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ShahFluffers
Ice Fire Warriors Escalating Entropy
9894
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Posted - 2016.05.13 04:57:40 -
[1] - Quote
Aaron Honk wrote:The feature is a legitimate demand that would help a lot of people. And there is no reason why this have not been implemented yet. Likewise, there is no good reason why it should be implemented beyond "there should be a mechanism to prevent me making a mistake."
Mistakes happen. They are a part of the game. Be more diligent next time.
Hell... there are countless ways to "fatfinger" things while flying out in space. Why should market orders be the "special snowflake" and get extra safety nets?
edit: also... "demanding" that something be changes is not a good way to go about things. You are not entitled to anything any more than the rest of us.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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ShahFluffers
Ice Fire Warriors Escalating Entropy
9894
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Posted - 2016.05.13 05:05:32 -
[2] - Quote
Aaron Honk wrote:Ok so, please explain to me why this feature exist ingame for setting up buy orders ? Shouldn't we remove it then ? Why is there a "safety net" in on way but not the other ? Hmmm... you're right. It probably should be removed too.
Aaron Honk wrote:I also used the search function and obviously I found a lot of similar topic. But none of them had a response from a dev DEVs rarely respond here. Like... at all.
They prefer players to hash out the ideas and argue why the change is justified. Then they cherry pick the best ideas among them.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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ShahFluffers
Ice Fire Warriors Escalating Entropy
9894
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Posted - 2016.05.13 05:26:56 -
[3] - Quote
Actually... I would really love it if most "safety features" were removed. Back in 2009 there were few if any warnings that stopped you from doing dumb things and/or experimenting. And it was a MUCH more interesting game in my opinion.
Maddening. But interesting. And I look at all the dumb things I have done with a kind of fondness.
This viewpoint isn't exactly backwards either. Take cars for example. Yeah... the new ones are safer, more efficient, have lots of special "assist" features... they are, in almost every way, "better" than the cars of old.
But that electric steering assist doesn't really allow you to "feel" the car and road... not like pure manual steering does. With manual steering you really have to pay attention to how you are driving and how to adjust to changing conditions. Back-up cameras and parking assist? If you come to rely on these things then you won't have a reason to properly adjust your mirrors and/or have good understanding of the dimensions of the car. Just let the system do it for you.
In a game that touts itself as "hardcore" and "punishing to the lazy and dumb" safety mechanisms simply prevent people from learning how to be better.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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