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chatgris
Quantum Cats Syndicate
3
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Posted - 2011.12.23 07:23:00 -
[1] - Quote
Tanaka Sekigahara wrote:It is clear from Gallente response time they have a properly functioning command and control system, whatever it is, or however simple it is.Bottom line, they are able to mass quickly in the appropriate ships.Caldari command and control is a mess, and response times are abysmal
Disclaimer: EU Timezone completely independent from US TZ, I'm only talking about the latter.
Second disclaimer: The last time I was really active was back in July, but when I log in things aren't too different lately.
I'd say the gallente's US TZ power comes from the reverse: We don't really have a command and control system, rather we have a lot of pilots who are comfortable roaming around solo. Because of this, we get good intel, and when someone spots something we have a lot of pilots who can quickly reship and *get themselves to the fight independently*.
That means our response is fast since the FC doesn't have to rally everyone together. It's the lack of a command and control system that leads to fast response times, and that leads to good intel.
As an added bonus: those pilots that might want to have their hand held on the way to a fight learn if they don't reship and get to where they should be fast, they get left behind and left out of the killmail fun. As a consequence, they learn next time to have the right ships ready and to move when there is intel to be acted on.
Finally, when you have a string of people coming to the fight, it's hard for the enemy to get good intel on your fleet, instead of the traditional blob that you can get a full count as they warp from gate to gate and wait.
Otherwise, what do I see the caldari do wrong? The biggest thing is a lack of will to lose ships: An example, chased a caldari fleet around a bit, they decided to fight on a gate, but half the enemy fleet warped away right at the start of the fight since it would have been a close fight, instead it turned into slauighter. Those exact same pilots came back 2 minutes later when they came to help the gallente against a pirate fleet in the same system when their ships weren't really at risk. I see this time and again, intel has so many caldari pilots, but a number just decide to flee at the start of a pitched battle.
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chatgris
Quantum Cats Syndicate
3
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Posted - 2011.12.23 18:09:00 -
[2] - Quote
Pax Thar wrote:Damar Rocarion wrote:Cromwell Savage wrote:In before the manditory Damar response Sorry, I'm too busy laughing to minmatars who demand I return back to fight instead of catching bus for work (for Matar, Eve > paycheck obviously) when I log on briefly after breakfast and kill some stuff before logging off. Remember boys and girls, using ECM when fighting outnumbered is totally unfair and cowardly. So say the warriors of the republic  Ive engaged you several times with 2 and 3-1 odds against and been ECMed to all hell every time. Dont even try and go there. In fact i think every hookbill that flys has 2 Minnie jammers and every Caracal has 3... am I not correct?
He's just trying to emulate what he's used to in caldari plexes: his opponents unable to maintain lock on anything. |

chatgris
Quantum Cats Syndicate
3
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Posted - 2011.12.28 19:09:00 -
[3] - Quote
Ralnik wrote:Chav Queen wrote:Why even have FW missions? I dont see what part of the war they play. Why not scrap the missions and award LP for capturing and defending plexes instead? Farmers on the other hand pretty much ruin the idea behind the concept, but then again maybe the prices are down enough to keep the FoTM farmer away as it's now more profitable to do incursions.
IMO, this is exactly why removing FW missions and giving LP for plexes is a good idea. The problem with missions is that there is no way to fail the farmers mission short of camping the mission for 12 hours (with the exception of one mission).
If plexes were the only way to gain LP, when an opposing militia member came and chased out the farmer, the farmer wouldn't be able to just wait for the militia member to get bored since the militia member would have incentive to stay and finish the plex getting LP in the process.
Decisions would need to be made in terms of how much LP to pay esp when there are multiple people in the mission, but it would make the farmers life more difficult, and focus more attention on plexes instead of missions. It would allow pvpers to undue farmers work if they only used pve fits.
Yes, the farmer could still find a backwater system: However, people who love to chase these farmers around (like X G) would have a much easier time doing it, since the farmer would have to sit in the plex for a certain amount of time, and the farmer would run the risk of getting his work undone by an opposing militia member if he had to run from a pvp engagement. |

chatgris
Quantum Cats Syndicate
3
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Posted - 2011.12.28 20:10:00 -
[4] - Quote
Super Chair wrote:I dont see how it is any different if you made LP for plexing. If I go to a plex, opposition comes I warp away. I go to another plex. Same thing happens in missions.
The only difference is that if you are a farmer and you've spent 15 minutes in a 20 minute plex, that time is now wasted (since the opposition camping the mission either gets a fight or gets LP (or both) therefore having incentive to wait) , unlike the current mission system where you continue with one of the other 15 open missions you have and return later with whatever progress you made still there.
I am not stuck on LP, a VP system or an LP system where you get rewarded more when the system flips is a great idea. I am against the current mission system where it's
- purely a pve only exercise (be it stealth bombers on the caldari side, or gila/ishtars with cloaks on the gallente side) - where the opposition can do nothing to sabotage your mission progress even if you choose to avoid pvp - where the opposition feels like they lose if they manage to hold a plex because they just wasted x minutes of their time with no fight and no reward
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chatgris
Quantum Cats Syndicate
3
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Posted - 2011.12.28 20:31:00 -
[5] - Quote
Mutnin wrote: The problem IMO to isk for plexing is to make the system workable in order to fix the farming issues of FW mission is the whole plexing system would need to be reworked. It's too easy to run plexes of any size in cheap frigs, meaning it would be pretty much the same issues that we have with missions.
You would end up with noob accounts with t1 frigs farming them. Hell I can run any gallente plex in a dam Merlin, just by killing the NPC frigs. Use a Kestral with light missiles and it's even easier. They need a complete rework of the FW plexing system into something that either does away with NPC's or at least balance's them for all races and requires the NPC's to be dealt with.
I completely agree with this. If CCP cared, it would be worth spending a weekend to put together a document on how the above could be achieved: But given my understanding of CCP's processes, the best we can say is "we'd like plexing to be worth something, and we dislike the situation where farmers can purely pve with no practical way to stop them" and let CCP work out the details. |

chatgris
Quantum Cats Syndicate
3
|
Posted - 2011.12.29 17:10:00 -
[6] - Quote
Damar Rocarion wrote:Garr Earthbender wrote:It might be time for 'scheduled frig fights' kinda thing.
Then the squids would get a chance for some sort of even fight and nobody risks too much. In other words, attempt to get people to humiliate themselves publicly by accepting something as moronic as agreed duels while you boast "am I not merciful for giving them a chance" in these forums?
Moronic is thinking that accepting an agreed duel is somehow humiliating...
EDIT: @Dark Pangolin: Yes, holiday time at work is great :) |

chatgris
Quantum Cats Syndicate
3
|
Posted - 2011.12.29 18:09:00 -
[7] - Quote
EVIL SYNNs wrote:I thought that these gallentes would take on pirates, bring heavy ships, ships that I/we could use smaller numbers on to "grab" from the fleet, just as we did when the shoe was on the other foot and I were gallente with massive caldari fleets.
First off, we do take on pirates. When they want to fight, they know where to find us. Had a nice three way with pirates and caldari over the enaluri bunker not long ago, and we regularly take on pirate gangs when they are around. (At least when I'm online)
Your second comment is more of a damned if we do, damned if we don't situation. We've (QCATS, USTZ) largely stopped bringing heavy ships since we already have the numbers advantage. This is the first time I've seen someone complain due to an attempt to undership the enemy :) |

chatgris
Quantum Cats Syndicate
3
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Posted - 2011.12.29 18:21:00 -
[8] - Quote
Super Chair wrote:Andre Vauban wrote:
SPDR and SOTF definitely do go toe to toe with the pirate corps. QCATS no longer has the capability of fighting the pirate corps toe to toe. We are more of a skirmish warfare Corp, it's just who we are. We just don't roll heavy without having a specific reason. Also, QCATS is now well under 100 members.
So you're saying we don't have to see the navy domi blobbed dubbed "the package" ever again? Promise? 
Very unlikely (that you will see the navy domi blob again), given the high number of perma-blinkies in the US TZ now. Even ignoring the fw standing hit for repping a friendly < -5, gate guns + drones == sad gallente.
Come to think of it, this is what in my experience usually stops us from engaging more organized pirate gangs, our inability to use remote reps (here's to hoping that CCP fixes the fw standing hit one day for repping a friendly -5)
EDIT: Plus, even before a large number of pilots went perma -5, the navy domis were just a counter to the 4-5 scorp fleets that cal mil fielded for a while. And this was before you *made* us learn how to fly nano. That's right, I'm going to put this on a new line so it's very apparent:
SUPER CHAIR IS THE REASON THE GAL MIL FLIES NANO NOW
His nano drake fleets are the reason we stopped flying armor ships and had to adapt. (Maybe nexx would have converted us in the long run with the cynabal, but Super definitely hastened the process). |

chatgris
Quantum Cats Syndicate
3
|
Posted - 2011.12.29 18:35:00 -
[9] - Quote
Andre Vauban wrote:SPDR and SOTF definitely do go toe to toe with the pirate corps. QCATS no longer has the capability of fighting the pirate corps toe to toe. We are more of a skirmish warfare Corp, it's just who we are. We just don't roll heavy without having a specific reason. Also, QCATS is now well under 100 members.
I know I've been OOG for a while, but since I've been back we've engaged pirate fleets toe to toe more often than not when we see them.
Two recent fights I can think of:
Enaluri bunker bust logi support tier3 gang (looks lopsided since you can't catch them all). |

chatgris
Quantum Cats Syndicate
3
|
Posted - 2011.12.29 20:01:00 -
[10] - Quote
Mutnin wrote:Cromwell Savage wrote:
Anyway I was responding to yourcorpmate whom said this:
[quote=Andre Vauban]
^ Please call out names of Gall Mil pilots doing this. Many of us are intentionally trying not to over ship and get fights.

I would just like to point out the corp tickers of the two pilots you are referring to...
(This is not to attempt to disqualify your points in any way, just a way to placate my OCD :) ) |

chatgris
Quantum Cats Syndicate
22
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Posted - 2012.01.19 22:18:00 -
[11] - Quote
Mutnin wrote:Gallentte actually have a similar situation but it's slightly reversed. They have a decent range of very effective frigs & Cruisers but BC's aren't the best for gangs. The Myrm is still a workable small gang ship, but It's not going to compare to a gang of Drakes much like a gang of Caracals would never compare to a Gang of Thoraxs or Vexors.
I fully agree with you except for this point: I would readily take a gang of caracals for their damage projection over a gang of thorax's or vexors, for the same reason you'd take a gang of drakes over a gang of myrms.
Gang: 5-10+ |

chatgris
Quantum Cats Syndicate
26
|
Posted - 2012.01.27 00:51:00 -
[12] - Quote
Dirk Smacker wrote:Shaalira D'arc wrote: It's far more feasible for a former FDU pilot to switch to Amarr than it is to switch to the Caldari.
If you are able to get into Amarr, your Caldari standing comes back very quickly. Should be good to go after 4-5 promotions. After that, the issue would be restoring State Protectorate, which is likely shot if you blew up a lot of plex npc's.
It's podding enemy militia members that gets you to -10 real fast with State Pro. |

chatgris
Quantum Cats Syndicate Villore Accords
33
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Posted - 2012.03.02 02:15:00 -
[13] - Quote
I'm confused - in what way does nexx quote that is different than others? |

chatgris
Quantum Cats Syndicate Villore Accords
35
|
Posted - 2012.03.04 10:23:00 -
[14] - Quote
Pulgy wrote:Bluejacket CT wrote:Princess Nexxala wrote: I blame chatgris. Don't we all. I was once +5 sec status you know.
*THAT* is Nexx's fault. |
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