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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.02.25 13:21:00 -
[1]
Edited by: Hellaciouss on 25/02/2007 13:22:27 It's the boost they need.
(obviously this was in jest, but you have to admit it would be funny to watch ships that pass 12km/s run from a destroyer.)
Tonight's the night the world begins again... |
Mr Xofar
The Devil's Mafia
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Posted - 2007.02.25 13:56:00 -
[2]
tbh, it's not that far fetched an idea, even if in jest.
The Destroyer can use much love. Yes, I know, a destroyer in the right hands can deliver much wtfomgpwnage. However, the are referred to the "middle ground" between frigate and cruiser. But they are hardly that.
They are currently nothing more than oversized frigates, with lots of guns. The armor and shields on these boats is marginaly better than that of a frigate, and nowhere close to that of a cruiser.
Bonuses to webbers (not 100%), and increase in shield and armor, and maybe a 15-20% increase in max speed, would make these puppies the frigate "destroyers" they are meant to be. Miner Timer |
Stakhanov
Shih Yang Tong
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Posted - 2007.02.25 14:58:00 -
[3]
Actually , it's one of the only changes that would make sense and give Destroyers their role back. The range bonus is silly when what you're shooting is zooming around uncatchable. I suspect T2 interdictor / T1 destroyer gangs would become instantly popular.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.02.25 20:11:00 -
[4]
I'm fine with current HP on Destroyers, its the unreasonably big sig radius that makes them overly vulnerable to bigger weapons/ships.
They're also neither fish nor fowl when it comes to max speeds/manouvrability and warpspeed ( they could do with 6 au/s ).
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.25 20:59:00 -
[5]
I don't think 20 km web ranges on Destroyers will make a damn bit of difference to the NanoPlague, but it is a good idea nonetheless. _________________________ ~Thor Xian, Material Defender
Got Corp? |
Glarion Garnier
Solar Wind
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Posted - 2007.02.25 22:58:00 -
[6]
I agree on the sig resolution part make it smaler perhaps like -25%
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.02.25 22:59:00 -
[7]
Hmm, yes, that would be nice. 6AU/s warp speed and 2x web range would turn the suck down on Destroyers considerably.
Off-topic, could someone link a blog or thread or newspost that explains the racial propulsion system? I looked up the Osprey yesterday and there's a new four-flavor "propulsion" stat, like Ion and Graviton and other prop types. Is this going to turn webbing into a racial matching game, like ECM?
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Nian Banks
Minmatar Sebiestor tribe
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Posted - 2007.02.26 04:24:00 -
[8]
I like the idea, but before that, how about they pass the +50% optimal [-25% rate of fire] bonus to the tech2 destroyers?
Oh and for the sig, either reduce the sig or give the destroyers more hitpoints. One or the other. If neithers an option then give them a little more power grid and cpu so that a better tank or gang can be fitted.
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Mr Xofar
The Devil's Mafia
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Posted - 2007.02.26 06:15:00 -
[9]
Sadly, the only use I have for my destroyer is as a Salvager. This is pretty pathetic. The role of my "destroyer of frigates" has been reduced to that of a vulture.
I've aptly named my Thrasher "Scavenger I". It has no weapons, 6 Salvagers and 2 tractor beams. Plus an AB to get to those faraway piles of wrecks quickly, before they disintergrate and nanos to get a little more speed when slowboating to the closer wrecks.
Please CCP, give some "umphf" to the Destroyer class, or rename it to Salvager class and apply the appropriate bonuses for that role. Miner Timer |
Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.26 16:04:00 -
[10]
I don't know what is going on here. Half the people I see on the forums complain that destroyers do not perform their intended role well enough, and ask for extra boosts. All the people I actually see in combat flying these buggers, *especially* thrashers, cut through frigates/interceptors like a hot knife through butter, and swear in the name of the holy frigslaying thrasher in the sky. What is going on? I suspect it is only a matter of correct fitting, cause the fact that some people simply don't know how to fly them is much easier to accept than the fact that all people I actually *see* flying them get fantastic results. That said, the destroyer is a paper-thin bunch of frig-doom and it should only be viewed as such. Someone that expect to see it last long even against a single, badly fitted t1 cruiser doesn't know what he's flying.
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Mr Xofar
The Devil's Mafia
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Posted - 2007.02.26 17:51:00 -
[11]
Originally by: Neuromandis I don't know what is going on here. Half the people I see on the forums complain that destroyers do not perform their intended role well enough, and ask for extra boosts. All the people I actually see in combat flying these buggers, *especially* thrashers, cut through frigates/interceptors like a hot knife through butter, and swear in the name of the holy frigslaying thrasher in the sky. What is going on? I suspect it is only a matter of correct fitting, cause the fact that some people simply don't know how to fly them is much easier to accept than the fact that all people I actually *see* flying them get fantastic results. That said, the destroyer is a paper-thin bunch of frig-doom and it should only be viewed as such. Someone that expect to see it last long even against a single, badly fitted t1 cruiser doesn't know what he's flying.
eh, maybe you're right. Maybe it is just a bunch of whining. Where IS my "I-win" button anyway, I'm sure I've seen it around here somewhere.
Well, maybe now that I can fit t2 arty's among other things, may it is worth checking out again as the frig killer. I sure as hell wasn't getting decent results as a t1 fitted ship though. Miner Timer |
Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.02.26 18:20:00 -
[12]
Originally by: Neuromandis I don't know what is going on here. Half the people I see on the forums complain that destroyers do not perform their intended role well enough, and ask for extra boosts. All the people I actually see in combat flying these buggers, *especially* thrashers, cut through frigates/interceptors like a hot knife through butter, and swear in the name of the holy frigslaying thrasher in the sky. What is going on? I suspect it is only a matter of correct fitting, cause the fact that some people simply don't know how to fly them is much easier to accept than the fact that all people I actually *see* flying them get fantastic results. That said, the destroyer is a paper-thin bunch of frig-doom and it should only be viewed as such. Someone that expect to see it last long even against a single, badly fitted t1 cruiser doesn't know what he's flying.
Are you sure your not confusing destroyers with dictors?
Tonight's the night the world begins again... |
Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.02.26 18:52:00 -
[13]
Even with seven T2 280mm arties and decent gunnery skills and Proton S ammo and a Gyrostabilizer, my alt can't one-shot a Kestrel. Tremor does less damage and Quake has no range.
What am I doing wrong?
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Karash Amerius
Amarr O.E.C
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Posted - 2007.02.26 23:38:00 -
[14]
This is actually a very good role balancing idea. I approve.
Merc Blog |
Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.26 23:40:00 -
[15]
Edited by: Neuromandis on 26/02/2007 23:45:24
Originally by: Hellaciouss
Are you sure your not confusing destroyers with dictors?
Quite sure. I am talking mostly about thrashers, really. And apologies for not speaking by my own account, but these are corpmates and we regularly fly together, we post on the same killboards et.c. so I have ample time to observe their performance. Honestly they seem to do quite well.
What I know for a fact is that the most successfull goes for a no-tank setup (I think with plates) and artilleries, and that's all.
Originally by: Reggie Stoneloader Even with seven T2 280mm arties and decent gunnery skills and Proton S ammo and a Gyrostabilizer, my alt can't one-shot a Kestrel. Tremor does less damage and Quake has no range.
What am I doing wrong?
Take another shot? Seriously, I don't think half a size category difference does not warrant single-volleying. Hell, even two-volleying might be too much... Effectiveness against frigates and single-volleying are different things.
If you want, take what I say with a lot of salt. But I know they DO work well against frigs. In fact the only more effective ship I can think of is a Spike-Rail-Eagle shooting from 200km or a precision light caracal/drake.
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Cadman Weyland
Eternity INC.
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Posted - 2007.02.27 16:55:00 -
[16]
I fully support this idea. Give Destroyers a role. Increase their WEB range massively and give them a slight sig decrease.
Oh and yes Thrashers with 250/280t2 are Inty poppers, but consider the Coercer (best looking ship in game) but 1 med slot is pointless. So if this were to be implemented the Coercer needs at least 2 meds, while the Thrasher needs toned down a lil (yes i fly Thrashers btw b4 i get jumped on)
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Grey Area
Caldari
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Posted - 2007.02.28 00:03:00 -
[17]
If it was +20% per level of destroyer, thus only +100% at level 5, I'd support it...I know level 5 of destroyer isn't much to train...but still... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Qolde
Minmatar Rising Knights SMASH Alliance
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Posted - 2007.02.28 00:17:00 -
[18]
Brilliant idea.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.02.28 10:14:00 -
[19]
Well it's nice to see people like this idea, even though I made it in jest
Keep on giving feedback, maybe CCP will notice \o/
Tonight's the night the world begins again... |
phillip duncan
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Posted - 2007.02.28 14:11:00 -
[20]
Originally by: Reggie Stoneloader
Off-topic, could someone link a blog or thread or newspost that explains the racial propulsion system? I looked up the Osprey yesterday and there's a new four-flavor "propulsion" stat, like Ion and Graviton and other prop types. Is this going to turn webbing into a racial matching game, like ECM?
There was a plan several expantions ago to make all jammers and counter jamming racially based so players needed to know who they were fighting and there perfered ships, It was also going to make it all chanced based as well. I believe after testing it was sent back to the drawing board for a rethink after the amount of screaming that resulted.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.02.28 15:18:00 -
[21]
I think if not implemented for regular tier 1 or 2 destroyers, it'd be nice to have it on a faction ship int he same way some blood raider faction ships have NOS bonuses
Khaldari KPA Recruiting |
Ariya Arnaud
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Posted - 2007.02.28 15:42:00 -
[22]
Edited by: Ariya Arnaud on 28/02/2007 15:43:54 Personally I use my coercer destroyer for two things only:
1) Salvage barge 2) Anti-frigate gunboat, to assist a BS on high level missions.
For the destroyer to be any use at all for solo missions, or PvP, it'll take a bit of work. Quite a bit. I don't think a super webber is the answer though.
I can't speak for other race destroyers, but an anti-frig boat needs two things: AB and webber. I have one med slot only. Useless.
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Grey Area
Caldari
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Posted - 2007.03.02 01:04:00 -
[23]
I doubt you need the webber as your coercer fits small weapons...they should track just fine...if you're backing up the BS...the frig won't close to your range or it gets fried...which means you are forcing it out to the BS's better range (30km or so if I recall my Coercer days correctly) ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
EadTaes
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Posted - 2007.03.02 06:29:00 -
[24]
I like this Idea and CCP is gettign flooded so much on these forums about Destroyer 'FIXs' and new Destroyer 'CLASES' they they shoudl do soemhting about them and soon.
Personaly I would keep the T1 Destroyers mostly as they are. Only changing Their warp speed to 6AUs and the makignt heir sig radius lower.
But then would add multiple T2 Clases liek Say:
1)'Combat' Destroyer: +20% to webber range per lvl and 5% bonus to max velocity per lvl. 2)'Anti-stealth' Destroyer: Bonuses to cloked ship detection devices. (they ahve yet to be invented) 3)'Anti-Missile' Destroyer(or Escort): Bonuses to turret basesd weapons aimed at taking out enemy missiles, drones and fighters. (would be very usefull in fleets if all missile have splash damage) 4)'Command' Destroyer: can fit only 1 command modual, 3% bonus to comand modual per lvl(race specific) and soemthign else. 5)'Medium Assault' Destroyer: give them bonuses revelvent to ships ofve the assautl famaly. (But Maybe a mix with eth combat destroyer would be a better idea.)
Ofve corse instead ofve creating all new T2 claees you could make them all T1 only tier2 tier3 and so on. But for the strest they will have I fell they would need to be made T2 and requier more skilling for each one ofve them. Or at the very least requiere a T2 Destroyer skill book common to all ofve them. And if it is a commond one it should be racial.
The thing is so many Destroyer treats are being created and so many people wanna see this type ofve ship evolve further that at thsi point gettign soem feed back form CCP would be what everyone is waiting for.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.03.02 19:26:00 -
[25]
Edited by: Hellaciouss on 02/03/2007 19:22:47 It would be nice to have a few different tiers of destroyers, which nearly all other ship classes have. I really wish CCP would write a blog or something with what they have planned for destoyers or even if they think destroyers are fine and that nothing will be changed about them.
Tonight's the night the world begins again... |
velocity7
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Posted - 2007.03.03 01:25:00 -
[26]
I second the boosts. :)
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