| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Mikelangelo
|
Posted - 2003.12.18 01:41:00 -
[1]
Edited by: Mikelangelo on 18/12/2003 01:42:17 With the Castor patch, we now have "quick reboots" due to crisis_68733 about once every 2 hours.
Come on CCP.
Who do you think you are kidding?
If you have to pull the servers down for a WHOLE DAY because you're still having patch tuning problems, then just issue a statement and just DO IT !
But don't keep pulling this "OMG..we need to do a quick reboot guys"....stuff and half hour later the servers are STILL not up.
And I thought Sony Interactive's patching system was bad....
|

voogru
|
Posted - 2003.12.18 01:44:00 -
[2]
I think they said.
"Its gonna be a bit bumpy for the next few days".
I think this is what may be classified as a "bump".
However if you think you can do better, go make your own MMORPG and show CCP how its done. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Grim
|
Posted - 2003.12.18 01:47:00 -
[3]
A bumpy ride? yeah, they said bumpy but they never said tramatic and so sore on the arse they need to provide vasselin.
Surely the patch has been tested? surely the test area replicates a real server environment? If it does then whats with cluster problems and stuff like that?
|

Uuldahan
|
Posted - 2003.12.18 01:47:00 -
[4]
Yup, and it seems he's a programmer lol 
|

Deadman
|
Posted - 2003.12.18 01:56:00 -
[5]
I agree with the original poster. CCP should have the balls to just say it straight and not beat around the bush with the quick reboot crap.
|

Jaysius Maximus
|
Posted - 2003.12.18 01:58:00 -
[6]
Unless you want CCP to have an *exact* mirror of their production system for testing purposes, then what you suggest is impossible.
I work in software testing, you cannot test 100% of any release. Given that they have stated their test environment is not *exactly* the same as their production environment, some bugs & issues will not become apparent until it hits the production system.
Yes its unfortunate, annoying etc ... but at the end of the day if there is serious downtime they will credit everyone's account with a few extra days, as they have done in the past.
|

Xailia
|
Posted - 2003.12.18 02:30:00 -
[7]
Edited by: Xailia on 18/12/2003 02:32:20
Patch Testers = Us
If you want to blame someone, blame those who go onto chaos and don't actually test the patches. Or those who don't submit bug reports.
And like Jaysius Maximus, they cannot know what will happen on TQ. So far about 95% of the bugs with 1352 are results of bugs that do not show up on a small server.
"The sky above the port was the color of a television, tuned to a dead channel." |

Domaru
|
Posted - 2003.12.18 05:46:00 -
[8]
First you beat on them about the bugs, then you beat on them when they reboot the servers to put the fixes in place. Be reasonable about it. -Domaru
www.mentatalliance.com |

Digiball
|
Posted - 2003.12.18 06:16:00 -
[9]
I think CCP is doing a very good job of minimising the amount of time between "hotfixes". At least they fix some bugs ASAP so that a large part of the game can continue e.g. hotfixing agents last night.
It was only a 15 min break anyways - just enough time to have a smoke and get a drink. |

Ed Linsenmann
|
Posted - 2003.12.18 06:48:00 -
[10]
It looks like some of the big problems encountered (10 hour patching instead of 4, agent bugs) are down to the test server not being a multi-node setup like the live server.
I'm guessing the solution to that would be to add a few more nodes to test *shrugs*. Surprised it didn't have a few anyway.
I was surprised about the agent problems since the agent missions I did on Chaos all worked fine. There's only so much people can test if the underlying hardware is so different
|

Loud Bob
|
Posted - 2003.12.18 08:27:00 -
[11]
Quote: I was surprised about the agent problems since the agent missions I did on Chaos all worked fine. There's only so much people can test if the underlying hardware is so different
The reason for this was because the mission completion would be on a different node to the agent, and as Chaos does not have the same node set up, it wasn't detected until it went live.
And as far as having more nodes on Chaos I think logistics and cost would account for this.
But anyway, you don't have to listen to me, it's just my opinion.
|

Ed Linsenmann
|
Posted - 2003.12.18 09:42:00 -
[12]
What would be better for them? Spend a little money on some extra nodes for test (Doesn't have to be as powerful as live. Just the same sort of structure) or risk sending out another patch and ruin a lot of people's gameplay while they figure out what went wrong.
|

Phoibos
|
Posted - 2003.12.18 09:53:00 -
[13]
Well there are probably other problems there too. I don't think it's the money with the chaos really. But it is surely more work to have it installed and test it on multi computers. Also usually very few people play at Chaos anyway to hard for them to get any test data. /Phoibos DreamScape
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |