
Scordif
Caldari Mitsukashi Holdings Limited
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Posted - 2007.02.23 12:15:00 -
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I originally posted this as a reply on the missions forum... But it belongs here...
Originally by: Oveur * Level 4 will become closer to Level 3 in difficulty, the jump up will not be as drastic as it is now. * Level 5 will be the new level, consisting partly of the most difficult Level 4 missions, but mainly new missions.
Ignoring the most recent level 4 mission additions, most people seem to have been coping just fine with the existing level 4's. There is no need to reduce their difficulty. Just fix the most recently added missions. Oveur doesn't state it, but we all know what will happen: Reducing difficulty of level 4's closer to level 3's means reducing rewards as well.
If you want to add level 5's, fine. Add them. If you want level 5's to be low-sec only, fine. Do that. But don't screw around with our level 4's. Reducing level 4 difficulty (AKA nerfing the difficulty and following on with nerfing the rewards) is basically just giving the big middle finger to a large portion of the player base.
Originally by: Oveur * The majority of these new missions will not have ISK bounties on NPCs, they will be Loyalty Point focused or Mini-Profession based. You earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that.
If you don't want us farming missions for bounties all day, fine. Give us some decent loot to sell to other players instead of the 99% rubbish we currently get. Stop giving us civilian shield boosters ffs.
Originally by: Oveur * You would now earn Loyalty Points on the corporate level, allowing you to move easier to other agents in the same corporation.
Finally.
Originally by: Oveur * New missions will utilize Exploration and Mini-professions to further expand reward abilities.
As long as they're optional and not a requirement.
Originally by: Oveur * Mission rewards can be split among a group.
Finally.
Originally by: Oveur * Encourages colonization of low security, the higher population providing pirates with more, but tougher (capital-ship-driving-group-flying) pilots.
'Encourage' is a nice way of saying 'do it, or get screwed over by level 4 nerfs'.
Originally by: Oveur * Slowly involves the "PvE" player in more "PvP" EVE activity.
OK... Now lets see what was said at the top of the post...
Originally by: Oveur It's important to understand that EVE is a "PvP" focused game, but in a broader sense of the word. We consider almost every activity in EVE to be "PvP" "PvP" isn't only direct person to person combat Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale.
Oveur said it himself. We're already knee deep in 'PvP' as it is, even if we're not pew pewing it. So why are you screwing with level 4 mission runners by nerfing half their missions and moving the other half into low-sec as level 5 missions?
It sounds like some nice changes are in store for missions... But it's horribly tainted by the threat of screwing over the high-sec mission runners (again) and alienting a large portion of the player base that simply DOESN'T WANT TO GO TO LOW-SEC/0.0!
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