
Ithildin
Gallente The Corporation Cruel Intentions
|
Posted - 2007.03.07 07:03:00 -
[1]
The market has long ago reached it's peak. All the blueprints are out there, and every corporation with any self respect own at least one battleship blueprint original - if not then an unlimited run BPC (a matter for an entirely different discussion). Game play is currently suffering greatly, nearly everyone is using double, or even tripple!, MWD set ups which are impossible to catch and seem mandatory if you want to do anything BUT follow the blob. The recent release of the Miner II BPO has sown distrust towards CCP's competence in handling such valuable licenses, even though by now the prices have finally dropped below half a million a unit with the increasing amount of licensed producers, but if this is how CCP intend to introduce T2 for us I dread what Castor will bring us. AFK miners in industrials have become an increasing problem. It is almost as if you see them in every 0.9 and 1.0 system out there, and if that wasn't enough there's battleships sucking the newbie systems dry of rocks! This can only mean bad news for the economy in the long run. The alliance situation is absolutely horrible, there just isn't any room for the "small guys" with the four giants locking the east, south, and west while a bloody war keeps everyone not inclined to get killed out of the north. It seems there's only one thing that unite these alliances, and that's keeping everyone else out - this is something that CCP needs to adress!
Oh, I'm terribly sorry, but if you haven't figured it by now, the above are concerns from three years ago. I just thought it so intensely ironic that I could think of so many similarities with the concerns back then and the concerns right now. Since then a lot of things have happened. Miner II release was a mistake, but newer items have taken the place Miner IIs were originally intended to have - Hulks with modulated miners for instance Stain, Curse, Xetic alliances (The Three Giants of the South) and Fountain Alliance have all perished and been replaced by a myriad of smaller ones + BOB Multi-MWD situation was fixed. Several new 0.0 entrances, short-cuts and passages has been added. Battleship miners have been accepted and industrial afkers are considered to be wasting their time. Jita is now the new Yulai - well that's not much of a fix, but at least not EVERY major travel route goes through Jita. Dominix is made usable - you no longer get laughed at by cruisers when you field it The market continues to expand in ways we did not expect three years ago, there is now much trade being made beyond mere utilitarian T1 items - starbase fuel for instance. There is also MORE of those new fields coming. The only thing that isn't evolving is blob warfare, though. - EVE is sick. |

Ithildin
Gallente The Corporation Cruel Intentions
|
Posted - 2007.03.07 09:32:00 -
[2]
Originally by: Ealiom My only concern is looking upon my character and wondering how many more skills I can actually train. Im running out of ridiculous level5 skills to train now. Will I forever be doomed to train for things im never going to use.
That's always the risk.
I hardly ever use interceptors anymore, but I have trained those skills up all the same and used them back when. Currently I am maxing out my leadership skills even though for example gunnery could use a lot more polish - I'm never going to have use of Fleet Command 5, but I'm training it all the same. Sometimes the reward is not in using the skill, but merely having it. It's also what makes the game accessible to the more short-term players - you actually don't need 2 years of training to compete with people 2 years old, you just need 2-3 months of correctly applied trainingÖ - EVE is sick. |