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Arec Bardwin
Perkone Caldari State
116
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Posted - 2011.12.19 19:00:00 -
[61] - Quote
Jojo Jackson wrote: 3) tradeble kill rights
This has been mentioned several times over the last few years. This is a GOOD idea!
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DoctorDanny
TunDraGon
1
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Posted - 2011.12.19 19:10:00 -
[62] - Quote
Hemmo Paskiainen wrote:fail carebear idea spotted,.... how many pvp fitted ships do u know that have extra mid slof for a scanner?
Exacly,... none.. better cry first how every ship needs extra mid slot
How many gatecamps do you run into that consist of only one ship?
A typical gatecamp is made up of several ships with different roles. It would be very easy to exchange one ship's dirsuptor for an 'Implant Scanner'. TDG occasionally ransoms pods and now we usually ask around 100 million per character year. An implant scanner would not only be fun for us, but also an extra incentive to ransom the customer instead of just going Toast him. *Plop*.
TunDraGon is good for its word and any ransom offered will be honoured. |

Trevor Eve
The Scope Gallente Federation
7
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Posted - 2011.12.19 19:32:00 -
[63] - Quote
Ghoest wrote:Suggestion 1 is idiotic. Why? Its a huge waste of dev resources.
Relative to the total game its actually quite rare that you are able to hold and scan someones cargo in lowsec. Its going to be even more rare that they have implants worth rasoming and even more rare that they are willing to pay.
I could care less if such scanners existed - but its the last thing we need dev resources wasted on.
If you want to encourage piracy - get rid of jump freighters.
Getting rid of jump freighters would boost piracy yes, but it will impact on other peoples game style and as such will never happen.
Pod scanner will have no negative effect on other people game styles. And as such no huge debate about balance is required. Pilots can still refuse to pay ransoms, they will just be offered a more accurate ransom value with which to refuse.
Abilty to show implants on the killmails now exists, the ability to scan such items would therefore likely be a simple job, and a small boost to the piracy profession, not "a huge waste of dev resources"
Also, by saying you "could care less" you are saying that you actualy DO care about the issue. The correct term is " I could not care less" ie - there is no issue you care less about. Just a heads up, that term is not fully understood by the majority of parrots. |

Jojo Jackson
Dead Red Eye
22
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Posted - 2011.12.19 19:36:00 -
[64] - Quote
Trevor Eve wrote: Module Scanners already have a random chance of showing the correct items. Sometimes you wont see modules that are there, sometimes you see multiple modules when there are only 1
Visibility we already have a situation where by a big red beam shoots out of the scanning ship, and a noise will play on the haulers client (if he has sound on). Its easy to see if you are being scanned if you are alert (interestingly this was a suicide ganking nerf of about 2 years ago, one of a long long list of suiciding nerfs )
Active modules like you suggest are interesting ideas. It is of notem however, that pods have no fitting slots, so would not affect the op pod scanner suggestion
Random changs == not in the hands of the victim
big red beam and sound == isn't that big at all (you can see it ONLY if you are very near to the scanning ship with the camera!!) and again not in the hands of the victim
This are NO counters !!! Just very bad indicators.
And as a pod has no slot ... a pod scanner would be even MORE unbalanced as it is IMPOSIBLE for the pilot to counter such a modul!
If you claim to be "honoreble" ... you must watch out for REAL balance. And not just for stuff which favors your Sandbox!
Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Forum Fighter
Internet Tough Guys
23
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Posted - 2011.12.19 20:44:00 -
[65] - Quote
Quit being lazy and pop all pods like you should.
Slacker. Bearer of the 1600mm Tinfoil Hat -¬ |

Jojo Jackson
Dead Red Eye
22
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Posted - 2011.12.19 21:01:00 -
[66] - Quote
@ the "honoreble" Pirates
Don't blame us PvE for all this hate against you.
Blame all the scammer and allys like Goons who call Hulkageddons and Jita-PODing. They are the one, who made Piracy that much of a problem!
Non of us highsec players would even care about your lowsec stuff ... IF there wouldn't be this criminal and a-sozial behavior. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Killstealing
Broski Enterprises Elite Space Guild
210
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Posted - 2011.12.19 21:17:00 -
[67] - Quote
Gogela wrote: Confirmed. I for one would ransom and kill anyway.
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MadMuppet
Jarts
14
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Posted - 2011.12.19 21:26:00 -
[68] - Quote
A pod scanner, hmm..
"Dr Schr+¦dinger, take a look at this pod scanner, I think it will help you answer that nagging age old question of yours."
-Mad Note to self, 'Red' and 'Flashy Red' are two different things. - From "How I learned to look like an *** in FW" by MadMuppet |

Typherian
Legio Invicta Many Reckless Corps
4
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Posted - 2011.12.20 04:01:00 -
[69] - Quote
Jojo Jackson wrote:Trevor Eve wrote: Module Scanners already have a random chance of showing the correct items. Sometimes you wont see modules that are there, sometimes you see multiple modules when there are only 1
Visibility we already have a situation where by a big red beam shoots out of the scanning ship, and a noise will play on the haulers client (if he has sound on). Its easy to see if you are being scanned if you are alert (interestingly this was a suicide ganking nerf of about 2 years ago, one of a long long list of suiciding nerfs )
Active modules like you suggest are interesting ideas. It is of notem however, that pods have no fitting slots, so would not affect the op pod scanner suggestion
Random changs == not in the hands of the victim big red beam and sound == isn't that big at all (you can see it ONLY if you are very near to the scanning ship with the camera!!) and again not in the hands of the victim This are NO counters !!! Just very bad indicators. And as a pod has no slot ... a pod scanner would be even MORE unbalanced as it is IMPOSIBLE for the pilot to counter such a modul! If you claim to be "honoreble" ... you must watch out for REAL balance. And not just for stuff which favors your Sandbox!
Changes Impossible module (frequent offender) honorable -previous posts I missed- honorable allies none a-social(I assume the a- is a shortened anti so I'll let that slide) really (assuming he meant really due to context) itself (again) modules always
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