
Zirth
Caldari The Black Fleet
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Posted - 2007.02.24 13:46:00 -
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Quote:
4x E50 Medium Nos 2x 200mm Autocannon II
1x Y-T8 MWD 1x Fleeting Warp Scrambler 1x Domination Web 1x Fleeting Web 1x Medium Elec Cap Booster
2x Corpum A-Type Med Rep 1x Kin Hard II 1x Therm Hard II 1x Exp Hard II 1x DCU II
3x Auxiliary Nano Pump
I don't know. It's a great setup, apart from being extremely expensive (as in the 2x repairers alone cost 10x the ship itself, I won't mention the other stuff.)
But the drones is where most of your damage comes from. 2x Autocannons can't really hurt anything, even with 6x blasters your drones do most damage, let alone 2 autocannons. He'll definately pop your drones real quick, or force you to scoop em up, and thus stay in range and lose damage from one or more drones. (while drones will still die slowly. A volley can put drones in armor without much problem.)
Apart from that it's a solid setup. Just the damage is going to drop very quickly after the guy pops your drones, and the 4x nos isn't very effective against cap boosters that most command ships use. The costs though are easily 15x of what a myrmidon, I'd probably rather fit 10 myrmidons than 1 of thise myrm that is great for 1v1s, but means you lose 600mil the second you get blobbed, or when friends warp in when the guy tanks your 2x autos after your drones get popped.
The 3x Auxiliary Nano Pump are extremely nice. Don't cost that much either, and can be real life savers. I'm getting about 140 armor repaired a second with em.
Personally I use a 1600mm. I'm getting 13k armor, 140 rep a sec. With 1x Med Nos, and 5x t2 light blasters combined with 2x magnetic field stabilizers, and a web (fundamental) to let heavies hit full damage. Look at my tank and you'll see it holds for a long time while I'm getting some really nice damage.
I'd ditch remote repairers btw. In PvP you either scoop your drones, or they die. Locking them and repairing them (too long duration) means they're already dead. It doesn't take much to kill drones. In PvE you should first wait for full agro and then launch drones, they should never take any damage in the first place.
Apart from that, cap boosters are great. You can boost once, get two cycles off, get a web cycle, jam cycle, hardeners or w/e, and a few volleys of your blasters. The opponent will have nothing left to nos away, cause you do really often run into some crazy nos drainage. When I see my cap just gets raped, I often put on the MWD too and get a in close orbit, this really leaves no cap to drain while you got your rep cycles n **** off, great combined with tracking disruptors.
About that, some people use tracking disruptors.. I'd rather fit an ECM module. I've ran some tests but when using blasters, or webs, you will be within web-range. Alot of the stuff you'll fight in PvP has webs, and will feck your transversal up, leaving almost no bonus from even tracking disruptors. I've fitted racial and Multi jammers at times, and it actually really did help.
It's a very versatile ship with many possibilities. I love it, and I chose to invest rigs and such in it. Just be careful with faction items, I've mentioned my views before. In blob gangs with 4 other BCs attacking a lone BS or something, sure.. But don't pay 600mil for ship you can easily lose, instead get and fit one for 50m.
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