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1. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Thanks for response CCP, this really is an important issue. /salute
- by Vellaron - at 2007.03.24 02:25:00
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2. Fastest Reaction Times - Pirate Poll - in Crime and Punishment [original thread]
Pirates will kill other pirates, Therefore all pirates are anti-pirates. Anti-pirates engage in low-sec piracy of pirates, Therefore Anti-pirates are pirates.
- by Vellaron - at 2007.03.22 01:51:00
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3. PvP Iteron V setup - in Ships and Modules [original thread]
This is a great idea. Dont forget the rigs!
- by Vellaron - at 2007.03.19 07:18:00
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4. PvP Frig's ? - in Ships and Modules [original thread]
Kestrel can dish out some serious damage. Frigate level 5 does +50% kinetic damage and with good missle skills thats going to be hard for any T1 frigate to tank.
- by Vellaron - at 2007.03.19 06:56:00
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5. At a crossroads of ships, BS, AF, or Covie? - in Ships and Modules [original thread]
Edited by: Vellaron on 18/03/2007 02:37:53 Point is, if you're a noob in battleship you're much more vulnerable, your chances of escape should something attack you are very slim because it will meneuver like a brick. You 'will not' have the s...
- by Vellaron - at 2007.03.18 02:36:00
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6. calculating DPS - in Ships and Modules [original thread]
In my opinion DPS is a fairly useless statistic. You can do as much damage as you want but if you cant lock the target because you're jammed or dampened it doesnt matter. You can have monster hybrid damage but if your target has 80% kinetic and th...
- by Vellaron - at 2007.03.18 02:25:00
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7. Why are all split weapon ships worst in class? - in Ships and Modules [original thread]
One problem is that it reduces the effecitveness of weapon upgrade modules. If say a ballistics control taking up a lowslot only provides a bonus to half my rack of weapons then i am at a disadvantage over a ship that has all their guns aplified b...
- by Vellaron - at 2007.03.18 02:15:00
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8. At a crossroads of ships, BS, AF, or Covie? - in Ships and Modules [original thread]
To be honest i dont think its a question that you'll stop asking yourself because theres always another ship you'd like to fly. The trick is to find something that you just enjoy flying. The problem with battleships is that all the skills required...
- by Vellaron - at 2007.03.17 08:03:00
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9. Courier Caracal set up for surviving gate camps?.. - in Ships and Modules [original thread]
Get a covert ops frigate and do the cloaky cloaky
- by Vellaron - at 2007.03.17 07:13:00
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10. Heavy Assault Missiles vs. Heavy Missiles - in Ships and Modules [original thread]
They basically doubled the stats of rockets and rocket launchers, except for the range which doesnt make sense to me. CCP should add 50-100% range and 10% more damage.
- by Vellaron - at 2007.03.17 07:03:00
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11. Price Check - OM*G how much just blew up ? :-( - in Crime and Punishment [original thread]
rofl, if you don't have a fleet travelling with you then you're asking for it.
- by Vellaron - at 2007.03.16 03:24:00
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12. If a "pirate doesn't want/try to ransom, is he still a "true" pirate ? - in Crime and Punishment [original thread]
Edited by: Vellaron on 16/03/2007 03:16:44 Originally by: Balor Rand Quote: Last I checked there was no pirate code of honor therefore they can grief / gank as much as they want it'll still be classified as pirating. I don't...
- by Vellaron - at 2007.03.16 03:19:00
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13. 500 hp/sec regen passive shield tanking? - in Ships and Modules [original thread]
Edited by: Vellaron on 14/03/2007 06:55:06 Originally by: VanNostrum Originally by: Vellaron Edited by: Vellaron on 13/03/2007 08:09:28 Drake can get up to 330 hp/s with 75-85% to all resists (100% passive), which means it ...
- by Vellaron - at 2007.03.14 06:53:00
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14. Stealth Bomber - in Ships and Modules [original thread]
Edited by: Vellaron on 14/03/2007 06:27:12 You'll be lucky to kill anything with it solo but in numbers they can be devestating. How badly would you crap yourself if 10 stealth bombers suddenly uncloaked and launched 30 cruise missles, throw ...
- by Vellaron - at 2007.03.14 06:26:00
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15. Harpy / Hawk PVP setups - in Ships and Modules [original thread]
Edited by: Vellaron on 14/03/2007 05:31:10 Hawk Setup for Solo PVP 4x Rocket Launcher II 1x Small NOS 1x Small Electrochemical Cap Booster (150s) 1x Medium Shield Booster 1x 1MN MicroWarpDrive 1x 20km+ Scram 1x Damage Control 1x Ballistic Co...
- by Vellaron - at 2007.03.14 05:32:00
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16. [REV] Arbi-pvp-love! (Solo pvp setup) - in Ships and Modules [original thread]
I would kill you in my kestrel and then pod you and laugh at you for flying an arbi
- by Vellaron - at 2007.03.13 09:32:00
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17. drake pvp - in Ships and Modules [original thread]
Edited by: Vellaron on 13/03/2007 09:24:53 People will go on about passive drakes, and yeah theyre wonderful but you cant pull it off AND have scram/web/AB/MWD. So unless you've got other people with you to perform all the utility then it has...
- by Vellaron - at 2007.03.13 09:24:00
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18. Guardian-Vexor - in Ships and Modules [original thread]
Edited by: Vellaron on 13/03/2007 08:51:38 You're not going to get one, because theyre CCP reward ships. I dont know how many exist but im guessing not very many and if you want to pry them from their current owners its going to cost a metric ...
- by Vellaron - at 2007.03.13 08:52:00
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19. rigs on hawk. - in Ships and Modules [original thread]
Edited by: Vellaron on 13/03/2007 08:35:16 In terms of value EM rigs on caldari ships is as good as it gets, you get the full 30% added. I always run my hawks with one EM rig and feel that with a damage control bringing it up to ~38% i dont ne...
- by Vellaron - at 2007.03.13 08:36:00
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20. 500 hp/sec regen passive shield tanking? - in Ships and Modules [original thread]
Edited by: Vellaron on 13/03/2007 08:09:28 Drake can get up to 330 hp/s with 75-85% to all resists (100% passive), which means it can take a lot more damage than your passive hurricane (since you're on default resists) AND it doesnt need cap t...
- by Vellaron - at 2007.03.13 08:12:00
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