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Jash Illian
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Posted - 2003.12.18 16:32:00 -
[1]
Seems that once you start a research project with an agent, you're stuck with that agent until something comes to fruition. If you try to go to a different agent to research the same project, you'll have to cancel your existing project. Which results in losing all accumulated RP.
Also since whatever skill is supposed to allow researching more than 1 project seems to be MIA, it makes choosing what to research with your 1st and only project...interestingly sadistic.
The flip side of this though is whatever blueprint lotteries there will be, it'll be governed by single skills under the current implementation. Won't be any Molecular Engineering RP >= 30 && Rocket Science RP >= 65. Which I'm actually not happy about.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Neamess
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Posted - 2003.12.18 16:52:00 -
[2]
I do like the idea of one agent per person (at least until CSO, makes an apperance). While you are limiting yourself to one skill to research, you still hopefully have alot of different items which come under that skill and could be rewarded.
I must admit when i first read about the agent/research plans for castor i was against it. However, understanding a little bit more about how it "should" work i must say im pretty impressed.
So many variables to this system, hopefully those who spent the time planning which agent/corp/skill to aim for will reap the rewards. Going to be fun when the first tech 2 ship blue prints enter the game. Gonna be a hard call, do you cash in and use the research points you have saved up on the frigate BP. Or do you keep at it hoping for a cruiser BP a few months down the line. |

Jash Illian
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Posted - 2003.12.18 17:30:00 -
[3]
Quote: I do like the idea of one agent per person (at least until CSO, makes an apperance). While you are limiting yourself to one skill to research, you still hopefully have alot of different items which come under that skill and could be rewarded.
I must admit when i first read about the agent/research plans for castor i was against it. However, understanding a little bit more about how it "should" work i must say im pretty impressed.
So many variables to this system, hopefully those who spent the time planning which agent/corp/skill to aim for will reap the rewards. Going to be fun when the first tech 2 ship blue prints enter the game. Gonna be a hard call, do you cash in and use the research points you have saved up on the frigate BP. Or do you keep at it hoping for a cruiser BP a few months down the line.
That's the thing. You can't plan much of anything.
Do you know what TL2 bps are currently availible awaiting people with enough RP? No.
Do you know if the research field you've picked will even have anything for it during Castor's lifetime? No.
Too little information to plan much of anything. And 'Hope' is for the desperate. 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Falhofnir
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Posted - 2003.12.19 02:45:00 -
[4]
right, and i'm being told there are 'racial bonuses', RP/day multipliers when you train a skill corresponding to your own char race... but absolutely no infos besides wild guesses to know which skill belongs to which race.
i heard report the research project management skill had dropped tho.
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Ronyo Dae'Loki
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Posted - 2003.12.19 03:02:00 -
[5]
Edited by: Ronyo Dae'Loki on 19/12/2003 03:03:09 The good part about this is that any blueprint lotteries you're in you'll have a pretty good chance of winning since the pools will be far smaller.
Especially for those of us who are ready for the research and get in good with agents quickly. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Jash Illian
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Posted - 2003.12.19 05:06:00 -
[6]
Quote: Edited by: Ronyo Dae'Loki on 19/12/2003 03:03:09 The good part about this is that any blueprint lotteries you're in you'll have a pretty good chance of winning since the pools will be far smaller.
Especially for those of us who are ready for the research and get in good with agents quickly.
Well for example I started researching Rocket Science with a lvl 1 research agent the minute I had Rocket Science lvl 1 trained. Both myself and the research agent had equal skill, lvl 1, which means the smallest gain of RP. Well a couple hours later, I had earned access to a lvl 3 agent with Molecular Engineering 1 and Rocket Science 3. Enter several problems.
- I can train Molecular Engineering to lvl 3 in a little over a day (finishes in 8 hrs). But since I can only run 1 research project at a time for the moment, if I want to start researching Molecular Engineering I have to stop the project. Losing all accumulated RP in Rocket Science. This will be a nightmare later when lvl 4 agents become availible and people have accumulated tons of RP with existing agents, holding out for better blueprint offers.
- I have access to a researcher that's better skilled than the one I currently have in the field currently being researched. But I cannot utilize his better skills with the RP I've already accumulated with the prior researcher. Since it had only been about 12h, stopping the project was a non-issue for me. But if it had been 12 days of research...
I'm not asking for the ability to trade RP to other players like isk can be traded. But part of using a research agent is using my skills as a character. That means at least some of the work is mine. Going to another research agent, I should be able to take my share with me.
And honestly I think the ability to store RP on our characters will be a necessity. Otherwise the bp lotteries are rather one dimensional. The ability to store RP allows for more criteria to qualify for a bp, which means more depth in the lottery system.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Proximus Jive
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Posted - 2003.12.19 08:01:00 -
[7]
Can you start a project in, let's say Rocket science with only the new rocket science skill and no other?
Do you need any other new research skills? ____________________
"I love the smell of napalm in the morning" |

Ronyo Dae'Loki
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Posted - 2003.12.19 08:16:00 -
[8]
Quote: Can you start a project in, let's say Rocket science with only the new rocket science skill and no other?
Do you need any other new research skills?
I'd like to know that too... do you need all the skills the agent has, or only one of them? ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Fausto
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Posted - 2003.12.19 08:29:00 -
[9]
You need only one and lvl1 is enough. I thought that training your skill will also increase rp yield but it seems that I was wrong. I have lvl3 caldari starthip eng. and still recive the same amount of rps as with lvl2. But jump from lvl1 to lvl2 gave me huge increase... I'm puzzled... ______
<brainpodder> |

Albar Gray
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Posted - 2003.12.19 08:37:00 -
[10]
Jash
You are right that it is impossible to tell exactly what will be released when.
However, there are so many items in each catagory, that i expect BP's will be released across all area's similtaneously.
Also i would have thought that BP's for certain items would arrive in waves. That way a few can arrive at first, allowing people to make a 'good' markup. Then a month or so later some more can arrive, expanding the market.
Then eventually, after 6 to 12 months, the production capability becomes 'quite' common. But we will all be loking at Tech 3 by then.
Only issue at the moment is this. Do I go for Starship Engineering with everyone else, or do i research something a bit more fringe, and have a higher chance of a BP? ----------------------------------------------- IÆm not schizophrenic... ThatÆs my alt
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Ronyo Dae'Loki
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Posted - 2003.12.19 08:42:00 -
[11]
Quote: You need only one and lvl1 is enough. I thought that training your skill will also increase rp yield but it seems that I was wrong. I have lvl3 caldari starthip eng. and still recive the same amount of rps as with lvl2. But jump from lvl1 to lvl2 gave me huge increase... I'm puzzled...
I think it uses the lower of the two -- i.e. if you have lvl 1 and you agent has lvl 2, it uses lvl 1. If you have lvl 3 and your agent has lvl 2, it'll use lvl 2. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Harisdrop
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Posted - 2003.12.19 14:39:00 -
[12]
Consider if they open a broad span of bps. So all skill types get a few items. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Kapernik
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Posted - 2003.12.19 14:46:00 -
[13]
So Jash you are telling us that a scienctist with knowledge in Rockets and say have 50% untill finishing his progect will help you in molecular engeenering?! That's noonsens. I like that the RP can't be tranfered from one field of research to another. And I whould stand my ground for the 1 research progect per person no more no less.
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Morkt Drakt
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Posted - 2003.12.19 14:50:00 -
[14]
You can research more than one project at a time - you just need the "Research Project Management" Skill to do so.
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Jash Illian
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Posted - 2003.12.19 16:04:00 -
[15]
Quote: So Jash you are telling us that a scienctist with knowledge in Rockets and say have 50% untill finishing his progect will help you in molecular engeenering?! That's noonsens. I like that the RP can't be tranfered from one field of research to another. And I whould stand my ground for the 1 research progect per person no more no less.
I'm not saying transfer the research from Rocket Science to Molecular Engineering.
I'm saying that the RP accumulated in Rocket Science should remain there if you stop the project for whatever reason. You've made progress. You shouldn't lose that progress because you earned an agent with better Rocket Science skills than the one you were using.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

j0sephine
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Posted - 2003.12.19 16:07:00 -
[16]
Edited by: j0sephine on 19/12/2003 16:09:25
"I like that the RP can't be tranfered from one field of research to another. And I whould stand my ground for the 1 research progect per person no more no less."
... I think the problem is, you can't transfer RP from one agent to another in the same research field. Surely, if my lvl.2 agent busts their ass off working on Rocket Science project, the lvl.3 agent will find the result of that research at least somewhat helpful in their own Rocket Science project they start for me?..
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Maud Dib
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Posted - 2003.12.19 16:13:00 -
[17]
Quote: You can research more than one project at a time - you just need the "Research Project Management" Skill to do so.
Is that skill out yet? I would kill for it. Really.
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j0sephine
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Posted - 2003.12.19 16:17:00 -
[18]
"Is that skill out yet? I would kill for it. Really."
You and half of EVE population, i suspect...
Anyway, no; not yet:
5. What you're looking for in CSO became Research Project Management in the last few days of Castor. It was supposed to be in game, but Hjortur and I had a misunderstanding about that. I thought it was simply going to be on the market. He thought it was going to be in agent loot drops.
Haven't had time to clear that up properly. Too zonked out from lack of sleep. On my TODO list, just after "get some rest".
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Masako
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Posted - 2003.12.19 16:37:00 -
[19]
Quote: Jash
You are right that it is impossible to tell exactly what will be released when.
However, there are so many items in each catagory, that i expect BP's will be released across all area's similtaneously.
Also i would have thought that BP's for certain items would arrive in waves. That way a few can arrive at first, allowing people to make a 'good' markup. Then a month or so later some more can arrive, expanding the market.
Then eventually, after 6 to 12 months, the production capability becomes 'quite' common. But we will all be loking at Tech 3 by then.
Only issue at the moment is this. Do I go for Starship Engineering with everyone else, or do i research something a bit more fringe, and have a higher chance of a BP?
I expect that once a given number of total research points across the entire EVE universe have been accumulated, a blueprint will be released for that field.
Just my guess, ... but say, when the total number of points reaches 10,000 (pure wild speculation) then a blueprint gets released, then the next one maybe at 20,000, next one at 40,000, 80,000 etc...
that way the more valuable blueprints take more time to release...
anyway like I said, just a guess at how they might do it.
Masako|_______ Japanese Princess |

Maud Dib
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Posted - 2003.12.19 17:13:00 -
[20]
Quote: "Is that skill out yet? I would kill for it. Really."
You and half of EVE population, i suspect...
Anyway, no; not yet:
5. What you're looking for in CSO became Research Project Management in the last few days of Castor. It was supposed to be in game, but Hjortur and I had a misunderstanding about that. I thought it was simply going to be on the market. He thought it was going to be in agent loot drops.
Haven't had time to clear that up properly. Too zonked out from lack of sleep. On my TODO list, just after "get some rest".
Ok j0sephine how do you find all of this stuff out? I mean I think I play a lot and I surf at work a little as well but you always manage to make me feel like a n00b. I would come pod you but I would probably end up having you blow up my Dominix with a shuttle.
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Ravenal
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Posted - 2003.12.19 18:47:00 -
[21]
ok then, lets ask for a service then:
"move my research project"
this service has the following options: - select from a list the agent you want to move the reserach to (you can not move it to another corp, only to other agents in the same corp) - all your research points will be moved to the new agent (and you might suffer a slight personal standing loss to the agent you are abandoing) - some loss of research points because the new agent has to review and adapt to the already started project (this can not be a % loss, only a fixed loss - possibly related to the quality of the agens)
...??? ...new sig coming up Ravenal - Fate is what you make of it. |

Jash Illian
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Posted - 2003.12.19 19:03:00 -
[22]
Quote:
Quote: "Is that skill out yet? I would kill for it. Really."
You and half of EVE population, i suspect...
Anyway, no; not yet:
5. What you're looking for in CSO became Research Project Management in the last few days of Castor. It was supposed to be in game, but Hjortur and I had a misunderstanding about that. I thought it was simply going to be on the market. He thought it was going to be in agent loot drops.
Haven't had time to clear that up properly. Too zonked out from lack of sleep. On my TODO list, just after "get some rest".
Ok j0sephine how do you find all of this stuff out? I mean I think I play a lot and I surf at work a little as well but you always manage to make me feel like a n00b. I would come pod you but I would probably end up having you blow up my Dominix with a shuttle.
Gotta go through me to get her pod, Maud.
And I play with the big ships 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Maud Dib
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Posted - 2003.12.19 19:25:00 -
[23]
Quote:
Quote:
Quote: "Is that skill out yet? I would kill for it. Really."
You and half of EVE population, i suspect...
Anyway, no; not yet:
5. What you're looking for in CSO became Research Project Management in the last few days of Castor. It was supposed to be in game, but Hjortur and I had a misunderstanding about that. I thought it was simply going to be on the market. He thought it was going to be in agent loot drops.
Haven't had time to clear that up properly. Too zonked out from lack of sleep. On my TODO list, just after "get some rest".
Ok j0sephine how do you find all of this stuff out? I mean I think I play a lot and I surf at work a little as well but you always manage to make me feel like a n00b. I would come pod you but I would probably end up having you blow up my Dominix with a shuttle.
Gotta go through me to get her pod, Maud.
And I play with the big ships 
LOL no offence but I live in Venal, the list of people in big ships trying to kill me is too long to type.
Nice to see chivalry isn't dead though.
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