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Kip Winger
Garoun Investment Bank Gallente Federation
0
|
Posted - 2016.07.18 17:03:05 -
[1] - Quote
Gankers/looters have been using this little trick for sometime, and it seems to be growing in popularity because it is successful in circumventing risk vs reward crime mechanic.
Step one - Gank Step two - Bring in a noob or a cheap frig to the wreck. Step Three - Bring a Bustard to wreck Step Four - Use Noobship as the sacrificial ship to move the wreck items into the Bustard. Noob ship goes suspect, but bustard stays normal. Even though it is now holding ganked illegal loot. If noob ship gets popped, repeat step four.
Step five - Fly illegal loot away safely in bustard that is not flashy yellow with no risk.
Even though everyone on grid saw it happen, there is minimal things that can be done since it is a flaw in the mechanic. Yes, the looter can be popped, then they can bring it back... However the transfer of loot is so quick that by the time the ship has transferred it and is suspect, it is too late.
How to fix it., two options I can think of to fix it.
1 - If you go suspect you can't transfer cargo into another ship (in highsec).
2 - If the loot is transferred into another ship, it goes suspect as well. (It is a crime to be the get away driver of a bank hist (even if your not the first one)).
* another option for #2
2(b) - If the loot is transferred into another ship, it goes suspect ONLY for everyone on grid with it (those that saw the transaction). If it warps away to a station, and no one station was at the gank site they would not know what happened and not see the looter as suspect.
Open to other ideas that prevent this loop hole in the mechanic, but lets stay on topic.
Thanks! Kip
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Bumblefck
Kerensky Initiatives
12599
|
Posted - 2016.07.18 17:26:49 -
[2] - Quote
This sounds like it could be an exploit, but then again you never know. Have you petitioned it?
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
234
|
Posted - 2016.07.18 17:50:56 -
[3] - Quote
I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16889
|
Posted - 2016.07.18 18:13:29 -
[4] - Quote
this has been around for at least as long as i have been playing, yeah the hauler should inherit the flag. then again crimewatch as a whole needs a good looking at and this i would imagine is quite far down the list of stuff to unfuck
Better the Devil you know.
=]|[=
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Mortlake
Devils Rejects 666
2348
|
Posted - 2016.07.18 19:20:28 -
[5] - Quote
Ralph King-Griffin wrote:this has been around for at least as long as i have been playing, yeah the hauler should inherit the flag. then again crimewatch as a whole needs a good looking at and this i would imagine is quite far down the list of stuff to unfuck
Definietly. There's a lot of unfucked stuff that needs upfucking first, like cameras etc.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4412
|
Posted - 2016.07.18 19:31:53 -
[6] - Quote
Ralph King-Griffin wrote:this has been around for at least as long as i have been playing, yeah the hauler should inherit the flag. then again crimewatch as a whole needs a good looking at and this i would imagine is quite far down the list of stuff to unfuck
Because you can loot from a suspect without gaining a flag all the rookie ship pilot would have to do is jettison his 1 trit and move the gank loot into that can and anyone can take the contents without gaining any kind of flag. It's inherently impossible for anyone to gain a flag for moving items that are currently "owned" by a suspect flagged character.
This is what happens when you let someone who doesn't actually care about gameplay design game mechanics.
As a whole suspect flagging is a trash tier mechanic. |

Salah ad-Din al-Jawahiri
New Order Logistics CODE.
486
|
Posted - 2016.07.18 20:33:45 -
[7] - Quote
Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved. |

Crinnfika
Republic Military School Minmatar Republic
13
|
Posted - 2016.07.19 00:06:43 -
[8] - Quote
Dirty Forum Alt wrote:I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering.
Presumably they would make it so the orca can refuse sketchy loot, and/or the weapon safety would also govern the ability of sketchy people to place sketchy loot in one's hold. |

Kip Winger
Garoun Investment Bank Gallente Federation
1
|
Posted - 2016.07.19 00:21:33 -
[9] - Quote
Salah ad-Din al-Jawahiri wrote:Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved.
This has nothing to do with ganking. Ganking is a valid mechanic of the game, high sec should NOT be completely safe. Lets stay on topic. Its is about the exploit of looting. |

Kip Winger
Garoun Investment Bank Gallente Federation
1
|
Posted - 2016.07.19 00:24:31 -
[10] - Quote
Dirty Forum Alt wrote:I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering.
Lol! Nice! That would be hilarious!! Howerver, maybe If your suspect, maybe the orca owner will get a message stating that a suspect wants to put into their cargo hold. You will become suspect... do you want to allow?
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Kip Winger
Garoun Investment Bank Gallente Federation
1
|
Posted - 2016.07.19 00:27:59 -
[11] - Quote
Crinnfika wrote:Dirty Forum Alt wrote:I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering. Presumably they would make it so the orca can refuse sketchy loot, and/or the weapon safety would also govern the ability of sketchy people to place sketchy loot in one's hold.
Beat me to it! THat is what I was thinking! |

Kip Winger
Garoun Investment Bank Gallente Federation
1
|
Posted - 2016.07.19 00:32:20 -
[12] - Quote
Bumblefck wrote:This sounds like it could be an exploit, but then again you never know. Have you petitioned it?
I don't think its a hack exploit... Like Ralph King-Griffin said... I just think it was one of those things over looked but that should be refined and addressed. |

Jason Kusion
The Conference Elite CODE.
16
|
Posted - 2016.07.19 00:56:07 -
[13] - Quote
Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. |

StonerPhReaK
AFK Inc.
436
|
Posted - 2016.07.19 01:48:27 -
[14] - Quote
So it was vexor loot?
Things have really gone downhill. Both in mechanics and complaints. 
Signatures wer cooler when we couldn't remove them completely.
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Shallanna Yassavi
Imperial Academy Amarr Empire
261
|
Posted - 2016.07.19 01:54:23 -
[15] - Quote
Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Show me where on the blinky Bustard where the anti-ganker looked at you funny.
A signature :o
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Kip Winger
Garoun Investment Bank Gallente Federation
1
|
Posted - 2016.07.19 01:58:25 -
[16] - Quote
Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon.
Please Jason, stay on topic. Do you have any real suggestions on how to fix this circumvention of the suspect timer? |

Jason Kusion
The Conference Elite CODE.
16
|
Posted - 2016.07.19 02:52:42 -
[17] - Quote
Kip Winger wrote:Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Please Jason, stay on topic. Do you have any real suggestions on how to fix this circumvention of the suspect timer?
1. This mechanic has been around forever. You seem to be implying it is somehow getting around the rules or intentions of the mechanics, but I don't see any reason why this is anything but working as intended. Afterall, CCP would have done something after years of pilots utilizing this mechanic if it was truly broken.
2. You are thinking through the process incorrectly. The suspecting frigate isn't really moving from the can directly to the fleet hangar. This mechanic is essentially a duplicate of how POS structures transfer stuff. The only requirement to move any m3 of stuff between structures is that you be in a ship, not a just a pod. Why is this? Well, the stuff isn't really moving directly into the next structure. What actually would need to happen is the stuff be loaded into your ship and you fly it over to the next structure. Obviously, this would make for some very dull content so CCP does it for you. All you see is the stuff moving from structure to structure as if it was being jettisoned into space towards the next structure like some high stakes space frisbee golf. The same process happens during the looting process. Stuff gets moved from the wreck, to your cargo, to the fleet hangar. All this is done automatically for you because who wants to sit there and unload a 1,000,000 m3 wreck 500 m3 at a time with their heron.
3. As others have started to point out, even if you remove the ability to safely move loot into a fleet hangar there are a handful of alternatives to perform the same task and still produce secured loot and a green safety DST. "Fixing" this mechanic isn't going to change much, only make a currently simple process more complex. CCP has been trying to remove unnecessary complexity from Eve for quite some time, I doubt they will ever reverse that trend.
4. Just because you can't find a consistent counter to this type of looting doesn't mean there isn't one out there already. Maybe all it takes to "fix" this mechanic is a bit of ingenuity on your end. Not to mention there are plenty of scenarios where looting into a fleet hangar with a throwaway frigate or rookie ship isn't viable or the situations where you have no choice but to suspect the DST/orca/freighter. |

Noragen Neirfallas
Rabble Inc. Rabble Alliance
2928
|
Posted - 2016.07.19 03:44:37 -
[18] - Quote
gank the bustard?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Nitshe Razvedka
910
|
Posted - 2016.07.19 03:45:36 -
[19] - Quote
It is tempting to throw a grenade amongst the cluster of crying codies, they are talking about unisex showers in the Intergallactic Summit
*priorities*
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Kip Winger
Garoun Investment Bank Gallente Federation
2
|
Posted - 2016.07.19 03:47:59 -
[20] - Quote
Jason Kusion wrote:Kip Winger wrote:Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Please Jason, stay on topic. Do you have any real suggestions on how to fix this circumvention of the suspect timer? 1. This mechanic has been around forever. You seem to be implying it is somehow getting around the rules or intentions of the mechanics, but I don't see any reason why this is anything but working as intended. Afterall, CCP would have done something after years of pilots utilizing this mechanic if it was truly broken. 2. You are thinking through the process incorrectly. The suspecting frigate isn't really moving from the can directly to the fleet hangar. This mechanic is essentially a duplicate of how POS structures transfer stuff. The only requirement to move any m3 of stuff between structures is that you be in a ship, not a just a pod. Why is this? Well, the stuff isn't really moving directly into the next structure. What actually would need to happen is the stuff be loaded into your ship and you fly it over to the next structure. Obviously, this would make for some very dull content so CCP does it for you. All you see is the stuff moving from structure to structure as if it was being jettisoned into space towards the next structure like some high stakes space frisbee golf. The same process happens during the looting process. Stuff gets moved from the wreck, to your cargo, to the fleet hangar. All this is done automatically for you because who wants to sit there and unload a 1,000,000 m3 wreck 500 m3 at a time with their heron. 3. As others have started to point out, even if you remove the ability to safely move loot into a fleet hangar there are a handful of alternatives to perform the same task and still produce secured loot and a green safety DST. "Fixing" this mechanic isn't going to change much, only make a currently simple process more complex. CCP has been trying to remove unnecessary complexity from Eve for quite some time, I doubt they will ever reverse that trend. 4. Just because you can't find a consistent counter to this type of looting doesn't mean there isn't one out there already. Maybe all it takes to "fix" this mechanic is a bit of ingenuity on your end. Not to mention there are plenty of scenarios where looting into a fleet hangar with a throwaway frigate or rookie ship isn't viable or the situations where you have no choice but to suspect the DST/orca/freighter.
1 - I agree with ya that it has been around for along time, but it does not mean it has to stay that way. Games evolve, and like the watch list, can be taken away even though its been around for a long time.
2. - That is all good. that does kinda fill in the blanks, but still the concept that it is stolen loot, that it should have an effect on anything it is placed in. How ever it gets there. Just because it went though a process from CCP to make POS easier does not mean that it should avoid the criminal timer. The suspect timer should follow the loot, not the person. No matter what is done with it.
3. The process can stay the same. As with #2, the loot is what is tainted (till the timer is up). Don't work on your POS when suspect. Should not effect low/null.
4. Yes, I have see the situations when you have to still use the DST or freighter due to size restrictions, large ship can't be moved. But yes, then your transport goes FY. That is legit, and if you can get away, then you get the reward. That is the risk/reward I am talking about. That is exactly what should happen no matter how small it is going into the transport.
I am not saying you don't deserve a reward for the gank, cause when you get it good and there is minimal people to stop you, you can get away, but when the fleet is around you, and you can just effortlessly move stuff to a hauler with no risk to it. Seems a tad one sided. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
416
|
Posted - 2016.07.19 03:54:21 -
[21] - Quote
I'm thinking the flag is on the container, not on the items contained therein.
Not sure how to fix- example: if you offload the goods by ejecting a legit container (YaY for free trit), you'd want that container to go suspect? But it really shouldn't because it was legit yours.
Only quick fix I can see is being unable to move stuff that doesn't fit in your cargohold-- forcing the Bustard pilot to grab the large stuff himself. I don't think you can "fix" that suspect flag because it seems to be working as intended.
Typical :highsec things: ..... it always looks broken but it really ain't. 7000 lawyers couldn't fix highsec even if they wanted to. *yawn* |

Black Pedro
Yammerschooner
2627
|
Posted - 2016.07.19 05:33:27 -
[22] - Quote
Unfortunately there is nothing you can do that will not easily be circumvented by using other containers and/or put those that use fleet hangers as risked at being suspect flagged through no action of their own. There is no point wasting development time on an attempted solution that will just be circumvented almost as easily, or make using fleet hangers much more risky to solve this.
The correct solution is to make the goods themselves "stolen" and holding them turn you suspect rather than the flag being given for just looting. Perhaps then stolen flag can be then removed from the goods at a station for a small fee or after some time. But unfortunately the database doesn't work that way and giving items that flag isn't possible so we are left with a system where players can launder the stolen goods in space.
There are other options though. If you are trying to mess with gankers, their looters are doing nothing that you can't also do. You too can steal the loot with minimal risk using an noobship. It's maybe a little more risk than sitting there behind the protection of CONCORD in a fast-locking ship waiting for a target to go suspect so you can shoot them like fish in a barrel, but not much. Just get a friend with a fleet hanger and scoop the loot before the gankers. Or scoop it in a combat ship, stabbed hauler or one of the many other ways you can grab the loot.
It always comes back to the fact that if you give players safety, the bad guys will find ways to use that safety against other players. Moving goods around highsec is extremely safe so in the end there is not much you are going to be able to do once the loot has been scooped. In this case, the pirate is the one who can secure the goods using safety of highsec giving the anti-gankers a taste of the problem of removing loot from another player who is under the protection of highsec mechanics.
Why Do They Gank?
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Brokk Witgenstein
Extreme Agony The Wraithguard.
417
|
Posted - 2016.07.19 05:48:13 -
[23] - Quote
Not to mention they've already lost their ships .... not too much to ask they can retrieve their cargo thru proper coordination. |

Dracvlad
Taishi Combine Second-Dawn
1908
|
Posted - 2016.07.19 06:32:07 -
[24] - Quote
People need to bump the Bustard and the freighter so they are not close enough together, simple really.
Because the OP missed out the important part, the noob ship pilot is moving it into the Bustard, but at the same time the other playing is moving it into the freighter from the bustard.
I would not change it, its fine as it is.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Ima Wreckyou
The Conference Elite CODE.
2648
|
Posted - 2016.07.19 13:40:19 -
[25] - Quote
Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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afk phone
Repo Industries
6
|
Posted - 2016.07.19 14:33:53 -
[26] - Quote
Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP
If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style.
Don't call them whiners, call them winners! (it's more accurate)
Delicious!
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Deveth Wareld
Viziam Amarr Empire
1
|
Posted - 2016.07.19 14:34:46 -
[27] - Quote
Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP I think if you would have actually read the other posts in this thread, you would have genuinely seen that the OP and others here are not crying.
Kip Winger wrote:Gankers/looters have been using this little trick for sometime, and it seems to be growing in popularity because it is successful in circumventing risk vs reward crime mechanic.
Step one - Gank Step two - Bring in a noob or a cheap frig to the wreck. Step Three - Bring a Bustard to wreck Step Four - Use Noobship as the sacrificial ship to move the wreck items into the Bustard. Noob ship goes suspect, but bustard stays normal. Even though it is now holding ganked illegal loot. If noob ship gets popped, repeat step four.
Step five - Fly illegal loot away safely in bustard that is not flashy yellow with no risk.
Whether it has been around for a long time or not, this IS circumventing one of the main ideas of the game. RISK. There is still a risk that you get ganked flying any ship in space, however there is a whole lot less risk in what the OP described. Also for anyone who says as an argument against the OP that anyone including anti-gankers can also start doing this: Anti-gankers or anyone really should not HAVE to also circumvent the system just to counter the looters/gankers. |

Elenahina
Agony Unleashed Agony Empire
972
|
Posted - 2016.07.19 14:43:51 -
[28] - Quote
Kip Winger wrote:Salah ad-Din al-Jawahiri wrote:Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved. This has nothing to do with ganking. Ganking is a valid mechanic of the game, high sec should NOT be completely safe. Lets stay on topic. Its is about the exploit of looting.
I think your sarcasm meter may need a tune up
Eve is like an addiction; you can't quit it until it quits you.
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Ima Wreckyou
The Conference Elite CODE.
2648
|
Posted - 2016.07.19 15:01:12 -
[29] - Quote
afk phone wrote:Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style. Don't call them whiners, call them winners! (it's more accurate) Delicious! Not sure why you call whining to the developers to change the game because you are to bad at it to win if they don't change it in your favor is winning. Must be some new thing from another generation.
Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
238
|
Posted - 2016.07.19 15:02:40 -
[30] - Quote
Ima Wreckyou wrote:...in a way that would allow us to wreck highsec even more. Wait...I thought you guys were *saving* high sec...
*dreams shattered*
 |

Ima Wreckyou
The Conference Elite CODE.
2648
|
Posted - 2016.07.19 15:06:02 -
[31] - Quote
Dirty Forum Alt wrote:Ima Wreckyou wrote:...in a way that would allow us to wreck highsec even more. Wait...I thought you guys were *saving* high sec... *dreams shattered*  Obviously we are saving highsec. Unfortunately it is in such a state that we have to burn it down first and then rebuild from scratch.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Rad Cer
Prievoz
3
|
Posted - 2016.07.19 15:49:30 -
[32] - Quote
It is illogical and unrealistic when frigate with 500m3 move cargo from wreck with volume 60 000m3 to another ship in one step. When frigate after looting turn to suspect, then the loot had to be on board of the frigate. But this not true, player in frigate move loot direct to fleet hangar - and then must be suspect player in ship with fleet hangar. Or frigate move loot first to its board, turn to suspect, and then move loot to fleet hangar of second ship.
Solution is easy: player can move contents to fleet hangar only from his own ship.
Besides that, stealed loot should be illegal goods and everyone with illegal goods on board should be suspect. The same mechanic like someone steal loot from wreck or container.
Otherwise every idiot can be succesfull ganker.
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Kip Winger
Garoun Investment Bank Gallente Federation
6
|
Posted - 2016.07.19 15:53:53 -
[33] - Quote
Black Pedro wrote:Unfortunately there is nothing you can do that will not easily be circumvented by using other containers and/or put those that use fleet hangers as risked at being suspect flagged through no action of their own. There is no point wasting development time on an attempted solution that will just be circumvented almost as easily, or make using fleet hangers much more risky to solve this.
The correct solution is to make the goods themselves "stolen" and holding them turn you suspect rather than the flag being given for just looting. Perhaps then stolen flag can be then removed from the goods at a station for a small fee or after some time. But unfortunately the database doesn't work that way and giving items that flag isn't possible so we are left with a system where players can launder the stolen goods in space.
There are other options though. If you are trying to mess with gankers, their looters are doing nothing that you can't also do. You too can steal the loot with minimal risk using an noobship. It's maybe a little more risk than sitting there behind the protection of CONCORD in a fast-locking ship waiting for a target to go suspect so you can shoot them like fish in a barrel, but not much. Just get a friend with a fleet hanger and scoop the loot before the gankers. Or scoop it in a combat ship, stabbed hauler or one of the many other ways you can grab the loot.
It always comes back to the fact that if you give players safety, the bad guys will find ways to use that safety against other players. Moving goods around highsec is extremely safe so in the end there is not much you are going to be able to do once the loot has been scooped. In this case, the pirate is the one who can secure the goods using safety of highsec giving the anti-gankers a taste of the problem of removing loot from another player who is under the protection of highsec mechanics.
I agree with you the best way is to tie the goods to be suspect. And yes, I was leaving the existing timer running. I would even say once they dock, the suspect timer would be clear on the goods... cause who knows what happens in those stations. :)
In space it would just sit there as a yellow wreck, and if you grab it and eject it.. its a yellow can. Then the normal cleaning of cans take place at downtime.
It really is not a huge change, there are details that need to work out and you bring up good points. Its just a way to keep things consistent, so a mechanic for POS systems are not being abused to loot a wreck. |

Kip Winger
Garoun Investment Bank Gallente Federation
6
|
Posted - 2016.07.19 16:04:52 -
[34] - Quote
Ima Wreckyou wrote:afk phone wrote:Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style. Don't call them whiners, call them winners! (it's more accurate) Delicious! Not sure why you call whining to the developers to change the game because you are to bad at it to win if they don't change it in your favor "winning". Must be some new thing from another generation. Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.
Wreck highsec... quite the drama you make up! Cats and Dogs living together. Wrath of god!
Tears are absent of this post, just there desire to make the game fair for gankers and for everyone else. |

Paranoid Loyd
9249
|
Posted - 2016.07.19 16:10:40 -
[35] - Quote
Noragen Neirfallas wrote:gank the bustard? Nope you bump it with one ship while ganking the noobship with another, alternatively use a BR and take the loot before they can even do their dance.
Fix the Prospect! New Server Hardware!
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Ima Wreckyou
The Conference Elite CODE.
2648
|
Posted - 2016.07.19 16:41:44 -
[36] - Quote
Kip Winger wrote:Ima Wreckyou wrote: Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.
Wreck highsec... quite the drama you make up! Cats and Dogs living together. Wrath of god! Tears are absent of this post, just there desire to make the game fair for gankers and for everyone else. You must be new and don't understand how this works.
Threads calling for nerfs or buffs to your specific playstyle because you can't cut it with the current rules are by definition tears. Not to be confused with concerns about upcoming changes not yet in the game which is something completely different. You anti-ganker seam to confuse the two a lot. Well you are so bad in the game why should it be different in the forums...
Having experienced multiple nerf iterations I can tell you how this will work out. You obviously expect everything will stay the same and you get a bunch of yellow haulers to kill. That's not what will happen.
In the best case scenario the gankers will adapt, everything will be more or less the same and you will be back on the forums crying for the next nerf. That is how it usually works.
In any other case it will most likely introduce a new game mechanic which is confusing or completely unknown to most people except those who actually care about how the game works, like for example the "gankers", and which can potentially be used against all the carebears who did not bother to read the patch notes in the first place.
Like the options? not? why not start to work with the current game mechanics today? If anti-ganking would actually do something and not constantly lose and seriously suck at the game we wouldn't have another thread about wreck looting since the hauler would still be alive. This whole thread is a testament to your inability to actually prevent ganks.
I mean all you can do is whore on CONCORD killmails for ships who will be killed by NPCs anyway. I don't believe for a second that you will actually shoot if the looter is in something else than a noob ship. You will probably start crying fo NPC assistance against suspect targets or something.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Kip Winger
Garoun Investment Bank Gallente Federation
6
|
Posted - 2016.07.19 16:51:49 -
[37] - Quote
Ima Wreckyou wrote:Kip Winger wrote:Ima Wreckyou wrote: Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.
Wreck highsec... quite the drama you make up! Cats and Dogs living together. Wrath of god! Tears are absent of this post, just there desire to make the game fair for gankers and for everyone else. You must be new and don't understand how this works. Threads calling for nerfs or buffs to your specific playstyle because you can't cut it with the current rules are by definition tears. Not to be confused with concerns about upcoming changes not yet in the game which is something completely different. You anti-ganker seam to confuse the two a lot. Well you are so bad in the game why should it be different in the forums... Having experienced multiple nerf iterations I can tell you how this will work out. You obviously expect everything will stay the same and you get a bunch of yellow haulers to kill. That's not what will happen. In the best case scenario the gankers will adapt, everything will be more or less the same and you will be back on the forums crying for the next nerf. That is how it usually works. In any other case it will most likely introduce a new game mechanic which is confusing or completely unknown to most people except those who actually care about how the game works, like for example the "gankers", and which can potentially be used against all the carebears who did not bother to read the patch notes in the first place. Like the options? not? why not start to work with the current game mechanics today? If anti-ganking would actually do something and not constantly lose and seriously suck at the game we wouldn't have another thread about wreck looting since the hauler would still be alive. This whole thread is a testament to your inability to actually prevent ganks. I mean all you can do is whore on CONCORD killmails for ships who will be killed by NPCs anyway. I don't believe for a second that you will actually shoot if the looter is in something else than a noob ship. You will probably start crying fo NPC assistance against suspect targets or something.
Ganker calm down.
First.. not new... 2nd, I am sure you will adapt.. The point is not to get around a mechanic as stated for POS systems. Not moving ganked loot into a hauler bypassing the Suspect flag.
You stated nothing else on topic. Disregarding. |

Dracvlad
Taishi Combine Second-Dawn
1910
|
Posted - 2016.07.19 18:37:03 -
[38] - Quote
Rad Cer wrote:It is illogical and unrealistic when frigate with 500m3 move cargo from wreck with volume 60 000m3 to another ship in one step. When frigate after looting turn to suspect, then the loot had to be on board of the frigate. But this not true, player in frigate move loot direct to fleet hangar - and then must be suspect player in ship with fleet hangar. Or frigate move loot first to its board, turn to suspect, and then move loot to fleet hangar of second ship.
Solution is easy: player can move contents to fleet hangar only from his own ship.
Besides that, stealed loot should be illegal goods and everyone with illegal goods on board should be suspect. The same mechanic like someone steal loot from wreck or container.
Otherwise "every idiots ALWAYS wins"
Actually this would be the best thing to do, good idea.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16912
|
Posted - 2016.07.20 11:55:52 -
[39] - Quote
I still think unfucking crime watch as a whole is a better idea.
Better the Devil you know.
=]|[=
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
421
|
Posted - 2016.07.20 12:11:46 -
[40] - Quote
Ralph King-Griffin wrote:I still think unfucking crime watch as a whole is a better idea.
How? |

Jonah Gravenstein
Machiavellian Space Bastards
26332
|
Posted - 2016.07.20 15:22:35 -
[41] - Quote
Making the loot instead of the act is certainly possible, it would involve an extra database field for every single item in the game to carry the illegally/legally looted flag, unfortunately the overhead on the database would be prohibitive and cause more problems than it solves.
TL;DR CCP could fix it, but it's not necessarily a good idea for them to do so.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Sarah Flynt
Federation Interstellar Resources Silent Infinity
217
|
Posted - 2016.07.20 18:04:06 -
[42] - Quote
Jonah Gravenstein wrote:Making the loot instead of the act is certainly possible, it would involve an extra database field for every single item in the game to carry the illegally/legally looted flag, unfortunately the overhead on the database would be prohibitive and cause more problems than it solves.
TL;DR CCP could fix it, but it's not necessarily a good idea for them to do so. Don't worry, there are much less ressource intensive ways to implement this.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|

Valkin Mordirc
2204
|
Posted - 2016.07.20 18:25:20 -
[43] - Quote
Sarah Flynt wrote:Jonah Gravenstein wrote:Making the loot instead of the act is certainly possible, it would involve an extra database field for every single item in the game to carry the illegally/legally looted flag, unfortunately the overhead on the database would be prohibitive and cause more problems than it solves.
TL;DR CCP could fix it, but it's not necessarily a good idea for them to do so. Don't worry, there are much less ressource intensive ways to implement this.
Since you seem so confident in how the Legacy Code works and how the servers handle stress. Please explain?
#DeleteTheWeak
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
217
|
Posted - 2016.07.21 00:47:22 -
[44] - Quote
Valkin Mordirc wrote:Sarah Flynt wrote:Jonah Gravenstein wrote:Making the loot instead of the act is certainly possible, it would involve an extra database field for every single item in the game to carry the illegally/legally looted flag, unfortunately the overhead on the database would be prohibitive and cause more problems than it solves.
TL;DR CCP could fix it, but it's not necessarily a good idea for them to do so. Don't worry, there are much less ressource intensive ways to implement this. Since you seem so confident in how the Legacy Code works and how the servers handle stress. Please explain? I'm not sure what kind of legacy code in particular you're referring to in this case. Crimewatch was completely rewritten in 2012 and there are hardly any requirements for item management:
Using a (database backed) flag per item would be a total waste as the number of suspect items is tiny at any given time compared to all items combined. It's also temporary data that doesn't need to survive a server restart and thus doesn't need to go to persistent storage.
The key point is to store information about suspect items seperate from the actual items. There are many ways to do this and depends on the current implementation, e. g. as a list of { itemId, timestamp, originalOwnerId } in the parent item (container, hangar, etc). You only need to modify that data when something is added or removed from the parent item (timed out items can e.g. be removed through a periodic cleanup job; not really important how, as the timestamp determines if it's relevant or not). The only time when you need that data is when you change the location of an item. In 99.99999% of the cases this list will be empty, so it has no effect on performance where no suspect items are involved. If the list is not empty, lookups for Crimewatch are fast, computationally speaking, as the number of items is very limited and you only need to check the taken items' timestamps in that list and only until you reach the first one that causes an update to the new parent item's owner suspect flag timer.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
426
|
Posted - 2016.07.21 03:41:57 -
[45] - Quote
That's what you get for asking a programmer to explain.
+1; I had another solution in mind but yours would work, yup. |

Nitshe Razvedka
985
|
Posted - 2016.07.21 03:47:32 -
[46] - Quote
and Pedro is a lawyer charging by the word.
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
|

Specia1 K
State War Academy Caldari State
159
|
Posted - 2016.07.21 06:16:49 -
[47] - Quote
Or just make all those wrecks blue
(says the neutral pilot who has a Bustard...) |

Trevor Dalech
Absolute Obedience Resonance.
244
|
Posted - 2016.07.22 08:32:19 -
[48] - Quote
I see several possible counters to this looting tactic: 1) Gank the rookie ship before it loots 2) Gank the bustard 3) Bump the bustard away from the wreck 4) Shoot the wreck before it gets looted 5) Loot the wreck before someone else loots it
and last but not least...
6) Don't get ganked! (and if it was someone else who got ganked, why are you trying to deny the ganker their spoils? You meanie!)
In any case, someone is going through the effort of using two accounts in order to loot, this should result in some additional benefits. |

Specia1 K
State War Academy Caldari State
161
|
Posted - 2016.07.22 09:48:20 -
[49] - Quote
Trevor Dalech wrote: 2) Gank the bustard
Hmmm, good luck with that. A Bustard T2 Buffer fit for highsec gets about 275K EHP (with heat) and a passive tankability of 800+ DPS. An active one gets about double the Tankability
|

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
270
|
Posted - 2016.07.22 10:36:30 -
[50] - Quote
Specia1 K wrote:Trevor Dalech wrote: 2) Gank the bustard
Hmmm, good luck with that. A Bustard T2 Buffer fit for highsec gets about 275K EHP (with heat) and a passive tankability of 800+ DPS. An active one gets about double the Tankability  Care to share the fit you are using? Because I suspect you are exaggerating a bit...unless you are only looking at tank vs catalysts and assuming nobody could ever use any other ship for ganking... |

Dom Arkaral
Addicted To Chaos Archetype.
526
|
Posted - 2016.07.22 11:36:32 -
[51] - Quote
Trevor Dalech wrote:I see several possible counters to this looting tactic: 1) Gank the rookie ship before it loots 2) Gank the bustard 3) Bump the bustard away from the wreck 4) Shoot the wreck before it gets looted 5) Loot the wreck before someone else loots it
and last but not least...
6) Don't get ganked! (and if it was someone else who got ganked, why are you trying to deny the ganker their spoils? You meanie!)
In any case, someone is going through the effort of using two accounts in order to loot, this should result in some additional benefits. but it's soooooo hard /s I mean there's litterally a trillion ways to avoid getting ganked... So if you get ganked, you defo deserved it
@op Whatever happens concerning this, AG will keep crying about how CODE. can still do *insert CODE. activity here* even after it got nerfed to shizzle. The only way AG can adapt is thro.. oh wait. AG can't adapt. They prefer sperging tears all over the forums so that CCP makes the game easier for them (in tthe hopes that they can stop failing one day)

Merc. Tear Gatherer. Quebecker. Has no Honer. Salt Harvester. #b4r
Gł+Montreal EVE Meet Organiser
Gł+Come talk in the ingame chan "EVE Montreal" for more info or just to chill!
|

Sarah Flynt
Federation Interstellar Resources Silent Infinity
223
|
Posted - 2016.07.22 17:13:29 -
[52] - Quote
Trevor Dalech wrote:I see several possible counters to this looting tactic: 1) Gank the rookie ship before it loots 2) Gank the bustard 3) Bump the bustard away from the wreck 4) Shoot the wreck before it gets looted 5) Loot the wreck before someone else loots it
and last but not least...
6) Don't get ganked! (and if it was someone else who got ganked, why are you trying to deny the ganker their spoils? You meanie!)
In any case, someone is going through the effort of using two accounts in order to loot, this should result in some additional benefits. By that logic suspect flags for looting could be entirely removed. I suggest you create a new threat in F&I because this thread isn't about it.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|

Paranoid Loyd
9288
|
Posted - 2016.07.22 17:25:01 -
[53] - Quote
Dirty Forum Alt wrote:Specia1 K wrote:Trevor Dalech wrote: 2) Gank the bustard
Hmmm, good luck with that. A Bustard T2 Buffer fit for highsec gets about 275K EHP (with heat) and a passive tankability of 800+ DPS. An active one gets about double the Tankability  Care to share the fit you are using? Because I suspect you are exaggerating a bit...unless you are only looking at tank vs catalysts and assuming nobody could ever use any other ship for ganking... [Bustard, 285K] Damage Control II Reinforced Bulkheads II Reinforced Bulkheads II
Dread Guristas EM Ward Field Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
[empty high slot] [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
OH Stats: 285K EHP (369K vs Anitmatter 382K vs Void 211K vs Fusion) 90+ Resists across the board for shields 689.6 Passive recharge
Fix the Prospect! New Server Hardware!
|

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
273
|
Posted - 2016.07.22 17:31:24 -
[54] - Quote
Paranoid Loyd wrote:Dirty Forum Alt wrote:Specia1 K wrote:Trevor Dalech wrote: 2) Gank the bustard
Hmmm, good luck with that. A Bustard T2 Buffer fit for highsec gets about 275K EHP (with heat) and a passive tankability of 800+ DPS. An active one gets about double the Tankability  Care to share the fit you are using? Because I suspect you are exaggerating a bit...unless you are only looking at tank vs catalysts and assuming nobody could ever use any other ship for ganking... [Bustard, 285K] Damage Control II Reinforced Bulkheads II Reinforced Bulkheads II Dread Guristas EM Ward Field Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II [empty high slot] [empty high slot] Medium Core Defense Field Extender II Medium Core Defense Field Extender II OH Stats: 285K EHP (369K vs Anitmatter 382K vs Void) 90+ Resists across the board for shields 689.6 Passive recharge Even scarier when you put in some (pretty cheap) republic fleet large shield extenders and a fleet booster....
I stand corrected o7
edit: oh and the passive shield implants would add another not-insignificant bit... |

Paranoid Loyd
9288
|
Posted - 2016.07.22 17:39:50 -
[55] - Quote
You'll rarely see one like that in this situation though, at the very least it should have a MWD on it to get into warp faster and give you some sort of chance to get back to the gate if you get bumped. So realistically you're looking at 170K EHP.
Fix the Prospect! New Server Hardware!
|

Specia1 K
State War Academy Caldari State
162
|
Posted - 2016.07.22 21:11:49 -
[56] - Quote
Paranoid Loyd wrote:You'll rarely see one like that in this situation though, at the very least it should have a MWD on it to get into warp faster and give you some sort of chance to get back to the gate if you get bumped. So realistically you're looking at 170K EHP.
True. MMJD works on this class too.
Mastodon has a little less tank but better fitting options imho.
|

Kip Winger
Garoun Investment Bank Gallente Federation
9
|
Posted - 2016.07.23 15:47:02 -
[57] - Quote
Specia1 K wrote:Trevor Dalech wrote: 2) Gank the bustard
Hmmm, good luck with that. A Bustard T2 Buffer fit for highsec gets about 275K EHP (with heat) and a passive tankability of 800+ DPS. An active one gets about double the Tankability 
Yes, and lets not forget that Concord is already on the grid since the the gank just happened right there. This is why gankers move concord from gates after a gank. |

Kip Winger
Garoun Investment Bank Gallente Federation
9
|
Posted - 2016.07.23 16:10:22 -
[58] - Quote
Dom Arkaral wrote:Trevor Dalech wrote:I see several possible counters to this looting tactic: 1) Gank the rookie ship before it loots 2) Gank the bustard 3) Bump the bustard away from the wreck 4) Shoot the wreck before it gets looted 5) Loot the wreck before someone else loots it
and last but not least...
6) Don't get ganked! (and if it was someone else who got ganked, why are you trying to deny the ganker their spoils? You meanie!)
In any case, someone is going through the effort of using two accounts in order to loot, this should result in some additional benefits. but it's soooooo hard /s I mean there's litterally a trillion ways to avoid getting ganked... So if you get ganked, you defo deserved it @op Whatever happens concerning this, AG will keep crying about how CODE. can still do *insert CODE. activity here* even after it got nerfed to shizzle. The only way AG can adapt is thro.. oh wait. AG can't adapt. They prefer sperging tears all over the forums so that CCP makes the game easier for them (in tthe hopes that they can stop failing one day) 
You missed the point of the post friend. Its about not hiding behind a mechanic meant for something else. Not about ganking, not about removing looting from the game, its about fixing bugs/loopholes that have fallen though the cracks of game development. If you want to loot, you can loot, and then go suspect as the game was intended.
Posted: 100% Salt free guarantee.
|

NotTheSmartestCookie
New Order Logistics CODE.
139
|
Posted - 2016.07.23 16:54:56 -
[59] - Quote
This gameplay is a good example of emergent gameplay. The current mechanism fits the risk/reward for ganking and provides an opportunity for interesting gameplay as there is nothing to stop other parties from going for the loot too. If you want the loot and/or the killmails you will have to man up and put on your big-boy-britches.
Sadly enough the AntiGankers see player interaction as one of the least desirable aspects of EVE so their "solutions" always involve introducing more game mechanics and never involve undocking and pewing at other ships (unless it is whoring on concord kills).
Making New Eden a better place 8 rounds of Void at a time.
Funny, smartest, pretty and relevant. Pick 3.
Proud shareholder in Halaima MinerBumping
|

Kip Winger
Garoun Investment Bank Gallente Federation
10
|
Posted - 2016.07.23 17:35:37 -
[60] - Quote
NotTheSmartestCookie wrote:This gameplay is a good example of emergent gameplay. The current mechanism fits the risk/reward for ganking and provides an opportunity for interesting gameplay as there is nothing to stop other parties from going for the loot too. If you want the loot and/or the killmails you will have to man up and put on your big-boy-britches.
Sadly enough the AntiGankers see player interaction as one of the least desirable aspects of EVE so their "solutions" always involve introducing more game mechanics and never involve undocking and pewing at other ships (unless it is whoring on concord kills).
Please explain your comment. You said it "fits the risk/reward". Where is the the risk? a Noob ship that gets alphed? So that a Phat Bustard can quickly swoop in and fly away with Millions.. Billions of loot avoiding the suspect tag? Bustard getting ganked....? Risk? Not FY, concord on grid to prevent a gank... safely docks. So please.... tell me more about that.
I ask for a level playing field, and seems like gankers just want to keep a loophole that as allowed them to score billions... trillions of ISK in loot over the years, so I understand you want nothing to change, but it does not mean it it won't. |

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
287
|
Posted - 2016.07.23 18:10:29 -
[61] - Quote
Kip Winger wrote:I ask for a level playing field, and seems like gankers just want to keep a loophole that as allowed them to score billions... trillions of ISK in loot over the years, so I understand you want nothing to change, but it does not mean it it won't. That isn't even an EVE thing, that is just life.
*Nobody* wants "a level playing field" - everybody wants every advantage they can get in every situation....
And yet, it constantly surprises people... |

Kip Winger
Garoun Investment Bank Gallente Federation
10
|
Posted - 2016.07.23 18:18:02 -
[62] - Quote
Dirty Forum Alt wrote:Kip Winger wrote:I ask for a level playing field, and seems like gankers just want to keep a loophole that as allowed them to score billions... trillions of ISK in loot over the years, so I understand you want nothing to change, but it does not mean it it won't. That isn't even an EVE thing, that is just life. *Nobody* wants "a level playing field" - everybody wants every advantage they can get in every situation.... And yet, it constantly surprises people...
Correct...people want that. There is a laundry list of things I would love also that would give my advantage, however I know it would bring the game out of balance. |

NotTheSmartestCookie
New Order Logistics CODE.
140
|
Posted - 2016.07.23 19:32:12 -
[63] - Quote
Kip Winger wrote:NotTheSmartestCookie wrote:This gameplay is a good example of emergent gameplay. The current mechanism fits the risk/reward for ganking and provides an opportunity for interesting gameplay as there is nothing to stop other parties from going for the loot too. If you want the loot and/or the killmails you will have to man up and put on your big-boy-britches.
Sadly enough the AntiGankers see player interaction as one of the least desirable aspects of EVE so their "solutions" always involve introducing more game mechanics and never involve undocking and pewing at other ships (unless it is whoring on concord kills). Please explain your comment. You said it "fits the risk/reward". Where is the the risk? a Noob ship that gets alphed? So that a Phat Bustard can quickly swoop in and fly away with Millions.. Billions of loot avoiding the suspect tag? Bustard getting ganked....? Risk? Not FY, concord on grid to prevent a gank... safely docks. So please.... tell me more about that. I ask for a level playing field, and seems like gankers just want to keep a loophole that as allowed them to score billions... trillions of ISK in loot over the years, so I understand you want nothing to change, but it does not mean it it won't.
Fits the risk/reward for ganking. Bolded and underlined the important part for you. You disingenuously disregard the entire context of how that wreck with valuable loot suddenly appeared. Any freighter wreck is a combination of several fails on the side of the hauler (and any inconsequential antigankers if at all present) and careful preparation and execution by the gankers. And albeit you claim that those wrecks are easy ISK you still prefer to spend your time raising a little stink in C&P rather than undocking and collecting that dank ISK yourself (or alternatively returning it to the original owner).
Making New Eden a better place 8 rounds of Void at a time.
Funny, smartest, pretty and relevant. Pick 3.
Proud shareholder in Halaima MinerBumping
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
429
|
Posted - 2016.07.23 19:41:33 -
[64] - Quote
Not every game mechanic you use as part of a process entitles you to balance around the entire process. If mechanics A, B and C are used to achieve "Gank", does that mean no one can discuss A, B or C without someone pointing out that Gank is gud and the victim was stupid?
When discussing Bumping, discuss the Bumping itself please. When discussing Looting, discuss the mechanics involving Looting.
You think you are the only ones offloading loot for free? What is stopping me from emptying cans without impunity, without suspect flag outside the ganking scenario?
A flawed mechanic is a flawed mechanic, no matter what You use it for. |

Dom Arkaral
Addicted To Chaos Archetype.
527
|
Posted - 2016.07.23 20:22:29 -
[65] - Quote
Kip Winger wrote:I ask for a level playing field I think you still haven't learned that nothing in EVE is fair... If it looks fair, it isn't. The whole meta of EVE is based around stuff that isn't fair. And those who succeed (i.e. CODE.) are masters at tricking people into thinking they won 
Merc. Tear Gatherer. Quebecker. Has no Honer. Salt Harvester. #b4r
Gł+Montreal EVE Meet Organiser
Gł+Come talk in the ingame chan "EVE Montreal" for more info or just to chill!
|

Ima Wreckyou
The Conference Elite CODE.
2662
|
Posted - 2016.07.23 22:12:12 -
[66] - Quote
Brokk Witgenstein wrote:more perspective. When us nullsec duders blow up an Orca, a DST or a Freighter, we too have to hold the field long enough for our loot truck to arrive. Our truck is at considerable risk doing so- why isn't yours? Special snowflake needs special treatment? Highsec rules already are really soft on you; if you can't stand the idea of people actually shooting at your industrial, maybe EvE is not for you. The transport for the loot has the exact same risk the original Freighter had, similar to the scenario in nullsec. It's just that CONCORD "protects" both ships in Highsec. Anti-ganking is perfectly free to shoot at the industrial, I don't think someone has a problem with that or cries for special protection. On the contrary, anti-ganking is here crying for a special snowflake rule to get an easy kill without sacrificing ships to CONCORD.
It does not even matter if they get what they want. The issue is not the current game mechanic, it's players like the op who are so bad at EVE they always cry for more changes in their favor. If CCP carebro enters the thread and brings forth that they implement said special snowflake mechanic to "balance" something you can bet it will take them only a few minutes to create the next thread full of tears about the next thing they think is the problem why they suck so much.
This "one more nerf"-thing is going on for years and they eventually always get what they want because of how hard they cry. You say the highsec rules are "soft on us"?? Why do you think that is the case? A decade of carebear tears, that's why. And you can't really blame us if we then take those rules and use them for our own advantage. For example, why is it so hard to kill a DST? CONCORD buffs, tank buff, who was asking for that and is now crying that we can use them too?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
432
|
Posted - 2016.07.23 23:32:42 -
[67] - Quote
Wooooosssshhhhhh- missed the point completely there, sis.
The transport shouldn't have the exact same risk. It's traficing in illicit goods, ergo a suspect flag is required. And you know that. It doesn't fit your narrative but I'm way past caring about "your" gameplay. It's always the same with you guys: want to act the big tough criminal, being all proud of your -10 status calling everybody else bear..... but when push comes to shove, you simply never want to put anything at risk.
Put your money where your mouth is. You want to be a criminal? Then don't expect concord to bail you out. This is the path you chose but noooo- I only want concord when it suits me. Ain't that right?
You guys crack me up. This has, once again, nothing in particular to do with ganking. If the shoe was on the other foot and bears found a way to escape their rightful punishment, you'd be all over the forums lamenting the exploit. Would you like your prey to perform an insta-logoffski to elude your grasp? Of course not. But when all of a sudden Your transport would/should be at risk but magically isn't, the tune changes dramatically. |

Ima Wreckyou
The Conference Elite CODE.
2663
|
Posted - 2016.07.23 23:58:13 -
[68] - Quote
Maybe I was not clear enough. It really does not matter if they implement it. As mentioned before several times, the problem is not the game mechanic. It is just plain stupid to expect that changing this will mean the looter will somehow have his hauler at risk. Obviously he will just use a different tactic to mitigate risk, the same way as it is done now with the noob ship.
See you in the next nerf thread.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Kip Winger
Garoun Investment Bank Gallente Federation
10
|
Posted - 2016.08.01 16:47:01 -
[69] - Quote
Ima Wreckyou wrote:Brokk Witgenstein wrote:more perspective. When us nullsec duders blow up an Orca, a DST or a Freighter, we too have to hold the field long enough for our loot truck to arrive. Our truck is at considerable risk doing so- why isn't yours? Special snowflake needs special treatment? Highsec rules already are really soft on you; if you can't stand the idea of people actually shooting at your industrial, maybe EvE is not for you. The transport for the loot has the exact same risk the original Freighter had, similar to the scenario in nullsec. It's just that CONCORD "protects" both ships in Highsec. Anti-ganking is perfectly free to shoot at the industrial, I don't think someone has a problem with that or cries for special protection. On the contrary, anti-ganking is here crying for a special snowflake rule to get an easy kill without sacrificing ships to CONCORD. It does not even matter if they get what they want. The issue is not the current game mechanic, it's players like the op who are so bad at EVE they always cry for more changes in their favor. If CCP carebro enters the thread and brings forth that they implement said special snowflake mechanic to "balance" something you can bet it will take them only a few minutes to create the next thread full of tears about the next thing they think is the problem why they suck so much. This "one more nerf"-thing is going on for years and they eventually always get what they want because of how hard they cry. You say the highsec rules are "soft on us"?? Why do you think that is the case? A decade of carebear tears, that's why. And you can't really blame us if we then take those rules and use them for our own advantage. For example, why is it so hard to kill a DST? CONCORD buffs, tank buff, who was asking for that and is now crying that we can use them too?
You must have missed the post about ganking the looting bustard is not a valid option. But I will assist. Concord is on grid since you did the gank. This is why you pull concord away from the gates after a gank. So ganking a tanked out bustard with concord on grid, not really a option (as stated by a number of people before hand) not just me.
If you think your so great and we suck so much... why come here and cry about this? This is a very specific mechanic that was not intended for looting (as stated by your own ganker)!? Shhhhhh... Just let it happen.... But you won't, because this as an easy button for looting. This would take away your gravy train. Yes, Im sure you could come up with another option, but one that uses the crime and punishment system as intended.
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Kip Winger
Garoun Investment Bank Gallente Federation
10
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Posted - 2016.08.01 16:58:50 -
[70] - Quote
Ima Wreckyou wrote:Maybe I was not clear enough. It really does not matter if they implement it. As mentioned before several times, the problem is not the game mechanic. It is just plain stupid to expect that changing this will mean the looter will somehow have his hauler at risk. Obviously he will just use a different tactic to mitigate risk, the same way as it is done now with the noob ship.
See you in the next nerf thread.
There is mitigate risk.... and then there is breaking the system. Making a statement to the police stating "Well I did not actually steal the Mona Lisa, my friend just threw it in my car.. So I can drive away with no effects from the police". The police's responce... "Drat... he did the old hand off... Welp nothing we can do now". This is what your endorsing. It sounds silly in that context, but this concept is what a criminal would want to have. This is what needs to change.
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Kip Winger
Garoun Investment Bank Gallente Federation
10
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Posted - 2016.08.01 17:02:49 -
[71] - Quote
Brokk Witgenstein wrote: Edit2: more perspective. When us nullsec duders blow up an Orca, a DST or a Freighter, we too have to hold the field long enough for our loot truck to arrive. Our truck is at considerable risk doing so- why isn't yours? Special snowflake needs special treatment? Highsec rules already are really soft on you; if you can't stand the idea of people actually shooting at your industrial, maybe EvE is not for you.
Well put! |

Allise Soprano
The Conference Elite CODE.
0
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Posted - 2016.08.10 21:33:22 -
[72] - Quote
I have thoroughly enjoyed OP's logic getting picked apart in this thread.
Just one more nerf please XD |

StonerPhReaK
AFK Inc.
444
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Posted - 2016.08.11 02:10:04 -
[73] - Quote
Kip Winger wrote:Gankers/looters have been using this little trick for sometime, and it seems to be growing in popularity because it is successful in circumventing risk vs reward crime mechanic.
Step one - Gank Step two - Bring in a noob or a cheap frig to the wreck. Step Three - Bring a Bustard to wreck Step Four - Use Noobship as the sacrificial ship to move the wreck items into the Bustard. Noob ship goes suspect, but bustard stays normal. Even though it is now holding ganked illegal loot. If noob ship gets popped, repeat step four.
Step five - Fly illegal loot away safely in bustard that is not flashy yellow with no risk.
Even though everyone on grid saw it happen, there is minimal things that can be done since it is a flaw in the mechanic. Yes, the looter can be popped, then they can bring it back... However the transfer of loot is so quick that by the time the ship has transferred it and is suspect, it is too late.
How to fix it., two options I can think of to fix it.
1 - If you go suspect you can't transfer cargo into another ship (in highsec).
2 - If the loot is transferred into another ship, it goes suspect as well. (It is a crime to be the get away driver of a bank hist (even if your not the first one)).
* another option for #2
2(b) - If the loot is transferred into another ship, it goes suspect ONLY for everyone on grid with it (those that saw the transaction). If it warps away to a station, and no one station was at the gank site they would not know what happened and not see the looter as suspect.
Open to other ideas that prevent this loop hole in the mechanic, but lets stay on topic.
Thanks! Kip
You forgot the most important step and the one that brings on these types of discussions. Step .5
Step .5 : Decide to undock in one of the most violent video games known to Bob with all ones riches with the thought that everything should go safely because of :HiSec:.
Its this step that is rarely discussed and imho is what really should be prevented. Maybe a Hauling tutorial could be added to help ease the pain.
Scenario Alpha: Hemp Wellington thinks it a good idea to take billions of isk alone across a vast unforgiving spacescape of murderers villians backstabbers gankers sociopaths and white knights wearing shrubbery as shoes.
Your response to this is A. Load up your stuff and join in. I mean, Its Hisec and should be safe right? B. Leak said intel into the help channel alerting bads and ner-do-goods across the cluster to Hemps plan. C. Escort Hemp and reduce his chances of being ganked nearly 100% D. Setup a fleet at a chokepoint, gank the hapless chap and teach him a life lesson that nothing is ever safe ever. Especially in this game. Then relish in the fact that you didnt have to grind all them hours of namelss npc's or bobforbid Mining.
If the answer is A. CCP should refund the RL isk and biomass the person taking the test without a green safety button to save them.
If they answer B,C or D . The tutorial ends and the undock button isnt grey'd out anymore.
I have even better ideas if this doesnt go over well with either parties involved. They are equally as crazy and considering my marijuana induced psychosis has brought on this stream of types should prove at least to be a decent read. Much better than what weve had these last something pages.
Edit. Typro V Completed.
Signatures wer cooler when we couldn't remove them completely.
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Dom Arkaral
Axios
532
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Posted - 2016.08.11 02:15:02 -
[74] - Quote
I choose you!
Merc. Tear Gatherer. Quebecker. Has no Honer. Salt Harvester. #b4r
Gł+Nitshe's favorite
Gł+Come talk in the ingame chan "EVE Montreal" for more info or just to chill!
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