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Phoibos
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Posted - 2003.12.17 11:18:00 -
[31]
Guys wtf is wrong with you? If you are so stupid to take your bs out to the worst places in the game when they have WARNED us about it for quite some time, well i guess you deserved a lesson. Learn from it and adapt.
/Phoibos
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Chepe Nolon
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Posted - 2003.12.17 11:23:00 -
[32]
I guess dev-team has prepared us pretty well for the Titans! :)
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White Tiger
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Posted - 2003.12.17 11:27:00 -
[33]
Originally posted by Mr. nStuff: Quote: What's so good about it? Please explain what's so good about not being able to mine / farm / and especially solo in 0.0 space? What is so good about that?
I'll tell you what is so good about it...A lot of Grievers got ganked today by a bunch of NPCs; they lost multiple battleships to a "group" using the same tactics that they use/used on people in the Empire and in 0.0 Space.
Now they get on the Help channel and whine and cry about how unfair it is and how they want their ship back. Now isn't that Ironic?
Originally Posted By Lockheed: Quote: ...In space weightlessness means everything weighs the same. a human can push a battleship just like a frigate. ...
Uh...wrong. Mass still has an effect in space. "Weight" and "mass" are not entirely the same thing. You should've learned that in High School.
========================================
So the NPC rats are tough. Tougher than anyone expected. Learn to deal with it or just don't play. It is that simple. I find it very difficult to be sympathetic for people who lost their ships out of carelessness or, in some cases, outright stupidity.
White Tiger Founding Member and CEO of Tactical Advisory Group
"The Only Easy Day was Yesterday." |

zeligs
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Posted - 2003.12.17 11:33:00 -
[34]
1) On the test server it was possible to farm the new pirates with the right setup, and the right tactics, in a single battleship. I think the largest single group i saw was 7 or 8 pirates - slightly more in total maybe when the respawn occured. It sounds like the pirate respawn in TQ is significantly more than we have been testing; this is probably unintentional and fixable.
2) In any case, I guess we need to rethink approaches to NPC hunting before just warping into a high risk field. Ultimately, harder NPC's will drive the demand for tech 2 items on the market as and when they become available. Otherwise, why did we need tech2?
3) The manufacture cost of 100MWDs is about 650k unresearched - blueprints cost 7.1 mill or thereabouts - so dont get ripped off
4) BTW has anyone found interesting items being dropped?
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Keenon
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Posted - 2003.12.17 11:39:00 -
[35]
Edited by: Keenon on 17/12/2003 11:41:43
(quote) \Uh...wrong. Mass still has an effect in space. "Weight" and "mass" are not entirely the same thing. You should've learned that in High School.
ok fine the guy is not good in physics
weight and mass are NOTHING alike (not entirely)
one has to do with the density of something and the other is based on a gravity rich enviroment -because in space (viod) there is no weight
also as i said in my earlier post pls do not try to use RL physics in this game because the game bases itself on only half of those LAWS.
it ignores the rest
have a nice day
=============================================== Help keep carebear population under control!!!! POD U LATER |

Lockheed
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Posted - 2003.12.17 11:44:00 -
[36]
Edited by: Lockheed on 17/12/2003 11:47:06
Originally Posted By Lockheed: Quote: ...In space weightlessness means everything weighs the same. a human can push a battleship just like a frigate. ...
Uh...wrong. Mass still has an effect in space. "Weight" and "mass" are not entirely the same thing. You should've learned that in High School.
========================================
Oh forgive me for not knowing... no I did not pick that up in highschool, I was busy sleeping. So if I was in between to ships... one being the size of a car, the other the size of an aircraft carrier.. I could not push them apart? Would it take longer to move the aircraft carrier sized ship? An excellent point was made.. why do you slow down in space without using the effort of slowing down. It should only take so much power to get you to a certain speed.. I say if your going to get so "realistic" in the game, have the gravitational wells of the planets pull you in and destroy your ships as well. Heh while your at it, get rid of the sound of ships blowing up. Oh and make the ship your flying vibrate when you destroy a ship. Make the screen all jiggly. HEH not suggesting ccp does that!!!! Sorry I dont know much about space.. I do know its weightless and no sound, only the force of vibrations of things blowing up would be felt.
I also said in that post: Bestowers were slow enough anyways with 4 abs they still could not get enough speed. You call this more realistic? Um its a game, in the future. I would expect a frigate with (example)40 capacitor to have a speed of 200, and a bs with 400 capacitor to have a speed of 2k. Since you have bigger engines, more overall cap, and bigger rechargers. Turning slower makes more sense but not the speed nerf.
So if what you say about mass takin longer to move, that I can accept.
________________ On a pale horse. |

Spanker
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Posted - 2003.12.17 11:46:00 -
[37]
Quote: I say... FINALY some CHALLENGE!
I'll second that. It was way too easy making money before!
The dream scenario here is that the bistot and zyd prices rocket and battleships become the rare and expensive things they should have been all along. When you see a battleship you should be struck with fear and awe over such a mighty presence (etc etc), not a so-what-everybody's-got-them-including-me feeling. I was afraid we might have had to wait for titans to get that feeling back, but now I see salvation!
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Lockheed
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Posted - 2003.12.19 22:27:00 -
[38]
Quote: Originally posted by Mr. nStuff: Quote: What's so good about it? Please explain what's so good about not being able to mine / farm / and especially solo in 0.0 space? What is so good about that?
I'll tell you what is so good about it...A lot of Grievers got ganked today by a bunch of NPCs; they lost multiple battleships to a "group" using the same tactics that they use/used on people in the Empire and in 0.0 Space.
Now they get on the Help channel and whine and cry about how unfair it is and how they want their ship back. Now isn't that Ironic?
Originally Posted By Lockheed: Quote: ...In space weightlessness means everything weighs the same. a human can push a battleship just like a frigate. ...
Uh...wrong. Mass still has an effect in space. "Weight" and "mass" are not entirely the same thing. You should've learned that in High School.
========================================
So the NPC rats are tough. Tougher than anyone expected. Learn to deal with it or just don't play. It is that simple. I find it very difficult to be sympathetic for people who lost their ships out of carelessness or, in some cases, outright stupidity.
and in my original post i did say that bigger engines would compensate. So why am i getting flamed for something someone did not read? So I screwed up and did not know bout inertia/mass/propulsion, I did say bigger engines made sense. Thing that really busts my bawls is the increadible amount of cap a single mwd uses. kthx
________________ On a pale horse. |

Phoibos
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Posted - 2003.12.19 23:32:00 -
[39]
Ops. my post above was perhaps a little to harsh. It sucks to loose a bs, I know I have before. But really don't bring the ships out to unsecure space. IMHO the worst problem with the game was that you only fought solo against npc, because they were so extremely easy. Have you played any other multiplayer game were you can easily take out hundreds of the hardest characters in the game by yourself? And in which way is this fun, really?
A challenge and to play together is at least what i want to do in the game. If you don't want a challenge there are great rats in empire space. Since you had insurance it won't take you too long to get your ship back. Good luck out there.
/Phoibos
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Wizard
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Posted - 2003.12.19 23:41:00 -
[40]
I feel that it is not harder to kill rats now, it just takes longer and you cant even turn away from the screen for 1 sec if hunting in 0.0. people keep saying you need a few bs to kill a big spawn in 0.0, i know this to not be true. since castor patch has come out i have been rat chaining only in 0.0. ive made 15mil from bountys all on my own and the best spawn i killed was:- 1 250k dominix bs 5 85k cruisers 4 65k cruisers 3 30k cruisers
i managed to draw the bs away from the others and had to keep my mwd on ALL the time just to keep distance as the bs was mwding permanently, i was 160k from the nearest rat by the time i killed the bs.
just stay alert and always use the 50km warp to option
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MavricktheGreat
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Posted - 2003.12.19 23:42:00 -
[41]
For the love of god everyone quit your whining. I lost my BS 2 night's ago killing NPC in 0.0 space and it was the most fun I've had in a long time in EVE. By the way, I did kill some BS's (250k and 750k bounty) and the loot is awesome. Bottom line use your head and some tactics and you can hunt on your own. I made the mistake of not setting a BM 150km from the belt! I warped in and had 10 NPC 15km from me, instead of warping out a.s.a.p I stayed and died. For all those people that used to farm 50K pirates for hours without moving your poor little BS..... get over it!!! And buy full insurance.
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Wizard
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Posted - 2003.12.19 23:43:00 -
[42]
also the biggest spawn ive seen, and yes i did run, especially when the bs was gaining on me when i was maxed out with my mwd
1 1mil megathron 4 500k megathron 2 250k dominix 4 65k cruisers( i think )
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Redundancy
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Posted - 2003.12.19 23:48:00 -
[43]
It occurs to me that absolutely nothing useful is coming out of this, and that you're all just busy flaming each other.
Worse, a number of you are busy flaming each other over what would appear to be some misunderstandings about physics.
mass: the quantity of matter in a body as measured by its inertia. Mass determines the acceleration produced in a body by a given force acting on it, the acceleration being inversely proportional to the mass of the body.
intertia: the tendency of an object to remain in a state of rest or uniform motion until an external force is applied, as stated by Isaac Newton's first law of motion.
(Brockhampton Dictionary of Science [first thing that came to hand])
It is important to note that Eve *does not* work in a strict adherance to the laws of motion, as an engine in Eve can work at full power in a vacuum and still only accelerate a ship to a maximum speed that is not determined relativistically.
Now, please cast your attention to the following quote:
Quote: NPC Pirates are very very very difficult. This is intentional and they will stay this difficult. What is however a problem is the distribution of them, there are too many of the "very very very" difficult systems as opposed to the "very very", the "very" and the "plain" difficult systems. Thats why you see loads of pirates defending Jaspet (yeah, I hate that too btw!!) This is being worked on - this includes ore distribution as part of the whole "distribution" thing.
... which has been made as part of this dev-blog.
Please, in the future, attempt to debate these things without resorting to flaming each other.
Redundancy |
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