|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gunrunner1775
Empire Hooligans
67
|
Posted - 2016.06.21 23:46:39 -
[1] - Quote
in my observation.. CCP hates it when one particular ship dominates in an area for too long... almost everyone is useing SKIFFS that i see.. everywere i go..i see skiffs. and a smattering of makinaws (or the T1 versions of those ships)... almost no hulks
simple question, what do you do to bring it more evenly ballanced
its all in the Tank for me.... i dont care if the hulk could mine 10x more then the skiff, i dont care if the makinaw could hold 10x more then the skiff... its all about tank tank tank and more tank... for me that is
i wont even consider a mak or hulk unless its got a lot more tank |

Gunrunner1775
Empire Hooligans
67
|
Posted - 2016.06.22 11:51:17 -
[2] - Quote
we know the gankers will scream at any buffing of the tank on any of the ships
i am guessing -Skiff / Proc - change 5% shield hp bonus per level to 4% shield bonus hp per level ( goes from 25% to 20% at max skill) change drone damage bonus from 50% to 33% , possibly remove one of the low power slots from the skiff as well
-Hulk/Covetor/Retriver/Mak - possibly reballance CPU/PG to fit a bit more tank
dont think they will tweek with any of the yield bonus's.. as the entire economy would get screwed with up or down
as it stands... a MAX YIELD skiff.. mines more and has more tank then any of the others that are fit for MAX TANK (or the numbers of the yield are so close as to not even be worth looking at any other ship besides the skiff) |

Gunrunner1775
Empire Hooligans
67
|
Posted - 2016.06.22 12:13:53 -
[3] - Quote
nah, have to disagree on the afk mining
rocks going poof too fast with a well skilled skiff... i cant even get up to refresh my coffee in the morning during a bit of roid mining befor off to do IRL stuff
i dont see as much AFK mining as used to be back in the day.. perhaps ice miners in maks maybe, but the changes to cycle times and size of ice ect.. yea, you gotta be at keyboard for the most part for any ship except the makinaw doing ice mining
for me, it will always come down to tank.. dont care what ship it is
if they nurf the skiff tank to hell and back again...
i will mine roids with a Rokh or some other battleship instead (its been done in the past) |

Gunrunner1775
Empire Hooligans
67
|
Posted - 2016.06.22 17:38:58 -
[4] - Quote
Do Little wrote:
Eve updates talks about "tweaks to improve their functionality and efficiency in the field". No mention of nerfs. With the new structures and capital rebalance demand for minerals seems to be increasing, I would expect CCP might want to attract more players to the profession
that does seem logical
has been a massive increase in the demand with not much increase in the supply need to bleed off the excess stock piles of minerals befor we see those numbers affect the market |

Gunrunner1775
Empire Hooligans
67
|
Posted - 2016.06.24 16:24:11 -
[5] - Quote
THE BIGGER PICTURE
ok, was haveing a discussion with friend this morning and resulted in interesting line of thought reguarding the mining barges
As stated in a dev post some were (dont recall exact word for word) the big wars.. the one that resultedin B-R big massive fight... the "world war bee" thats been going on since january.. these types of things bring in the paying customers. the players... even players that have stopped playing come back
what promotes these wars... i do belive there was a comment that stated that after these wars.. things got quiet.. stagnated.. very quiet as forces sliped back into their corners to lick their wounds and rebuild forces...
these big wars are fought with ships, lots and lots of ships... miners mine ore.. industrialists make ships... big wars are fought, ships blow up
how do we promote more of these conflicts and such.... get more ships into game
beef up miners... increase the supply.. make ships cheaper.. easier to make... get more ships into the field.. promote big wars.. bring in the players and more subscirptions..
along this line of thought however.. other things were discussed ..
now gotta get into the economics.. amount of cash in circulation... supply demand profit margins ect... that adds an entirely new set of mathamatical equations.
miners wont mine unless they are makeing a profit.. and wont make ships unless its profitable...
Alot more to look at for me it seems then just how much a ship can tank or how much M3 it mines per cycle or how much M3 it mines in an hour
|

Gunrunner1775
Empire Hooligans
69
|
Posted - 2016.06.29 04:02:19 -
[6] - Quote
im just gonna go back to mining in a dominix.. bring it on you ganker bitches hahahahahaha |

Gunrunner1775
Empire Hooligans
72
|
Posted - 2016.08.15 11:33:11 -
[7] - Quote
personal preference for me .. and speaking for myself only...
i would love to see a full line of miners... that the mining / industry side of the game recieve as much attention as other aspects of the game
we currently have : T1/T2 mining frigates
T1/T2 mining barges/exhumers (i see these as cruiser or battlecruiser size)
i want to see battleship sized mining ships and expansion of command industrial ships
listed below are random thoughts and ideas:
-just like T2 command battlecruisers. if fit a certain way can fit more then 3 warfare links... some how expand the slots on orca to fit more then 3 warfare links / industrial links
or
-a fleet mining command ship that provides boosts. has drones and/or guns and provides fleet defense, remote repair capabilities for the fleet, but does not have a cargo bay much to speak of... would have significantly faster target lock capabilities (lock targets about as fast as the skiff can lock targets).. basicaly i wanna see orca become something more then a 2nd or 3rd account ship that just sits there and sucks in cans
how we go about this, i have no clue, something like a Nestor, with drones and remote repair capabilities and fit industrial command links and tracktor beams with realy fast lock on time to lock and kill belt rats (damned orca takes forever to lock those targets) ... make the command links some how more interactive ... im just throwing out crazy ideas here
in short... make it more active, more interactive, interactive with the game environment and the members of the fleet
-combine the industrial fleet command ship role with the fleet defense role into one ship....
we all know that alot of players just do not want to sit around and play guard to a mining fleet |

Gunrunner1775
Empire Hooligans
72
|
Posted - 2016.08.15 12:55:58 -
[8] - Quote
i totaly missed the twitch TV thing
|

Gunrunner1775
Empire Hooligans
72
|
Posted - 2016.08.15 13:05:28 -
[9] - Quote
Bing Bangboom wrote:
I little believe that CCP will read my well thought out arguments for a skiff nerf and decide, based on that, that mining ships with battleship tanks are unbalanced. If skiffs are changed to be less tanky out of the box, or if their yield takes a tweak downward, it will be because of the decisions of hundreds of highsec miners who have, once again, decided to remove themselves from interaction with other players. If CCP still wants Eve to be an interactive game of player versus player, then skiffs MUST explode more. That's what I continue to expect even if its taken far too long.
as it stands, i can mine useing all 3 ships
i choose to mine in a skiff. even if the area appears to be safe.. and sacrifice as much as 40% of potential income for safety.. so there is a solid tradeoff ... i trade profits for safety.... as do the vast majority of the other players
if they nurf the skiff as you suggest... what do you see the results being??
i see miners going back to doing what they did quite a few years ago... mine in a rokh or dominix... what are you going to do then when belts have fleets of battleships mineing astroids??
miners will almost always choose the safest method to mine... if you create a situation were the risk is not worth the reward... then the miners will not mine... this is bad for the economy.. very very bad ....
and im curious about your statement
Bing Bangboom wrote: "hundreds of highsec miners who have, once again, decided to remove themselves from interaction with other players"
i mine and interact with lots of other players and find the mining community to be rather interactive with each other in the areas i operate out of.. this statement of yours i find to be false |

Gunrunner1775
Empire Hooligans
72
|
Posted - 2016.08.16 19:25:09 -
[10] - Quote
Kueyen wrote:Details (provisional, of course) on Sisi, courtesy of Reddit: Barges and exhumers: Traits, Attributes comparisonStrip miners: Attribute comparisonIf my math's correct, these are max-yield-fitted m³/s (rounded to nearest m³) of unboosted ships with all skills to V and with T2 modules and crystals, ordered by new yields ascending, as well as the per-cycle yields: Procurer: 2079m³/s » 2079m³/s (unchanged) 1871m³/c » 1871m³/c (unchanged Skiff: 2666m³/s » 2666m³/s (unchanged) 2039m³/c » 2039m³/c (unchanged) Retriever: 2266m³/s » 2833m³/s (+25%) 2039m³/c » 2549m³/c (+25%) Covetor: 2807m³/s » 3022m³/s (+7.65%) 2245m³/c » 2039m³/c (-9.2%) Mackinaw: 2666m³/s » 3333m³/s (+25%) 2039m³/c » 2549m³/c (+25%) Hulk: 3302m³/s » 3555m³/s (+7.65%) 2245m³/c » 2039m³/c (-9.2%)
Minor fitting changes, no base stat changes, no other role bonus changes. Interpretation: please come out of your skiffs, so the gankers have some content again!
even if the hulk/mak/cov/ret mined 500% more then the skiff... i would still mine in a skiff.. as would everyone i have talked to so far (which is quite a few) ... that is by choice... |
|

Gunrunner1775
Empire Hooligans
74
|
Posted - 2016.08.17 07:37:03 -
[11] - Quote
just messed around on test with the new stuff
love the graphics... as for fitting out the ships, tank vs yield ect
due to the current nature of the environment, the vast majority will probobly be sticking with the skiff still
as for the screams by code and other entities to nurf the skiff, i am not the least bit concerned. it was designed to tank belt rats in null sec, and will thus remain as it is,
|

Gunrunner1775
Empire Hooligans
74
|
Posted - 2016.08.17 08:20:32 -
[12] - Quote
if they did as you suggest Baltec, lower the tank, and add add more cpu and more slots to the skiff / proc , then in theory, those fitting slots could be used to make the skiff mine more then the mak or hulk combined
would be right back in the same situation with everyone useing skiffs.. some fit as tank some fit for max yield, and you would never know which
their tank was ballanced around null sec - wormhole mining
they already mine worse then the others..... by serious sacrifice in yield they gain the tank,
the real question is WHY nurf the tank on the skiff??? to make it easier to gank?? game does not revolve around ganking, there be other aspects of the game,, wormhole, null sec industry ect were the tank is used |

Gunrunner1775
Empire Hooligans
74
|
Posted - 2016.08.17 08:44:19 -
[13] - Quote
for the most part, the miners are shield tanks,,
the only real way to ballance the tank vs yield issue
make them all armor tanks.
reduce them to only 2 midslots each (enough for an AB or mwd, and survey scanner)
give them bunch of low slots.. and now they choose, tank or yield since both armor tank and mining upgrades go in the low slot
but then again, you run into the situtation of crafty players comeing up with ways to tweek the tank or tweek the yield, and then right back were we started ... might as well have only 1 type of mining barge and 1 type of exhumer then and get rid of the others |

Gunrunner1775
Empire Hooligans
74
|
Posted - 2016.08.17 09:13:18 -
[14] - Quote
if they went with the armor tank method, then for the skiff to retain its tankability / survivability in null sec - wormhole space, it would have to have significant number of low slots to fit the tank
in return this would make for nearly ungankable ships in high sec ... or... would create a skiff that would have more yield then makinaw and hulk combined.. even with dimenishing returns on the mining laser upgrades...
then everyone would be flying skiffs again... |

Gunrunner1775
Empire Hooligans
74
|
Posted - 2016.08.17 09:43:44 -
[15] - Quote
skiff has worst yield and best tank
if you nurf the tank, what do you give it in return??
almost everyone calling for nurf to skiff has been gankers because they want it easier gank in high sec, perhaps its because smart miners have chosen tank over yield and profit
the reason behind the tank on the skiff, was to allow them to survive belt rats in null sec wormhole space
should all us in wormhole space and null sec alter our play style to revolve around the crying of the 1% high sec gankers??
this is not an easy fix by any means i just do not want to see CCP bend to the 1%
Needs of the many outweigh the needs of the few |

Gunrunner1775
Empire Hooligans
74
|
Posted - 2016.08.17 14:49:25 -
[16] - Quote
Quote:
DEV BLOG
Ship Balancing: Mining Barges
2012-08-03 18:10 |By CCP Tallest
The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one. GÇó The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. GÇó The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. GÇó The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
i dont see any problems with the design concept hopefully they continue to stick with this one |

Gunrunner1775
Empire Hooligans
76
|
Posted - 2016.08.18 15:53:43 -
[17] - Quote
im on test right now
fitted a max yield hulk mid slot i put 1 invul field, thats all i could fit
with orca boosts i get the following Max Yield Hulk H- 2x T2 strip miners w/T2 crystals M- Adaptive Invul Field II L- 3x Mining Laser Upgrade II Rigs- 2x shield extender rigs II
Defense: 14,209 hp Shields: 4.356 hp, 44%/56%/67%/72% Armor: 2.430 60%/35%/25%/10% Hull: 2500 hp 33%/33%/33%/33%
Mining Yield: (2x 1833 m3) / 72.1 seconds. = 50.1 m3 / second (183,045 m3 per hour)
Max Tank Hulk with orca fleet boosts -notes: I ran into power grid issues trying to fit moderately decent shield tank H- 2x T2 strip miners w/ T2 crystals M- Adaptive Invul Field II, Thermal Amp II, Kinetic Defl II, Medium Shield Extender L- Damage control II, Power Diagnostics II, compact reactor control unit Rigs- 2x Shield extender rigs II
Defense: 23,396 hp Shields: 6860 hp, 52%/79%/84%/76% Armor: 2430 hp 66%/45%/37%/24% Hull: 2500 hp 60%/60%/60%/60%
Mining Yield: (2x 1415 m3) / 72.1 seconds, = 39.25 m3 / second (141,303 m3 per hour)
|

Gunrunner1775
Empire Hooligans
76
|
Posted - 2016.08.18 16:02:17 -
[18] - Quote
it appears that there might be some issues with the role bonus on the makinaw on test
hulk: mining barge bonus per level 5% strip miner range 2% strip miner duration
exhumer bonus 4% shield resist 3% strip miner duration
assumeing lv 5 in both... should be 10% + 15% faster mineing
then role bonus is 25% faster mining
Makinaw has barge: 5% ore hold bonus 2% strip miner duration Exhumber 4% shields 2% strip miner duration role bonus 25% strip miner yield
so tank hulk w/o fleet bonus im showing Mining Yield: (2x 1230 m3 / 103.3 seconds, = 23.8 m3/second (85,730 m3 per hour)
and tank makinaw w/o fleet bonus im showing Mining Yield: (2x 1230m3) / 145.8 seconds = 16.87 m3 / second (60,740 m3 per hour)
makinaw should be mining slower (as it shows) but mineing more per cycle which is not showing up
unless im totaly blind and missing something |

Gunrunner1775
Empire Hooligans
102
|
Posted - 2016.08.24 05:24:44 -
[19] - Quote
Baltec1, some of your ideas interest me... (im slow to be persuaded .. cant teach an old dog new tricks)
lets try and put tegether a ship... all the numbers everything..
but first have to have a base line to start with... T1 and T2 versions.... mining barge skill bonus and exhumer skill bonus
come up with a design "cap" (ie max possible X abilities on the ship) number of slots ect
as im retired and dont have much of a life except when i deside to get out and go fishin, or late at nights when the desert sky is clear, break out my telescope and look at the stars...
this will be a good exercise for my brain
will let you come up with the theoretical base line... then we can work numbers from there
one perameter we must keep constant is the current state of the economy, so the max mined can not be more then the current ships in game
one theory to toss around ... lets keep the mining frigates as they are... lets delete the mining barges and mining exhumers... lets create a mining cruiser and mining battleship (perhaps an Osprey as a base line for the cruiser and the Rokh as baseline for the battleship) |
|
|
|