after the refining has completed and leave it off line. Seriously...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4180
|
Posted - 2016.05.02 13:34:38 -
[44] - Quote
Dracvlad wrote:For me a Citadel should be a force multiplier for a defending fleet and my initial feeling was that it was about right, people gave the impression it was easy which is why I called it chickenshit level, but if it requires 5 BS and three logi then that is the correct level to me. That's exactly what it is. Fighting that and an actual competent defense fleet at the same time would be horrendous without having a huge numerical advantage.
|

Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 13:47:05 -
[45] - Quote
Vimsy Vortis wrote:Dracvlad wrote:For me a Citadel should be a force multiplier for a defending fleet and my initial feeling was that it was about right, people gave the impression it was easy which is why I called it chickenshit level, but if it requires 5 BS and three logi then that is the correct level to me. That's exactly what it is. Fighting that and an actual competent defense fleet at the same time would be horrendous without having a huge numerical advantage. It's like having the mutant spawn of a Scorpion, Armageddon, Lachesis and torpedo spewing typhoon fleet issue on your nuts the entire time, except it's also invincible. It gives the defender a tactical advantage that is huge in a small scale fight, but the advantage diminishes as the scale of the fight increases and the attacking fleet gains more power and redundancy. When you reach the point where you can tank the DPS of the citadel and have enough redundant logistics (no less than 3) that the jams are not affecting your ability to tank the advantage of the citadel is almost entirely negated and you need to bring a fleet.
Well that sounds about right to me then, I had read that is the level that CCP was aiming for and I wanted to see if that was true, as you guys were part of the fleet that reinforced it then I appreciate your insight. Now its a question of kicking people to see that they have to get a fleet in space to defend it which is what I was hoping would develop in hisec. Why these people cannot sort out friends before doing so is beyond me
There is another problem in that there is absolutely no value in putting a Medium up period, unless you want it as a a force multiplier. I mean I would do it for that if all my corp mates were active that is...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4186
|
Posted - 2016.05.02 13:51:13 -
[46] - Quote
Dracvlad wrote:There is another problem in that there is absolutely no value in putting a Medium up period, unless you want it as a a force multiplier. I mean I would do it for that if all my corp mates were active that is... They're pretty much only useful for refining as far as I'm aware, that and getting people to declare war on you. |

Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 13:55:29 -
[47] - Quote
Vimsy Vortis wrote:Dracvlad wrote:There is another problem in that there is absolutely no value in putting a Medium up period, unless you want it as a a force multiplier. I mean I would do it for that if all my corp mates were active that is... They're pretty much only useful for refining as far as I'm aware, that and getting people to declare war on you.
 You are right on the war dec side of things...
They are not really worth it for refining, its much better to just online a small POS, run your refining job then put it offline again and in any case when the new refining structures come on line they will nerf the refining, there is no reason to put one up as a mining or indy corp period.
The people who put one up in Perimeter looked like a low sec entity, I guess that was for bragging rights or **** waving...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4186
|
Posted - 2016.05.02 13:59:13 -
[48] - Quote
I am always right about war decs.
SUBJECT MATTER EXPERT |

TigerXtrm
KarmaFleet Goonswarm Federation
1489
|
Posted - 2016.05.02 14:05:33 -
[49] - Quote
gnshadowninja wrote:TigerXtrm wrote:I really hope CCP is going to change wardec mechanics before the rollout of all structures is complete, because at this rate not many high sec structures will ever exist. Current war dec mechanics were already broken before this, but they are highly incompatible with the way structure vulnerability works. Most stupid comment of 2016 award given. War dec mechanics are only broken for us mercs who cannot hunt targets who keep jumping corp/alliancr.
Lol yeah sure okay 
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Natural CloneKiller
The Phoenix Rising Vendetta Mercenary Group
81
|
Posted - 2016.05.02 14:08:49 -
[50] - Quote
If the owner of the citadel wants to pay us not to kill the citadel they can. We can even turn them into clients and they or whoever can start to pay us to protect their structures.
Tbh tonight is more than likely not going to happen. With all the hype and publicity there is more than likely a blob of war targets wanting to get involved. In that case we will look to fight but were not going to lose a load of ships to a blob when we can come back next week or the week after when everyone gets bored and allows us to get on with our business :)
Tbh we just wanted to see how this all works and start to refine doctrines to go on the offensive. The defender has so much time now to deal with our threat that this could be a problem.
VMG is officially in the business of taking down and defending your citadels. Hire us!
https://www.youtube.com/watch?v=BGILP9w6F7k |
|

Shalashaska Adam
Partial Safety
165
|
Posted - 2016.05.02 14:12:47 -
[51] - Quote
I dont think anyone should argue that a medium citadel should be able to withstand 5 battleships and 2-3 logi without a defence fleet. If it did then they would be too powerful in lowsec/wspace.
I think the issue rather, is simply that such a force does not need to be paid for, and the fleet formed, soley to exact revenge upon a single citadel. With indescriminate mass wardec mechanics, such a small force could reinforce and destroy a dozen citades or more a day, and there needs not be any other reason for doing it than simply the 1bil killmails.
The killmail is the payment, the reward, its the sole reason that billions get spent on wardecs each and every day. Theres not dozens of people waiting outside jita just for you, they are there to farm hundreds of people, citadels are no different.
Just need someone with a notepad of all their vulnerability times and away you go reinforcing every single one that cant mount an equal defence.
They dont have to be probed down or hunted for, they are all visible in space and on the structure window. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4186
|
Posted - 2016.05.02 14:13:23 -
[52] - Quote
I saw you explode it was the funny. |

Dracvlad
Taishi Combine Second-Dawn
1433
|
Posted - 2016.05.02 14:14:27 -
[53] - Quote
Vimsy Vortis wrote:I am always right about war decs.
SUBJECT MATTER EXPERT
Well we had an exchange on war decs a couple of years ago, while I could see your point of view the simple final end point was what if the person decided not to log in for a week if they were locked in and then not at all if it kept rolling on what then?
I said to you at the time that there had to be something they had to defend, something with value, sadly the Medium Citadel is not it for the reasons I explained as it has no current value. I find the blanket war dec to get targets at hubs and along the main pipes an absolute joke but understand why you do it as you need targets to keep interested and your own players interested.
CCP made a gross error in making these Medium Citadels useless.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Drago Shouna
Royal Amarr Institute Amarr Empire
356
|
Posted - 2016.05.02 14:17:40 -
[54] - Quote
Vimsy Vortis wrote:Dracvlad wrote:There is another problem in that there is absolutely no value in putting a Medium up period, unless you want it as a a force multiplier. I mean I would do it for that if all my corp mates were active that is... They're pretty much only useful for refining as far as I'm aware, that and getting people to declare war on you.
They're useless for refining due to the price of them, to make them viable to use rather than a pos you need to rig them. The Ice refining rig atm is 70mil, but in a medium you need 4 rigs....2 for the different ores, 2 for the different Ices.
Now besides only having 3 rig slots, you'll also not be able to fit defensive rigs if you want it just for refining, then you need the modules, then add on 120 fuel blocks minimum per module per day.
The refining module is 64m atm.
Someone better be doing a **** ton of mining and refining to ever think about getting any profit out of it.
This is in hs btw.
OH, the Cloning centre is 1.3bn atm if anyone was thinking to make a profit that way. Thats 720 fuel blocks to online it and 10 per hour on top. |

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13985
|
Posted - 2016.05.02 14:21:55 -
[55] - Quote
Shalashaska Adam wrote:I dont think anyone should argue that a medium citadel should be able to withstand 5 battleships and 2-3 logi without a defence fleet. If it did then they would be too powerful in lowsec/wspace.
I think the issue rather, is simply that such a force does not need to be paid for, and the fleet formed, soley to exact revenge upon a single citadel. With indescriminate mass wardec mechanics, such a small force could reinforce and destroy a dozen citades or more a day, and there needs not be any other reason for doing it than simply the 1bil killmails.
The killmail is the payment, the reward, its the sole reason that billions get spent on wardecs each and every day. Theres not dozens of people waiting outside jita just for you, they are there to farm hundreds of people, citadels are no different.
Just need someone with a notepad of all their vulnerability times and away you go reinforcing every single one that cant mount an equal defence.
They dont have to be probed down or hunted for, they are all visible in space and on the structure window.
All of which means "don't put it up if you can't defend it".
|

Natural CloneKiller
The Phoenix Rising Vendetta Mercenary Group
81
|
Posted - 2016.05.02 14:39:58 -
[56] - Quote
Shalashaska Adam wrote:I dont think anyone should argue that a medium citadel should be able to withstand 5 battleships and 2-3 logi without a defence fleet. If it did then they would be too powerful in lowsec/wspace.
I think the issue rather, is simply that such a force does not need to be paid for, and the fleet formed, soley to exact revenge upon a single citadel. With indescriminate mass wardec mechanics, such a small force could reinforce and destroy a dozen citades or more a day, and there needs not be any other reason for doing it than simply the 1bil killmails.
The killmail is the payment, the reward, its the sole reason that billions get spent on wardecs each and every day. Theres not dozens of people waiting outside jita just for you, they are there to farm hundreds of people, citadels are no different.
Just need someone with a notepad of all their vulnerability times and away you go reinforcing every single one that cant mount an equal defence.
They dont have to be probed down or hunted for, they are all visible in space and on the structure window.
The corp who put up the structure can also undock and fight. It is Eve after all.
|

Dracvlad
Taishi Combine Second-Dawn
1435
|
Posted - 2016.05.02 15:01:07 -
[57] - Quote
Natural CloneKiller wrote:Shalashaska Adam wrote:I dont think anyone should argue that a medium citadel should be able to withstand 5 battleships and 2-3 logi without a defence fleet. If it did then they would be too powerful in lowsec/wspace.
I think the issue rather, is simply that such a force does not need to be paid for, and the fleet formed, soley to exact revenge upon a single citadel. With indescriminate mass wardec mechanics, such a small force could reinforce and destroy a dozen citades or more a day, and there needs not be any other reason for doing it than simply the 1bil killmails.
The killmail is the payment, the reward, its the sole reason that billions get spent on wardecs each and every day. Theres not dozens of people waiting outside jita just for you, they are there to farm hundreds of people, citadels are no different.
Just need someone with a notepad of all their vulnerability times and away you go reinforcing every single one that cant mount an equal defence.
They dont have to be probed down or hunted for, they are all visible in space and on the structure window. The corp who put up the structure can also undock and fight. It is Eve after all.
For Citadels I won't disagree with you, but I will in terms of the refining, production and research structures, because the majority of corps in hisec cannot fight you and their defences are weaker. The question is how much will those cost and how long will it take to tear down and then if not within 24 hours we get into risk vs reward. If CCP introduces indy structures that take 7 days to pull down that are easy to locate which I totally expect, then it will be a bit of a train wreck.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4187
|
Posted - 2016.05.02 15:46:41 -
[58] - Quote
Dracvlad wrote:CCP made a gross error in making these Medium Citadels useless. The failure of CCP to provide either content driving objects and resources in highsec or mechanics that enable content creation is pretty legendary at this point.
There's two distinct factors there, things that create conflict and mechanics that enable it. CCP is worse at the later, the general desire to blow things up compensates for the former to some extent.
The problem is there's the more than one group of people who perceive anything pertaining to PVP in highsec as being inherently bad for various ridiculously ill-conceived reasons. So when someone says something like "CCP should remove faction police because that would actually enable a massive amount of anti-ganking/criminal hunting player-enforcement gameplay like people keep saying they want" all the people who don't actually care about highsec PVP gameplay and just want characters who have low security status for whatever reason to have as many penalties stacked on them as possible all whine relentlessly about it. And that's before you even get to the people who think all highsec gameplay should just be straight up bad (I've literally seen people straight up state that it's good for highsec to have bugged, intuitive gameplay), because they're elitists about the kind of space they live in and think everybody should be there.
Heaven forfend that all types of space might have good gameplay opportunities.
Even if there were more things of value to shoot you'd still be limited by the fact that the only way to do anything whatsoever to structures is war declarations, which are a rich man (and his friends) game. A better highsec PVP environment would require more mechanics facilitating PVP and those ideas won't gain traction because they always face huge amounts of opposition from people who don't have or want to have any involvement in highsec PVP, but think it shouldn't exist. |

Pandora Carrollon
Kingsman Tailors
192
|
Posted - 2016.05.02 16:07:29 -
[59] - Quote
I would approach this from a dynamic viewpoint. The sample test of 1 in this case is not an entire study. I think CCP will be dialing the offense/defense argument up and down for many years to come.
Just sit back and enjoy it folks.
And yes, I wouldn't put up ANY kind of citadel without a committed group of players that could defend it- regularly.
Citadels should also be 'carriers' as well IMO. They should have fleets of fighters at their disposal with the 'proper' bays and such. Normally fighters/drones can be dealt with in Lo/Null with smart bombs, but this is what sets HiSec apart, those fighters become more powerful as you can't just AOE them. The odds of hitting a neutral in HiSec would get Concord on you promptly. In fact, a tactic might be to have a neutral alt just hang out in the opposing fleet to prevent that.
You COULD use HiSec rules to help the Citadel, you just have to be clever about it.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
|

Dracvlad
Taishi Combine Second-Dawn
1435
|
Posted - 2016.05.02 17:10:25 -
[60] - Quote
Vimsy Vortis wrote:Dracvlad wrote:CCP made a gross error in making these Medium Citadels useless. The failure of CCP to provide either content driving objects and resources in highsec or mechanics that enable content creation is pretty legendary at this point. There's two distinct factors there, things that create conflict and mechanics that enable it. CCP is worse at the later, the general desire to blow things up compensates for the former to some extent. The problem is there's the more than one group of people who perceive anything pertaining to PVP in highsec as being inherently bad for various ridiculously ill-conceived reasons. So when someone says something like "CCP should remove faction police because that would actually enable a massive amount of anti-ganking/criminal hunting player-enforcement gameplay like people keep saying they want" all the people who don't actually care about highsec PVP gameplay and just want characters who have low security status for whatever reason to have as many penalties stacked on them as possible all whine relentlessly about it. And that's before you even get to the people who think all highsec gameplay should just be straight up bad (I've literally seen people straight up state that it's good for highsec to have bugged, unintuitive gameplay), because they're elitists about the kind of space they live in and think everybody should be there. Heaven forfend that all types of space might have good gameplay opportunities. Even if there were more things of value to shoot you'd still be limited by the fact that the only way to do anything whatsoever to structures is war declarations, which are a rich man (and his friends) game. A better highsec PVP environment would require more mechanics facilitating PVP and those ideas won't gain traction because they always face huge amounts of opposition from people who don't have or want to have any involvement in highsec PVP, but think it shouldn't exist.
First and second paragraph I agree with.
The problem is that anyone who criticises bad mechanics gets labelled straight off as a whining carebear, for example the risk free bumping issue, which is a poor mechanic and bad for game balance because there a bumper can hold someone in place without any real consequences. People saying thsi was wrong got unfairly labelled as such. I have pushed for docking penalties because I want CODE and other gankers to have to have a Citadel in space or a POS, you see where I am going with this, its to create meaningful content, not because I want to punish them and yet I have been accused of stacking penalties because I don't like their game play. That was not a whine but many people will accuse me of whining.
Earlier on the AG channel I bemoaned the fact that the collateral system had no mechanic to control that amount of collateral against the value of the items moved, to me it just seems stupid that people have to take this on blind trust, because its not realistic, yes its a game but its more fun if its realistic. As a result some guys made 200bn with no risk at all. A number of people in the AG channel said it would not be Eve and they are right, it just annoys me that its such high return low risk.
I have seen people getting upset because the old mechanics which often resulted in a confused carebear being shootable for no explainable reason were replaced by crimewatch 2.0. I saw a lot of people completely bemused how they ended up being shot or got CONCORDED. And people bemoand that change, are they serious...
I want you war dec corps and alliances to have meaningful targets and battles and loot, which is why one has to have something in space that needs to be defended, the Citadels could change all that, and a Large or XL will certainly create some fairly interesting combat as long as the people who put it up get the support of enough people against the war decs taht are sure to come.
But I really do not think this hub and pipe camping is really fun at all for both sides, I do believe that war dec's will have more meaning with these new structures but only if they are useful, can be defended or cheap enough that it does not matter.
It is all a question of game balance and what I found refreshing about the AG channel is that the majority of people in there want PvP and ganking in hisec, but they want it to be balanced and that is not whining or moaning.
The key thing to make war decs meaningful is to have something worth defending, the rest is utter rubbish...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4191
|
Posted - 2016.05.02 18:33:26 -
[61] - Quote
Dracvlad wrote: I have seen people getting upset because the old mechanics which often resulted in a confused carebear being shootable for no explainable reason were replaced by crimewatch 2.0. I saw a lot of people completely bemused how they ended up being shot or got CONCORDED. And people bemoand that change, are they serious...
The idea that the old aggression system was hard to understand is just a talking point CCP Greyscale shat out to justify him leading a big project he could brag about and was supported by the ignorance of non-highsec players and carebears who had literally zero understanding of the system and still don't understand the current one.
The old system was actually extremely simple. If you steal from a can you get flagged to the corp, if you rep someone who stole from a can you get flagged the corp too. Same goes if you remotely assist someone at war, you inherent the flag the person you're assisting has. Timers related to individual characters were identical to limited engagements but lasted 15 minutes. All flags have the same duration and work the same way.
That's seriously the whole thing. The only part that was worse was the fact that criminal flags could propagate through a rep chain without warning, which was a bug because there was meant to be an dialog box which didn't always trigger before the flag propagated.
Whereas new crimewatch added multiple different flagging types of different function and duration and which interact with each other and with the safety system in unexpected ways. My favorite is how allies in a war can't remotely assist the people they're allied with or vice versa without becoming suspect flagged. It also didn't even bother to fix logistics repping awoxers not becoming flagged, which is not a bug and is still normal gameplay. Also it eliminated clan flipping from the game, which was a great low-investment way to introduce new players to PVP in a controlled environment and actually generated conflict (my first war against an alliance much larger than my corp happen when they declared war on us because I was can flipping them) and replaced it with suspect baiting which is far less interesting and accessible.
It's worse in pretty much every respect with regards to its stated goals. It didn't eliminate edge cases at all, in fact they failed to realize that in the first version there was no way for neutral logistics involved in a war to gain any kind of flags at all and there was a period of about 30 days post patch where neutral RR could not be legally attacked at all. This was a glaring logical error that illustrates the total lack of thought and care put into the system. CCP didn't consider the "edge case" called "wars". It's also not easier to understand, see everyone BAW has ever killed because suddenly all of their logistics shut off in the middle of a fight because they don't know what is and is not considered "neutral logistics" or what happens if you remotely repair any character that has an LE with anyone.
It doesn't affect me negatively because I'm not new or inexperienced and am generally the one in a position to leverage it's bizarre behavior to screw over people who are, but I absolutely hate the design of the whole system, it behaves very strangely and has a distinct anti-combat flavor to it. |

Lady Ayeipsia
Red Federation RvB - RED Federation
1066
|
Posted - 2016.05.02 19:00:33 -
[62] - Quote
I have a feeling location may be part.of the survivability of a citadel. It's no different than mining. Mining in the ice belt closest to jita means you will probably be ganked. Mining out in Khanid Kingdom and you'll have plenty of belts to yourself with nothing but rats to keep you company.
As for use of a medium citadel, aren't there unlimited storage space? Do they not have some repair functionality? Use depends on your need but a medium may be a nice step up from a POS in a stationless .5 system or in a system where you want a station nearby but the closest is 94 AU away? |

Dracvlad
Taishi Combine Second-Dawn
1447
|
Posted - 2016.05.02 19:22:09 -
[63] - Quote
Lady Ayeipsia wrote:I have a feeling location may be part.of the survivability of a citadel. It's no different than mining. Mining in the ice belt closest to jita means you will probably be ganked. Mining out in Khanid Kingdom and you'll have plenty of belts to yourself with nothing but rats to keep you company.
As for use of a medium citadel, aren't there unlimited storage space? Do they not have some repair functionality? Use depends on your need but a medium may be a nice step up from a POS in a stationless .5 system or in a system where you want a station nearby but the closest is 94 AU away?
That is dare I say is a fairly niche use for what is supposed to be a game changer... But yeah distance from and location will help that is for sure.
Actually it is not a step up from a POS, lets take refining a massive investment in rigs and stuff, and the cost of onlining the module is huge as pointed out earlier by a poster in this thread. Just online a small POS which you have offline, put on a refining array do the job, then offline, scoop and put the POS offline.
Repairs, yes for Shield, Hull and Armour, takes 20 seconds to start and does 4% every tick, however is that worth 2.1bn plus the cost of modules and rigs on top and becoming a big target for war decs?
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Herzog Wolfhammer
Sigma Special Tactics Group
7610
|
Posted - 2016.05.02 19:27:29 -
[64] - Quote
Dracvlad wrote:Vimsy Vortis wrote:Dracvlad wrote:CCP made a gross error in making these Medium Citadels useless. The failure of CCP to provide either content driving objects and resources in highsec or mechanics that enable content creation is pretty legendary at this point. There's two distinct factors there, things that create conflict and mechanics that enable it. CCP is worse at the later, the general desire to blow things up compensates for the former to some extent. The problem is there's the more than one group of people who perceive anything pertaining to PVP in highsec as being inherently bad for various ridiculously ill-conceived reasons. So when someone says something like "CCP should remove faction police because that would actually enable a massive amount of anti-ganking/criminal hunting player-enforcement gameplay like people keep saying they want" all the people who don't actually care about highsec PVP gameplay and just want characters who have low security status for whatever reason to have as many penalties stacked on them as possible all whine relentlessly about it. And that's before you even get to the people who think all highsec gameplay should just be straight up bad (I've literally seen people straight up state that it's good for highsec to have bugged, unintuitive gameplay), because they're elitists about the kind of space they live in and think everybody should be there. Heaven forfend that all types of space might have good gameplay opportunities. Even if there were more things of value to shoot you'd still be limited by the fact that the only way to do anything whatsoever to structures is war declarations, which are a rich man (and his friends) game. A better highsec PVP environment would require more mechanics facilitating PVP and those ideas won't gain traction because they always face huge amounts of opposition from people who don't have or want to have any involvement in highsec PVP, but think it shouldn't exist. First and second paragraph I agree with. The problem is that anyone who criticises bad mechanics gets labelled straight off as a whining carebear, for example the risk free bumping issue, which is a poor mechanic and bad for game balance because there a bumper can hold someone in place without any real consequences. People saying this was wrong got unfairly labelled as such. I have pushed for docking penalties because I want CODE and other gankers to have to have a Citadel in space or a POS, you see where I am going with this, its to create meaningful content, not because I want to punish them and yet I have been accused of stacking penalties because I don't like their game play. That was not a whine but many people will accuse me of whining. Earlier on the AG channel I bemoaned the fact that the collateral system had no mechanic to control that amount of collateral against the value of the items moved, to me it just seems stupid that people have to take this on blind trust, because its not realistic, yes its a game but its more fun if its realistic at least to me. As a result some guys made 200bn with no risk at all. A number of people in the AG channel said it would not be Eve and they are right, it just annoys me that its such high return low risk. I have seen people getting upset because the old mechanics which often resulted in a confused carebear being shootable for no explainable reason were replaced by crimewatch 2.0. I saw a lot of people completely bemused how they ended up being shot or got CONCORDED. And people bemoaned that change, are they serious... I want you war dec corps and alliances to have meaningful targets and battles and loot, which is why one has to have something in space that needs to be defended, the Citadels could change all that, and a Large or XL will certainly create some fairly interesting combat as long as the people who put it up get the support of enough people against the war decs that are sure to come. But I really do not think this hub and pipe camping is really fun at all for both sides, I do believe that war dec's will have more meaning with these new structures but only if they are useful, can be defended or cheap enough that it does not matter. It is all a question of game balance and what I found refreshing about the AG channel is that the majority of people in there want PvP and ganking in hisec, but they want it to be balanced and that is not whining or moaning. The key thing to make war decs meaningful is to have something worth defending, the rest is utter rubbish...
The most ideal solution, were it up to meGäó, would be to require that only corporations with infrastructure in space could declare war and have war declared on them. But I would also require that a "corporation" not having infrastructure is downgraded to an LLC and all they get is a corp chat and no other "corp features" (and are not deccable not able to declare war either, because most corps exist without roles, wallet use, hangars, etc.), corporations that lose their infrastructure get downgraded and their hangars and wallets go into "escrow" and must reestablish infrastructure and corp status to get their stuff back.
The idea is that both sides need to have something to defend. When one side can just blanket dec with nothing to lose but some ISK and potentially some ships, then what is even the point of fighting them? The deccers can hub hump for that one hauler or mission runner who didn't get the memo regarding being at war, the defenders can go play something else or JC out to nullsec for a week.
CCP has given something that defenders can fight for, but attackers have nothing to lose as usual.
More unused content. It's almost as if the weaponized boredom mechanics of the Goon Age are going to take time to work out of the systems.
Bring back DEEEEP Space!
|

Dracvlad
Taishi Combine Second-Dawn
1448
|
Posted - 2016.05.02 19:27:37 -
[65] - Quote
Vimsy Vortis wrote:Dracvlad wrote: I have seen people getting upset because the old mechanics which often resulted in a confused carebear being shootable for no explainable reason were replaced by crimewatch 2.0. I saw a lot of people completely bemused how they ended up being shot or got CONCORDED. And people bemoand that change, are they serious...
The idea that the old aggression system was hard to understand is just a talking point CCP Greyscale shat out to justify him leading a big project he could brag about and was supported by the ignorance of non-highsec players and carebears who had literally zero understanding of the system and still don't understand the current one. The old system was actually extremely simple. If you steal from a can you get flagged to the corp, if you rep someone who stole from a can you get flagged the corp too. Same goes if you remotely assist someone at war, you inherent the flag the person you're assisting has. Timers related to individual characters were identical to limited engagements but lasted 15 minutes. All flags have the same duration and work the same way. That's seriously the whole thing. The only part that was worse was the fact that criminal flags could propagate through a rep chain without warning, which was a bug because there was meant to be an dialog box which didn't always trigger before the flag propagated. Whereas new crimewatch added multiple different flagging types of different function and duration and which interact with each other and with the safety system in unexpected ways. My favorite is how allies in a war can't remotely assist the people they're allied with or vice versa without becoming suspect flagged. It also didn't even bother to fix logistics repping awoxers not becoming flagged, which is not a bug and is still normal gameplay. Also it eliminated clan flipping from the game, which was a great low-investment way to introduce new players to PVP in a controlled environment and actually generated conflict (my first war against an alliance much larger than my corp happen when they declared war on us because I was can flipping them) and replaced it with suspect baiting which is far less interesting and accessible. It's worse in pretty much every respect with regards to its stated goals. It didn't eliminate edge cases at all, in fact they failed to realize that in the first version there was no way for neutral logistics involved in a war to gain any kind of flags at all and there was a period of about 30 days post patch where neutral RR could not be legally attacked at all. This was a glaring logical error that illustrates the total lack of thought and care put into the system. CCP didn't consider the "edge case" called "wars". It's also not easier to understand, see everyone BAW has ever killed because suddenly all of their logistics shut off in the middle of a fight because they don't know what is and is not considered "neutral logistics" or what happens if you remotely repair any character that has an LE with anyone. It doesn't affect me negatively because I'm not new or inexperienced and am generally the one in a position to leverage it's bizarre behavior to screw over people who are, but I absolutely hate the design of the whole system, it behaves very strangely and has a distinct anti-combat flavor to it.
I don't know, I saw some very odd things happen, but there are certainly some bad mechanics in this one, for example the inability to rep alliance mates is crazy, or those in the same war, it makes no sense and I wish CCP would sort it out. Using logistics in hisec is an utter nightmare, like last night for example.
Can flipping was rather naff because someone was shooting in the main ships that could not fire back, its like baby seal clubbing. Suspect baiting is actually likely to get real fights, but some of the baiting is just rather silly at times...
Generally I prefer the clarity, it would be impossible to do anti-ganking with the old system that is for certain.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Herzog Wolfhammer
Sigma Special Tactics Group
7611
|
Posted - 2016.05.02 19:38:41 -
[66] - Quote
Dracvlad wrote:Vimsy Vortis wrote:Dracvlad wrote: I have seen people getting upset because the old mechanics which often resulted in a confused carebear being shootable for no explainable reason were replaced by crimewatch 2.0. I saw a lot of people completely bemused how they ended up being shot or got CONCORDED. And people bemoand that change, are they serious...
The idea that the old aggression system was hard to understand is just a talking point CCP Greyscale shat out to justify him leading a big project he could brag about and was supported by the ignorance of non-highsec players and carebears who had literally zero understanding of the system and still don't understand the current one. The old system was actually extremely simple. If you steal from a can you get flagged to the corp, if you rep someone who stole from a can you get flagged the corp too. Same goes if you remotely assist someone at war, you inherent the flag the person you're assisting has. Timers related to individual characters were identical to limited engagements but lasted 15 minutes. All flags have the same duration and work the same way. That's seriously the whole thing. The only part that was worse was the fact that criminal flags could propagate through a rep chain without warning, which was a bug because there was meant to be an dialog box which didn't always trigger before the flag propagated. Whereas new crimewatch added multiple different flagging types of different function and duration and which interact with each other and with the safety system in unexpected ways. My favorite is how allies in a war can't remotely assist the people they're allied with or vice versa without becoming suspect flagged. It also didn't even bother to fix logistics repping awoxers not becoming flagged, which is not a bug and is still normal gameplay. Also it eliminated clan flipping from the game, which was a great low-investment way to introduce new players to PVP in a controlled environment and actually generated conflict (my first war against an alliance much larger than my corp happen when they declared war on us because I was can flipping them) and replaced it with suspect baiting which is far less interesting and accessible. It's worse in pretty much every respect with regards to its stated goals. It didn't eliminate edge cases at all, in fact they failed to realize that in the first version there was no way for neutral logistics involved in a war to gain any kind of flags at all and there was a period of about 30 days post patch where neutral RR could not be legally attacked at all. This was a glaring logical error that illustrates the total lack of thought and care put into the system. CCP didn't consider the "edge case" called "wars". It's also not easier to understand, see everyone BAW has ever killed because suddenly all of their logistics shut off in the middle of a fight because they don't know what is and is not considered "neutral logistics" or what happens if you remotely repair any character that has an LE with anyone. It doesn't affect me negatively because I'm not new or inexperienced and am generally the one in a position to leverage it's bizarre behavior to screw over people who are, but I absolutely hate the design of the whole system, it behaves very strangely and has a distinct anti-combat flavor to it. I don't know, I saw some very odd things happen, but there are certainly some bad mechanics in this one, for example the inability to rep alliance mates is crazy, or those in the same war, it makes no sense and I wish CCP would sort it out. Using logistics in hisec is an utter nightmare, like last night for example. Can flipping was rather naff because someone was shooting in the main ships that could not fire back, its like baby seal clubbing. Suspect baiting is actually likely to get real fights, but some of the baiting is just rather silly at times... Generally I prefer the clarity, it would be impossible to do anti-ganking with the old system that is for certain.
I recall the days of "Aggro Fu", when an alliance called TEARS was active.
On the surface it just plain looked bad. It was a gotcha game, "Oh you don't know this one loophole to the addendum of the agro rule that was updated then patched then changed and patched again last week" and blap goes the space ship.
Crime Watch and the ability to abandon loot (and set drones to passive) was the end of that. It did not fix Aggro Fu, just made it avoidable.
And out of anger the Aggro Fu black belts started bumping miners. The rest is history. But sometimes I wonder why CCP does not just start teleporting people past a certain SP out into the middle of nullsec as a means of getting a point across.
Bring back DEEEEP Space!
|

Dracvlad
Taishi Combine Second-Dawn
1449
|
Posted - 2016.05.02 19:41:51 -
[67] - Quote
Herzog Wolfhammer wrote:But sometimes I wonder why CCP does not just start teleporting people past a certain SP out into the middle of nullsec as a means of getting a point across.
Now that would be funny you make me LOL, we should also make the JC's fail and the death clone re-set to a station in Cobalt Edge, now that would be fun...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|

Rook Moray
Pandemic Horde Inc. Pandemic Horde
90
|
Posted - 2016.05.02 19:48:30 -
[68] - Quote
Herzog Wolfhammer wrote: I recall the days of "Aggro Fu", when an alliance called TEARS was active.
On the surface it just plain looked bad. It was a gotcha game, "Oh you don't know this one loophole to the addendum of the agro rule that was updated then patched then changed and patched again last week" and blap goes the space ship.
Crime Watch and the ability to abandon loot (and set drones to passive) was the end of that. It did not fix Aggro Fu, just made it avoidable.
And out of anger the Aggro Fu black belts started bumping miners. The rest is history. But sometimes I wonder why CCP does not just start teleporting people past a certain SP out into the middle of nullsec as a means of getting a point across.
If you try to build a space station, someone will find an excuse to blow it up. Babylon 5, Deep Space 9, both Death Stars...
I might have agreed with the teleportation idea. But skill injectors are a thing.
GÇ£When you want to know how things really work, study them when they're coming apart.GÇ¥ -Guristas Proverb.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4192
|
Posted - 2016.05.02 19:51:32 -
[69] - Quote
Herzog Wolfhammer wrote:I recall the days of "Aggro Fu", when an alliance called TEARS was active.
On the surface it just plain looked bad. It was a gotcha game, "Oh you don't know this one loophole to the addendum of the agro rule that was updated then patched then changed and patched again last week" and blap goes the space ship.
Crime Watch and the ability to abandon loot (and set drones to passive) was the end of that. It did not fix Aggro Fu, just made it avoidable.
And out of anger the Aggro Fu black belts started bumping miners. The rest is history. But sometimes I wonder why CCP does not just start teleporting people past a certain SP out into the middle of nullsec as a means of getting a point across.
The "aggro fu" was literally just that you could shoot a drone or anchorable owned by a person and it would extend a timer against someone indefinitely. It was patched out long before crimewatch was implemented.
Pretty much all of the "strange stuff" with old aggression was fixed prior to crimewatch. |

Shayla Etherodyne
United Nations Industrial Holdings
36
|
Posted - 2016.05.02 20:25:12 -
[70] - Quote
Black Pedro wrote:TigerXtrm wrote:I really hope CCP is going to change wardec mechanics before the rollout of all structures is complete, because at this rate not many high sec structures will ever exist. Current war dec mechanics were already broken before this, but they are highly incompatible with the way structure vulnerability works. What changes to wardecs do you think CCP should make to fix this perceived "incompatibility"? How should one go about shooting a structure in highsec? POCOs were implemented with the exact same rules regarding vulnerability to wardecs and transferability while under a war declaration. I still see POCOs on essentially every planet in highsec and while they do change hands, it is rare to see one actually reinforced. Why do you think this new batch of structures would be any different?
You mean: when I am wardecced, I give the crane to a different corp, I lock this planet forever without a custom office?
How it work for a a assembled POCOS? |
|

Shayla Etherodyne
United Nations Industrial Holdings
36
|
Posted - 2016.05.02 22:46:49 -
[71] - Quote
Vimsy Vortis wrote:Dracvlad wrote:CCP made a gross error in making these Medium Citadels useless. The failure of CCP to provide either content driving objects and resources in highsec or mechanics that enable content creation is pretty legendary at this point. There's two distinct factors there, things that create conflict and mechanics that enable it. CCP is worse at the later, the general desire to blow things up compensates for the former to some extent. The problem is there's the more than one group of people who perceive anything pertaining to PVP in highsec as being inherently bad for various ridiculously ill-conceived reasons. So when someone says something like "CCP should remove faction police because that would actually enable a massive amount of anti-ganking/criminal hunting player-enforcement gameplay like people keep saying they want" all the people who don't actually care about highsec PVP gameplay and just want characters who have low security status for whatever reason to have as many penalties stacked on them as possible all whine relentlessly about it. And that's before you even get to the people who think all highsec gameplay should just be straight up bad (I've literally seen people straight up state that it's good for highsec to have bugged, unintuitive gameplay), because they're elitists about the kind of space they live in and think everybody should be there. Heaven forfend that all types of space might have good gameplay opportunities. Even if there were more things of value to shoot you'd still be limited by the fact that the only way to do anything whatsoever to structures is war declarations, which are a rich man (and his friends) game. A better highsec PVP environment would require more mechanics facilitating PVP and those ideas won't gain traction because they always face huge amounts of opposition from people who don't have or want to have any involvement in highsec PVP, but think it shouldn't exist.
Your argument sum up to "high sec should be equal to low sec, with easy PvP". Then what is the function of high security space? Make it all low sec, problem solved. Wait, wasn't that tried when the game was launched? Didn't CCP decided it don't work? |

Shayla Etherodyne
United Nations Industrial Holdings
36
|
Posted - 2016.05.02 23:06:01 -
[72] - Quote
Vimsy Vortis wrote:Dracvlad wrote: I have seen people getting upset because the old mechanics which often resulted in a confused carebear being shootable for no explainable reason were replaced by crimewatch 2.0. I saw a lot of people completely bemused how they ended up being shot or got CONCORDED. And people bemoand that change, are they serious...
The idea that the old aggression system was hard to understand is just a talking point CCP Greyscale shat out to justify him leading a big project he could brag about and was supported by the ignorance of non-highsec players and carebears who had literally zero understanding of the system and still don't understand the current one. The old system was actually extremely simple. If you steal from a can you get flagged to the corp, if you rep someone who stole from a can you get flagged the corp too. Same goes if you remotely assist someone at war, you inherent the flag the person you're assisting has. Timers related to individual characters were identical to limited engagements but lasted 15 minutes. All flags have the same duration and work the same way. That's seriously the whole thing. The only part that was worse was the fact that criminal flags could propagate through a rep chain without warning, which was a bug because there was meant to be an dialog box which didn't always trigger before the flag propagated. Whereas new crimewatch added multiple different flagging types of different function and duration and which interact with each other and with the safety system in unexpected ways. My favorite is how allies in a war can't remotely assist the people they're allied with or vice versa without becoming suspect flagged. It also didn't even bother to fix logistics repping awoxers not becoming flagged, which is not a bug and is still normal gameplay. Also it eliminated clan flipping from the game, which was a great low-investment way to introduce new players to PVP in a controlled environment and actually generated conflict (my first war against an alliance much larger than my corp happen when they declared war on us because I was can flipping them) and replaced it with suspect baiting which is far less interesting and accessible. It's worse in pretty much every respect with regards to its stated goals. It didn't eliminate edge cases at all, in fact they failed to realize that in the first version there was no way for neutral logistics involved in a war to gain any kind of flags at all and there was a period of about 30 days post patch where neutral RR could not be legally attacked at all. This was a glaring logical error that illustrates the total lack of thought and care put into the system. CCP didn't consider the "edge case" called "wars". It's also not easier to understand, see everyone BAW has ever killed because suddenly all of their logistics shut off in the middle of a fight because they don't know what is and is not considered "neutral logistics" or what happens if you remotely repair any character that has an LE with anyone. It doesn't affect me negatively because I'm not new or inexperienced and am generally the one in a position to leverage it's bizarre behavior to screw over people who are, but I absolutely hate the design of the whole system, it behaves very strangely and has a distinct anti-combat flavor to it.
Someone still remember how it was possible to put a criminal flag on a miner grabbing the ore in a jetcan but not moving it to your bay. It become "owned" by the player grabbing it, but he didn't received a flag as he hadn't moved it, but as soon as the miner or the hauler removed it they got the flag, for removing their ore from their can. Sorry, but the old system was full of bugs.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4192
|
Posted - 2016.05.02 23:48:32 -
[73] - Quote
Shayla Etherodyne wrote:Someone still remember how it was possible to put a criminal flag on a miner grabbing the ore in a jetcan but not moving it to your bay. It become "owned" by the player grabbing it, but he didn't received a flag as he hadn't moved it, but as soon as the miner or the hauler removed it they got the flag, for removing their ore from their can. Sorry, but the old system was full of bugs.
All of the bugs were fixed significantly prior to the implementation of the current crimewatch system which also was full of bugs on introduction, the obvious one being the fact that neutral logistics literally could not become suspect flagged, another is that neutral characters in fleet with someone with a timer could spontaneously gain that timer on session change without actually doing anything at all. Most of these bugs have, three years later, been fixed.
There was no sudden massive improvement in highsec PVP gameplay related to crimewatch that rained down like manna from heaven, the basic design of the system was so logically unsound that it didn't include a way for neutrals remotely assisting participants in wars from becoming engageable. This wasn't some accidental mechanical quirk, the basic design just didn't consider that participants in wars don't get LE timers and remotely assisting someone with a LE or suspect timers was the only way someone could gain a flag via remote assistance. It took CCP a month to fix it and in order to fix it they had to implement the kind of "edge case" exception that the entire system was specifically intended to avoid.
The entire thing from its concept to its deployment was badly done and has only reached a point of usability after a ton of additional work by other people. It's another item on the laundry list of greyscale failures. |

d0cTeR9
Serenity Cartel Rebel Squad
334
|
Posted - 2016.05.03 00:51:23 -
[74] - Quote
Vimsy Vortis wrote:They aren't weak, though. They're actually pretty powerful, their EWAR is very effective, they neut a ton, are completely immune to electronic and capacitor warfare, do more dps than any sub capital ship that exists and they don't require any skills to use. The problem being experienced by this defender is that strength is relative to the threat.
When the threat is twenty guys with a coherent fleet of battleships and logistics who know what to expect. It's like sitting in space in a capital and expecting to be able to solo a twenty man subcapital fleet unsupported.
They are quite weak. People are easily killing them left and right, without even trying hard.
Been around since the beginning.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4192
|
Posted - 2016.05.03 00:54:49 -
[75] - Quote
d0cTeR9 wrote:They are quite weak. People are easily killing them left and right, without even trying hard. That's because the owners aren't defending them. |

Black Pedro
Yammerschooner
2464
|
Posted - 2016.05.03 04:56:42 -
[76] - Quote
d0cTeR9 wrote:Vimsy Vortis wrote:They aren't weak, though. They're actually pretty powerful, their EWAR is very effective, they neut a ton, are completely immune to electronic and capacitor warfare, do more dps than any sub capital ship that exists and they don't require any skills to use. The problem being experienced by this defender is that strength is relative to the threat.
When the threat is twenty guys with a coherent fleet of battleships and logistics who know what to expect. It's like sitting in space in a capital and expecting to be able to solo a twenty man subcapital fleet unsupported.
They are quite weak. People are easily killing them left and right, without even trying hard. Oh the horror. Things exploding in Eve.
Without exception (except maybe in a wormhole), every single Citadel that has died so far was killed during the Citadel's weakest window, the first vulnerability window 24 after anchoring before the structure had been fit. Player's clearly failed to maintain control of the system, and lost their structure to a superior force.
What you don't see in the killboards are the many fold more Citadels that made it past that critical phase and are now happily fit and invulnerable almost all the time, functioning as intended in the hands of the owners. CCP Nullarboar confirmed this directly.
Why Do They Gank?
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Natural CloneKiller
The Phoenix Rising Vendetta Mercenary Group
83
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Posted - 2016.05.03 05:53:24 -
[77] - Quote
The bounty Hunter role in eve does need an update as this system currently does not work the way I think many would like it to. As for how to fix this or suggested updates, I'm not sure! |

etgfrogs
Frog Evade
1
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Posted - 2016.05.03 06:06:01 -
[78] - Quote
Does anyone know if the battles where the citadels were online had the fighters from the citadels out hitting things? I'm seeing everyone mention the missile launchers, but none about the fighters. At least according to the stats, the citadel can launch an equal amount of fighters that a carrier can. |

Natural CloneKiller
The Phoenix Rising Vendetta Mercenary Group
83
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Posted - 2016.05.03 06:07:58 -
[79] - Quote
etgfrogs wrote:Does anyone know if the battles where the citadels were online had the fighters from the citadels out hitting things? I'm seeing everyone mention the missile launchers, but none about the fighters. At least according to the stats, the citadel can launch an equal amount of fighters that a carrier can.
Yes the citadel used fighters in the first engagement.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4193
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Posted - 2016.05.03 06:13:31 -
[80] - Quote
Also fighters are bugged, that's not actually a big deal in this specific situation since even working correctly you can still tank them with 3 logi (we checked). |
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Tristan Agion
Viziam Amarr Empire
142
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Posted - 2016.05.03 08:45:13 -
[81] - Quote
Natural CloneKiller wrote:The bounty Hunter role in eve does need an update as this system currently does not work the way I think many would like it to. As for how to fix this or suggested updates, I'm not sure! Well, here's my suggestion on how to redo the bounty system... |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7601
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Posted - 2016.05.03 14:52:08 -
[82] - Quote
Tristan Agion wrote:Natural CloneKiller wrote:The bounty Hunter role in eve does need an update as this system currently does not work the way I think many would like it to. As for how to fix this or suggested updates, I'm not sure! Well, here's my suggestion on how to redo the bounty system... That truly is an awful, awful idea.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Natural CloneKiller
The Phoenix Rising Vendetta Mercenary Group
85
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Posted - 2016.05.03 14:54:35 -
[83] - Quote
You need to keep the bounty system simple and easy to use.
Going back to the Citadel battle. This guy did some awesome video footage of last nights attack:
https://www.youtube.com/watch?v=MBlbfbl7bmU
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