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Pattern Clarc
Queens of the Stone Age
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Posted - 2007.03.01 00:45:00 -
[1]
I believe, especially in this game that your positition relative to your enemies during the fight, just as much as which modules or ships you pic before it, should determine the outcome of battles.
For most combat ships, base speeds lay between 200-400m/s. That means if a ship is 50 km away from you, traveling at 200m/s, it would take you 4 minutes and 20 seconds to close on him. As you all know, fights in EvE just don't move at that pace. The reason? Microwarp drives.
When Micro warpdrives, speed mods, gang bonuses, rigs and implants are entered into the equation, ship speeds lay from 1000m/s to ~=20,000m/s. (combat fits only)
You may as well be standing still without fitting a MWD's as your only viable way of moving and reacting quickly in combat situations would be to warp. The CCP want to nerf microwarp drives because of this, however, they want to nerf MWD along the familar lines of cap usage, speed, they ignore the fact that alot of eve's current flavour comes from the fact moving, especially at the speeds MWD's provide.
Before you lecture here to be about Nanobattleships etc, there real causes for their current domiance was mentioned here In short, combined with all the ways speeds can be stacked, and all the modules battleships can use to dominate most, if not all other classes of ships (at the same time), when the one weakness of battleships (it's speed and manueriblity) was removed (mainly via rigs and iStabs) a fundimental floor in EvE's calibration was exposed.
I mentioned solutions, one of which was the idea of Repurposing The Micro Warp Drive.
Firstly Base speeds should be multipied by a factor between 2-3. That means your ships would effectly move at, or slightly faster than current after burner speeds. Why? Space is large, most tasks in the current eve universe are exhustivly difficult without the addition of long range equipment AND a speed mod. It also helps define the speeds between different classes, especially benifiting destroyers and AF's as they would/should now hold a useful speed advantage over cruisers which have since now, suffered immesurably because of this.
Secondly Afterburners should still give the same sort of mutlipler to speed ontop of this, with an enhanced attenutation to mass benifiting the smaller classes. With the increases in effect, should come greatly pentalties, like the sig radius and the increase of cap use. (I holdheartly disagree with reducing your capacitor amount by anylevel wih any speed mod)
Thirdly Make Micro warp drives micro warp your ship.
Warp speeds = 13AU (1.95 trillion meters a second) Micro Warp Speed = 0.0000013AU (20,000 meters a second) thats a bit pathetic if you ask me

In my opinion, microwarp drives should be exploratory tools, or tools used my inceptors to make quick sharp jumps in speed.
I would like to see only one form of microwarp drive, which would give all ships 200MN of thrust at an acceleration and top speed dependant on your mass.
For frigates It's the equivlent to warping to an area of space within the same grid however, been able to navigate (EG approach) and change vectors whilst in the module is on.
For frigates, max speeds would be around 20km/s to 100km/s for a peroid of around 1-2 seconds
For cruisers, speeds would be around 10-20km/s for a peroid of around 10 seconds
For battleships, speeds would be between 2-5km/s (which would be slightly more than 100mn after burners) for a period of up to 100 seconds.
The cap usage for this module would be somewhere around 200-300 units a second, with a 33% cap penalty and a x2 passive sig radius penalty (eg, x2 sig radius regardless of if the module was on or off) It would also have a 30-45 second coold down time added on after deactivation.
The idea of MWD's would be to then accenuate the differences between the accelerations of ships.... Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Pattern Clarc
Queens of the Stone Age
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Posted - 2007.03.01 00:51:00 -
[2]
as another tool in gaining the advantage in combat.
Most importantly, thier would be a choice.
Do I wanna accelerate really quickly for short periods of time and at extreme penalies to my capacitor?
Or Do I need a a higher speed average than normal using sustanable afterburners?
As right now you are only given the choice ... what top speed do i want, 200ms, 400ms, or 1200ms.....  Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Kerc Kasha
Caldari Valiant Logistics Inc. Black Flag Alliance
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Posted - 2007.03.01 01:45:00 -
[3]
I think making the microwarpdrive more true to its name is far superior to what we have now, which is basically a afterburner on *****.
However with the speed increase, it must also include a tracking speed increase(Or is it decrease?) and a explosion velocity increase(decrease? I can't remember which way it goes) otherwise it'll make combat a lot harder.
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Admai Sket
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Posted - 2007.03.01 01:52:00 -
[4]
Good post, OP - well thought out. You have my /signed. :-)
I got my sig snipped again. Can someone make me a new one? |

R34PER
Caldari Imperial Ravens
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Posted - 2007.03.01 02:00:00 -
[5]
Everything is fine imo, just make some stacking penalty to speed mods and its good to go.
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Fayn Trak
Gallente Myridian Trading Systems
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Posted - 2007.03.01 04:13:00 -
[6]
Originally by: Pattern Clarc The shape of things to come
Good post, They have blogged in the past about reducing the range of engagment so perhaps instead of speeding things up they could slow things down to give you the difference between classes. (assuming of course that the range to engagment is reduced enough that you could afford to do that.)
A herd of cattle A flock of geese A lot of isk remember when sigs were text? |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.01 05:46:00 -
[7]
A well thought out suggestion with only 6 replies...
I agree with the OP, perhaps add a explosion velocity/tracking bonus against ships MWDing so they can be hit on approach. And I think you should only be able to MWD in a straight line with a small cooldown upon deactivation(not a cycle time), like you can mwd 500 kms in one go if you want but you can also mwd 20 km then wait a couple of seconds and turn and make another one.
At least a MWD wont be the default module on inties anymore, and close range BS becomes more effective in large fleet fights, all in all good changes.
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Pattern Clarc
Queens of the Stone Age
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Posted - 2007.03.01 06:59:00 -
[8]
Edited by: Pattern Clarc on 01/03/2007 06:57:23 Thanks for the suggestions
The bottom line is that I would want MWD's to provide a choice.
massive acceleration at capasitor and sig cost for a short duration of tme.
higher sustanable average speeds (speeds at around current MWD speeds) at moderate cap and fittings expense.
(or both at massive operational cost.)
Let me clarify the picture.
With the base speed change.
Frigate = 900ms Interceptor = 1200ms Destroyer/Af = 800ms Cruiser = 600ms Battlecruiser = 500ms Battleships = 300ms
With afterburners. (with mass attenuation)
frigate = 2700ms interceptor = 3600ms Destroyer/Af = 2300ms Cruiser = 1800ms Battlecruisers = 1400ms Battleships = 900ms
With the increased base speed and the lower speed boost modifer, less can go wrong when modules, implants and rigs are stacked on top of each other. As with current afterburners, 1MN, 10MN, and 100MN afterburners should produce similar amounts of acceleration however turning and slowing down sould have a pronounced effect.
The Microwarp drives however would allow smaller ships to acceleratate to much higher velosities for less than several seconds, or for larger ships to travel at around double afterburner speed for a period lasting less than a minute. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.01 07:16:00 -
[9]
Edited by: Gamesguy on 01/03/2007 07:13:08
Originally by: Pattern Clarc
Let me clarify the picture.
With the base speed change.
Frigate = 900ms Interceptor = 1200ms Destroyer/Af = 800ms Cruiser = 600ms Battlecruiser = 500ms Battleships = 300ms
With afterburners. (with mass attenuation)
frigate = 2700ms interceptor = 3600ms Destroyer/Af = 2300ms Cruiser = 1800ms Battlecruisers = 1400ms Battleships = 900ms
I think those numbers are too fast. For example, a standard bthron with a mwd can pretty much only attain 1km/s at the most, in your scenario it would be able to achieve almost the same speed with afterburners(which is far, far easier to fit/sustain than the current mwd).
I think an easy way to do this is simple multiply all base ship speeds by 2, then shift the T2 AB base speed multiplier to 125%. This basically means with the an ab the new ships will have 225%*2=450% of base(or 350% increase) in speed, which is about 70% of the current 550% speed boost from the MWD. Then perhaps buff the speed increase of nanos a little to bring them into balance, say 35-40m/s for a localhull instead of 24.
Then you can mess around with individual ship speeds to make them more unique, for example currently there isnt much difference between BS ship speeds(nanos have a far larger impact), but with a phoon's default max speed now at 300m/s, you can say make a raven or a domi slow as molasses and set its default to 100m/s, allowing for the base ship speed at the BS level to actually matter and be a balancing attribute.
Also remove(i dont think there are any, but it doesnt hurt to make sure) AB speed increase rigs. With these changes it basically means a standard bestnamed/t2 mwd nanophoon will move at about 2k/sec instead of 3km/sec. With the best deadspace AB this will be 2.5-3km/sec, and with snakes u can hit 4.5km/sec, which is plenty fast to avoid almost all fire, and without the sig radius of a moon you can dodge all BS fire for sure.
MWD should probably just give you somethine like 4x the current speed, with being able to only burst in a straight line and a cooldown of a couple of seconds inbetweem deactivations(or turns). So an inty with inertias can probably hit close to 25km/sec with the new mwd, which is IMO plenty for getting on top of the snipers at 180km.
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.03.02 00:40:00 -
[10]
Interesting ideas...Though I think as I've stated before the MWD should only be to get you into position. The MWD stopping high slots/med EW use ideally for me. AB's should be the combat speed mod of choice in most situations I reckon.
I don't like things going over 2 km/s second, especially if I say get a lagspike dropping my drones for example...I then find they are maybe then out of range of my warp scrambler/web etc. I don't want to have ninja reactions in fights - if I wanted that I'd play Tekken online or whatever!
I'd be happy if the speeds were a little faster but 3x seems too much. Perhaps as Oveur suggested, reducing the combat arena with less range is the answer...I dunno, its very complex what makes a good fight I guess.
Good ideas regardless of my ramblings. Keep them coming.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Altrex Stoppel
SniggWaffe Pandemic Legion
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Posted - 2007.03.02 01:56:00 -
[11]
Once again Pattern you astound me 
/signed
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Ashira Twilight
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Posted - 2007.03.02 02:01:00 -
[12]
If mwds warped you a certain distance, what would be the use of using long range weapons? Everybody would fit ACs/pulses/blasters and mwds, no need to bother with the long-range low-damage weapons when you and everyone else can simply wpX to anything they wanted.
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Bryg Philomena
Green Lantern Corps
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Posted - 2007.03.02 02:02:00 -
[13]
make it so mwd doesnt increase speed, but allows the ability to warp to object less than 150km away. http://oldforums.eveonline.com/?a=topic&threadID=465618 |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.02 06:20:00 -
[14]
Originally by: Ashira Twilight If mwds warped you a certain distance, what would be the use of using long range weapons? Everybody would fit ACs/pulses/blasters and mwds, no need to bother with the long-range low-damage weapons when you and everyone else can simply wpX to anything they wanted.
Hence my reasoning that MWD should simply give you 25x speed for a short amount of time.
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