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Arekhon
Mutually Assured Distraction
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Posted - 2007.03.02 02:23:00 -
[61]
Edited by: Arekhon on 02/03/2007 02:23:59
Originally by: Borasao Also, in reply to the "-5 sec rating makes it tough on pirates to travel", go read this thread
Yea this makes alot of sense...I'll fly my recon or what have you small fast ship like 6 jumps into empire and then jump in my just purchased BC and simply jump back with out concord or faction police interference....RIGHT
I also love how much you use the term gankbear....great diversity there. Just because you have only ever been popped in haulers does not mean all pirates go for soft tgts. I am by no means a pro but I would venture to guess that no more than 10% of my kills are non combat ship kills. Heck I bet that would apply to my corp even.
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.03.02 04:52:00 -
[62]
Your idea is tragically horrible.
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Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.02 07:50:00 -
[63]
I like this idea except for the part about negative balances. As someone asked "would you prefer eve had no pirates at all?" My answer - no. But I don't like pirates lol.
I want to stomp pirates that are griefers, and bad pirates generally.
Not poor pirates.
RR.
"I'm mostly a miner, but in your case, I'll make an exception... F1, F2, F3..." -- Venture Research and Resources
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Samirol
Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.02 08:38:00 -
[64]
Originally by: Revolution Rising I like this idea except for the part about negative balances. As someone asked "would you prefer eve had no pirates at all?" My answer - no. But I don't like pirates lol.
I want to stomp pirates that are griefers, and bad pirates generally.
Not poor pirates.
RR.
piracy is never about fair fights. Eve isnt about fair fights. Eve is about how you go into a situation, and the side that prepares better for the situation wins. Simple as that.
Guard your haulers, then the "griefers" won't be able to kill them without losing their 300m isk ships. There is some serious risk in piracy if people arent lazy. Piracy depends on people being stupid and lazy, and MAKES the industrialists adapt.
If you aren't willing to adapt to survive, then you don't deserve to survive, simple as that.
http://www.iknowderek.com/
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Arekhon
Mutually Assured Distraction
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Posted - 2007.03.02 09:49:00 -
[65]
sry a bit off topic...but Samirol, I do indeed know Derek!!
only because I am one
my thoughts and ideas represent your corp
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Carvas
Minmatar Kissaki Confederation Brotherhood Of Steel
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Posted - 2007.03.02 10:56:00 -
[66]
Remove the bounty system, its too easily exploited with alt accounts. If you want a pirate podded for cash, pay a combat corp to do it.
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Ikvar
The Black Rabbits Fatal Persuasion
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Posted - 2007.03.02 11:20:00 -
[67]
Originally by: Carvas Remove the bounty system, its too easily exploited with alt accounts. If you want a pirate podded for cash, pay a combat corp to do it.
This.
This 'bounty comes from the pirate's wallet' idea has been posted many, many times before and has been shot down every time. Also in an RP sense, why would CONCORD be able to deduct ISK from an outlaw pirate's personal account? Surely if they could do that they'd just take all assets from every outlaw and kill the pirate problem once and for all?
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Borasao
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Posted - 2007.03.02 13:35:00 -
[68]
Edited by: Borasao on 02/03/2007 13:35:02 Edited by: Borasao on 02/03/2007 13:34:24 Edited by: Borasao on 02/03/2007 13:33:41 I've been playing about a year. I've spent some time in lowsec but only a little in zerosec. I don't take unprotected (or at least stabbed/tanked up) haulers into lowsec unless I have no other choice (only happened once and I didn't get popped). When I go into lowsec to fight, I usually go there and stay until my ship is blown out from under me. I've lost ships that cost 300m+ isk (non insurable) and laughed it off because I knew the instant I undocked with the intention of taking it into lowsec, that it was as good as blown up. So, we're still left with a system that allows little/no hardship for turning to a life of 'crime'. If CCP is so intent on making sure risk/reward is met for carebears with L4s, where is the similar concern for other aspects of the game?
So far, the excuses for "being a piwate is ha-ard" have been easily avoided/bypassed by having an alt account. The only other explanations are "you just gotta go do it for three months to see". Surely, *someone* can list them, even if you (the generalized "you") can't find the right words.
As far as roleplaying in Eve, there are SO many things wrong with Eve from a RP standpoint that it is laughable to claim this as a concern. The only reason to drag this dead horse out is when you've got no other excuses to offer.
Quote: Also in an RP sense, why would CONCORD be able to deduct ISK from an outlaw pirate's personal account? Surely if they could do that they'd just take all assets from every outlaw and kill the pirate problem once and for all?
You just answered/negated your own assertion. There is no RP in Eve so how can you claim a RP reason for disallowing it? You are completely correct, if your security status to Concord/Caldari/whoever is bad, why would they allow you to spend ISK at all with them? Sure, if you had good standing with Gallente, for example, you could spend ISK with them but if Minmatar didn't like you, why would they deal with you? They wouldn't. Look around in the real world here on Earth to see examples of this. Seems having a negative status would prevent you from buying from any NPC or using any markets that are run by organizations you are negative standing towards. Why isn't this in the game? I mean, we all love RP and agree it should be a major part of Eve, right? In any case, this could be bypassed with a (gasp) non-roleplaying way of having multiple bodies for your conciousness, which isn't a part of Eve canon either (having multiple accounts/alts so you can transfer ISK/goods back and forth with alts that have good standing). If you want roleplaying, you shouldn't have more than one account and one toon on that account. So, do you really want RP?
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Borasao
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Posted - 2007.03.02 14:32:00 -
[69]
Oh, I do apologize in that I realize this is the wrong board to post this in (and why several people posted that I was trolling). I should have posted it in "Features and Ideas Discussion" but I rarely scroll down that far and didn't know it existed at the time. I posted in that forum asking the mods to move this thread to there, but they haven't moved it yet.
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Samirol
Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.02 16:34:00 -
[70]
Edited by: Samirol on 02/03/2007 16:31:04
Originally by: Borasao I've been playing about a year. I've spent some time in lowsec but only a little in zerosec. I don't take unprotected (or at least stabbed/tanked up) haulers into lowsec unless I have no other choice (only happened once and I didn't get popped). When I go into lowsec to fight, I usually go there and stay until my ship is blown out from under me. I've lost ships that cost 300m+ isk (non insurable) and laughed it off because I knew the instant I undocked with the intention of taking it into lowsec, that it was as good as blown up.
Just because you are stupid with your ships doesnt mean that piracy is hard. Just because i mine in an untanked frig in .5 and get my ship blown to bits while mining doesnt mean that the rats in .5 are overpowered.
You cant make assumptions about the outlaw lifestyle until you have taken part in it.
http://www.iknowderek.com/
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Borasao
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Posted - 2007.03.02 17:06:00 -
[71]
Quote: Just because you are stupid with your ships doesnt mean that piracy is hard. Just because i mine in an untanked frig in .5 and get my ship blown to bits while mining doesnt mean that the rats in .5 are overpowered.
You cant make assumptions about the outlaw lifestyle until you have taken part in it.
And yet you assume that I was stupid with my ships when I went into lowsec looking for some combat?
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Sylus Grymme
Caldari Independent Navy Reserve
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Posted - 2007.03.02 19:38:00 -
[72]
Edited by: Sylus Grymme on 02/03/2007 19:42:29 Edited by: Sylus Grymme on 02/03/2007 19:36:22 I've never collected a bounty or placed a bounty on a person so I don't have a personal stake in this but speaking from a "this is a great game with a broken feature point of view" here is my suggestion.
(Please forgive me is this was already suggested I kind of glazed over pages 2 and 3.)
How about a more generic system for bounties:
You place a "request" for a bounty with CONCORD. CONCORD then immediately places a bounty on that pirate equal to a percentage determined by the pirates security status of ISK to be taken from the pirate to pay the bounty. For arguments sake let's say there is a base percentage of 20% for 0.0 security status and higher and for each 0.1 of negative status a pirate has it increased 0.5%.
So a pirate has 10,000,000 ISK in his wallet and a -0.4 security status and gets a bounty placed on him by CONCORD. That pirate would have a 2,200,000 ISK bounty on his head (20% plus 2% for status). The percentage can't go above 70% (for -10 status).
Have the admin fee described in the first post apply to the person placing the bounty but make it a set cost. (ISK sink)
Multiple bounties placed on the pirate are cumulative with a maximum ISK limit set to: "X ISK"
Give the pirates the option to bribe an NPC to remove the bounty somehow by paying a percentage of it to have it completely removed. (ISK sink)
The fist thing I can think of is the pirated transfers money to a corp or something or buys a lot of stuff to protect himself. Both options are very risky. What is the saying? "There is no honor among thieves." :)
EDIT:
- If they can use a percentage of the player's total assets then that would solve the buying stuff to hide your cash aspect.
- Charge the corperation rather than the pirate for the bounty would solve the hiding of the money in a corperation but that might a little harsh if the corp has a rogue player.
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Drethon
Gallente Knights Hospitalier
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Posted - 2007.03.02 19:50:00 -
[73]
This may have been mentioned but I didn't read though all the replies.
What if some rich person wants to completely wipe out someone else? They take an ibis, attack that person and when they get killed put a massive bounty on their head. Not good.
Also what about during warfare? You don't want people killed by a war target to be able to put bounties on someone else.
This isn't a bad idea but it needs thought out a lot more.
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Sylus Grymme
Caldari Independent Navy Reserve
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Posted - 2007.03.02 20:04:00 -
[74]
I totally agree it needs work. Heh, so does the system in place now. I just tossed out numbers as examples. Adjust them up or down as needed.
This is what happens when they don't keep me busy at work... 
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Borasao
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Posted - 2007.03.02 21:21:00 -
[75]
Originally by: Drethon This may have been mentioned but I didn't read though all the replies.
What if some rich person wants to completely wipe out someone else? They take an ibis, attack that person and when they get killed put a massive bounty on their head. Not good.
Also what about during warfare? You don't want people killed by a war target to be able to put bounties on someone else.
This isn't a bad idea but it needs thought out a lot more.
What if some rich person wants to completely wipe out someone else? They take a battleship and attack that person over and over again. Not good.
Anyway, if you are worried about getting a big bounty on your head, maybe you shouldn't be pirating? After all, if you don't want to get blown up by a pirate, maybe you shouldn't be in lowsec space?
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Ikvar
The Black Rabbits Fatal Persuasion
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Posted - 2007.03.02 23:02:00 -
[76]
Originally by: Borasao Wall of text
I was going to reply to this about how the reason why NPC station use/market use isn't restricted by standings is the same reason why I can't use your bounty system to drop 10bn isk from my horribly fat T2 BPO funded wallet onto someone's head and basically force them to spend thousands of dollars on GTCs or quit, but then I decided I can't be bothered to feed troll alts at the moment 
Oh and by the way, I posted this idea with my trolling alt character about 4 months back and got flamed more than you, so nyah 
Also: To everyone that really believes this 'gankbears' stuff, pirates will start fighting other combat ships and engaging gangs the day you get our of your shuttle/hauler/tech 1 mining cruiser/heavy missile fitted l3 mission Raven and bring something worth it to shoot back at them. Complaining that you got your hauler blown up by a 30 man gang is like going into Baghdad wearing a huge American flag and then complaining when you get shot.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Hettar
Caldari Huff Technologies
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Posted - 2007.03.03 11:14:00 -
[77]
i am really sry to have read a post like this one, the fact that you thought up such a crazy idea just means that you probbally got ganked by a pirate and lost alot of money, sry to hear that.
but your idea is really need revision. you stated that a pirate has nearly no penaltys for piracy. well have you considered the following.
1) a good pirate will solo kill a bs with sentrys firing at him, making it 3x more difficult tokill his/her target 2)after somany kills with out ratting he can no longer travel in high sec space where items are much cheaper unless he has an alt or a nice friend to get these items for him/her 3)ne other pilot after can attack him once he's an outlaw with no penalty to them selves, its like foreva being in 0.0
so attaully the proffession of being a pirate in many circumstances is attually alot more difficult than his targets.
If your so anoyed with the system fight back with guns and not smack on the forums.

Your signature is too big, 400 x 120 and less then 24kb - Kreul Intentions ([email protected]) |

Capt Kees
Stormriders Fimbulwinter
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Posted - 2007.03.03 11:43:00 -
[78]
Edited by: Capt Kees on 03/03/2007 11:41:42 Edited by: Capt Kees on 03/03/2007 11:41:22 Nah, I'm serious. You just think I'm trolling because I'm proposing something that would make gankbears actually have something to worry about in the game 
With this comment you lost all my respect, you make clear exactly what you are and what you want... I agree current system is broken, and needs a overhaul, but your grudge against pirates, and the way you think to know how piracy is... well... Pity.. it degenerates a good topic..
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Ginger Magician
Minmatar OctoberSnow Corp
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Posted - 2007.03.03 11:50:00 -
[79]
Edited by: Ginger Magician on 03/03/2007 11:46:40 What a ludicrous idea.Pirates should pay for the bounty that carebears want to put on them.Even the current system is preferable to this nonsense. There is not a chance that this sort of system will ever come in and in any case it is totally unworkable.The majority of pirates use their alts as isk stores.In my case it is very rare that Ginger's wallet contains anything more than a few mill isk.
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Nylian
Amarr
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Posted - 2007.03.03 17:54:00 -
[80]
I am a pirate. I love my lifestyle.
To think it's without risk is a mistake.
I used to be in a large 0.0 alliance (when I left it was like number 6?). I have never been so poor, and I have never enjoyed eve so much.
I like some of your ideas. Making it come from your wallet is novel, but stupid. Negative balances are equally prepostorous. As it is now, all I would need is an alt, Same thing with your idea.
I Agree bounties and bounty hunting needs to be adjusted. But not like you're proposing.
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Borasao
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Posted - 2007.03.05 04:15:00 -
[81]
Quote: I Agree bounties and bounty hunting needs to be adjusted. But not like you're proposing.
That's fine. I'd rather have discussion on the topic with people throwing ideas (even crazy ones) out, maybe bits and pieces of different ideas would make a good system. This isn't directed at you specifically, but it's much easier to critique posts from other people and say "I don't like it" than it is to come up with good ideas and propose them. Some may think it's beating a dead horse, but until someone, somewhere has a good idea and tells people about it, it won't get changed.
Even though this guy is my main (not some trolling alt as some suspect -- yes, there are people in the game who are newer than two year old characters, I'm sure CCP is happy with that), I haven't been 'ganked' as I would consider it, although I've lost a few dozen ships in lowsec/zerosec play. I've lost three ships in gatecamps (no haulers, one was a frigate way back in the day, a Dominix, and a Pilgrim), but I don't consider those as necessarily 'ganks' the same way, maybe some people do. The rest I've lost in various types of engagements and I haven't had one fight that I've walked away from thinking I had been gimped in some way (other than wandering into a gatecamp because I was in a hurry, completely my fault).
Anyway, the current bounty system is horrible, we all agree. We need an exploit-proof way to make bounties not only work, but be attractive for other players to actually use to have fun tracking pirates down. Unfortunately, any system that is simply pay-in a bounty and that pays-out to someone who blows-up/pods the pirate is exploitable and is, from the start, broken and exploitable (primarily by the pirate simply getting and alt or a buddy to claim the bounty). This means any system of "check in with an NPC and get a 'contract' to go blow up a pirate" as well. To state it another way, any system where ISK is put into an escrow that is simply claimed by another pilot when the pirate with bounty is blown-up/podded is exploitable and is just a more elaborate system that does exactly what is in place today, which we agree is broken.
A system that works would encourage (strongly) the person with a bounty on them to not want that bounty taken by *anyone*, let alone his own alt or a buddy. The only way to do that is to make the taking of the bounty painful for the pilot who has a bounty on him. The trick is to get that pain to the 'right' amount... where it is painful enough for the pilot to definitely not want to get popped but getting popped doesn't make the pilot want to quit the game (after all CCP wants that pilot to keep paying for a subscription).
I think the idea about taking the bounty from insurance payouts on the pilot's ships works as it solves the problem by a) making the pirate pay, b) making the pirate pay in a way that shouldn't be exceedingly painful as the system will only remove 'chunks' up to the size of the insurance payout, c) eliminates any concern over negative balances, and d) is difficult to exploit, if at all since the ISK is deducted from insurance payouts before the payout is actually made to the character (prevents putting all your money on an alt and just 'living' with a huge negative balance). It's basically the same system as the idea I threw out (make the pirate pay the bounty) with the advantages listed above to where it wouldn't cripple the account forever from one incident.
As far as 'the life of a pirate' being restrictive to a pilot who chooses this life and 'you must get an alt to shop/etc', every account allows up to three characters on it and, with the new character creation introduced in Revelations, one that is fairly functional with ~800,000 skill points. Having an alt to shop for you is trivial, to suggest otherwise is simply trying to overstate your plight in an attempt to avoid a nerf bat. Using an alt or a buddy bypasses any and all strictures put on a pirate.
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Mr Xofar
The Devil's Mafia
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Posted - 2007.03.05 11:31:00 -
[82]
I've said it before and I'll say it again. The bounty hunting system cannot be fixed. The entire concept of paying for someone to be brought to justice is exploitable. No matter what you do.
Any and all bounty systems, where one player doles out isk to be paid for the destruction of another pilots pod is exploitable.
The only "fix" is to not use it, and pay someone you know and trust to carry out your desire to have someone toasted. Miner Timer |

Drethon
Gallente Knights Hospitalier
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Posted - 2007.03.05 13:07:00 -
[83]
Originally by: Borasao
Originally by: Drethon This may have been mentioned but I didn't read though all the replies.
What if some rich person wants to completely wipe out someone else? They take an ibis, attack that person and when they get killed put a massive bounty on their head. Not good.
Also what about during warfare? You don't want people killed by a war target to be able to put bounties on someone else.
This isn't a bad idea but it needs thought out a lot more.
What if some rich person wants to completely wipe out someone else? They take a battleship and attack that person over and over again. Not good.
Anyway, if you are worried about getting a big bounty on your head, maybe you shouldn't be pirating? After all, if you don't want to get blown up by a pirate, maybe you shouldn't be in lowsec space?
Except if a rich person buys a battleship, their target can still fight back. In the wrong hands, the most expensive battleship can still be beat by a cruiser flown by a more skilled person (even by a frigate but that's harder). My concern is that if someone puts a massive bounty on someone else with the proposed system, the target is wiped out of the game with no options anywhere in space. If a 1B bounty is put on someone with 100M assets, as soon as those assets are blown up that person is left with rookie ships that they cannot upgrade.
Interesting assumption that I am a pirate or afraid of flying in low sec. I am a trader who is only now getting started in PvP with my only kill mail being an abandoned shuttle I was clearing out of space. In fact my Viator lead a command battleship in a merry chase though low sec the other day.
I think the suggested approach is going the right direction but I'm concerned about the possibilities with abuse. If a fleet is hassling you, fly to the other side of space and you can probably escape them as EVE is large enough. If you are blasted with a bounty causing a debt you cannot pay off, there is no where to hide anymore.
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Sylus Grymme
Caldari Independent Navy Reserve
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Posted - 2007.03.05 13:56:00 -
[84]
Originally by: Mr Xofar I've said it before and I'll say it again. The bounty hunting system cannot be fixed. The entire concept of paying for someone to be brought to justice is exploitable. No matter what you do.
Any and all bounty systems, where one player doles out isk to be paid for the destruction of another pilots pod is exploitable.
The only "fix" is to not use it, and pay someone you know and trust to carry out your desire to have someone toasted.
That might be the best idea I've heard. Talk about using the K.I.S.S rule. 
Use the contract system to contract and item exchange: ISK for the frozen corpse of the player or something similar to that just in case the target player has po'ed a lot of people and has multiple bounties on his or her head.
Why am I posting about this again?!?!
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Borasao
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Posted - 2007.03.05 15:32:00 -
[85]
Originally by: Sylus Grymme
Use the contract system to contract and item exchange: ISK for the frozen corpse of the player or something similar to that just in case the target player has po'ed a lot of people and has multiple bounties on his or her head.
OK, put up some ISK for my frozen corpse in an item exchange contract. I'll pod myself with an alt and collect it.
The problems with these are they all rely on "trusting" someone, which, in Eve, is setting yourself up for a scam If you could sell kill rights or something, then I guess a pilot could get a reputation for actually being a 'bounty hunter' but it's still too easy to scam.
I almost agree with you at this point, though. I think wanting a decent bounty system in Eve is an exercise in futility. The only way to prevent a scam is to make it hurt the pirate in some way, enough to make the pilot not want to be podded. Given Eve, the playerbase, and the developers, making pirating even 'uneasy' isn't going to happen.
*All* current penalties for pirating are a joke and worthless, game-wise. Unfortunately, for non-pirates, there are plenty of penalties for venturing out of highsec space. If you want to be an anti-pirate, you can't because all you'll become is another pirate because of game mechanics. If you want to do any in-game content other than PvP in lowsec/zerosec space, you severely hobble yourself if you fit for specialized tasks not related to PvP (or escape from PvP). So, lowsec is for PvP and really nothing else. It's best to just either live in highsec or join a mega-alliance and go straight to zerosec. But... the developers are sad about blobbing... So instead of making it interesting not being in a mega-alliance, they'll just add AoE weapons or something. When all you have^H^H^H^H want is a hammer, everything looks like a nail.
I don't think the developers can, at this point, not that they even want to, make lowsec attractive to anyone other than pirates.
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qpAzureqp
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Posted - 2007.03.07 09:58:00 -
[86]
I agre with OP about fixing the bounty system. But i do not like your outlook on "gankbears" vs haulers etc. Why is a hauler in low sec not escorted? I think gate camping etc is lame as hell, but I dont see people predating on easy kills with isk to be made in low sec as lamers, they are opportunists, pirates etc.
I think you and a lot of people get confused between PVP and Pirating. PVP does not necessarily = Pirate and Pirate does not always = PVP enthusiast.
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dentonan
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Posted - 2007.03.07 18:20:00 -
[87]
yea i like the idea of a isk sink that the person who places the bounty onto the pirate has to pay a % of the bounty to concord for the bounty to stand but taking the isk out of the pirates wallet is not good because your not always rich when being a pirate as pray doesnÆt come think and fast with nice big BPOÆs in the loot, also getting podded costs you money to renew your clone which comes out of the bank of the pirate (isk sink), and trying to fly around with -5 sec has got to be hard.
I think some sort of penalty for being popped should be in place maybe something like you have to wait 24hrs before your clone is reactivated and a temporary skill deduction for the amount of bounty that is on your head so when the more bounty you have on your head the longer it takes before you could get back to your former glory.
thats my thaughts on the bounty situation.
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Jex Jast
Go for the booty
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Posted - 2007.03.07 19:47:00 -
[88]
Originally by: Borasao
*All* current penalties for pirating are a joke and worthless, game-wise. Unfortunately, for non-pirates, there are plenty of penalties for venturing out of highsec space. If you want to be an anti-pirate, you can't because all you'll become is another pirate because of game mechanics. If you want to do any in-game content other than PvP in lowsec/zerosec space, you severely hobble yourself if you fit for specialized tasks not related to PvP (or escape from PvP). So, lowsec is for PvP and really nothing else. It's best to just either live in highsec or join a mega-alliance and go straight to zerosec. But... the developers are sad about blobbing... So instead of making it interesting not being in a mega-alliance, they'll just add AoE weapons or something. When all you have^H^H^H^H want is a hammer, everything looks like a nail.
You just admitted to being a year-old character, and insist that it's your main. One year of play, and you have never had a -5 security status or below I'm sure, or else you wouldn't be so ignorant. Try dealing with it before you whine to make it worse.
And if you think low sec is so insecure and no one but pirates can survive there, then perhaps this game's a bit too complex for you. While there are penalties for risking your ship, there are also rewards. And there are no rewards for being a pirate - you struggle to keep your wallet intact, anyone can shoot you anywhere without punishment, and you need to cripple your skill training by making an alt who can fly everything you can/a freighter to bring down what you buy from high sec, because the low sec market is rigged to take advantage of your inability to enter high sec.
Inability. We're not just penalized in there, we are *destroyed* in there, by overwhelming forces of police.
If you think we have such an advantage, come join us and do your best to prove us all wrong. If you aren't willing to try it, I guess either it's not that good after all, or you can't handle the risk of being wrong yourself. ============= Gate Camp: Originally by: Marcus TheMartin Think of it like fishing with a machine gun while in a tent full of people that won't shut up on ts
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dentonan
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Posted - 2007.03.07 20:13:00 -
[89]
Well said, I in no way try to pretend that I have ever had -5 sec but I have just started to get a grasp of the ins and outs of piracy and I understand how hard it must be to live with a -5 sec. and a draw back of being a pirate that has not yet reached -5 is the number of jumps from the hunting ground to the 0.5+ sec space that has the good prices for equipment and ships. The bounty system needs improvement but with all methods of punishing people there are ways to exploit it to your advantage and that cannot be avoided., what is needed are ways of minimizing the ease of exploiting the methodÆs of punishing people.
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Gindar
Privateers Privateer Alliance
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Posted - 2007.03.07 20:38:00 -
[90]
rate this idea: yay or nay
only 2.0 or better security status can collect a bounty, and you have to do storyline missions with concord (reactivate concord agents) to earn a bounty hunting liscense. in the missions you get some training by having to use cov ops ships/recons to sneak up on an npc pirate drone and destroy him. concord locator agents tell you what system he may be lurking, and on arriving on the scene you'll see him with some npc friends camping a jumpgate, possibly taking potshots at rival faction ships, or travelling from system to system. Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |
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