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BCBArclight
Odessa Operations Novus Ordos Seclorum
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Posted - 2007.03.01 00:16:00 -
[1]
I was looking around the forums and couldnt find a thread on this just wondered if anyone has one, or knows of one.
I was thinking something like Hi 3* Dual Giga pulse laser I/ Dual Giga Beam LaserI 1* Siege module
Med 1* Sensor booster II 3* Cap Recharger IIs
Lows 1* cap armour repper 4* Armour Hardeners (each type) 3* Heat Sinks
Rigs 3* Capacitor control circuit II
Any thoughts? I know most people fit super expensive faction mods but im not sure exactly which ones.
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Benglada
Infinitus Odium Curse Alliance
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Posted - 2007.03.01 00:18:00 -
[2]
drop the heeatsinks and just fit a godly tank for seiging POS.. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

linux4ever
eXceed Inc. INVICTUS.
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Posted - 2007.03.01 01:19:00 -
[3]
ohh n03s drop the sb t2 aswell for a cpr t2
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linux4ever
eXceed Inc. INVICTUS.
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Posted - 2007.03.01 01:20:00 -
[4]
sorry forgott to mention a second cap repairer for emergencys or so
it really helps alot ...
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doobey
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Posted - 2007.03.01 01:44:00 -
[5]
would love to know where u got your dready? ive been looking for a minmatar naglfar for about a month now with no joy.
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.03.01 02:05:00 -
[6]
order them through the WTS or WTB forums ------------- Midshipman Lithalnas - Logistics Division - Hadean Drive Yards
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Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.03.01 02:06:00 -
[7]
Edited by: Lowanaera on 01/03/2007 02:03:48 4x Cap Recharger II 2x Cap Rep, Kin/Therm/Ex hardener IIs, EANM II, DCU II, Regenerative Plating II 2x CCC II, 1x CCC I (you cannot use 3x CCC II, that would require 450 calibration)
With Cap Rep Systems IV, runs both reppers + Gigapulses w/Multi indefinitely out of siege. Upgrade hardeners and EANM to corpum if possible.
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John Grimm
The Taining corp Knights Of the Southerncross
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Posted - 2007.03.01 05:34:00 -
[8]
Is it possible to put on and use a triple cap. rep and run the guns at the same time?
"I have not failed, I've just found 10,000 ways that won't work" |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.01 05:48:00 -
[9]
Originally by: John Grimm Is it possible to put on and use a triple cap. rep and run the guns at the same time?
Nope, and neither can the moros. To the above poster, i would use two EANM instead of one + one regenerative plating They are not stacked with the damage control so still quite effective. If you want more raw HP, use (LG) slave set.
Suicide is bad, hmkay? (clickety clickety) |

Deathbarrage
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Posted - 2007.03.01 06:21:00 -
[10]
Originally by: Lowanaera Edited by: Lowanaera on 01/03/2007 02:03:48 4x Cap Recharger II 2x Cap Rep, Kin/Therm/Ex hardener IIs, EANM II, DCU II, Regenerative Plating II 2x CCC II, 1x CCC I (you cannot use 3x CCC II, that would require 450 calibration)
With Cap Rep Systems IV, runs both reppers + Gigapulses w/Multi indefinitely out of siege. Upgrade hardeners and EANM to corpum if possible.
I'd change that regenerative plating II for either another EANM II or a cap relay, and probably drop a cap repper for a cap relay aswell
honestly i don't see the point in having 2 reps on sieging ships if you need the 2nd rep you will die anyway
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.01 07:53:00 -
[11]
The point of two reppers is mainly ''turning off your guns and tanking like a mofo for the time your stront lasts'' if you get jumped by a large gang and need to wait for support.
Suicide is bad, hmkay? (clickety clickety) |

John Grimm
The Taining corp Knights Of the Southerncross
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Posted - 2007.03.01 14:50:00 -
[12]
Edited by: John Grimm on 01/03/2007 14:48:03
Originally by: Sokratesz
Originally by: John Grimm Is it possible to put on and use a triple cap. rep and run the guns at the same time?
Nope, and neither can the moros. To the above poster, i would use two EANM instead of one + one regenerative plating They are not stacked with the damage control so still quite effective. If you want more raw HP, use (LG) slave set.
I read somewere a suggestion for a triple rep on a carrier and i thought that a dread in siege w/ 3 reapers will be amazing. what is the main dificulty? Cap?
Edit: OMG look at my new sig. Cuddos to Chribba for it.
"I have not failed, I've just found 10,000 ways that won't work" |

Deathbarrage
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Posted - 2007.03.01 15:38:00 -
[13]
Originally by: Sokratesz The point of two reppers is mainly ''turning off your guns and tanking like a mofo for the time your stront lasts'' if you get jumped by a large gang and need to wait for support.
well every time f've used my dread sieging we had a significant gang occupying the system, you shouldn't be jumped by a large gang
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BCBArclight
Odessa Operations Novus Ordos Seclorum
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Posted - 2007.03.01 17:11:00 -
[14]
Originally by: Sokratesz
Originally by: John Grimm Is it possible to put on and use a triple cap. rep and run the guns at the same time?
Nope, and neither can the moros. To the above poster, i would use two EANM instead of one + one regenerative plating They are not stacked with the damage control so still quite effective. If you want more raw HP, use (LG) slave set.
I dont know where I read this but are the slave sets broken with cap ships? or has it been fixed never happened etc?
Also Beams or Pulse for the weapons, looking at it quickly using Multi's, I will be sitting on the edge of the POS shield if I use pulses. thoughts?
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.03.01 17:17:00 -
[15]
Originally by: BCBArclight
Originally by: Sokratesz
Originally by: John Grimm Is it possible to put on and use a triple cap. rep and run the guns at the same time?
Nope, and neither can the moros. To the above poster, i would use two EANM instead of one + one regenerative plating They are not stacked with the damage control so still quite effective. If you want more raw HP, use (LG) slave set.
I dont know where I read this but are the slave sets broken with cap ships? or has it been fixed never happened etc?
Also Beams or Pulse for the weapons, looking at it quickly using Multi's, I will be sitting on the edge of the POS shield if I use pulses. thoughts?
Slave set works on Capital Ships.
People tend to use beams to have a bit of range AFAIK. -----
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Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.23 00:00:00 -
[16]
Edited by: Emerald666 on 23/06/2007 00:02:47 MAX skills; Full-Slave<--Slots 1-6 Hardwires: Eifyr and Co 'Gunslinger' AX-2 <--Slot 7 Inherent Implants 'Noble' ZET3000 <--Slot 8 Inherent Implants 'Noble' ZET4000 <--Slot 9 Inherent Implants 'Noble' ZET5000 <--Slot 10
HIGH-SLOTS: ~~~~~~~~~~~~ Dual Giga Pulse Laser I [1x Dark Blood Multifrequency XL] x3
Siege Module I
MED-SLOTS: ~~~~~~~~~~~~ Draclira's Modified Cap Recharger x4 powergrid usage = 1.0 MW CPU usage = 17.25 tf Capacitor recharge rate bonus = 36.0 %
LOW-SLOTS: ~~~~~~~~~~~~ Capital Armor Repairer I x2
Draclira's Modified Armor Explosive Hardener Explosive dmg resistance bonus = -64.0 % powergrid usage = 1.0 MW CPU usage = 28.0 tf Activation time / duration = 20.0 activation cost = 46.0 Energy
Draclira's Modified Armor Kinetic Hardener Kinetic dmg resistance bonus = -64.0 % powergrid usage = 1.0 MW CPU usage = 28.0 tf Activation time / duration = 20.0 activation cost = 46.0 Energy
Draclira's Modified Armor Thermic Hardener powergrid usage = 1.0 MW CPU usage = 28.0 tf Activation time / duration = 20.0 activation cost = 46.0 Energy Thermal dmg resistance bonus = -64.0 %
Draclira's Modified Armor EM Hardener powergrid usage = 1.0 MW EM dmg resistance bonus = -64.0 % CPU usage = 28.0 tf Activation time / duration = 20.0 activation cost = 46.0 Energy
Draclira's Modified Energized Adaptive Nano Membrane x2 Kinetic dmg resistance bonus = -37.812 % Explosive dmg resistance bonus = -37.812 % powergrid usage = 2.0 MW EM dmg resistance bonus = -37.812 % CPU usage = 34.0 tf Thermal dmg resistance bonus = -37.812 %
RIG-SLOTS: ~~~~~~~~~~~~ Capacitor Control Circuit II x2 Cap Recharge Time Reduction = -20.0 % Calibration cost = 150.0
Capacitor Control Circuit I Cap Recharge Time Reduction = -15.0 % Calibration cost = 100.0
DRONE BAY: ~~~~~~~~~~~~~~~ Ogre II x5
Hammerhead II x10
Hobgoblin II x5
SHIP'S ATTRIBUTES: ~~~~~~~~~~~~~~~ Powergrid: 687512.0 MW/812500.0 MW CPU: 679.0 tf/812.5 tf Capacitor (regen): 71718.75 Energy (284.59sec) Max Cap Regen: 617.42 per sec (approx.) Max Cap Needed: 278.968 per sec Velocity: 89.375m/sec Signature: 960.0m Target Range: 134062.5m Scan Resolution: 75.625mm ECCM Radar: 41.0 points Shield HP (regen): 193359.375 HP (13500.0sec) Max Shield Regen: 35.81 per sec (approx.) Shield EM: 0.0 % Shield Explosive: 60.0 % Shield Kinetic: 40.0 % Shield Thermal: 20.0 % Armor HP: 516699.219 Armor EM: 92.42 % Armor Explosive: 84.84 % Armor Kinetic: 85.78 % Armor Thermal: 87.68 % Structure HP: 266601.563 Agility Modifier: 0.107x Drone Capacity: 250.0m3 Capacity: 7250.0m3 Warp Max Distance: 9239.1AU
==> 606.1 DPS <== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Runs Guns and tank Constantly easy out of Siege. 
http://ineve.net/ |

Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.06.23 00:47:00 -
[17]
Edited by: Chronus26 on 23/06/2007 00:48:59
Originally by: Emerald666 Edited by: Emerald666 on 23/06/2007 00:02:47 MAX skills; Full-Slave<--Slots 1-6 Hardwires: Eifyr and Co 'Gunslinger' AX-2 <--Slot 7 Inherent Implants 'Noble' ZET3000 <--Slot 8 Inherent Implants 'Noble' ZET4000 <--Slot 9 Inherent Implants 'Noble' ZET5000 <--Slot 10
HIGH-SLOTS: ~~~~~~~~~~~~ Dual Giga Pulse Laser I [1x Dark Blood Multifrequency XL] x3
Siege Module I
MED-SLOTS: ~~~~~~~~~~~~ Draclira's Modified Cap Recharger
LOW-SLOTS: ~~~~~~~~~~~~ Capital Armor Repairer I x2
Draclira's Modified Armor Explosive Hardener
Draclira's Modified Armor Kinetic Hardener
Draclira's Modified Armor Thermic Hardener
Draclira's Modified Armor EM Hardener
Draclira's Modified Energized Adaptive Nano Membrane x2
RIG-SLOTS: ~~~~~~~~~~~~ Capacitor Control Circuit II x2 Cap Recharge Time Reduction = -20.0 % Calibration cost = 150.0
Capacitor Control Circuit I Cap Recharge Time Reduction = -15.0 % Calibration cost = 100.0
Not to mention 32 Billion ISK for your med-slots alone. -----
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.06.23 01:12:00 -
[18]
Revelation
Dual Giga Beam Laser I Dual Giga Beam Laser I Dual Giga Beam Laser I Siege Module I
Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II
Capital Armor Repairer I Capital Armor Repairer I Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Damage Control II Beta Reactor Control: Capacitor Power Relay I
Rigs : Anti-Explosive Pump I \ Trimark Armor Pump I \ Trimark Armor Pump I \ Warden I Warden I Warden I Warden I Warden I Ogre II Ogre II Ogre II Ogre II Ogre II
189843 shield, 32.96/s, E/T/K/Ex=12/29/47/64 367518 armor, E/T/K/Ex=74/81/78/83 71718.75 cap, +144.82/s, -283.507/s 74.0 m/s 86.6 DPS
It's a beast. REV seldom gets called primary.
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Tixed
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Posted - 2007.06.23 06:52:00 -
[19]
I like the last build =) But why not replace rigs with more cap-giving? And what is practical purpose of putting sensor booster? You don't get so long range with your lasers anyway, and sensor str in siege mode suxx anyway...
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Belenkas
FinFleet
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Posted - 2007.06.23 10:26:00 -
[20]
lols at the officer fitting... Dreads and carriers are quite easy killable(and now Titans/Mommies as well, but they still exception) so I really doubt you will want to fit something that is worth more than 5bil in total on a ship that costs 2bil and dies not so hard.
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.06.23 10:31:00 -
[21]
Originally by: Tixed I like the last build =) But why not replace rigs with more cap-giving? And what is practical purpose of putting sensor booster? You don't get so long range with your lasers anyway, and sensor str in siege mode suxx anyway...
I don't fly it, I probably will, but not soon.
The fitting is inspired from our alliance discussions. - passive hardened tank is more efficient than active own cap sustained tank; if there were capital plates, i'd fit replace both repaires with those. Your cap might be drained away, if the enemy is prepared; you also need it to cyno away. The Rev can either tank godly, or dps godly;just switch from one to another when needed. If you look at major cap fleetbattles, the Revelation is the last dread to go down, because they are tough, as the original description also says. - sensor booster is for having better range, better locking time, as a dread could also hit other things (BS mainly) not only structures and other caps. And with lasers, you can get 160km optimal on capital beams, that's nice.
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