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CCP Darwin
C C P C C P Alliance
2090

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Posted - 2016.06.08 14:59:45 -
[1] - Quote
I'd consider starting with our system requirements to understand what Eve needs:
https://support.eveonline.com/hc/en-us/articles/202748741-System-Requirements
Our minimum-spec systems provide reasonable performance with modest scene complexity, with all graphic settings turned all the way down. A recommended-spec system should be able to perform well in medium to large fleet engagements with most graphic options turned on.
Since you have a pretty aggressive price target, I asked a couple of our performance experts in the office how you might best go cheaper with your choices, and the consensus was that going for a cheaper CPU (a current i5, perhaps, or one of AMD's better modern options) and trying to invest as much as you can in GPU would leave you in the best spot for the future. Of graphics cards currently available, the Nvidia 750 or ATI R9 270 are similar in performance to the recommended 560.
Hope that helps. Good luck choosing your new system!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2092

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Posted - 2016.06.08 15:38:50 -
[2] - Quote
One thing to consider is that the i3-6100 is faster for single core processing (which is the case that best matches up with Eve) than the i5 series. I'd suggest considering putting that money into the GPU instead and put the money into a 960, or even a 970, if Eve if your primary use case for the system.
The i5, of course, being quad- rather than dual-core, would be a better choice if you're planning to do other work with the computer like video encoding that benefits from multithreaded processing.
(Thanks to CCP Saviour and CCP Sledgehammer for providing the benefit of their long hours in our test lab to help inform this advice.)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2092

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Posted - 2016.06.08 16:36:15 -
[3] - Quote
Primary This Rifter wrote:Isn't the EVE client multithreaded though? I opened a client just now and it showed in Windows Task Manager as having ~60 open threads (fluctuating somewhat). And from the behavior of the game this seems to be true, otherwise interacting with the UI would freeze up other parts of the game. The Eve client is certainly multithreaded. However, the bulk of the CPU usage of the client is in the Python interpreter, which is restricted to working on one thread at a time by Python's Global Interpreter Lock. Multithreading in Python speeds things up a great deal when many threads are waiting on I/O (such as rendering with the GPU or reading from or writing to disk or the network), but not so much when things are CPU-bound.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2092

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Posted - 2016.06.08 16:45:09 -
[4] - Quote
Python processes are completely independent of each other, so yes, if you're running multiple instances of the client, you might benefit from more cores depending on what you're doing with each client instance. (If one client is CPU-bound and the others are mostly idle, it won't help much.)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2097

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Posted - 2016.06.09 10:45:41 -
[5] - Quote
Geronimo McVain wrote:Maybe put this in the requirements? Not only what is needed but what you should look for: more cores or more clock. On GPUs it's quite simple: more or better MORE power.  But with CPU it's good to know which way to look. Choosing what components to look for in a new computer is a complicated process, and most of our customers don't buy their computers mainly for Eve, and even running Eve our players have very different use cases.
Our minimum and required specs are general guidelines that are intended to help players predict what to expect from Eve on a given system, running a single client. I'm not sure we could capture the complexity of the question you raise in those specs without severely overcomplicating them.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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