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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.09 16:20:00 -
[31]
Originally by: BoBoZoBo It show me that they are using EVEtime to develop content for OTHER games... not cool IMHO.
Or you can look at it from the other side and say that, given that they need the tech anyway for the WoD game, they're using WoD time to develop content for Eve, no?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.09 16:25:00 -
[32]
Originally by: Joerd Toastius
Originally by: BoBoZoBo It show me that they are using EVEtime to develop content for OTHER games... not cool IMHO.
Or you can look at it from the other side and say that, given that they need the tech anyway for the WoD game, they're using WoD time to develop content for Eve, no?
But then what would they whine about?
...walking in stations, whoa oh... -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.03.09 16:59:00 -
[33]
Walking in Stations is cool.
Walking in Stations is not using up valuable resources from other parts of EVE.
Walking in Stations is optional. You don't have to get out your ship if you don't want to.
Walking in Stations is not using up valuable resources from other parts of EVE.
Walking in Stations is optional. You don't have to get out your ship if you don't want to.
Walking in Stations is not using up valuable resources from other parts of EVE.
Walking in Stations is optional. You don't have to get out your ship if you don't want to.
Walking in Stations is cool.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.09 17:04:00 -
[34]
Originally by: Asestorian Walking in Stations is cool.
Walking in Stations is not using up valuable resources from other parts of EVE.
Walking in Stations is optional. You don't have to get out your ship if you don't want to.
Walking in Stations is not using up valuable resources from other parts of EVE.
Walking in Stations is optional. You don't have to get out your ship if you don't want to.
Walking in Stations is not using up valuable resources from other parts of EVE.
Walking in Stations is optional. You don't have to get out your ship if you don't want to.
Walking in Stations is cool.
He lies. Lies!
Walking in Stations's artists could be fixing bugs for main Eve content! Walking in Station's bugfixers could be doing art for main Eve content! Walking in Statios not optional!1 Walking instations cool, therefore must see it, therefore have to do it to see it, therefore not optional, therefore UNCOOL! Therefore don't have to see it, therefore is ok, cool. But therefore must see it, so unCOOl! um yeah
...
!
...
I hope by posting this astounding logic as a token whine I have made redundant the need for any anti-ambulation posters to respond to the above quoted completely correct points. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.09 18:19:00 -
[35]
What about those people whose's avatars are just floating heads? It was the Jin-Mei males I think, a brief bug let them create an avatar without a body.
Would be a touch weird to just see disembodied heads floating around in stations. ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Garonis
Caldari Templars of Space CORE.
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Posted - 2007.03.09 19:30:00 -
[36]
I'm sorry, how can getting out of your pod, and going to your corp's office and having a simulated beer with your buddies after a successful op NOT be cool? It's already been stated that the WIS will not detract from in space EVE. It's already been stated that it would be voluntary. I personally love the idea, with one caviat... IF they enact WIS and a combat system, will we start to see twitch kiddies running around the station yelling LOLOLOL I PWNZD J00 n00b! LOLOL 111!!!!!!! eleventy eleven!!
That would be a detraction, thats the worst thing I could think of. This is my sig ^^ |
Jex Jast
Go for the booty
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Posted - 2007.03.09 20:21:00 -
[37]
Originally by: Garonis IF they enact WIS and a combat system, will we start to see twitch kiddies running around the station yelling LOLOLOL I PWNZD J00 n00b! LOLOL 111!!!!!!! eleventy eleven!!
Thus you get your corpmates in station, grab a bunch of energy shotguns, and gank that noob.
Since he's out of pod, he shouldn't jump to his new clone, right?
Which is why I doubt they'll have a combat system...they'd need a hell of a coverstory to keep everyone alive.
Or maybe they'll just do some implant thing. In which case they'd probably give you the implants for free so as not to cause more whining. ] |
RC Denton
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Posted - 2007.03.09 20:49:00 -
[38]
Originally by: Stitcher I wish people would bloody read the threads before posting in them
For the last time:
CCP are NOT taking resources away from other areas of EVE development to do this. The team working on it are completely new, and were hired for the specific purpose of creating the WIS functionality.
I would invite you to do the same. Here is the full paragraph as an excerpt from the interview with Magnus Bergson the CMO of CCP:
"The game's AI and encounters have remained largely static since launch, with NPCs reacting in a fairly dumb way. However recently several developers mentioned changes to the AI system of the game, when can we expect to see these changes? Unfortunately, the NPCs currently in space won't be "educated" any time in the near future. While these changes are looked for, Mangus stated unequivocally that they'd be spending their time putting their energies into the NPCs on the stations for the Ambulation Project; touching those in space would require a change to the core code of the game and they avoid this whenever possible. It simply comes down to resource allocation and they see a richer game experience occurring by creating depth in the Ambulation Project then by touching the older content due to time constraints. "
My reading never advanced past the third grade level but using the term "resource allocation" to explain why we will be able to walk around in a station with admitedly no impact to the actual game vs increasing the "smartness" of NPC rats seems to me to be saying "we've allocated resources that could have been used on making the NPCs smarter into allowing you to walk around the station". I don't have anything specifically against walking around in the station, but I do have problems with them forgoing addressing a core system issue (stupid rats) to put in eye candy and I'm using this forum to express my opinion to CCP and the player base.
Cool sig btw. Galaxy Quest ftw.
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Montague Zooma
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.03.09 21:19:00 -
[39]
Originally by: RC Denton I don't have anything specifically against walking around in the station, but I do have problems with them forgoing addressing a core system issue (stupid rats) to put in eye candy and I'm using this forum to express my opinion to CCP and the player base.
How big a priority is npc AI? Everyone keeps hitting each other over the head with the notion that "Eve is a PVP game". Avatars give players more options for interactions. Since the "real game" is against other players, I can see why avatar development has a higher priority than npc AI. Station environments should facilitate all sorts of player actions, from socializing to strategizing to scamming.
I don't see how smarter rat AI will improve pvp.
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.09 21:47:00 -
[40]
Originally by: Marquis Dean What about those people whose's avatars are just floating heads? It was the Jin-Mei males I think, a brief bug let them create an avatar without a body.
Would be a touch weird to just see disembodied heads floating around in stations.
*WAVES*
My avatar sometimes renders without a torso. If it continues to do so, I demand CCP let me change my character name to Phantom Torso! And I'll name my corporation the Guild of Clamatious Indent.
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2007.03.09 22:07:00 -
[41]
Originally by: Stitcher I wish people would bloody read the threads before posting in them
For the last time:
CCP are NOT taking resources away from other areas of EVE development to do this. The team working on it are completely new, and were hired for the specific purpose of creating the WIS functionality.
Yesh.. but there is only so much attention one can give to something.
Unless they are doubling the number of chiefs and CEOs there as well =========================
Minister of Propaganda - Operator 9 |
Heraklitus Nomidzon
0utbreak
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Posted - 2007.03.09 23:55:00 -
[42]
Originally by: Dark Shikari I will endorse this development if they allow us to defenestrate people.
rofl, agreed.
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samkeir
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Posted - 2007.03.10 00:14:00 -
[43]
Originally by: RC Denton So I don't really get what the point of being able walk around in a station and why CCP is so thrilled about it.
Because it doesn't require any game-balncing effort, looks pretty and won't fk up everything else. Ultimately it's just eye-candy: so it won't need loads of effort balancing but looks "pretty" when they sell it externally. Sure, they could assing the resources ti fixing the problems with big-fleet combat - but that;s hard work and only satisfies people who are already playing. Attraacting new player is FAR more important - why make the game smooth for people who are already committed to paying $ per mothy when you can attract new people?
the latest blog on the subject confirms this perspective - full of good-motives about making large-fleet combat better but tottlay and utterly lacking in detaail of how that will be acheived. Yes - knowing that the developers are aware of the fact that large-scale combat is totally broke nis nice, but some plan to fix it would be nice. Instead we get platitudes, a commitment NOT to introduce faction warfare (a horribly misguide diea - no complaaints there) and a load of BS about how the game needs to be made tio work properly - with no info on how that is going to be acheived. Oh, and demos of how new lag-inducing graphics will be implemented.
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Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.03.10 00:25:00 -
[44]
Originally by: RC Denton So I don't really get what the point of being able walk around in a station and why CCP is so thrilled about it.
Because all our Wives will join when they can see their pretty avatars and spend all their time having tea in stations.
All the men can go out and have real fleet battles, all the wives will stay in station looking pretty and chat, and they won't bother us to come to bed at 10:00 PM. CCP gets twice the subscription, the players can PvP in peace without wife aggro, and the wives are happy because they can chat with the other pretty characters in the stations. ----- /ash Fancy Sigs are for Fancy People |
Billy Sastard
Amarr Life. Universe. Everything. Astral Wolves
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Posted - 2007.03.10 00:38:00 -
[45]
Originally by: Ash Vincetti
Originally by: RC Denton So I don't really get what the point of being able walk around in a station and why CCP is so thrilled about it.
Because all our Wives will join when they can see their pretty avatars and spend all their time having tea in stations.
All the men can go out and have real fleet battles, all the wives will stay in station looking pretty and chat, and they won't bother us to come to bed at 10:00 PM. CCP gets twice the subscription, the players can PvP in peace without wife aggro, and the wives are happy because they can chat with the other pretty characters in the stations.
This is the only reason I am for the ambulation project. My wife has specifically stated that she would play if she could see her character and 'not be stuck in a little pretend spaceship all the time'.
So imo.. GO AMBULATION!
-=^=-
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Soporo
Caldari
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Posted - 2007.03.10 01:00:00 -
[46]
Edited by: Soporo on 10/03/2007 01:02:35 It'll be fine...as long as there arent any retarded EMOTES, or RINGS, or DANCING, or MARRIAGE...
As for the allocation...no idea, but for sure there was plenty of money spent/spending on it, that could theoretically have been spent elsewhere...
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.03.10 01:01:00 -
[47]
Originally by: Toros Revoke And I want to see if I really am wearing a bathrobe, if so, I hope goes all the way down.
lmao! i hope this char (doesnt) wear anything at all
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.03.10 01:01:00 -
[48]
Originally by: RC Denton "The game's AI and encounters have remained largely static since launch, with NPCs reacting in a fairly dumb way. However recently several developers mentioned changes to the AI system of the game, when can we expect to see these changes? Unfortunately, the NPCs currently in space won't be "educated" any time in the near future. While these changes are looked for, Mangus stated unequivocally that they'd be spending their time putting their energies into the NPCs on the stations for the Ambulation Project; touching those in space would require a change to the core code of the game and they avoid this whenever possible. It simply comes down to resource allocation and they see a richer game experience occurring by creating depth in the Ambulation Project then by touching the older content due to time constraints.
I'm afraid this doesn't actually invalidate my point, despite what you may think.
Why? Because the people involved in creating Ambulation will be animators, modellers, mappers and texturers - all very different schools of creation to AI coding. AI coders do not do in-station animations, modelling and design, nor do animators, modellers and designers program artificial intelligences. the two are basically incompatible.
As such, the people working on the WIS project WILL be a different team working on different aspects of the game. Their operation on that project will have no bearing on code-related aspects of the game (bug-fixing, AI, etc) because they aren't coders.
Now, I won't speculate as to where those designers might have gone. The point is that any re-allocation of resources was minor at best ***
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Calprimus
Caldari School of Applied Knowledge
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Posted - 2007.03.10 01:05:00 -
[49]
Originally by: Billy Sastard
Originally by: Ash Vincetti
Originally by: RC Denton So I don't really get what the point of being able walk around in a station and why CCP is so thrilled about it.
Because all our Wives will join when they can see their pretty avatars and spend all their time having tea in stations.
All the men can go out and have real fleet battles, all the wives will stay in station looking pretty and chat, and they won't bother us to come to bed at 10:00 PM. CCP gets twice the subscription, the players can PvP in peace without wife aggro, and the wives are happy because they can chat with the other pretty characters in the stations.
This is the only reason I am for the ambulation project. My wife has specifically stated that she would play if she could see her character and 'not be stuck in a little pretend spaceship all the time'.
So imo.. GO AMBULATION!
Same as mine, and in addition, she would like the option to craft cloths and uniforms.
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Viruz Chu
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Posted - 2007.03.10 01:13:00 -
[50]
Originally by: Jaggeh i endorse WIS on the grounds that i can A) Defenestrate people (thanks DS) B) jimmy open your ship with a crowbar and steal your rigs C) kill you and use a spoon to remove your implants.
That is all
you want to open a ship with a crowbar? thats like trying to break into fort Knox with a toothpick..
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Viruz Chu
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Posted - 2007.03.10 01:22:00 -
[51]
Originally by: Jaggeh i endorse WIS on the grounds that i can A) Defenestrate people (thanks DS) B) jimmy open your ship with a crowbar and steal your rigs C) kill you and use a spoon to remove your implants.
That is all
you want to open a ship with a crowbar? thats like trying to break into fort Knox with a toothpick..
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Chimu Quien
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Posted - 2007.03.10 02:09:00 -
[52]
Ambulation.
How utterly pointless.
*yawn*
ZZzzzzzzzzz.....
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The Fates
Caldari Perkone
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Posted - 2007.03.10 02:22:00 -
[53]
I can't see how this would be any worse than any of the other changes coming.
Originally by: Sun Tzu In war, then, let your great object be victory, not lengthy campaigns.
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Grendelsbane
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Posted - 2007.03.10 02:36:00 -
[54]
Originally by: Chimu Quien Ambulation.
How utterly pointless.
*yawn*
ZZzzzzzzzzz.....
I'm simply going to paste from my post in one of the other threads on this subject, referring to the meeting features hinted at in the video.
Quote: I can think off the top of my head any number of ways that this can be used as a tool to create more player interaction in EVE; for example, if this in the game, along with integrated voice... how about face to face meetings between leaders of different corps? You not only have speech at your disposal, but you could also easily have body language and other similar channels of communication.
That would be a very powerful tool for negotiations and would, in my opinion, make the entire thing worth it. EVE is about more than flying around and blowing things up.
Visualize this: Simply EVEmail or private convo the leader of another alliance/faction, and say "meet us at (insert neutral system) at 1800 EVE time". You fly to the station, and go to a conference room reserved for you, or an office you have there, or whatever. They show up; you can talk immediately, you have direct in-game control over who is there, and no fiddling with third party out-of-game programs. Advanced social interaction that is as easy as forming a gang.
But no, you just see shiney things and people walking. In other words, some of you people simply have little or no imagination.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.10 02:39:00 -
[55]
Flying spaceships.
How utterly pointless.
*yawn*
ZZzzzzzzzzz..... -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
RaWBLooD
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Posted - 2007.03.10 02:59:00 -
[56]
Originally by: Crumplecorn Flying spaceships.
How utterly pointless.
*yawn*
ZZzzzzzzzzz.....
ya lets go throw fireballs at goblins and use our sword skills to smash titan golems
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Decrepus
Raiders of the Lost Cans
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Posted - 2007.03.10 04:49:00 -
[57]
They made me a capusuleer because I am a detriment to everyone I come in physical contact with.
I do not welcome this feature.
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Tonkin
Black Lance Against ALL Authorities
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Posted - 2007.03.10 04:57:00 -
[58]
all you will be able to do is walk around. if they introduce comabat into it, thats when u start destroying the space theme.
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Freelanc3r
Caldari Xoth Inc Firmus Ixion
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Posted - 2007.03.10 05:28:00 -
[59]
To make being camped in station more interesting ?
I seriously doubt all this station walking is going to be just fluff there will be content to go with it to make them worthwhile and interesting. Space combat will always be the focus of EVE so I wouldnt worry that it will become a planet based MMO, these stations are just an addition to the pew-pew that goes on outside the stations.
People need to stop jumping to conclusions over a 1minute video of something that will be in development for over a year. -----------------------------------
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Mortania
Minmatar Carbide Industries Apocalyptica.
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Posted - 2007.03.10 06:39:00 -
[60]
Edited by: Mortania on 10/03/2007 06:36:11
Originally by: Stitcher
Originally by: RC Denton "The game's AI and encounters have remained largely static since launch, with NPCs reacting in a fairly dumb way. However recently several developers mentioned changes to the AI system of the game, when can we expect to see these changes? Unfortunately, the NPCs currently in space won't be "educated" any time in the near future. While these changes are looked for, Mangus stated unequivocally that they'd be spending their time putting their energies into the NPCs on the stations for the Ambulation Project; touching those in space would require a change to the core code of the game and they avoid this whenever possible. It simply comes down to resource allocation and they see a richer game experience occurring by creating depth in the Ambulation Project then by touching the older content due to time constraints.
I'm afraid this doesn't actually invalidate my point, despite what you may think.
Why? Because the people involved in creating Ambulation will be animators, modellers, mappers and texturers - all very different schools of creation to AI coding. AI coders do not do in-station animations, modelling and design, nor do animators, modellers and designers program artificial intelligences. the two are basically incompatible.
As such, the people working on the WIS project WILL be a different team working on different aspects of the game. Their operation on that project will have no bearing on code-related aspects of the game (bug-fixing, AI, etc) because they aren't coders.
Now, I won't speculate as to where those designers might have gone. The point is that any re-allocation of resources was minor at best
Money is entirely liquid. While CCP chose to spend (let's pull a number out of the air) 3.5M ISK creating Ambulation, they could have just as easily spent that amount hiring more programmers, designers, producers, testers or hardware making the core game better.
Money spent is money spent. This is money that could be making our game better. Instead it is money being spent on making this game more like Earth and Beyond or Star Wars Galaxies. w00t! I loved those games!
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