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Dyeadmheet
Caldari Khanid Aerospace Group
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Posted - 2007.03.08 03:06:00 -
[1]
I'd much rather have "Flying on Planets" than "Walking in Stations".
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Samirol
Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.08 03:09:00 -
[2]
Originally by: Dyeadmheet I'd much rather have "Flying on Planets" than "Walking in Stations".
i would rather have walking in stations, it looks awesome
That's a Templar, an Amarrian fighter, used by carriers.
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Jei'son Bladesmith
Caldari Bladesmith Mining and Development Consortium
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Posted - 2007.03.08 03:37:00 -
[3]
I want a virtual corp offices....I been looking for a place to store my exotic dancer collection 
*** Confidence keeps you alive...cockiness will get you podded *** |

MeestaPenni
Gallente
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Posted - 2007.03.08 03:42:00 -
[4]
What are you gonna' do, walking around the station? Shovel veldspar from cargohold to hangar? Clean the windshield? I can't imagine what walking around could add to the game.
What's the skill path for sauntering? Would Amarr get a bonus for lurking? Maybe Gallente could be better frolickers?
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Cammulos
The Scope
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Posted - 2007.03.08 03:44:00 -
[5]
I'd prefer Virtual hookers. Cammulos needs sechs. So do us all a favor and MAKE THE EXOTIC DANCERS WORK PROPERLY!
k, thanks! 
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Pierre Jacquemein
A Place for Valen Serenus Letum
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Posted - 2007.03.08 03:46:00 -
[6]
I think CCP should let the community know about what their plans are for walking in stations.
That might be a good idea for dev blog - let the people know what direction you are heading with this, devs.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.08 05:48:00 -
[7]
Edited by: Reggie Stoneloader on 08/03/2007 05:45:41 And now some negativity:
From what I've seen and read, their plan for it is, "OMG it'll be so kewl!" and "But not lame and hokey like other games," and "Also it'll expand gameplay without becoming tedious," and, "It'll optimize enjoyment quotients across all demographics while facilitating inter-player synergizing of gaming potentials and pewpew as soon as we figure out just how to get this scribble of three dudes wrestling that we found by the coffee machine to upload into the game engine."
In short, CCP has told us that walking in stations will be "all good, no bad, make you happy" with absolutely no freaking clue what that means at all.
It's like a twelve-year-old got into the Features and Ideas forum and said, "Wouldn't it be awesome if we could get out of our spaceships and like, um, do stuff, like maybe play baseball or read a book or watch a movie or hang out with friends without ever not playing EvE?"
From all I've seen and read on the topic, I conclude that if it happens, which I doubt, it'll be extraneous content.
More harm than good. You want a different game, go play it. EvE is EvE.
[This space reserved for WoW jokes, ridicule of the notion of walking to a "shop" to buy eight 425mm railguns, going to an agent's office instead of just calling him like it's some kind of **** Tracy story, or having Pod Pilots leave the pod, which is the source of all their power and immortality, to have a knife fight in a refinery.]
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Brunswick2
eXceed Inc. INVICTUS.
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Posted - 2007.03.08 05:49:00 -
[8]
In reality, I see walking in stations as more of a stepping stone to bigger things.... like planetary interaction.
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Dyeadmheet
Caldari Khanid Aerospace Group
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Posted - 2007.03.08 05:56:00 -
[9]
I know! Compromise! "Walking on Planets"
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Nim9i5
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Posted - 2007.03.08 05:57:00 -
[10]
walking in stations should incorporate new features into the game, not change the one's already in place. It would be really dumb if you had to reprocess at some office or something.
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.03.08 06:02:00 -
[11]
Originally by: Reggie Stoneloader It's like a twelve-year-old got into the Features and Ideas forum and said, "Wouldn't it be awesome if we could get out of our spaceships and like, um, do stuff, like maybe play baseball or read a book or watch a movie or hang out with friends without ever not playing EvE?"
Walking in a stations isn't something that appeals to children. It is something that appeals to humans because humans generally desire human interaction.
Not everyone plays eve to grind for isk or for a CNR. Not everybody wants to spend all of their time in belts or ganking people at a game.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.08 17:21:00 -
[12]
Originally by: Mr Mozzie Walking in a stations isn't something that appeals to children. It is something that appeals to humans because humans generally desire human interaction.
That's true, but "human interaction" doesn't require otherwise useless dolls. Games that use human figures use them as game pieces, and there's no indication that the walking avatars in EvE will have gameplay value, they'll just be bells and whistles.
Someone theorized that this is just an excuse to test out a new engine that'll be used in some White Wolf game, and I think that would be fine. If you're going to do tech demos without giving away the nature of your project, a scene of a Deteis dude (go Deteis!) chilling with some Gallente babe in a T2 station with his HAC parked around back is about the sweetest video idea ever.
I'm totally in favor of this engine and the team behind it being used to generate machinima for major news events, historical archives, and even some Chronicles. If they released a weekly miniseries entitled, "The Zany Adventures of Captain Oveur in Jove Spaaaaaaaace!" I'd watch it.
But there's no justification for adding this kind of content and the associated strain to the current EvE cluster. Walking around would require the same frequency of packet transmission that joystick control could require, jacking lag to unheard-of levels. No server cluster in the world could handle that sort of gameplay on this sort of scale.
All this makes it fairly clear to me that a tech demo is all this will ever amount to, and I say, "Well played," to CCP for tricking us all into thinking it's some kind of upcoming game feature. Also, the new stations look awesome, and I really hope the high-poly models really do make it into the game in the near future.
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Ja'kar
Merciless Dirty Scum Criminals
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Posted - 2007.03.08 17:28:00 -
[13]
I know! Compromise! "Walking on Planets"
No, no, no - u foolish man - it shoud be walking on planet and flying in space station.
but to the OP I would much rather flying on planets with bombs fitted
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2007.03.08 17:29:00 -
[14]
Originally by: Reggie Stoneloader If they released a weekly miniseries entitled, "The Zany Adventures of Captain Oveur in Jove Spaaaaaaaace!" I'd watch it.
So would I 
In fact, I demand it! It'd be a great extended promo to distribute over all the internets for the upcoming feature and funny to boot.
-----
Everyone knows Derek. |

Andicuri Vas
Gallente MetaForge Ekliptika
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Posted - 2007.03.08 17:31:00 -
[15]
Originally by: Reggie Stoneloader
Originally by: Mr Mozzie
But there's no justification for adding this kind of content and the associated strain to the current EvE cluster. Walking around would require the same frequency of packet transmission that joystick control could require, jacking lag to unheard-of levels. No server cluster in the world could handle that sort of gameplay on this sort of scale.
All this makes it fairly clear to me that a tech demo is all this will ever amount to, and I say, "Well played," to CCP for tricking us all into thinking it's some kind of upcoming game feature. Also, the new stations look awesome, and I really hope the high-poly models really do make it into the game in the near future.
Most Players (Including myself) are fiercly opposed to sharding. Would anyone be opposed to shards for station environments? How much of what happens in stations would have impact on what happens in space?
I think that this is still very much in the concept phase, and too much blood vessel popping over it this soon is.....well.....unnecessary blood vessel popping.
A V
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Sphynix
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Posted - 2007.03.08 17:31:00 -
[16]
On the bright side it will flatten empire stations (lag wise). Not many stations in 0.0 so maybe more folk will go there...
Goodbye Jita !
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.03.08 17:35:00 -
[17]
Originally by: Pierre Jacquemein I think CCP should let the community know about what their plans are for walking in stations.
That might be a good idea for dev blog - let the people know what direction you are heading with this, devs.
The plan is nothing more than that atm, eye candy, etc...
They are testing it out on us, if all goes well, I'd imagine it would be expanded into actual gameplay... If it does not go well, it will stay as simply eye-candy...
Building the homestead
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Ishquar Teh'Sainte
Faaip De Oiad
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Posted - 2007.03.08 17:36:00 -
[18]
Originally by: Dyeadmheet I'd much rather have "Flying on Planets" than "Walking in Stations".
i'd much rather have "smooth and lagfree fleetbattles" than "flying on planets" or "walking in stations"  ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Danno
Rogues
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Posted - 2007.03.08 17:48:00 -
[19]
in my opinion there could well be a danger of losing resources for other content by focusing on this old and well requested aspect in eve (walking outside of ship)
however there is also scope and possibility to expand on this aspect (although i cant really visualise much atm tbh)
a good old fashioned outta-pod fist fight is the best i can come up with atm with the loser waking in the clone bay or in "cyber hospital" recovering and unable to fly for say 24hrs. that will spell bad news for some of our less popular brethren though i guess, getting their head stamped evertime they dock up 
other than that, cant see much piont unless theres abit more use to it and the game.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.08 17:53:00 -
[20]
For pure pie-in-the-sky imagination, it would be easy enough to introduce a Jovian implant that does the clone-brain-data transfer thing that the pod does, just weaker, requiring a station for data relay to your clone. No problem there. Knife fights, fist fights, gunfights, swordfights, jump clones that are genetically modified to have pointy ears and carry bows...
Has this joke been made?
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RtoZ
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Posted - 2007.03.08 17:58:00 -
[21]
Wow, a lot of short sighted people on the forums.
Walking in stations, given the evolutionary nature of eve, is a preamble to bigger and better things. If I read dev intentions right they will not alter the core game that EVE is now, ie you will still have in pod control of all the interface you have now, what it will do is give more feedback about the social part of EVE, like characters in stations and stuff like that. And the video talked about on the other thread does show that, if you listen closely he is talking about a corp boardroom, where players are planning out opps on the same map. So instead of linking system names to 30 corp members over a corp channel, said characters can actually meet ingame and discuss long term strategy.
And just the whole ambience of the idea is great. Also, I am pretty sure this is just the first step into planets and planetary flight, which will probably be the next big graphical/gameplay upgrade to EVE after walking in stations.
What I would like added to the mix is optional joystick control and Line of Sight fireing systems, I'd like to dogfight through them there asteroids, or hide my outnumbered battlecruiser behind them. I would like the same principle to apply to scanners too, so that its possible to actually hide in EVE.
But I don't want just gameplay enhancements, anything that enhances ambience is awesome in my book, and I don't mind waiting 3 months for my carrier if I can at least take my char to the docking bay, sit myself down on a virtual deck chair with some spiced wine and just look at it... 
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Blue Tsunami
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Posted - 2007.03.08 18:29:00 -
[22]
http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
For anyone who doesnt understand why ccp IS releasing the in station walking check out the link. In a nutshell it's called IMMERSION, and if your break it down to the core that's the true purpose of a mmorpg.
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Blue Tsunami
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Posted - 2007.03.08 18:55:00 -
[23]
http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
For anyone who doesnt understand why ccp IS releasing the in station walking check out the link. In a nutshell it's called IMMERSION, and if your break it down to the core that's the true purpose of a mmorpg.
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Jack Target
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Posted - 2007.03.08 20:02:00 -
[24]
Originally by: RtoZ Wow, a lot of short sighted people on the forums.
Walking in stations, given the evolutionary nature of eve, is a preamble to bigger and better things. If I read dev intentions right they will not alter the core game that EVE is now, ie you will still have in pod control of all the interface you have now, what it will do is give more feedback about the social part of EVE, like characters in stations and stuff like that. And the video talked about on the other thread does show that, if you listen closely he is talking about a corp boardroom, where players are planning out opps on the same map. So instead of linking system names to 30 corp members over a corp channel, said characters can actually meet ingame and discuss long term strategy.
And just the whole ambience of the idea is great. Also, I am pretty sure this is just the first step into planets and planetary flight, which will probably be the next big graphical/gameplay upgrade to EVE after walking in stations.
What I would like added to the mix is optional joystick control and Line of Sight fireing systems, I'd like to dogfight through them there asteroids, or hide my outnumbered battlecruiser behind them. I would like the same principle to apply to scanners too, so that its possible to actually hide in EVE.
But I don't want just gameplay enhancements, anything that enhances ambience is awesome in my book, and I don't mind waiting 3 months for my carrier if I can at least take my char to the docking bay, sit myself down on a virtual deck chair with some spiced wine and just look at it... 
I agree!! ____|_ Jack |arget |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.08 20:09:00 -
[25]
I want walking in stations, walking on planets and atmospheric flight. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

chrisreeves
Gallente Asgard Protectorate Interstellar Starbase Syndicate
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Posted - 2007.03.08 20:20:00 -
[26]
Originally by: Mr Mozzie Walking in a stations isn't something that appeals to children. It is something that appeals to humans because humans generally desire human interaction.
teh childrens are humans 2. think of teh little human babies!
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Reiisha
Black Eclipse Corp Band of Brothers
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Posted - 2007.03.08 20:59:00 -
[27]
For anyone who is thinking 'why are they paying so much attention to this, i want bugfixes!': It's the same reason why you don't have the forum moderators coding the combat mechanics, or why you don't ahve the concept artists code the forum. There's different people for different tasks, no resources are 'shifted', there's just more devs.
I think they'regoing at it a bit more strongly now since apparently the graphics cell is 'done' with most of the revelations overhaul, so why not concentrate on new stuff?
EVE History Wiki - Help us fill it!
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.03.08 21:06:00 -
[28]
I want Flying through atmosphere as much as I want walking on stations. I'm sure it will happen sooner or later.
signature removed ... Pirlouit I finally got my sig nerfed once, I feel like a forum warrior! |

zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.03.08 21:31:00 -
[29]
Originally by: MeestaPenni What are you gonna' do, walking around the station? Shovel veldspar from cargohold to hangar? Clean the windshield?
Yes! But you need to train all the windshield and cleaning skills to 5 first or get a windshield cleaning gang... Those things are huge 
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