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Howling Jinn
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Posted - 2007.02.27 02:15:00 -
[91]
so how would some of this be done?
quite alot people have been running missions for a long time. they already have max standings(9.9 and up) will ccp reset their standings or will they be able to use the new super agents right away? will pirates actually have to train any new skills? like beeing able to hack the mission star gates? if theres no bounty, will the lp be boosted? because i dont do loot, i give a rats ass about salvage as both are boring. good agents in remote locations, will they be moved? -also, some remote locations has a few good agents on the same station, will those agents be moved so they wont be on the same station?
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MMXMMX
Caldari Caldari Provisions
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Posted - 2007.02.27 09:23:00 -
[92]
Just remove the agent system completly .
And give all players 1 bil isk every first day of the week to play with :)
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Drek Grapper
Minmatar
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Posted - 2007.02.27 09:40:00 -
[93]
Edited by: Drek Grapper on 27/02/2007 09:37:12
Originally by: Guillame Herschel Edited by: Guillame Herschel on 27/02/2007 00:45:34
Originally by: Leandro Salazar Whats stopping you from getting enough money for one yourself?
If I had enough money for one, there would be no point in running more missions. Instead, I'd fit a fleet of regular BS for ganking mission runners, and get the faction gear that way. Buying faction gear at current prices is for chumps.
Quote: Don't want to PvE? Now DOH! Its fine you don't want to PvE but its not fine that we don't want to PvP? Talk about double standards....
And you suddenly discover this game is a two-way - actually N-way - street. Your way of playing affects my way of playing, even if we never meet in-game.
My work here is done.
Wow ganking mission runners who aren't setup for PVP. What a hero you are eh? I bow down to your obviously superior combat skills. 
And this is the crux. Pirates wanna gank 'defense-less' mission runners for an easy kill and max rewards. Mission runners are sitting ducks....It seems that the scales are tipped too much in thier (piRats) favour in low sec. What mission runner wants that?
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hotgirl933
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Posted - 2007.02.27 09:52:00 -
[94]
Originally by: Drek Grapper Edited by: Drek Grapper on 27/02/2007 09:37:12
Originally by: Guillame Herschel Edited by: Guillame Herschel on 27/02/2007 00:45:34
Originally by: Leandro Salazar Whats stopping you from getting enough money for one yourself?
If I had enough money for one, there would be no point in running more missions. Instead, I'd fit a fleet of regular BS for ganking mission runners, and get the faction gear that way. Buying faction gear at current prices is for chumps.
Quote: Don't want to PvE? Now DOH! Its fine you don't want to PvE but its not fine that we don't want to PvP? Talk about double standards....
And you suddenly discover this game is a two-way - actually N-way - street. Your way of playing affects my way of playing, even if we never meet in-game.
My work here is done.
Wow ganking mission runners who aren't setup for PVP. What a hero you are eh? I bow down to your obviously superior combat skills. 
And this is the crux. Pirates wanna gank 'defense-less' mission runners for an easy kill and max rewards. Mission runners are sitting ducks....It seems that the scales are tipped too much in thier (piRats) favour in low sec. What mission runner wants that?
grouping up and setting a trap for pirates can be done in mission areas also plenty of experienced low sec missions corps pull this off
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Tulisin Dragonflame
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Posted - 2007.02.27 10:06:00 -
[95]
If lowsec develops some protected carebear mining/mission running/trade hubs, it'd be more viable to be a carebear without moving into empire, thus opening up pirate missions as more of an option. I think CCP needs to take care that while they're bleeding down some empire agents and such, they need to bleed up some pirate agents.
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.02.27 10:46:00 -
[96]
I think if people wanted to waste their time camping (grouping up and setting a trap at a mission site is nothing but camping) they would PvP in the first place, right?
Most people PvE because PvE allows them instant action without the usual long wait time involved in trying to find action in lawful PvP. So pursuing the (to them) boring PvP in order to be able to PvE in peace will only deteriorate their EVE experience to the point of it not being worth paying for.
That is actually one of the main problems EVE has imho. Unlawful PvP is easy to achieve and usually very profitable, yet interests only a relatively small (albeit extremely prominent) fraction of players. Lawful PvP is incredibly hard to achieve, totally unrewarding and for most of the time plain boring, yet is probably what the average player is really after (I know I am). So what do people interested in lawful combat do? They run missions.
So imho the solution to get more people into PvP would be to make lawful PvP easier. Not to nerf missions. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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Tulisin Dragonflame
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Posted - 2007.02.27 11:00:00 -
[97]
Originally by: Leandro Salazar I think if people wanted to waste their time camping (grouping up and setting a trap at a mission site is nothing but camping) they would PvP in the first place, right?
Most people PvE because PvE allows them instant action without the usual long wait time involved in trying to find action in lawful PvP. So pursuing the (to them) boring PvP in order to be able to PvE in peace will only deteriorate their EVE experience to the point of it not being worth paying for.
That is actually one of the main problems EVE has imho. Unlawful PvP is easy to achieve and usually very profitable, yet interests only a relatively small (albeit extremely prominent) fraction of players. Lawful PvP is incredibly hard to achieve, totally unrewarding and for most of the time plain boring, yet is probably what the average player is really after (I know I am). So what do people interested in lawful combat do? They run missions.
So imho the solution to get more people into PvP would be to make lawful PvP easier. Not to nerf missions.
Everything is interconnected in Eve though, any change achieves many means.
1. They make lowsec mission running more profitable (thats what this is about, not nerfing empire). 2. All the mission runners get capital ships to run level 6s. 3. All the pirates move out to mission hubs to gank capitals. 4. There you go, pirates to hunt down, "lawful PvP". By doing so you keep the system safe and allow a hub to develop that could eventually become a miningtastic, capital-producing, mission runner's paradise with a market that actually has all the essentials.
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.02.27 11:23:00 -
[98]
Originally by: Tulisin Dragonflame
1. They make lowsec mission running more profitable (thats what this is about, not nerfing empire). 2. All the mission runners get capital ships to run level 6s. 3. All the pirates move out to mission hubs to gank capitals. 4. There you go, pirates to hunt down, "lawful PvP". By doing so you keep the system safe and allow a hub to develop that could eventually become a miningtastic, capital-producing, mission runner's paradise with a market that actually has all the essentials.
1. Removing the best lvl4s from highsec IS nerfing empire, and THAT point is also what the huge outcry is about. Almost everyone is fine with L5 and up only being lowsec/0.0 as long as current lvl4s are left alone. 2. Considering all the hassle involved with capships, I somewhat doubt that. 3. Here you are right. 4. Thing is, the problem is not FINDING the pirates, it is CATCHING them. After a gank, they just warp around for a minute, then dock. And remain docked till their covops alt has found the next victim. Rinse, repeat. Pretty much impossible to catch unless they really mess up. Now if that 15 minute aggro timer also prevented docking/jumping, and there was a cooldown period for a warpdrive, forcing you to remain in a safespot for like a minute after going there, THEN we can start talking about realistic lawful PvP... --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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Wulfgard
Minmatar Legion Du Lys
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Posted - 2007.02.28 13:38:00 -
[99]
Your logic is flawed CCP.
You are removing the isk rewards from Lvl4, forcing mission runners into low sec, into the pirate play grounds.
There are only 2 kind of mission runners as far as I am concerned: -The hardcore PVEr who shuns PVP, I think he has a right to exists in EVE. -The PVPer who is low on isk and need to farm some, doing missions in order to fund his PVP habits.
The latter is a problem, this game should offer a way of making isk without being glue to your computer chair, listening to TS, scanning every 20sec. So the alternative will be to mine then? Oh joy!!!  
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Chi Quan
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Posted - 2007.02.28 14:37:00 -
[100]
Originally by: Scrutt5 Edited by: Scrutt5 on 22/02/2007 11:17:54 Dont use drones and you wont get scanned down.
Your mission running ship is protected by the deadspace but your drones are not. Scanning and warping to your drone signature is the way most pirates are scanning your position down. The only other time your vunerable is when warping between rooms, again your not protected during warp. Dont use drones and ship scan before activiating the warp gate and your as safe as houses.
now that is a serious flaw. drones are hard to control already, this is another reason NOT to use them.
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bellator militaris
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Posted - 2007.05.03 08:36:00 -
[101]
Commenting on this topic is tricky; If I was in the game for over 2 years, I could speak more from a Veterans experience. What is the flaw in this game? First and formost without isk you are dead in the water,(or should I say space). When the game stops being fun all is lost. Or should I say accounts are lost. Two of the most fun things in this game are Missions and PvP. To PvP one has to have experience, skills, lots of ships and lots of isk. And lots of isk. So, keep the fun in Missions, ( give loot, salvage wrecks and isk) Hold on to the accounts. Microsoft is watching. 
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Nathan Baxter
Heroes of Canton
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Posted - 2007.05.03 12:12:00 -
[102]
I got to agree moving good agents to low sec ... well any good mmorpg coming out soon ? Last time I went to run a mission in a low sec I got greeted by a carrier and like 7 pirates with bountys bigger then any amount of ISK I ever seen ... lost a raven ... if you think I'm gonna risk my CNR to run mission in that place ... pplllease . I can spend my money and time on other MMORPG.
Before going nuts with mission try to fix the bug where I get the same crappy mission 5 times out of 7.
Nathan
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wismerhil
Gallente United Alliance
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Posted - 2007.05.04 10:42:00 -
[103]
I don't like the changes. Pirates have the upper hand in scanning and picking targets. I just went back to empire because i lost over 350M isk on ships and fittings withing 30 minutes because of pirates. I DON'T like PvP i just want to play a game and i like to do missions. I just have a few hrs a day and i like to do a mission or 2 in that time. If CCP is forcing me to do PvP they will loose 3 account and i am sure more will follow.
Just leave the system intact, and make it undoable for pirates to attack other type of players or make it much more painfull for them to gank non PvP fitted ships just for the fun. Let every sentry shoot at them in the constellation and don't let them jump through gates and dock for at least 30 minutes so there is a slight chance a PvE corporation can try to do something to them.
Or send a message in gangchat if a non gangmember approaches a missiongate AND make every mission deadspace because i have to decline the non-deadspace missions cause you can be scanned there withing 30 seconds so you die.
Don't tell to watch the scanner cause i do, but cloakers don't appear on it!
My 2 isk
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Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.05.04 13:18:00 -
[104]
Edited by: Lrrp on 04/05/2007 13:15:58 I used to do missions in a lo sec system that had a number of high quality agents. Before the bonus to mission ganking, the system had a goodly size population of mission runners. A couple weeks back I went there and was amazed I was the only pilot in the system...other than a couple of known pirates. So I have to ask CCP, did they really think kissing up to the gank players was going to get more mission runner s out to lo sec? While CCP's attempt to make scanning mission runners out harder was initially successful, the gankers have skilled up and now it is only a matter of a minute or less for them to find the mission.
I do my lvl 4's in hi sec now. LP and agent bonus may not be as much, but I can safely do the mission and still get the bounties/loot and salvage. After losing a couple of BS's in lo sec missions, I find in the long run hi sec missions are more profitable. If I want PvP I can jump clone out to our 0.0 alliance space and play there.
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