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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 13:06:56 -
[1] - Quote
Hey folks,
Psycho Sisters here with some changes to the camera again, this time wile docked, docking, undocking, changing ships and logging in to space.
Changes while docked:
- Right-click pan
- Right+Left mouse button zoom
- FOV zoom using ALT + zoom
- Added some movement to the super hangar, you can change the pitch and zoom
Camera animations We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
- Clicking the mouse anywhere in space should cancel the animation and return control to you
- Right-click should open the context menu so insta-undocks etc should all function without issue
- Your zoom level should be retained when undocking and the animation has finished or been cancelled
The following groups of ships should get no animations when docking or changing into them because they are too big:
- Force Auxiliary
- Dreadnought
- Super Carrier
- Titan
Known Issues:
- Docking camera is not smooth in smaller ships
- Docking camera is not cancelled with mouse click
- Amarr stations where you undock vertically up, some might say space north, the camera animation does not feel great
- Changing ships removes all the UI during fade to black phase
- Using track option immediately after undocking will crash the client
Let us know what you think, CCP Claymore on behalf of Psycho Sisters
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 14:13:51 -
[2] - Quote
Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?
I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.
Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:08:32 -
[3] - Quote
NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?
I am not sure I follow, was it different to how it is now?
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:45:19 -
[4] - Quote
NightmareX wrote:CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station. Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkcLook from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin. This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to .
Ahhhhh well before my time! :)
There are no plans to bring it back at the moment.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:58:04 -
[5] - Quote
binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?
None at the moment.
It is something I would like to raise with the team though.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:58:45 -
[6] - Quote
Albert Madullier wrote:CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?" vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides
Thanks for the explanation.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:33:16 -
[7] - Quote
Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?
At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:39:56 -
[8] - Quote
Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do.
And keybindings is also something on my list to raise with the team.
So hold tight for now.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:40:58 -
[9] - Quote
Lord Haur wrote:Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.
Will take a look.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:41:26 -
[10] - Quote
Legion40k wrote:When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD
Great improvements overall though (y)
Totally not intentional, going to take a look today.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:48:48 -
[11] - Quote
helana Tsero wrote:Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.
Seems pointless to have all this great art and not be able to zoom in close to look at it.
This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)
Potentially, it is not on our plans at the moment.
It would be cool though to zoom in a little closer on the Citadels
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 13:48:20 -
[12] - Quote
Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
Yes.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
369
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Posted - 2016.06.09 16:33:39 -
[13] - Quote
Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets.
Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
373
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Posted - 2016.06.10 10:44:39 -
[14] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged...
Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at.
The FOV fishbowl thing after gate jumping is a bug.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
373
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Posted - 2016.06.10 14:01:06 -
[15] - Quote
Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.
These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
379
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Posted - 2016.08.16 14:12:06 -
[16] - Quote
Ralph King-Griffin wrote:hi there, just poking my head in here , on tq the live current build upon double clicking into any non pirate faction frigate client frezez and stuters, i get multiple " your amd graphics drivers have ceased to function but have recovered " before the client locks up completely
accours across any and all clients open
the most recent drivers for amd and my client flat out crashes every time i jump into (or load a client with a toon in) any non pirate frigate. works fine otherwise.
in game bug report sent with full pc specs : ID EBR-90277 unchecking "dynamic camera movement " solves this so its something to to with the new docking /undocking animation
ill apolagise if ye know all this already but im just spreading the word about the work around
We are aware, but thankyou for the bug report.
One of our graphics QA is trying to track down the issue as far as I am aware. Hopefully it is sorted soon. :)
Quality Assurance Analyst
Team Psycho Sisters
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