Pandora Carrollon
Kingsman Tailors
327
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Posted - 2016.06.02 14:55:49 -
[32] - Quote
Sustrai Aditua wrote:Rhetorical question, no?
I don't see the "conflict driver" thing here. As useful as they may be in some respects, they're only stationary ships. I don't know what use claiming sovereignty over a system truly was - as we never had a system where sovereignty didn't change - only presence counted. However, it seems (theoretically) there's more motivation to move someone sitting atop a system, controlling access to minerals or transit, than there is to attack the equivalent of a stationary ship.
As far as I can tell, attacking a ship in high sec, and attacking a citadel there, amounts to the same thing. Correct me if I'm wrong, but if you shoot at a citadel owned by a corp your corp is not at war with (in high sec) you get a Concord response. Situational thinking doesn't allow for willy nilly attacking someone without a war dec (and the mighty gankers player force can't oneshot a citadel LOL brave kids there) they become glorified cargo containers that can "do" things.
I still don't see it. Help me or I might have to remove my shades to take a closer look.
Well, they aren't fully implemented yet. A lot of support structures and such need to be put into place. CCP has said that their eventual goal is removal of most if not all of the NPC stations. This could end up driving an entire new concept of System Sovereignty.
Citadels are just the first step and it's important that we give CCP the time needed to flesh out this new construct.
Yes, it is driving new conflicts, just ask any Citadel Owner that has lost theirs to combat.
No, it's not like attacking a ship as it has structure mechanics behind it. You can't wipe a Citadel out in one sitting (as you pointed out). You can a ship.
As for being glorified cargo containers that can "do" things, yes, you've basically described an NPC station as well. That's what Citadels are replacing. If you reduce anything to a bare minimum conceptual basis, all games would look like lego blocks with the exact same size, shape and color of blocks snapped together slightly differently. You could turn EVE into WoW doing that. Over simplification has it's place in discussions but this isn't one of them where it's helpful.
I think you might be looking for a little diversity in how things work but keep in mind, EVE doesn't have significant damage mechanics. The lack of modeled damage mechanics severely restricts actual perceived differences between ships, structures and other items. All you get is Shields, Armor and Structure. Nearly all MMO's have similar simple hit point systems. It's a function of the K.I.S.S. philosophy that MMO's rely upon.
I can only imagine the whining and crying that would happen if CCP instituted a deprecating systems damage solution within EVE... Those of us coming from Starfleet Battles and Starfleet Command backgrounds would laugh our hind sections off.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
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