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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.03.10 00:38:00 -
[31]
Originally by: Marquis Dean If you want an anti-inty platform, this slaughtered my Crow, landing excellent hits on me even when I was orbiting at 12km at 4km/s:
4 x 125mm Railgun II w/Thorium 1 x Standard Launcher II w/Sabretooth
2 x Tracking Computer II 1 x Targer Painter II 1 x Sensor Booster II
2 x Magnetic Field Stabiliser II
Absolutely butchered me.
does the target painter increase the dps a lot? a 150/125mm rail has a sig res of 40 while the crow for example has a sig rad of 36, so it seems to me it wouldnt make a big difference?
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wolfgarrr
Caldari
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Posted - 2007.03.13 11:30:00 -
[32]
HIGH-SLOTS : ~~~~~~~~~~~~ Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Named "Knave" Energy Vampire Void S ammo.
MED-SLOTS : ~~~~~~~~~~~~ Small Shield Booster II Named Webber Fleeting Progressive Warp Scrambler I 1MN MWD I
LOW-SLOTS : ~~~~~~~~~~~~ shadow Field Stabilizer II << dont know full name right now Power Diagnostic System II
This setup has gotten me many kills
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Sgt Napalm
Synergy Evolved Serenity Fallen
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Posted - 2007.03.13 14:40:00 -
[33]
Edited by: Sgt Napalm on 13/03/2007 14:37:34 Possibly some of the worst set ups I have ever read on this forum are posted here.
I fly both Blarpy and Hawk and I can confirm that most of you are 100% incorrect about the Hawk and its role. You must take advantage to its bonus with shield boosting.
(With poor missile skills this set up has the same DPS as my Blarpy) Hawk Solo: 4 x Rocket Launcher II (Javlein Rage) 1 x Medium C5-L Emergency 1 x Fleeting Warp (1 PNT 20 KM) 2 x Micro Cap Injector II (W/100's) 1 x DCU II 1 x Emergency Damage Control
Orbit target at 20K, hit with Javelin long range rockets to it's specific damage weakness. Fire up Medium Shield Booster and inject the cap as fast as possible.
(Now nearing 6 Mil SP in Gunnery) Blarpy Solo: (*Set up has some play for room) 4 x Light Neutron Blaster II 1 x Web 1 x 2 Pnt Scram 1 x Small Electochemical Booster 1 x Medium C5-L Emergency Shield 1 x Mag Stab II 1 x Emergency Damage Control
Orbit at 1000, blast away, shield boost and cap inject as needed.
Snarpy: Useless - not enough DPS
--- [Video] Skool of Harpy - Da Blarpy |

Vellaron
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Posted - 2007.03.14 05:32:00 -
[34]
Edited by: Vellaron on 14/03/2007 05:31:10
Hawk Setup for Solo PVP
4x Rocket Launcher II 1x Small NOS 1x Small Electrochemical Cap Booster (150s) 1x Medium Shield Booster 1x 1MN MicroWarpDrive 1x 20km+ Scram 1x Damage Control 1x Ballistic Control 1x EM Rig 1x Shield Cycle Time Rig
Fit with T2/Faction/Named where possible. This is a really balanced fit - between the nos and cap booster you shouldn't run out even with rage rockets and MWD/Shield going. The 20km scram plus MWD means you'll rarely lose someone who youve found belt ratting.
If you're rich you can fit a Pithum/Gistum Medium booster for 285/230 or a Pithi/Gisti Small booster does around 100/70. The EM resistence is decent ~38% with booster cycle times at 1.7 for small and 2.55 for medium.
Damage wise the hawks advantage is that you can select your damage types not to mention they all hit assuming you're in range, then you've got javelins for guys that might get away and rage missles for bigger ships.
People like to give their optimal DPS numbers for gun ships - the whole if all of my guns do wrecking damage all of the time i can do 10,000 dps! but after resistances, tracking and chance come into play its never that way. The Hawk's actual damage is a lot higher tent than many give it credit for.
For gangs and fleets i'll drop the cap booster for a web and put intertial stabs in lows, and sometimes drop the shield booster for a sensor booster.
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Chasida
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Posted - 2007.03.14 06:21:00 -
[35]
When a rocket ship is target jammed, they can use FoF missiles. But what can a gun ship do if it is jammed?..
Chasida
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Ripken Scarlett
Delictum 23216
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Posted - 2007.04.17 07:06:00 -
[36]
4x rockets (arby's for now...tech 2 very soon), small dim nos ab2, 20km scram (swap for passive em/exp if 'nuff tackle), sml booster 2, sml cap boost 2 bcs2, best named dcu (maybe with elec 5 i'll be able to fit t2) 2x EM rigs
My question...i could get the mwd to fit...but would the cap penalty kill me? Anyone have experience putting mwd on harpy/hawk? Gonna try it out regardless...just hoping for a little idea first.
_________________ Devotion, Fanaticism, Tenacity...
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Winter Star
Back Home In Time For Tea And Medals The Volition Cult
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Posted - 2007.04.17 09:57:00 -
[37]
Originally by: Sgt Napalm Edited by: Sgt Napalm on 13/03/2007 14:37:34 Possibly some of the worst set ups I have ever read on this forum are posted here.
I fly both Blarpy and Hawk and I can confirm that most of you are 100% incorrect about the Hawk and its role. You must take advantage to its bonus with shield boosting.
(With poor missile skills this set up has the same DPS as my Blarpy) Hawk Solo: 4 x Rocket Launcher II (Javlein Rage) 1 x Medium C5-L Emergency 1 x Fleeting Warp (1 PNT 20 KM) 2 x Micro Cap Injector II (W/100's) 1 x DCU II 1 x Emergency Damage Control
Orbit target at 20K, hit with Javelin long range rockets to it's specific damage weakness. Fire up Medium Shield Booster and inject the cap as fast as possible.
(Now nearing 6 Mil SP in Gunnery) Blarpy Solo: (*Set up has some play for room) 4 x Light Neutron Blaster II 1 x Web 1 x 2 Pnt Scram 1 x Small Electochemical Booster 1 x Medium C5-L Emergency Shield 1 x Mag Stab II 1 x Emergency Damage Control
Orbit at 1000, blast away, shield boost and cap inject as needed.
Snarpy: Useless - not enough DPS
You have a 7.5k scram and Blasers with 3k range but no propulsion mod. How do you get into range? I have trouble getting in range in time on gates with a mwd and 2pt scram...
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