Lucas Kell wrote:]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.
I give it two thumbs up!
People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.
CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity.
A list of why Recurring Opportunities are bad
1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games.
2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' It proves that CCP are no longer the same developers that sang HTFU.
3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies.
4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay.
5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible.
Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good.
The new way is SP faucets in the form of dailies, yay!
6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks.
7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up.
8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?