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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Phantom
C C P C C P Alliance
6817
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Posted - 2016.06.23 19:31:55 -
[1] - Quote
The June release 118.6 has been deployed on June 28. Please use this thread for general feedback and discussions.
This release is kicked off by the "Shadow of the Serpent" event as part of a completely new event framework with the Scope Network. We also see the first pirate faction capital and supercapital ships that can be owned by players. Legalization of combat boosters, the fantastic multiship fitting tool, brilliant visual updates and a multitude of bug fixes are also part of this exciting release.
The full details of all changes and improvements are available in the patch notes.
Please report issues with the release on the PC in the June release 118.6 - Issues thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Darwin
C C P C C P Alliance
2133
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Posted - 2016.06.29 00:36:04 -
[2] - Quote
Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.
However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2133
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Posted - 2016.06.29 00:49:18 -
[3] - Quote
Zakks wrote:Now the Ship Fitting window is completely messed up. This is how my ships look. I recommend posting issues like this in the release issues thread alongside this one.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Lebowski
C C P C C P Alliance
732
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Posted - 2016.06.29 11:35:38 -
[4] - Quote
Anthar Thebess wrote:Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum. Thanks for reporting this, could you provide more information of the specific attack and fighter type that was not working for you and in what situation? I have been unable to find any issue with the Heavy Rocket Salvo, Micro Missile Swarm, or Torpedo Salvo during testing.
Thanks in advance!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Turtlepower
C C P C C P Alliance
372
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Posted - 2016.06.29 12:01:36 -
[5] - Quote
Ound wrote: Buying item ISK amount is not Red but White, is that intentional or unintentional change? This is an intentional change, and was documented in the patch notes.
Keep the feedback coming please, we are reading
o7 CCP Turtlepower |
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CCP Lebowski
C C P C C P Alliance
732
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Posted - 2016.06.29 13:25:11 -
[6] - Quote
Sgt Ocker wrote:CCP Lebowski wrote:Anthar Thebess wrote:Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum. Thanks for reporting this, could you provide more information of the specific attack and fighter type that was not working for you and in what situation? I have been unable to find any issue with the Heavy Rocket Salvo, Micro Missile Swarm, or Torpedo Salvo during testing. Thanks in advance! You know, not responding would have been better than the response you gave. Saying nothing will leave people to make their own decisions where as a poorly worded, ill thought out response ^ just leaves a bad taste. Out of curiosity, what did you test the heavy rocket salvo on? How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. There seems to be a misunderstanding here.
When someone informs us that something is "broken", it's my job as a QA Analyst to ascertain whether the feature in question is working to the specification set by our designers. In this case, as there was very little information to work with I went and tested each of the 3 fighter abilities that could be relevant to the post, and determined that they are all working exactly as designed (Per the original design and the updated stats detailed in the forum posts and patch notes).
Whether you like/agree with that design or not has no bearing on whether its "broken", but as you don't appear to be the person who made the original post I'm not going to make assumptions on that point. Either way, the fighter abilities are working as intended.
I'm sorry if you think my post is poorly worded and ill thought out, but hopefully this will go some way to explaining why I made the post I did. Thanks again for your input.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Darwin
C C P C C P Alliance
2137
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Posted - 2016.06.29 13:28:43 -
[7] - Quote
Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options.
A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Larrikin
C C P C C P Alliance
492
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Posted - 2016.06.29 14:47:44 -
[8] - Quote
Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP..
In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6.
As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end.
We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns.
Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch.
We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Turtlepower
C C P C C P Alliance
373
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Posted - 2016.06.29 17:01:14 -
[9] - Quote
Dominous Nolen wrote:I like the idea of the wallet pop out however when you multibuy a large list of items such as a complete doctrine fitting for a ship it takes a while to stop popping up with all the transactions of the purchase.
Can you set it to just take the cumulative total of the value of items purchased in one popup instead. Yes! We very much want to do this (along with allowing it for corp wallets) at some point in the not-too-far-future. For the moment, you could set a threshold to filter out the more insignificant transactions.
o7 CCP Turtlepower |
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CCP Darwin
C C P C C P Alliance
2139
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Posted - 2016.06.29 18:26:06 -
[10] - Quote
Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post.
When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate.
Importantly: Team TriLambda, Eve's art and graphics software team, (mostly) maintains the graphics settings menu but camera (including docking animation) and general UI development is handled by Team Psycho Sisters. That's why I didn't address specific feedback in my earlier comment.
Quote:As if pages of statements by dozens of others doesn't detail the issues? Seriously???
Two people saying a thing have a louder voice than one. Just because someone else has said a thing doesn't mean someone else may not want to offer the same feedback a different way. I don't want to encourage anyone who feels strongly to keep their feedback to themselves.
Quote:and removed the blue light transition when using a Jump Bridge.
This is not an intended change, and the jump animation will be restored as soon as possible.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Turtlepower
C C P C C P Alliance
373
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Posted - 2016.06.30 14:47:43 -
[11] - Quote
Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle for these messages in today's patch.
o7 CCP Turtlepower |
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CCP Darwin
C C P C C P Alliance
2154
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Posted - 2016.06.30 15:35:23 -
[12] - Quote
Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases where it's not. Notification settings have their own window with a hierarchical browser to contain a lot of the complexity, so yes, adding a new notification setting is handled differently than a setting in the main game options window.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2160
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Posted - 2016.06.30 15:45:10 -
[13] - Quote
Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Mimic
C C P C C P Alliance
104
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Posted - 2016.07.01 09:32:17 -
[14] - Quote
Hi everyone, Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.
We are reading. We are listening. |
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CCP Darwin
C C P C C P Alliance
2169
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Posted - 2016.07.01 13:42:05 -
[15] - Quote
Agemnia Auhman wrote:The lights look, ok, why they only apply to some of the lights in the game and not all of them is slightly beyond me. The short answer is that a comprehensive secondary or bounce lighting solution wouldn't be possible within our strict performance constraints. Suns in each system already illuminate ships, though if you have feedback on general system illumination, I hope you'll follow up with more thoughts! However, we'll probably be adding sources of secondary lighting in future releases as opportunities present themselves.
Quote:The fact that v3 is still being rolled out is a bit weak, that started nearly a year and a half ago right? If you're referring to our physically-based rendering V5 shader, our first priority was ships, which were rolled out fairly quickly, then stations, then T3 cruisers (which are kind of their own special beast) and now we're getting to other assets in the environment like jump gates. While updating everything at once could have been a strategy for this, we've preferred to keep pressing ahead on other projects while updating assets a little more slowly. Each model in the game requires an artist's individualized care to update its shaders and textures, so it's unfortunately not a quick process.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Mimic
C C P C C P Alliance
111
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Posted - 2016.07.01 16:02:38 -
[16] - Quote
Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 |
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CCP Darwin
C C P C C P Alliance
2186
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Posted - 2016.07.05 15:28:59 -
[17] - Quote
Doc Fury wrote:Any chance the toggle can be applied to the Jump animation? It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2186
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Posted - 2016.07.05 15:44:20 -
[18] - Quote
Bad Bobby wrote:The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.12 16:59:55 -
[19] - Quote
Elwha Lynx wrote:Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.14 10:41:58 -
[20] - Quote
Loan Survivor wrote:The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect. Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.)
This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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