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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.07 15:39:00 -
[1]
PLEASE for the love of all that keeps me sane, give them a few basic 'sheep' instincts.
Attack the smallest targets first, closest first! If you just can't resist taking on a BS, take your mates with you! One drone will take a very long time on it's own! If you're taking a kicking, return to the ship!
And yes, I know sheep don't tend to attack things (except turnip fields?), but they do have the basic intelligence to stick together.
My skills
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Sebastien LeReparteur
Minmatar V.I.T.R.I.O.L.
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Posted - 2007.03.07 15:41:00 -
[2]
rolf
/signed
Indeed some drone loving!
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Templer Relleg
x13 Privateer Alliance
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Posted - 2007.03.07 15:41:00 -
[3]
I think that eve should do like darkfall is doing. They are implementing a simple, YET powerfull AI for their mobs.
CCP could learn alot from Darkfall online.
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Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.03.07 16:02:00 -
[4]
/signed
Or failing that let us write our own drone scripts.
Drone scripting language!
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Lady Kinla
X.S. Industries
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Posted - 2007.03.07 16:10:00 -
[5]
/signed and yes a drone scripting language would be nice. Although it would have to be very very simple for all the non-programmers. ---------------------------
"Did i ask for anyone to copy this into their sig? No ****heads this is my text not yours!" Already disobeyed... W00t! I am no longer a !. |

Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.07 16:20:00 -
[6]
Just given it a bit of thought......
Having a maximum range limit would help (same as a ship orbit limiter). Small targets are usually closest. Designating a 'lead drone'. Whatever it attacks, the others follow.
My skills
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R34PER
Caldari Imperial Ravens
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Posted - 2007.03.07 16:26:00 -
[7]
Edited by: R34PER on 07/03/2007 16:22:38
Originally by: Brutor Shaun
If you're taking a kicking, return to the ship!
After returning to ship get out again, but remain inside if most of the armor is gone. The only addition to already really perfect recipe of destruction We need some drone lovin'
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Odinegras
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Posted - 2007.03.07 16:32:00 -
[8]
/signed
Maybe give the drone link module a new purpose to take drone AI instruction disks (maybe 5 or so + tech2 with more complicated instruction sets) so when you activate this module the drones follow the instructions - very simple like Guard (someone else, if they get attacked the attacker gets pwned), defend, seek and destroy (find there own targets appropriate for tehre size and pwns them as a team), self preservation (when attacked the drone returns)etc, tech2 could even include abilities to cloak your drones, increasing the abilities of ewar drones and other snazzy things
Of course leave in the usual commands like on the old interface.
Just some thoughts off the top of my head there.
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Akira Ryuu
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Posted - 2007.03.07 16:32:00 -
[9]
/signed
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MrTripps
Gallente
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Posted - 2007.03.07 16:37:00 -
[10]
Or you could just, you know, tell them what to do. Its amazing how the Engage Target command fixes most complaints about drones. Now getting them to return is a different story. Why oh why are there two different commands for scoop to drone bay and return to drone bay? All it does is separate your drones into two groups by distance from the ship. Some will follow the command and others will not. I've lost two T2 heavies in the last two days because some drones did not obey the return to drone bay command.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

R34PER
Caldari Imperial Ravens
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Posted - 2007.03.07 16:38:00 -
[11]
Haha cloak drone launchers would be cool.. Cloaking a few myrmidons and wait for the prey, when it appears, lauch your cloaked drones without decloaking your ship, and let them close in on the target. Then they decloak all at once along your ships and let the hell loose 
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Odinegras
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Posted - 2007.03.07 16:45:00 -
[12]
Edited by: Odinegras on 07/03/2007 16:41:31
Originally by: MrTripps Or you could just, you know, tell them what to do. Its amazing how the Engage Target command fixes most complaints about drones. Now getting them to return is a different story. Why oh why are there two different commands for scoop to drone bay and return to drone bay? All it does is separate your drones into two groups by distance from the ship. Some will follow the command and others will not. I've lost two T2 heavies in the last two days because some drones did not obey the return to drone bay command.
Scoop is for drones that are incapacitated, my advice avoid using it unless its really necessary. Return to drone bay gives that command to all your drones no matter what there range (within control range of course)
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.07 16:46:00 -
[13]
Originally by: MrTripps Or you could just, you know, tell them what to do. Its amazing how the Engage Target command fixes most complaints about drones.
And it's amazing how long it takes to target a frigate while you're busy shooting BCs and BSs. To keep on top of them you need to reserve at least 3 targeting slots just for frigs, otherwise you run out of drone targets very quickly and they all go off shooting whatever takes their fancy.
My skills
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Aero089
Exiled.
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Posted - 2007.03.07 16:54:00 -
[14]
Actually, the Scoop to Drone Bay command for incapacitated drones would be by selecting the drone manually. The command he was probably refering to is the 'Scoop to Drone Bay' command given by right-clicking on the drones from your drones overview.
It's an artefact, not so long ago you had to scoop the drones that were too close to the ship manually with this command. These days the close drones accept "Return to drone bay" as a command too.
Drone scooping still needs fixing though, we could've saved a Hulk if it wouldn't be for my mining drones deciding to comfortable hang around 'just outside' scooping range, disallowing me to attack the attacking Ogre drones.
Some decent drone AI and/or the addition of manual drone programming would be GREAT! The Gallente rely heavily on their drones and with their current "stupidity" it's pretty hard to run harder missions with them, as they tend to pull aggro from other groups while you're still working on the first.
Certainly worth looking into CCP, I very much like the idea  Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) [green]Awww come on, y |

PhalHell
Minmatar Rome SMASH Alliance
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Posted - 2007.03.07 16:58:00 -
[15]
I think our drones should be abe to carry Gambits like in Final Fantasy XII. Basically you determine their AI with a set of commands "IF, THEN"
The opinions expressed herein are not necessarily those of my corps, not necessarily mine, and probably not necessary.
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Odinegras
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Posted - 2007.03.07 17:03:00 -
[16]
also rigs for drones nuff said :D
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Oosel
Nightmare Holdings Sylph Alliance
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Posted - 2007.03.07 17:06:00 -
[17]
or fix the fact that with every new patch you have to re assign names to all you drone groups again a nightmare
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Zemeckis R
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Posted - 2007.03.07 17:51:00 -
[18]
/signed
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.07 17:56:00 -
[19]
Herding cats is getting really old, let us herd sheep!
/signed
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.07 18:02:00 -
[20]
I like the idea of giving us the ability to select a few basic behavioral properties of our drones. Aggressiveness, target priorities, etc. Doesn't need to be overly complicated, and would be entirely useful as a drone group setting.
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Snodipous
Amarr Blue Star Brotherhood Interstellar Starbase Syndicate
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Posted - 2007.03.07 18:03:00 -
[21]
If I'm not mistaken I think a dev replied to one of the many 'Drones Are Too Stupid' threads not too long ago. He said that CCP had hired a new guy whose sole job, for the first while at least, will be giving drones a total overhaul. So expect to see some improvements in the near future. ___________ Composed primarily of meat.
I speak for my corp and alliance. Everything I say, they will back up 100%. They are absolutely willing to go to war to defend my forum antics. |

Ishquar Teh'Sainte
Faaip De Oiad
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Posted - 2007.03.07 18:08:00 -
[22]
Originally by: Brutor Shaun
And yes, I know sheep don't tend to attack things
you haven't seen "blacksheep" then .. lucky you ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.03.07 18:23:00 -
[23]
This must be the hunderdth thread from players wanting some lurv for the drones. I now believe it's just not gonna happen.
We heard promises that people were going to be hired for fixing drones, drone UI was going to be fixed soon(tm), and drones/fighters were going to get some boost to either their states or intelligence. Bugs a plenty.
More than a year later: nothing ...
Some players have waited even longer  -- Drone users unite! Support drone whinage |

Megan Maynard
Minmatar RONA Deepspace Rule of Three
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Posted - 2007.03.07 18:49:00 -
[24]
NO. Drones are for sissies. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])
Ye |

MC McMic
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Posted - 2007.03.07 18:59:00 -
[25]
Originally by: Lady Kinla /signed and yes a drone scripting language would be nice. Although it would have to be very very simple for all the non-programmers.
Give drones a "Carnage Heart" system of programming. It was a mech game where you "programmed" mechs and then turned them loose to do battle.
Originally by: wikipedia The player need not have any skill in programming, however, as the game requires no programming in the traditional sense. Instead the player is given a board, which varies in size depending on the CPU selected during the hardware design phase, on which to place chips to act as a set of instructions. These chips must be placed so as to form a flow chart, with control starting from the top-left of the board, following a path through the chips, and looping back to the top left upon leaving the board. Each chip that is available to the player performs a specific task, and many can be edited to allow more precise control over actions. Most of your time in the game is going to be spent creating a program and testing it through virtual battle, which is an absolute requirement before sending OKEs out into battle.
Carnage Heart
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.07 18:59:00 -
[26]
Originally by: Megan Maynard NO. Drones are for sissies.
Says the man RPing as a girl
My skills
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MrTripps
Gallente
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Posted - 2007.03.07 20:37:00 -
[27]
Originally by: Odinegras Return to drone bay gives that command to all your drones no matter what there range (within control range of course)
Last night I was engaging a target on a gate at close range. The gate guns were on me and others in my gang. I realize I needed to hurry up the kill a bit so I launch out my T2 Ogres. I know they won't last long before the gate guns go after them, but I only needed a cycle or two. Indeed the guns do start going for the drones. I command the group to return to ship which shouldn't take long since they are right beside my ship. Three of them come back and two keep fighting and taking damage. Presumably these are two that are within scoop range, so I scoop. One comes back. The other keeps fighting. I figure this is because it has gone out of scoop range just before I gave the scoop command. I give the return command again, but the last drone didn't make it. I was yelling at the thing like Happy Gilmore. "The drone bay is your home! Why won't you go back to your home!"
It may have been lag or some other variable not associated with drone AI, but in that case the Return command did not simply bring all the drones back as expected.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Sensor Error
0utbreak
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Posted - 2007.03.07 21:11:00 -
[28]
Originally by: Brutor Shaun
Attack the smallest targets first, closest first! If you just can't resist taking on a BS, take your mates with you! One drone will take a very long time on it's own!
or at the very least pay attention and return to the ship when I tell you, rather than sitting and humping another drone or peeing on that asteroid. RABBLE RABBLE RABBLE!!!
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Gift
Amarr Loot Privateer Alliance
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Posted - 2007.03.07 22:39:00 -
[29]
Didnt read all the replies but....sheep instincts? wtf?
Pirates of Eve, Join channel "Pirate" Today!
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Maglorre
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Posted - 2007.03.08 03:03:00 -
[30]
Originally by: Gift Didnt read all the replies but....sheep instincts? wtf?
I don't see the problem... sheep like to blob! Would fit in perfectly with EVE combat. 
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