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Sally Clay
State War Academy Caldari State
0
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Posted - 2016.07.24 12:58:23 -
[1] - Quote
Hi! Simple question ) Yes or no (tell why if want). Strawpoll |

Tao Dolcino
EVE University Ivy League
552
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Posted - 2016.07.24 13:01:13 -
[2] - Quote
Yes ! They were much more beautiful and easy to distinguish. Same for the station icons.
CCP 2015 : "Fluff is good"
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Esrevid Nekkeg
Justified and Ancient
2050
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Posted - 2016.07.24 13:15:26 -
[3] - Quote
Yes. But knowing CCP, it is not going to happen.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Kei Nagasai
X-COM Navy Fidelas Constans
4
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Posted - 2016.07.24 13:37:54 -
[4] - Quote
I dont understand the hate towards the new neocom, It's clean and easy to find the right icons. The previous version was just a colored blob on the side of the screen. |

morion
Lighting Build
109
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Posted - 2016.07.24 13:57:22 -
[5] - Quote
Unconcerned it wont change mechanics.
It will alter style, with rainbow screen shots presented to the world.
Could that alter potential customers perceptions?
I don't miss it either.
What does color taste like?
small step : ability to tint one neocom button pink I would use ( ;
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Sustrai Aditua
Intandofisa
455
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Posted - 2016.07.24 14:09:13 -
[6] - Quote
I'd bring 'em back, but I don't know how to code. Silly me!
If we get chased by zombies, I'm tripping you.
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Esnaelc Sin'led
The Unchained Club No Handlebars.
88
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Posted - 2016.07.24 14:37:51 -
[7] - Quote
I like how the UI is right now.
The only thing i'd like to be given back to us is : SLIDERS.
Let us customize the ui with the color we want. None of the actual ones match my likings. |

Bumblefck
Kerensky Initiatives
12624
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Posted - 2016.07.24 15:01:56 -
[8] - Quote
Esnaelc Sin'led wrote: The only thing i'd like to be given back to us is : SLIDERS.
MISTERRRRRRRRRR MAAAAAAALLLLLLOOOOOOOOORRRRRRRRRYYYYYYYYY!
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Sally Clay
State War Academy Caldari State
2
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Posted - 2016.07.24 15:16:41 -
[9] - Quote
Kei Nagasai wrote:I dont understand the hate towards the new neocom, It's clean and easy to find the right icons. The previous version was just a colored blob on the side of the screen. No, it's not clean and easy. Often i waste a 0.5-1.5 sec to find icons what i need coz they all gray. "Notepad" icon looks like "Journal", "Ship Fitting" vs "Fitt. Mngment", e.t.c. I like Color Theme, sometimes i change this, but it must be completely separate from NEOCOM icons.
At the moment, the NEOCOM icons are deprived of one of the most important components of simple and intuitive interface - colors. I don't understand why so important part of UI like neocom icons must look so ugly and unpresentable. When my friends look's on that they say - Hey it's EXCEL panel button?! - No! It's a game, EVE online! - Meeehh ///
For some reason, certain designers consider an obligation to bring something creative into everything they make. It's a delusion. |

Esnaelc Sin'led
The Unchained Club No Handlebars.
88
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Posted - 2016.07.24 15:33:41 -
[10] - Quote
@ Sally Clay Even though i'm agree with the too slight difference between Journal and NotePad, i find the design pretty good. For other icons, it's even better than previous the colored ones. I can't blame CCP. UI needed a modernisation, and they did it clean and contemporary. It just needs some tweaks here and there.
What i dislike the most, is taking away, i'd even say TEARING OFF, a customizable UI from the players. That's a backward step that a 'contemporary' game should've avoided. Just like the step they're planning with IGB. |
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1672
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Posted - 2016.07.24 17:48:15 -
[11] - Quote
I'm used to using complex UIs but the Neocom is fairly terrible... a single column of ungrouped icons is not what I call good UI.
I'd like to see Market / Wallet / Industry grouped.
Fitting / Inventory / Assets Grouped
Ship Tree / Store / Opportunities / Help / Scope / Discovery (everything most people are rarely going to use) grouped.
Even if grouping was by colours, or there were additional dividers between them, it would be a start. |

Marsha Mallow
2880
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Posted - 2016.07.24 18:13:56 -
[12] - Quote
Yes please. Should be a toggle colours on or off system, or the option to select your own colour preferences for each one from a palette.
Even years later after setting up bespoke screens with specific stuff open I still have a few seconds mental delay picking them where they were instantly recognisable before. You can clear down the neocom to just a few icons/resize them - but as people probably know from ingame items, your memory just appears to recognise colours faster. To put it another way, if all ingame icons (ships, mods, blueprints etc) suddently had their colours removed to be more 'aethetically pleasing' the howl of outrage would be epic. The neocom is no different and the reasoning behind it is flawed. Seems to be more in favour of how CCP think the UI should look rather than what users actually want.
Svara - 'oh balsl'
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Nana Skalski
Poseidaon
13890
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Posted - 2016.07.24 19:09:02 -
[13] - Quote
Icons from different categories colored in different colors.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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DeMichael Crimson
Republic University Minmatar Republic
55801
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Posted - 2016.07.24 22:58:45 -
[14] - Quote
Tao Dolcino wrote:Yes ! They were much more beautiful and easy to distinguish. Same for the station icons. Agree 100%.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Brokk Witgenstein
Extreme Agony The Wraithguard.
437
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Posted - 2016.07.24 23:13:07 -
[15] - Quote
Yes. I prefer colour although the old iconset also had a few who were too similar.
As for the overview, a distinction between "gate", "station", "NPC" and "Ship" was all I really wanted. I still struggle to tell an interdiction probe from a container from a hostile ship (well... all ships are hostile- purple is filtered LOL). |

Sobaan Tali
Caldari Quick Reaction Force
969
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Posted - 2016.07.25 03:59:05 -
[16] - Quote
The current NeoCom isn't bad, just that it was easier to distinguish one icon from another because you had both icon design and color pattern to use for reference. Now, we just have to go off of design. I still get many icons mixed up with others, despite having tried to rearrange them to separate icons that look alike. I've gotten better at it to be honestly fair and I do like the sleek look it has, just didn't like the trade off like others have expressed.
It does have it's upsides; I like the ability to create icon groups for instance. In fact, I'd love for CCP to allow a color scheme for individual icons over the whole UI using one scheme but keep the current NeoCom.
That reminds me, in before CCP starts suddenly releasing new UI theme's for AUR.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Jaxon Grylls
Institute of Archaeology
107
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Posted - 2016.07.25 11:14:02 -
[17] - Quote
Kei Nagasai wrote:I dont understand the hate towards the new neocom, It's clean and easy to find the right icons. The previous version was just a colored blob on the side of the screen. Not if, like me, your eyesight is not as good as it once was. I've just come back from a long layoff and was completely flunmmoxed by the indistinguishable icons, it took me a while to sort them all out and if you have to search for things then they are badly designed and not doing their job. Added to the flat, monochrome look I also have difficulty with the window icons, it's almost impossible for me to see a grey icon on a dark background without peering at the screen. That;s just a distraction and another example of thoughtlessness on the part of the devs. We don't all have the eyes of a 20 year old, or that of a hawk come to that. |

Circumstantial Evidence
352
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Posted - 2016.07.25 15:42:14 -
[18] - Quote
2014 UI change dev blog thread.
CCP Arrow wrote:[This is an excerpt - link to original post] Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes. |

Sally Clay
State War Academy Caldari State
9
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Posted - 2016.07.25 17:12:51 -
[19] - Quote
Circumstantial Evidence wrote:2014 UI change dev blog thread.CCP Arrow wrote:[This is an excerpt - link to original post] ... Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes. Did u hear about statistics? representativeness? we know nothing about this "Our studies show .... blah blah blah" I can make (say) what i "need/want" with stats results. Those mythical "new players" *facepalm, how much? 15? 40? lol
It work only for websites/work programs/ e.t.c. with minimalistic UI - NOT for The Game!
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Brokk Witgenstein
Extreme Agony The Wraithguard.
450
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Posted - 2016.07.25 19:37:49 -
[20] - Quote
General rules and studies cannot apply to all. This is where customization would come in handy. Doesn't have to be fancy-- I'd even settle for a series of custom .PNG files or a config script (because writing UI is, at least in my experience, a massive pain in the backside).
A bit of customization doesn't hurt- although this, too, is not Modern Think. |
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Tau Cabalander
Retirement Retreat Working Stiffs
6291
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Posted - 2016.07.25 22:37:34 -
[21] - Quote
There were colour NEOCOM icons?
Next I bet you are gonna troll me again and tell me Eve has sound. |

Sobaan Tali
Caldari Quick Reaction Force
969
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Posted - 2016.07.25 23:24:39 -
[22] - Quote
Tau Cabalander wrote:There were colour NEOCOM icons?
Next I bet you are gonna troll me again and tell me Eve has sound.
Nah, I was gonna claim that the launch button use to be at the bottom of the NeoCom. I could also claim that the NeoCom use to have words the the left of the icons to tell you what they were at a glance and the clock use to show date as well.
Don't worry, I wouldn't believe it for one second either. 
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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DeMichael Crimson
Republic University Minmatar Republic
55811
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Posted - 2016.07.26 01:57:09 -
[23] - Quote
Sally Clay wrote:Circumstantial Evidence wrote:2014 UI change dev blog thread.CCP Arrow wrote:[This is an excerpt - link to original post] ... Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes. Did u hear about statistics? representativeness? we know nothing about this "Our studies show .... blah blah blah" I can make (say) what i "need/want" with stats results. Those mythical "new players" *facepalm, how much? 15? 40? lol It work only for websites/work programs/ e.t.c. with minimalistic UI - NOT for The Game! Agree 100%.
CCP also used that same old rhetoric to replace the Aura NPE Tutorial with the Opportunities system which, according to most new players that I've talked to, is actually more confusing than the original Tutorial..
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Circumstantial Evidence
352
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Posted - 2016.07.27 16:43:09 -
[24] - Quote
It's in CCP's best interest to keep changes that "their statistics show" keep more new players, than a previous method. It should not matter to players, what number their statistics happen to show, because CCP's financial stake in the outcome gives them no reason to keep a change that is worse in terms of player retention.
I am not having trouble adapting to the neocom icons, with exception of Notepad being very similar to Journal; the notepad design is narrow by comparison. I wouldn't fix my problem by adding color; I would just take the pen / pencil away from one of the icons. I position them in the same places right next to each other for all characters, so the difference between the two is more apparent than if they were separated by other icons.
The opportunities map was intended to solve the problem of new players being introduced to EVE by a mission-based system, then funneled to a set of mission agents, working up the ladder of levels and some thinking that's all there is to EVE. That said, we know since Fanfest that CCP is working on adding a story element back into the NPE.
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Brock Khan
Kitchen Sink Services
30
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Posted - 2016.07.28 10:18:56 -
[25] - Quote
YES PLEASE |

Sally Clay
State War Academy Caldari State
10
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Posted - 2016.08.21 08:51:28 -
[26] - Quote
For those who forget nice NEOCOM  http://i.imgur.com/pBd0j8v.jpg |

Nicolai Serkanner
Brave Newbies Inc. Brave Collective
526
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Posted - 2016.08.21 09:14:38 -
[27] - Quote
No. I like the current one much better. |

Viktor Amarr
82
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Posted - 2016.08.21 09:41:38 -
[28] - Quote
Tao Dolcino wrote:Yes ! They were much more beautiful and easy to distinguish. Same for the station icons.
+1 |

Solecist Project
32294
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Posted - 2016.08.21 14:28:10 -
[29] - Quote
Yes! ... because it was much easier to tell apart at a glance. What CCP did there was taking scientific knowledge and abusing it for something where it wasn't applicable.
Like, back then it was easy seperating the individual buttons by quickly identifying them based on their colours ... ... and on the groups of colours as well. Quick orientation and identification.
And now it's shapes only, demanding much more effort from the brain to orient and identify ... ... because of the removal of colour grouping ... ... and because shapes simply take more effort to being recognized!
Colours are blobs while shapes are distinct patterns! The eye only sees colours and the brain then recognizes the rest.
TL;DR: Well meant, shittily executed ...
Is that a word? Shittily? It should be!
"That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds." -- Tippia
Typos. the curse of mobility.
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Aspen Neva
Pator Tech School Minmatar Republic
0
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Posted - 2016.08.22 17:27:04 -
[30] - Quote
Hey, I'm a returning player from 2003, 2007 and 2009 and I really love the new UI.
Watched some old eve videos and I do not miss the old colors at all !
Those new icons/shapes do work fine on new players, it took me about 2/3 hours to recognize easily every icons. Also there is a good synergy in the UI now that really make the game feel AAA quality. |
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