
MrDisposable
Caldari Science and Trade Institute
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Posted - 2007.03.03 17:54:00 -
[1]
Originally by: Dannyy They are fine.
The energy use reduction bonus for lasers balances their relatively high energy use.
The tracking bonus for hybrids balances their built-in lower tracking.
The (second) damage bonus for projectiles balances their built-in lower damage.
Notice anything looking remarkably like consitency here by any chance ?
Lasers have the best base damage modifier, they best base tracking, but the highest base relative fitting requirements and the highest relative cap consumption. The ship they get used on are designed to compensate for that, otherwise we'd have everyone fitting lasers on tempests and megathrons like we had in 2003.
Now, the problem with these laser ships is twofold:
- some of them lack the energy use reduction bonus or the grid needed to be able to fit decently.
- the overall damage suffers from the relatively high EM and thermal damage resistances commonly encountered in pvp.
The first issue is only half an issue imo. The energy is not valid concern since not all Minmatar or Gallente ships get the bonus they require to compensate for their weapons' deficiencies either.
The fitting requirement concern has some merit.
The issue with the damage is valid for long range turrets, but definately not for short range ones. So, one could simply increase the damage modifier on beams slightly to compensate for the relatively low value of the EM damage.
That'd be all I'd change tho, except for some grid requirement decrease on small beams maybe.
It boggles the mind how many times these arguments that amarr are fine need to be shot down.
Hybrids(blasters) have MUCH better tracking than pulses (2x faster)and pulses have a lower base damage mod (-16%) than blasters. Not to mention they are easier to fit. Pulse have better range (slightly more than 2 times (optimal+1/2 falloff))
Hybrids (rails) have much better range (56km vs 69km (optimal +50%falloff) and fitting requirements while tracking at approx 63% of beams while having a slightly lower dmg mod (-10%) and rof (-6%)
IN both cases hybrids take less than 1/2 of lasers cap.
So Blasters + Higher dmg Faster tracking * Fitting Less cap
Pulses + range
Railguns+ Range * fitting less cap usage
Beams + Higher dmg better tracking
*=most important stat for weapon type
As you can see lasers my not be super-gimped, but they are outclassed by hybrids. OF course all this is before you even factor in ship bonuses which MAJORLY skew things. ______________ BoB Alts
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